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	<title>The EQ2 Wire</title>
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	<link>http://eq2wire.com</link>
	<description>The EQ2 Wire</description>
	<lastBuildDate>Tue, 15 May 2012 16:29:46 +0000</lastBuildDate>
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		<title>Autoattack Setting Coming to EQ2!</title>
		<link>http://eq2wire.com/2012/05/15/autoattack-setting-coming-to-eq2/</link>
		<comments>http://eq2wire.com/2012/05/15/autoattack-setting-coming-to-eq2/#comments</comments>
		<pubDate>Tue, 15 May 2012 15:08:54 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13707</guid>
		<description><![CDATA[Some exciting news for players who have been wanting a setting for Autoattack during combat in EQ2! On the Test server, a new option has been added to the Character/Persona/Inventory window under the Options panel:

This option should allow Rangers to set &#8220;Forced Ranged&#8221; and never need to use kludgy macros to ensure they are always [...]]]></description>
			<content:encoded><![CDATA[<p>Some exciting news for players who have been wanting a setting for Autoattack during combat in EQ2! On the <strong>Test</strong> server, a new option has been added to the <strong>Character/Persona/Inventory</strong> window under the <em><strong>Options</strong></em> panel:</p>
<p style="text-align: center;"><img class="size-full wp-image-13708 aligncenter" title="eq2_autoattackoption" src="http://eq2wire.com/wp-content/uploads/2012/05/eq2_autoattackoption.png" alt="" width="479" height="398" /></p>
<p>This option should allow <strong>Rangers</strong> to set &#8220;<em>Forced Ranged</em>&#8221; and never need to use kludgy macros to ensure they are always doing ranged autoattacks. A ranger never wants to be doing melee autoattacks and we have relied on macros with the command <strong>/auto 2</strong> for years.</p>
<p>Further, this will be a sigh of relief to <strong>Mages</strong> and <strong>Priests</strong> who will now be able to use their choice of either Focus/Ranged &#8216;<em>Wand</em>&#8216; items or traditional <em>Symbol</em> items and still choose whether they want to use the new Spell Weapon Autoattack, or stick to Melee combat. This change will be of particular benefit to <strong>Enchanters</strong>, <strong>Druids</strong>, <strong>Mystics</strong>, and <strong>Clerics</strong>, all of whom have Alternate Advancement lines that require melee combat for their best effects to apply. This will also allow healers to work around a bug with some cures and buffs which place them into &#8217;spell combat&#8217;.</p>
<p><span id="more-13707"></span></p>
<p>From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518305" target="_blank">May 10th, 2012 Test Notes</a>:</p>
<blockquote><p><strong>COMBAT</strong></p>
<p>Players can now select their preferred method of  autoattacking using the <strong>/setautoattackmode</strong> command (<strong>0</strong> for default, <strong>1</strong> for  melee, <strong>2</strong> for spell/ranged) or by the drop-down setting in the Character  UI options under &#8220;Auto Attack Mode&#8221;.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2012/05/15/autoattack-setting-coming-to-eq2/feed/</wfw:commentRss>
		<slash:comments>28</slash:comments>
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		<item>
		<title>Dethdlr&#8217;s Adornment Calculator &#8211; Update</title>
		<link>http://eq2wire.com/2012/05/15/dethdlrs-adornment-calculator-update/</link>
		<comments>http://eq2wire.com/2012/05/15/dethdlrs-adornment-calculator-update/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:46:50 +0000</pubDate>
		<dc:creator>Dethdlr</dc:creator>
				<category><![CDATA[Itemization]]></category>
		<category><![CDATA[adornments]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13704</guid>
		<description><![CDATA[A few days ago, I finally got around to doing some updates to Dethdlr&#8217;s Adornment Calculator.  Thanks to everyone who sent in bug reports over the last several months.  I think I&#8217;ve gotten all of them taken care of now but there may still be a few in there somewhere.
Also, I&#8217;ve added a second white [...]]]></description>
			<content:encoded><![CDATA[<p>A few days ago, I finally got around to doing some updates to <a href="http://tools.eq2wire.com/adorns/" target="_blank">Dethdlr&#8217;s Adornment Calculator</a>.  Thanks to everyone who sent in bug reports over the last several months.  I think I&#8217;ve gotten all of them taken care of now but there may still be a few in there somewhere.</p>
<p>Also, I&#8217;ve added a second white adornment dropdown for each slot since a lot of the Skyshrine items have two white adornment slots.  Some two handers even have three white slots but I didn&#8217;t add a third dropdown.  Just use the secondary dropdown for those cases and make sure not to choose reuse speed since that doesn&#8217;t work in the primary slot.</p>
<p>If you don&#8217;t see the second white slot dropdown when you load the calculator, you&#8217;re seeing a cached version.  Try holding down <strong>Shift</strong> and <strong>Ctrl</strong> keys and press <strong>F5</strong>, or click the Refresh button/icon in your browser or whatever button/clicking combination you have to do to convince it to really reload the page and you should see the new version.</p>
<p>I still haven&#8217;t added in the public quest adornments or the class specific adornments for beastlords, those are still on the list of things to do.</p>
<p>As usual, let me know if you find anything out of whack.</p>
<p><strong>Dethdlr</strong></p>
]]></content:encoded>
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		<slash:comments>13</slash:comments>
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		<item>
		<title>Update Notes: Tuesday, May 15, 2012</title>
		<link>http://eq2wire.com/2012/05/15/update-notes-tuesday-may-15-2012/</link>
		<comments>http://eq2wire.com/2012/05/15/update-notes-tuesday-may-15-2012/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:02:13 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13702</guid>
		<description><![CDATA[Here are your Update Notes for Tuesday, May 15, 2012 from the EQ2 Forums:
POPULATION / ZONE PROGRESSION
Skyshrine: The City of Dracur

