Want these mounts?
\aITEM -1230427643 -1500374663:[Saryrn Deathcharger whistle]\/a (evil version in-game link)
Want these mounts?
\aITEM -1230427643 -1500374663:[Saryrn Deathcharger whistle]\/a (evil version in-game link)
Don’t you love unannounced tweaks?
There are some threads on the EQ2 Forums indicating that some graphics were revamped as part of the Feb 5th update. The ice in Everfrost is more translucent and looks really cool. However an inadvertent change was made to the grass in the Antonica Guild Hall. It looks rather black and spotty now. A hotfix is planned.
It is not easy to take a Game Update, remove a significant chunk of it, and release the rest. What was originally planned as Game Update 51 contained the much-maligned Fighter Revamp, as well as changes to Auto Follow, Spells, Items, the introduction of the HEIRLOOM tag, and some other items as well.
Most of those improvements went live on February 5th. According to EQ2 Devs, for the remaining components of what was formerly known as GU51 (minus the Fighter Revamp) “We’re aiming for the week of February 16th as early as possible. “
There is no official list of just what this update will contain, but a quick perusal of the original GU51 notes, minus the Fighter Revamp, minus the Feb 5th update, puts these items on tap for a Feb 15th update:
Again, this is NOT an official list. This is just my armchair analysis and will likely change between now and February 15th.
Looks like the new HEIRLOOM tag was not fully tested for The Proof in the Pudding tradeskill epic updates. The following characteristics have been discovered:
UPDATE: Proof in the Pudding updates are now totally broken and the quest is now impossible to complete.
Hopefully this will be fixed soon!
From EQ2 Forums.
Looks like loot, AA, and the enjoyment of doing an x2 raid won’t be the only reasons folks will be packing like sardines into the new x2 raid zone.
Posted by fyreflyte here:
(The 12 new armor appearances being introduced in GU51) will indeed require some additional void shards (though not a staggering amount), but they won’t be directly purchased off the merchants. You’ll have to complete some of the x2 content to be able to get your hands on them =)
Thus far the appearances have only been used on loot that will require some running of the x2 zone to acquire. This is all very new stuff, however, and some of it will eventually be available through other channels as well.
So there you have it. The first application of these new appearances will be the x2 raid zones. You’ll need void shards, but you won’t be able to immediately buy these items.
No doubt these new appearances will be the “killer app” for StationCash. I’m certain that will be the second venue that these items will appear in. Followed eventually by faction recipes or faction rewards, etc. for soloers.
Glad I’m raiding these days.
Looks like it has been brought to the attention of developers that on the Atrebe’s Lab fight, folks were making sure all their bags were filled so the 200,000 lb stone wouldn’t get deposited in their bags.
Might want to comment in this thread if you feel any changes to it will break the fight:
This was planned to be Game Update #51, but with the Fighter Revamp changes postponed, this is now just a big hotfix. There’s still some great stuff in here:
A new (item tag) has been added: HEIRLOOM. These items are the same as NO-TRADE except that they can be placed into your shared bank. Characters on the same account and server can then pick them up out of the shared bank. Normal shared bank rules apply on PVP servers.
Kindred Restoration will now cast properly if the shaman is casting another spell.
Anchor of Bazzul
Cavern of the Afflicted
Players on the quest A Brother’s Revenge should no longer be able to get a quest update and be asked to turn in Gabardine Obisgnul’s head when they do not have the item.
Halls of the Forsaken
Palace of the Ancient One
The two parts of Mission of the Macabre can now be completed in any order, so that Noyle is no longer occasionally already dead once players reach that step.
Moors of Ykesha
Captain Lip Marrsquire’s “Evidence?” quests are no longer impeded if completed after finishing the quest, “Who Dun It?” Return to Captain Lip Marrsquire to complete these quests.
EQ2Players is now hosting a lore-filled, if vague preview of what is now being called Game Update #51 “Elements of Corruption”. This is the Lavastorm revamp, adding means of travel, teleporters, x2 raid zone, new 45-55 content, new 80 content, etc. The release date for this update is unknown, partly because of the separation of the Fighter Revamp from the old Game Update 51, which is now being released as part of Erollisi Day.