Malicor Kehrn will no longer fight his partner in crime Nefari Kwol.

PLAYER HOUSING

The Vale of Halfpint Delight door will now display the correct destination.



MERCENARIES

When Fall of the Phoenix or any other group feign  death [...]]]></description>
			<content:encoded><![CDATA[<p>Here are your Update Notes for <strong>Tuesday, May 15, 2012</strong> from the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518407" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p><strong><span style="font-family: arial;">POPULATION / ZONE PROGRESSION</span></strong></p>
<p><em><span style="font-family: arial;">Skyshrine: The City of Dracur</span></em></p>
<ul>
<li><span style="font-family: arial;">Malicor Kehrn will no longer fight his partner in crime Nefari Kwol.</span></li>
</ul>
<p><strong><span style="font-family: arial;">PLAYER HOUSING</span></strong></p>
<ul>
<li><span style="font-family: arial;">The Vale of Halfpint Delight door will now display the correct destination.</span></li>
</ul>
</blockquote>
<p><span id="more-13702"></span></p>
<blockquote><p><strong><span style="font-family: arial;">MERCENARIES</span></strong></p>
<ul>
<li><span style="font-family: arial;">When <em>Fall of the Phoenix</em> or any other group feign  death spell is used mercenaries will cancel their feign death effect  when their owner cancels their feign death effect.</span></li>
</ul>
<ul>
<li><span style="font-family: arial;">Mortal Embrace (Shadowknight) no longer works on mercenaries.</span></li>
</ul>
<p><strong><span style="font-family: arial;">ITEMS</span></strong></p>
<ul>
<li><span style="font-family: arial;">The class focus effects on <strong>Plane of War</strong> armor have been updated.</span></li>
</ul>
<ul>
<li><span style="font-family: arial;">Fixed textures on the black marble house items.</span></li>
</ul>
<p><strong><span style="font-family: arial;">QUESTS</span></strong></p>
<ul>
<li><span style="font-family: arial;">Fixed an issue where &#8220;Untapped Potential&#8221; would not update correctly in certain situations.</span></li>
</ul>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2012/05/15/update-notes-tuesday-may-15-2012/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>EQ2 Server Maintenance &#8212; 90 Minutes</title>
		<link>http://eq2wire.com/2012/05/15/eq2-server-maintenance-90-mins/</link>
		<comments>http://eq2wire.com/2012/05/15/eq2-server-maintenance-90-mins/#comments</comments>
		<pubDate>Tue, 15 May 2012 09:12:53 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13696</guid>
		<description><![CDATA[From EverQuest2.com:

Important: We will perform maintenance  beginning at 6:00 AM Pacific* on May 15, 2012. We expect this  maintenance to take approximately 90 minutes. This will impact the  following services:

Login for all our games will be affected
Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable
Forums will be read-only
Account [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=518403&amp;post_id=5756092#5756092" target="_blank">EverQuest2.com</a>:</p>
<blockquote>
<div><strong>Important:</strong> We will perform maintenance  beginning at 6:00 AM Pacific* on May 15, 2012. We expect this  maintenance to take approximately 90 minutes. This will impact the  following services:</div>
<ul>
<li>Login for all our games <strong>will </strong>be affected</li>
<li>Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable</li>
<li>Forums will be read-only</li>
<li>Account management will be unavailable</li>
</ul>
<p>We apologize for this interruption and will resume all affected services as soon as the maintenance is completed.</p></blockquote>
<p><span style="color: #800000;"><strong>Time Zone Conversions</strong></span></p>
<ul>
<li>PDT: May 15 @ 6:00 ~ 7:30am</li>
<li>EDT: May 15 @ 9:00 ~ 10:30am</li>
<li>BST: May 15 @ 14:00 ~ 15:30</li>
<li>CET: May 15 @ 15:00 ~ 16:30</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2012/05/15/eq2-server-maintenance-90-mins/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SOE Community Webcast Tonight: Volunteer Guides</title>
		<link>http://eq2wire.com/2012/05/10/soe-community-webcast-tonight-volunteer-guides/</link>
		<comments>http://eq2wire.com/2012/05/10/soe-community-webcast-tonight-volunteer-guides/#comments</comments>
		<pubDate>Thu, 10 May 2012 19:48:39 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Live Events]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13693</guid>
		<description><![CDATA[From EverQuest2.com:

Have you ever wanted to do more or be more involved with your game?  Have you ever wanted to help run events or play as NPCs in-game? If the  idea of bringing your favorite SOE world to life excites you, join host  Linda “Brasse” Carlson (Director of Global Community Relations) as [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.everquest2.com/news/article?month=052012&amp;id=51213" target="_blank">EverQuest2.com</a>:</p>
<blockquote><p><img src="http://www.soe.com/images/community/webcast/guidewebcastbanner.jpg" alt="" /></p>
<p>Have you ever wanted to do more or be more involved with your game?  Have you ever wanted to help run events or play as NPCs in-game? If the  idea of bringing your favorite SOE world to life excites you, join host <strong> Linda “<span style="color: #ff0000;">Brasse</span>” Carlson</strong> (Director of Global Community Relations) as she  chats with members of the Volunteer Event Guide Program!</p></blockquote>
<p><span id="more-13693"></span></p>
<blockquote><p>They will talk  about what the program is all about, what kinds of fun and exciting  events they create and run, and, most importantly, how you too can  become a part of the program! Our guests will also explain a bit about  how they got involved, the history of the program, and what to expect  from it in the future.</p>
<p>Join us on Thursday, May 10, 2012, at 4:00 p.m. US Pacific Time* on <a href="http://www.twitch.tv/sonyonlinetv" target="_blank">Twitch TV! </a>The webcast is expected to last about 20 minutes.</p></blockquote>
<p><span style="color: #800000;"><strong>Time Zone Conversions</strong></span></p>
<ul>
<li>PDT: Thursday, May 10th @ 4:00~4:30pm</li>
<li>EDT: Thursday, May 10th @ 7:00~7:30pm</li>
<li>BST: Thursday, May 11th @ 0:00~0:30</li>
<li>CET: Thursday, May 11th @ 1:00~1:30</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2012/05/10/soe-community-webcast-tonight-volunteer-guides/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>May 10, 2012 Update Notes</title>
		<link>http://eq2wire.com/2012/05/10/may-10-2012-update-notes/</link>
		<comments>http://eq2wire.com/2012/05/10/may-10-2012-update-notes/#comments</comments>
		<pubDate>Thu, 10 May 2012 16:47:35 +0000</pubDate>
		<dc:creator>Dethdlr</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Tradeskill]]></category>
		<category><![CDATA[harvesting]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13685</guid>
		<description><![CDATA[Here are your updates for May 10, 2012.  The quest All You Need is Time in Withered Lands should now be fixed as well as the ratio of Tier 10 precious metal rares.
POPULATION / ZONE PROGRESSION
Withered Lands

Hexapola: players outside the raid should no longer cause the raid to reset if they agro raid insects.