As I predicted, the Lavastorm revamp will take a page from the Everfrost revamp last fall. As posted by timetravelling here:
Travel around lavastorm will be MUCH MUCH easier. We’ve added more teleporters as well as travel mount paths.
None of the old content is slated to be removed, some of the mobs will see slight tweaks and might be moved around a bit, but we don’t plan to actually remove any quests or content.
The level 80 content is actually in brand new areas we’re adding to the island, none of the old areas are being overwritten.
Lots of new quests, both in the 45-55 range and at 80.
I know some purists will be upset but Lavastorm is 3 years old now. Most folks run through it just for quest updates, not because they want to explore the zone. This is great news that there will be questlines there for level 50-55 as this is one of the holes in EQ2 content right now.
I hope the mounts being added aren’t too “easy mode”, but additional teleporters will be great. You still have to get to these locations to get the teleporter update. And yay for more 80 content since a lot of folks are hitting a brick wall at ~165 AAs.
From timetravelling‘s post here:
The x2 (new raid zone) is going to be balanced specifically for people who do Not have mythicals. Our aim is that once you get some good TSO gear, such as the tier2 legendary set, you’ll be able to clear–or at least begin clearing–this zone. Mythicals should not be required for any stage of the instance.
In fact, I created a brand new buffbot for test-copy so that we can put intrepid testers into legendary-ish gear and test the zone that way, sans-mythical.
And, when I said new armor appearances, I didn’t mean recolors. That’s not a new appearance, that’s a re-color. These are New Appearances with a plate, chain, leather And cloth version. =)
This is certainly some awesome news. Looks like EQ2 developers bit the bullet with the cancelled skeletal revamp and have created 12 new armor appearances, covering plate, chain, leather, and cloth. Because of all the difference races in the game, this means that this armor had to be created 12 times and then substantially tweaked or even re-created many many times to line up and look good on the different races.
I’m really looking forward to seeing these new GU51 Armor appearances. The existing armor appearances are starting to run out of steam.
It is unknown just what Void Shard armor sets will be added in GU51, but I would guess some will have these new appearances.
And I’m dying to jump into this new x2 raid zone which will have 9 bosses, some of whom drop void shards. My guild Shadow of Sun Tzu is starting to progress in Kunark and TSO raids and this will be a great training ground for us. Can’t wait!!
Looks like whenever the servers come down to patch in Erollisi Day (which will be sometime between now and February 10th), we will see most of the various patches, fixes, and changes expected to come in Game Update 51, minus the Fighter Revamp.
I know some f0lks have been anxiously awaiting the HEIRLOOM tag so they can move Void Shards from one character to another, do updates for Proof in the Pudding (Tradeskill Epic), etc. with alts, and buy faction recipes for alts as well.
Erollisi Day will be activated February 10th, but the patch will happen before then.
Extrapolated from several posts by Kiara in this thread.
Selected quotes from EQ2 Forums:
Last summer, at Fan Faire, we discussed making some changes to the Fighter classes, in order to bring them back in line with our original vision, where all fighters manage their own aggro, instead of relying on other group members to channel them some hate.
We released the first part of these changes last year, and placed the second group of them out on our Test Server several weeks ago. The response has been tremendous, on both sides of the coin.
The whole team has been taking feedback from you, both from our in-game /feedback function, as well as the posts in our forums, and even information posted in other forums.
We’re going to postpone releasing these changes to the live servers, while we continue to evaluate the feedback that you are giving us. We truly appreciate all of the data that you provide, and most particularly from those who have joined the excellent folks on the Test server in running through these changes, both on their own, and in conjunction with the devs. In fact, if you play a fighter class now, and haven’t been on the Test Server to experience these changes yourself, we’d certainly encourage you to do so, as your informed opinions are very valuable to us. Once we’re more comfortable with releasing the second part of the fighter revamp, which will include the Hate Meter, we’ll certainly let you know, but in the meantime, please keep play-testing, and continue to give us your thoughts.
Bruce A. Ferguson
Senior Producer, EverQuest II
UPDATE: I have stricken out all parts of the strategy which are no longer applicable as of July 14th hotfix.