Skyshrine x4 [...]]]></description>
			<content:encoded><![CDATA[<p>Here are your <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&amp;topic_id=518275#5754889" target="_blank">updates for May 10, 2012</a>.  The quest All You Need is Time in Withered Lands should now be fixed as well as the ratio of Tier 10 precious metal rares.</p>
<blockquote><p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p><em>Withered Lands</em></p>
<ul>
<li>Hexapola: players outside the raid should no longer cause the raid to reset if they agro raid insects.</li>
</ul>
<p><em>Skyshrine x4 raid zones, challenge mode</em></p>
<ul>
<li>Belkreiz Blazeclaw will no longer spam messages about reckless adds unless an add actually spawns due to the Time Vortex Curse.</li>
</ul>
<ul>
<li>Belkreiz Blazeclaw will no longer spawn Ancient Dracurian Seer’s if there are already 3 or more of them present in the zone.</li>
</ul>
</blockquote>
<p><span id="more-13685"></span></p>
<blockquote><p><em>Skyshrine: the Underdepths</em></p>
<ul>
<li>Sevalor&#8217;s Deathless now has a 35 second duration, rather than permanent.</li>
</ul>
<p><em>Skyshrine: The City of Dracur</em></p>
<ul>
<li>The Dracurion mender will now buy your unwanted wares.</li>
</ul>
<p><em>Dracur Prime: Sevalak Awakened</em></p>
<ul>
<li>Arreken&#8217;s Skystorm should only affect the player who does not cure it.</li>
</ul>
<p><em>Shadow Odyssey</em></p>
<ul>
<li>Shard chests should award only a void shard when opened by players above level 90.</li>
</ul>
<p><!--more--></p>
<p><strong>ABILTIES / ALTERNATE ADVANCEMENT</strong></p>
<p><em>Shadowknight</em></p>
<ul>
<li>Death Cloud should no longer heal the targets while Death and Destruction is active.</li>
</ul>
<p><strong> TRADESKILLS</strong></p>
<ul>
<li>The rare harvest discrepancy for t10 precious metal nodes has been corrected.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>Scout boots focus effect now properly applies to swashbucklers.</li>
</ul>
<ul>
<li>Restorative Counter II, III, and IV should now trigger heals on the target of the proc instead of the caster.</li>
</ul>
<ul>
<li>Pantaloons of Runed Silk should now correctly have their set bonus applied to them so they match the rest of the set.</li>
</ul>
<ul>
<li>Cleric Forearms now have the correct focus effect.</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><em>Withered Lands</em></p>
<ul>
<li>The  book &#8220;A Romp Through the Withered Lands&#8221; should now be available on the  Shady Swashbuckler if you have completed the quest &#8220;Techgnical  Difficulties&#8221;</li>
</ul>
<ul>
<li>The quest &#8220;All You Need is Time&#8221; should correctly update.</li>
</ul>
<ul>
<li>The quest &#8220;Removing the Corruption&#8221; should now update the group when you remove the corruption from Kerr.</li>
</ul>
<p><em>Dracur Prime</em></p>
<ul>
<li>While on the quest Gate Uncalling, it is no longer possible for the golem to shut down until all 3 portals have been closed.</li>
</ul>
</blockquote>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>May 8, 2012 Update Notes</title>
		<link>http://eq2wire.com/2012/05/08/may-8-2012-update-notes/</link>
		<comments>http://eq2wire.com/2012/05/08/may-8-2012-update-notes/#comments</comments>
		<pubDate>Tue, 08 May 2012 15:02:20 +0000</pubDate>
		<dc:creator>Dethdlr</dc:creator>
				<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13680</guid>
		<description><![CDATA[Here are your update notes for 8 May, 2012.  There is a fix for the quest &#8220;All You Need is Time&#8221; currently on the test server but it hasn&#8217;t made it to the live servers yet.  If you are stuck on that quest, Gninja says to /petition it.  He has given customer service steps on [...]]]></description>
			<content:encoded><![CDATA[<p>Here are your <a href="http://forums.station.sony.com/eq2/posts/list.m?start=0&amp;topic_id=518179#5754126" target="_blank">update notes for 8 May, 2012</a>.  There is a fix for the quest &#8220;All You Need is Time&#8221; currently on the test server but it hasn&#8217;t made it to the live servers yet.  If you are stuck on that quest, <strong><span style="color: #ff0000;">Gninja </span></strong>says to /petition it.  He has given customer service steps on how to fix it.</p>
<blockquote><p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p><em>Skyshrine x4 raid zones, challenge mode</em></p>
<ul>
<li>Belkreiz Blazeclaw will no longer spam messages about reckless adds unless an add actually spawns due to the Time Vortex Curse.</li>
</ul>
<ul>
<li>Belkreiz Blazeclaw will no longer spawn Ancient Dracurian Seer’s if there are already 3 or more of them present in the zone.</li>
</ul>
<p><em>Skyshrine: the Underdepths</em></p>
<ul>
<li>Sevalor&#8217;s Deathless now has a 35 second duration, rather than permanent.</li>
</ul>
</blockquote>
<p><span id="more-13680"></span></p>
<blockquote><p><strong>ITEMS</strong></p>
<ul>
<li>“Skyshrine” scout boots focus effect now properly applies to swashbucklers.</li>
</ul>
<ul>
<li>Restorative Counter II, III, and IV should now trigger heals on the target of the proc instead of the caster.</li>
</ul>
<ul>
<li>Pantaloons of Runed Silk should now correctly have their set bonus applied to them so they match the rest of the set.</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><em>Withered Lands</em></p>
<ul>
<li>The  book &#8220;A Romp Through the Withered Lands&#8221; should now be available on the  Shady Swashbuckler if you have completed the quest &#8220;Techgnical  Difficulties&#8221;.</li>
</ul>
</blockquote>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 454px; width: 1px; height: 1px; overflow: hidden;">
<p><span class="postbody"> </span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">POPULATION / ZONE PROGRESSION</span></span></p>
<p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Skyshrine x4 raid zones, challenge mode</span></span></em></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Belkreiz Blazeclaw will no longer spam messages about reckless adds unless an add actually spawns due to the Time Vortex Curse.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Belkreiz Blazeclaw will no longer spawn Ancient Dracurian Seer’s if there are already 3 or more of them present in the zone.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p>
<p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Skyshrine: the Underdepths</span></span></em></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Sevalor&#8217;s Deathless now has a 35 second duration, rather than permanent.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">ITEMS</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">“Skyshrine” scout boots focus effect now properly applies to swashbucklers.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Restorative Counter II, III, and IV should now trigger heals on the target of the proc instead of the caster.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Pantaloons of Runed Silk should now correctly have their set bonus applied to them so they match the rest of the set.</span></span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif; font-size: small;"> </span></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">QUESTS</span></span></p>
<p style="margin: 0in 0in 0pt;"><em><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">Withered Lands</span></span></em></p>
<p style="margin: 0in 0in 0pt;"><span style="font-family: arial,helvetica,sans-serif;"><span style="font-size: small;">The  book &#8220;A Romp Through the Withered Lands&#8221; should now be available on the  Shady Swashbuckler if you have completed the quest &#8220;Techgnical  Difficulties&#8221;.</span></span></p>
</div>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
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		<title>EQ2 May Update Plans: DM Play As Yourself, NPC Quest Identifier, Real-Time Beta/Test Development</title>
		<link>http://eq2wire.com/2012/05/04/eq2-may-update-plans-dm-play-as-yourself-npc-quest-identifier-real-time-betatest-development/</link>
		<comments>http://eq2wire.com/2012/05/04/eq2-may-update-plans-dm-play-as-yourself-npc-quest-identifier-real-time-betatest-development/#comments</comments>
		<pubDate>Fri, 04 May 2012 08:09:29 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13677</guid>
		<description><![CDATA[From EverQuest2.com:
We made it! Whew! The Skyshrine Game Update went live and was well  tested thanks to the community at large as well as the internal teams.  We are all really proud of it and it seems like a good bunch of you are  enjoying it too.
While we are still watching Skyshrine [...]]]></description>
			<content:encoded><![CDATA[<p>From <a href="http://www.everquest2.com/news/article?month=052012&amp;id=51211" target="_blank">EverQuest2.com</a>:</p>
<blockquote><p>We made it! Whew! The <strong>Skyshrine Game Update</strong> went live and was well  tested thanks to the community at large as well as the internal teams.  We are all really proud of it and it seems like a good bunch of you are  enjoying it too.</p>
<p>While we are still watching Skyshrine and  responding to any issues that come up, we are obviously marching onward  to our next big projects. Also, as we&#8217;ve said many times, we are looking  at the existing game and how to make improvements to what we have.  We&#8217;ve jotted down a few things below that are in progress this month to  give you an idea of just some of what we&#8217;re working on right now.</p>
<p>We  hope to release them in May but won&#8217;t until they are ready:</p></blockquote>
<p><span id="more-13677"></span></p>
<blockquote>
<ul>
<li>Remember  in December 2011 on Test server we offered the ability to <strong>play as your  character in Dungeon Maker</strong>? We took a look at the results and it was  pretty clear we needed to make some significant improvements. Our team  of engineers took to doing some research and experimentation and has  come up with a great solution that we feel will have other applications  as well. We are calling it <strong>&#8220;Level Agnostic&#8221; game play</strong>. What it means is  that no matter what your level, you will be able to go into Dungeon  Maker as your character and be effective. While that&#8217;s a bit of a no  brainer, this goes for groups in Dungeon Maker too. We have already done  early tests of groups of level 90s with level 50s and lower and it&#8217;s  really fun! There&#8217;s a bit of tuning we need to do here and there, but  there are definitely other ways we can use this. We are still in testing  and want to get this one right, so we are going to do a lot of testing  before we go live. And of course we&#8217;ll have it on the Test server when  we feel it&#8217;s ready.</li>
</ul>
<ul>
<li>On a more practical side, the team has been  looking at low-impact solutions to improve the game experience for  everyone. One of them was to be able to <strong>target an NPC and have an  indication of what quest they might update</strong>. The engineering team already  has this working for simple quests. The challenge now is to make sure  we get every quest in the game flagged appropriately. That&#8217;s going to  take some time, but the functionality is already there and it&#8217;s been  great to see it working in game. We are hoping to get the first phase of  this out to the Test server soon.</li>
</ul>
<ul>
<li>Another challenge the team  faces is being responsive during testing during our Beta periods. <strong>It&#8217;s  very frustrating for designers and engineers to be testing raids and  group content and have to stop due to a bug or difficulty and have to  wait a day for another build.</strong> Not anymore! The engineers are already  well into developing a testing tool that <strong>allows developers to make  changes on the fly in real time</strong>. This is HUGE news for us and those  players who help us test certainly will recognize the value. We  certainly hope to start using this during testing for our next update.</li>
</ul>
<ul>
<li>We  are also starting to push through a list of historical bugs and  prioritizing those and we&#8217;ll give updates on those as we go forward.</li>
</ul>
<p>So from all of us, to all of you, thank you for the amazing support and playing the best MMORPG around!</p>
<p><em>Holly &#8220;Windstalker&#8221; Longdale</em></p></blockquote>
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		<slash:comments>29</slash:comments>
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		<title>May 3, 2012 Update Notes</title>
		<link>http://eq2wire.com/2012/05/03/may-3-2012-update-notes/</link>
		<comments>http://eq2wire.com/2012/05/03/may-3-2012-update-notes/#comments</comments>
		<pubDate>Thu, 03 May 2012 08:25:33 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13672</guid>
		<description><![CDATA[From the EQ2 Forums:
GENERAL