Venril Sathir, leader of the Sathirians, will challenge us in ways we have not had to deal with before. Venril Sathir is not a DPS fight. Venril Sathir does not hit very hard or require a lot of healing. Venril is just a totally different kind of fight than most of us have ever had to deal with before. What Venril Sathir does is require intense concentration by each and every player on what is going on with your player and other players.
Venril Sathir starts monitoring the power (mana) of every person in the raid. If one person’s power goes too high or too low, he kills the raid. If someone fails to cure the noxious effect, the raid will usually die. Someone who possesses a Mystmyrian Soul Cube (from Tairiza the Spider) will be on statue duty, clicking the statue repeatedly to prevent epic adds from coming.
If you think you can go into the Venril Sathir fight and do your usual healing or DPS or tanking then you are in for a rude awakening.
To say that the VS fight is frustrating is an understatement. The group coordination and individual attention required for this fight is intense. A useful quote I’ve seen:
Venril Sathir, more than any other mob, will shape your raid force into what you will need for the fights to come.
Every time one person makes a mistake, your name will flash up in red letters at the top of the screen indicating that YOU caused the raid to fail. After 10-15 times of the same person’s name coming up, frustration will build. This fight will test us as a raid force, and will test our friendship. I believe we will pass this test.
No “How to Kill Venril Sathir” strategy guide will be perfect for us as a guild. As we learned with the Tairiza fight, none of the existing strategy guides worked 100% for us, so we had to adjust it until we found something that did work. I do not believe that it was dumb luck or a fluke chance that we defeated her.
Here I present the credible information about Venril Sathir I have found so far:
During the Entire Fight
From 60% Until He’s Dead
Venril Sathir is known as a fight with a lot of “fail conditions”. If any of these occur, the entire raid will wipe and the fight must be started over.
This comes to us from EQ2Traders.
As we mentioned last week, GU51 is getting a new HEIRLOOM tag. There were theories that this might be applied to The Proof in the Pudding quest combines (Master Sage/Jeweler/Woodworker/Carpenter/Armorer/etc.).
We now have confirmation that this will in fact be the case. If you have a level 80 sage and level 80 carpenter and both are on (or have completed) the quest, you’ll be able to make the combine for your alt, put it in the shared bank, log out, log in, claim it, and update your quest.
What we did not know at the time is that HEIRLOOM is being applied to several other items!
If you have 50,000 faction with Riliss, Bathezid’s Watch, and Danak Shipyards with one of your characters and it is driving you crazy that you cannot buy recipes and share them with your alts, it’s party time! Now you can buy RoK faction recipes and “pass them on” to your alts. I know my Sage will be thrilled that he doesn’t have to do a hundred rush orders in Danak to get those recipes.
As previously reported, Void Shards and Far Seas Supply Division tradeskill tokens will now be tradeable between your alts by placing them in the Shared Bank.
Some other changes coming in GU51:
Thanks again to Niami for her writeup!
Today (Jan 27th) at 3pm PST is Aeralik’s GU51 playtest over on the Test Server. This is the second one of these hate/agro playtests with developer involvement.
These changes are espected to go live February 3rd according to this missive by Kiara:
The estimated date for GU #51, Lucan’s Art of War, to go to the live servers is Tuesday, February 3rd, 2009.
Kander slipped an interesting comment into the raging TSO Stinks topic:
FYI: Stay tuned for the Shard of the Day solo quest, with some additional solo content. Cannot say more, but keep your eyes peeled for GU52.
The current plan is that it will take a time investment similar to that of running an entire instance.
So there you have it folks, while people have found a variety of more or less legitimate ways (which not everyone else approved of) to load up on Void Shards, now there is going to be an official way to get 1 shard a day.
It’s an interesting discussion to be sure.
Kunark started adding some Legendary-in-name-only as quest rewards. Kunark also added one Fabled reward for a quest series that could be trioed (A Fistful of Metal/A Few Coins More/An Ugly Bounty).
So the question of the day is: Is SoE painting themselves into a corner by making Legendary armor the new “solo” spec? What if in GU52 or the next expansion, you’re just expected to have Legendary armor even to survive doing solo quests?
It makes you wonder what form the new Solo content being added to Lavastorm will take.
Time will tell…
Looks like substantial changes are being made to agro control and hate generation on the Test server in response to the Topic I linked here. Aeralik has hosted one play test and is expected to host a second one tomorrow.
Time will tell which classes benefit the most, which ones are the losers in all these changes, and whether this will really rewrite the book on tanking in EQ2.
The complaints about GU51 are rolling in. Even the biggest fanboys who usually cannot find fault with any of the EQ2 team’s well-intentioned changes are not happy with what seems to most to be a rushed, massive change to something that has taken 4 years to develop in its current form.
The issue that many are bringing up is not only have fighter stances and taunts been changed dramatically, but most Hate transfer from Swashies, Assassin, Coercers, Rangers, and most other classes have been reduced dramatically or eliminated.
It would probably have been wiser to make all the taunt changes first, and then start dialing down the hate transfer until folks start crying uncle.
UPDATE: Aeralik has responded to the widespread criticism of GU51 with a lengthy post in the Developer’s forum. There are 251 responses to the thread. 3 of them are from fanbois who don’t even have a tank character. The rest are entirely negative (or Aeralik’s mentioning of various piecemeal fixes to concerns). Folks, this thing is NOT READY!
Originally posted on EQ2 Forums (Heirloom Flagging)
Looks like SoE have been listening to the overwhelming feedback from many gamers feel that the NO TRADE flag has been overused in The Shadow Odyssey. You’ll recall that TSO offers 20 closed (instance) dungeons and no open (contested) dungeons. As a result, all of the LEGENDARY and FABLED items that drop in these popular zones cannot be traded, even amongst character alts of the same account. This also includes the much vaunted Void Shards used to buy special Legendary armor.
In a future update, some items will be changing tags from NO TRADE to a new tag called HEIRLOOM. The first recipients of this new tag are Void Shards and the Far Seas Supply Division Tokens. HEIRLOOM-flagged items can now be placed in your Shared Bank and collected by other character alts on your account.
It will be interesting to see how this flag is applied to other items in the game. The first request thread that popped up is the Proof in the Pudding updates for level 80 Tradeskillers to become a Master Artisan should be HEIRLOOM flagged. That would allow a character with a level 80 Sage to make the necessary combine for their level 80 Jeweler, for example. When Kunark was new, the grouping was actually fun, but now that the Master Artisan program is 14 months old, it is getting harder and harder (and more expensive) for most players to get updates. I see no problem with these updates being flagged HEIRLOOM.
I would not mind seeing NO TRADE removed from more items in the game, or even some method of once a month using some type of transmuted or tinkered gizmo to strip the NO TRADE flag off one item once per month. The flag would be replaced with ATTUNABLE.
Folks are already selling and using Looting Rights (setting the loot to Leader Only, inviting someone to a group, and having that person enter the zone and loot the chest in exchange for Plat).
Sony Online Entertainment has signed a distribution agreement with Valve to bring its MMO titles to Steam, starting with the EverQuest and EverQuest II collections, as well as Vanguard: Saga of Heroes and Pirates of the Burning Sea.
“We are always looking for additional ways to introduce our great catalog of games to new audiences. It’s hard to think of a larger group of PC gamers interested in multiplayer games than those connecting to Steam,” said John Smedley, president of SOE.
Inexplicably, old versions of EQ and EQ2 are being offered through Steam as well. Users have a choice of purchasing last year’s EQ1: Secrets of Faydwer and EQ2: Rise of Kunark at a reduced cost. I am not a Steam user, but hopefully it is obvious which versions are the latest so people aren’t confused. I’d hate for someone to buy Kunark, realize it’s a year old, and then to get TSO they have to spend another $40.
I was really surprised to see this item linked in open chat.
DROPPED BY Gynok in Tomb of the Mad Crusader.
There is also a Fighter bear whistle that drops from Anasthi Sul in Palace of the Ancient One. No word on where the Mage bear whistle drops:
Thanks for the comments everyone posted about where to find these!
The fighter rebalance in GU51 is coming, whether we want it or not. There is a lot of “The Sky is Falling” responses about it both Pro and Con.