Fixed a client crash that could happen when trying to examine an item in certain situations.


Skyshrine: the Claws of Veeshan faction will now be in the Destiny of Velious category along with all other DoV factions.



POPULATION / ZONE PROGRESSION
Skyshrine : The Forbidden City of Dracur

A  Pennant of Skyshrine Loyalty can now [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=517997" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p><strong>GENERAL</strong></p>
<ul>
<li>Fixed a client crash that could happen when trying to examine an item in certain situations.</li>
</ul>
<ul>
<li>Skyshrine: the <strong>Claws of Veeshan</strong> faction will now be in the Destiny of Velious category along with all other DoV factions.</li>
</ul>
</blockquote>
<p><span id="more-13672"></span></p>
<blockquote><p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p><em>Skyshrine : The Forbidden City of Dracur</em></p>
<ul>
<li>A  Pennant of Skyshrine Loyalty can now be purchased from the Skyshrine  City faction merchant once you have earned enough faction with the Claws  of Veeshan. This pennant will allow you to return to Skyshrine from any  house or guildhall.</li>
<li><strong>Editor&#8217;s Note</strong>: <span style="color: #0000ff;"><em>This item requires +10,000 Claws of Veeshan faction and 100 plat.</em></span></li>
</ul>
<p><em>Dracur Prime [Challenge]</em></p>
<ul>
<li><strong>Nenlarn the Ebon Claw</strong>’s adds will now come less often.</li>
</ul>
<ul>
<li><strong>Hammilkor Barka the Undaunted</strong>’s reaping whirlwinds cast Vitiating Zephyr much less often.</li>
</ul>
<p><em>Lyceum of the Recondite [Challenge]</em></p>
<ul>
<li><strong>Termagore the Butcher</strong> summons amorphous sludgers less often.</li>
</ul>
<p><em>Skyshrine: the Underdepths</em></p>
<ul>
<li><strong>Sevalor</strong> and <strong>Putretor</strong> will no longer be stuck invulnerable if one should die before the other.</li>
</ul>
<p><em>Skyshrine: the Underdepths [Challenge]</em></p>
<ul>
<li><strong>Dagarn the Destroyer</strong> now casts Fiery Feedback 50% less often.</li>
</ul>
<p><em>Dracur Prime: Sevalak Awakened</em></p>
<ul>
<li>The static elementals that Sevalak spawns will now appear as a single group of 6 rather than 2 groups of 3.</li>
</ul>
<ul>
<li><strong>Sevelak of Storms</strong> will now drop his proper loot.</li>
</ul>
<p><em>Covenant District [Challenge]</em></p>
<ul>
<li><strong>Commander Mirrakar the Soul Merchant</strong> will now spawn when the four previous bosses are slain.</li>
</ul>
<p><em>Plane of War</em></p>
<ul>
<li>All bosses now drop raid shards.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<p><em>Coercer</em></p>
<ul>
<li>Force of Intellect now properly modifies only reactive heals and not death prevents.</li>
</ul>
<p>QUESTS</p>
<p><em>Guide Quests</em></p>
<ul>
<li>Players  who have completed the guide quest &#8220;Techgnical Difficulties&#8221; should now  be able to pick up a copy of the journal from Shady Swashbuckler in  Netuklos Forest. Players who get the quest in the future should get the  book as a reward.</li>
</ul>
<p>ITEMS</p>
<ul>
<li>Weapons awarded through the quest “Slaying of Sevalak” have been increased in quality to better reflect the challenge.</li>
</ul>
<ul>
<li>Hammer of the Dragonkin Generals is now Dagger of the Dragonkin Generals.</li>
</ul>
</blockquote>
]]></content:encoded>
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		<slash:comments>21</slash:comments>
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		<title>As DCUO Hits 30-60 Day Pro7Sat.1 Window, Brasse Provides Answers</title>
		<link>http://eq2wire.com/2012/05/02/as-dcuo-hits-30-60-day-pro7sat-1-window-brasse-provides-answers/</link>
		<comments>http://eq2wire.com/2012/05/02/as-dcuo-hits-30-60-day-pro7sat-1-window-brasse-provides-answers/#comments</comments>
		<pubDate>Wed, 02 May 2012 22:35:52 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[International]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=13668</guid>
		<description><![CDATA[As players learned last week in an e-mail from SOE, DC Universe Online is now 30-60 days from transitioning its European customers from SOE/Station accounts to Pro7Sat.1 accounts:
An exciting time in SOE history has arrived and we are very pleased to  be celebrating it with you, some of the most passionate DC Universe  [...]]]></description>