Here are some useful quotes:
Originally posted by Aeralik:
Prior to this change, tanks relied heavily on hate transfers and hate gain/hate reduction while dpsing to gain aggro. Now the emphasis is more on the tank achieving this with their abilities…
Originally posted by Flaye:
NOBODY should be getting a “set it & forget it” hate transfer, if we’re ALL supposed to be playing more intelligently, paying more attention, & working to help our tanks hold aggro.
Originally posted by Kordran:
Once GU51 hits, the only parse for tanks (particularly plate tanks) that will matter is TPS, threat-per-second. That’s it. They’re going to be there to hold aggro and control the encounter, and that’s it. The era of offensive tanking and high DPS is coming to a close with this update; if you’re a fighter who wants to parse high, then you’re going to have to be in your offensive stance, and that means you’re going to be near the bottom of the threat list for the mob. Ironically, in offensive stance, fighters now have some of the best detaunts in the game (e.g.: Rescue will shed something like 12K hate and lower your threat position by 4). Although they’ve otherwise been nerfed heavily, the only plate tank I can think of that could really “stance dance” effectively is the Paladin, because Holy Ground + Restitution gives them the snap aggro that would be needed to (nearly) instantly put them back at the top of the hate list.
And, as another poster pointed out, in this new paradigm, tank auto-attack damage — which used to be significant, and a critical part of generating enough hate through DPS — is now a small minority of the overall threat generation. The great bulk of their threat is going to be generated through taunts and CAs which generate additional threat, not through the damage itself. Abilities which are going to be important for tanks will no longer revolve around damage output, but in things like increasing the base threat of taunts and the percentage chance for taunts to critical. I imagine we’ll also start seeing tank gear, either new or revamped, which has additional threat bonuses tied to it, instead of increases in double attacks or critical hits (e.g.: +2 to base threat, +3 to critical threat, +50 threat, etc.)
Originally posted by Kordran:
A tank will be a tank because of the damage they can take and the threat they generate, not the damage that they inflict. That’s not to say a fighter class can’t take a DPS role, they can. But it will be in offensive stance, and in that stance they have no real chance to hold aggro against any T1 DPS class because not only are their taunts turned into detaunts, many of their CAs will have a detaunt component to them (e.g.: high damage attacks with threat reducers tied to them, somewhat like scouts).
With GU51, a fighter can either be a meatshield or T2 DPS. They can’t be both.
As scheduled, the Test Update #51 notes have been posted. Substantial changes to Tanking and Hate Generation are included. Test Update #51 is promised to run on the test server for 3+ weeks to allow adequate time for feedback.
As a result of spell changes, the triggered effect on Charm’s Way has been changed to be upfront and target enemies in the area of effect.
Palace of Ferzhul
Village of Shin
Moors of Ykesha
According to Kirstie, Game Update #51 will be coming to the Test Servers on or around January 7th. [link]
What should we expect in GU51? Here are some quotes from Aeralik:
The focus of part 2 is looking at the different ways players gain ( or lose ) hate and putting more emphasis on player responsibility. You will likely see the numbers scale up on taunts a lot and hopefully fighters will start to look more at their threat per second while tanking and less so on the raw dps output we see now.
With the changes offensive and defensive stances become more meaningful. You will want to use offensive stance if you are in a dps mode and switch to defensive stance when you expect to tank. We are also combining some of the fighter self buffs so that they are used in the correct combinations they were meant to be used rather than say a guardian running offensive stance while still having the bonuses of hold the line up.
The offensive stance is your dps oriented stance and improves damage but at the cost of hate gain and threat while defensive stances lower dps but increase your hate generation and threat. Also, with the changes everyone will have a new blue aoe taunt tied to one of the blue aoe lines.
The gu51 changes are going to make you choose a stance based on what you expect to be doing. If you want to be high on the hate list so you can pick up aggro quickly then using defensive stance and riding just below 100% on the threat meter is probably better than using offensive stance. Offensive stance is more for soloing or plowing through trash when you know you won’t be tanking.
The reductions in the new stances are pretty minor. It never made sense to keep reducing them linearly which in some cases made lower level stances better. Besides in a raid or group situation someone should be debuffing defense anyways which helps to make sure everyone hits better including the tank.
Thanks to CriticalOverload for catching all of those quotes and putting them in one place.
As a New Year’s Resolution (a few days early, admittedly), we pledge to create within a few months (aka GU52):