			<content:encoded><![CDATA[<p>As players learned last week in an e-mail from SOE, <strong>DC Universe Online is now 30-60 days from transitioning its European customers from SOE/Station accounts to Pro7Sat.1 accounts</strong>:</p>
<blockquote><p>An exciting time in SOE history has arrived and we are very pleased to  be celebrating it with you, some of the most passionate DC Universe  Online fans! As many of you know, SOE has partnered with ProSiebenSat.1  Games to provide and market eight of its games to players in Europe,  including EverQuest® II, DC Universe™ Online, Free Realms®, Star Wars®:  Clone Wars Adventures™, Magic: The Gathering &#8211; Tactics, and PoxNora®, as  well as the upcoming PlanetSide® 2 and the next game in the EverQuest®  franchise.</p>
<p>Specifically, the above mentioned SOE games will be made available  through the ProSiebenSat.1 Games service in more than 40 European  territories, including Albania, Andorra, Austria, Belgium, Bosnia and  Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark,  Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland,  Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta,  Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San  Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Turkey,  and the United Kingdom. Other countries may be added at a later date.</p></blockquote>
<p>Today, <strong>Linda &#8220;<span style="color: #ff0000;">Brasse</span>&#8221; Carlson</strong> has come forward with answers to a number of questions which have been outstanding since January when this deal was first announced. Her comments from the <a href="http://forums.station.sony.com/eq2/posts/list.m?start=885&amp;topic_id=516732#5752536" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>Hello folks,</p>
<p>We  are moving closer to transitioning our first game, DCUO, to  ProSiebenSat.1 in Europe. This means we are far enough along to clarify a  number of outstanding questions, although not all. We thank you for  your patience in allowing us the time to ensure the information was  accurate and confirmed possible to carry out.</p></blockquote>
<p><span id="more-13668"></span></p>
<blockquote><p>I  am going to use the list of questions compiled by Lempo here as a base –  thanks Lempo! Some of these questions have previously been answered,  but this is a very long thread and it’s easy to lose sight of so many  posts, so these things bear repeating:</p>
<p><strong>Lempo&#8217;s Question List:</strong></p>
<p><em> </em></p>
<p><em><strong>Will billing information and account information retained and maintained by SOE?</strong></em></p>
<p>Billing  and account information for EU players will be retained, maintained and  administered by ProSiebenSat.1 based on information that EU players  enter when they create their new account. No direct transfer of account  information will take place.</p>
<p><em> </em></p>
<p><em><strong>Will cross server communication mail/chat/server channels be permitted?</strong></em></p>
<p>There  is no physical change to the servers, so cross server services should  work exactly as they do now. Cross-game mail should continue to work as  well. Items cannot be sent via mail cross-server now and this will not  change either.</p>
<p><em> </em></p>
<p><em><strong>Will players be able to continue to transfer servers assuming recurring billing/account age etc. are met?</strong></em></p>
<p>Players  can transfer servers subject to the same terms as they do now. Again,  there is no change to the servers, merely in the account management and  Marketplace.</p>
<p><em> </em></p>
<p><em><strong>Will new accounts have the choice in who to sign up with SOE/ProSiebenSat.1?</strong></em></p>
<p>New  accounts will be assigned according to their billing country (or, in  the case of free players, the country on the account). Players in The  ProSiebenSat.1 regions will be assigned to ProSiebenSat.1, and those  outside of the regions will be assigned to SOE. Akella continues to  serve Russia.</p>
<p><em> </em></p>
<p><em><strong>Will ALL players continue to receive LoN cards (part of US subscription, if not they get less and adjustments are needed)?</strong></em></p>
<p>LoN  cards are tied to membership in EQ and EQII. Any EQII players who have a  membership as a ProSiebenSat.1 customer will continue to receive LoN  cards as part of their benefits.</p>
<p><em> </em></p>
<p><em><strong>Will ALL players have access to EQ2 Players?</strong></em></p>
<p>Yes,  as EQ2 Players tracks character information across all servers. No  changes are being made to the servers, and all player characters are  being tracked. The website can be accessed from anywhere, and while the  ProSiebenSat.1 version of the EQII site has not yet been built, it will  certainly include vital features such as the EQ2 Players data.</p>
<p><strong><em>How much will accounts be at ProSiebenSat.1?</em></strong></p>
<p>They  will be economically similar, but the prices will never be one hundred  percent equivalent, because world currencies change by the day. This is  not something that we can control. I’ve had accounts in EU games before  and found the rate I paid varied a lot. As ProSiebenSat.1 will  undoubtedly use the Euro, you should see less fluctuation. Unless the  world adopts a single global economy, there will be differences. Keep an  eye on the ProSeibenSat.1 site and forums for further information!</p>
<p><em><strong>Will ProSiebenSat.1 customers continue to get 500 SC or will there be a clear equivalent of Alaplaya points?</strong></em></p>
<p>ProSiebenSat.1  is working on a pricing and product strategy for all games and will  offer a similar monthly grant to the existinng EQII recurring membership  bonus. Again, because world currencies and economies differ, it may not  be identical, but equivalent. We are not sure what the game currency  will be called yet, but watch the ProSiebenSat.1 site and forums for  announcements!</p>
<p><strong>Will accounts be deleted for inactivity? If not will Alaplaya’s FAQ be changed to reflect such because it says they can.</strong></p>
<p><em><strong>The  ProSiebenSat.1 FAQ/TOS needs to be amended to declare that they will  not delete characters for inactivity, a post explaining that they do not  really do that on the forums is not sufficient.</strong></em></p>
<p>Answering  these questions together as they are fundamentally the same: I believe  that the ProSiebenSat.1 team has changed that information already, in  response to such requests.</p>
<p><em><strong>How will Station Access accounts be handled, i.e. will they still have the same access to games not included in this deal?</strong></em></p>
<p>They  will have access to their SOE games on their SOE login. As games  transition to ProSiebenSat.1, they will use the ProSiebenSat.1 account  to log into those.</p>
<p><em><strong>Will ALL accounts be able to access and POST on the official SOE forums (for feedback on mechanics to the devs etc)?</strong></em></p>
<p>Yes. We have no plans to region lock any forums on the SOE or ProSiebenSat.1 side.</p>
<p><em><strong>Will the guide program continue to be available on ALL servers?</strong></em></p>
<p>As  long as there are Volunteer Guides able and willing to support the  servers, of course there will be Guides on all servers. We are meeting  next week with representatives of the Guide Program to talk about how we  can better support, promote and celebrate their efforts in our games.  Shout out to all our amazing Guides out there!</p>
<p><strong>How will /bug and /feedback be handled?</strong></p>
<p>Bugs  and feedback submitted in game will continue to go our QA department as  they do now. Bugs and feedback submitted on the forums will be  forwarded to the dev teams by the Community Management and Customer  Service teams of both SOE and ProSiebenSat.1.</p>
<p><em><strong>Will players get a free transfer to a US server if they do not wish to create a ProSiebenSat.1 account or play on their servers?</strong></em></p>
<p>There  will be no free transfers offered, because the state of the servers  remain unaffected by the transition. All servers are maintained by SOE  and ALL players can exist on the servers of their choice. Only the  account and Marketplace are affected by the change, regardless of what  server players reside on.</p>
<p><em><strong>What  will happen to SC on accounts that had existing characters on EU and US  servers the FAQ states it will be converted into ProSiebenSat.1&#8217;s  currency, but players may have other characters on US servers and in EQ  that will require the retention of their SC?</strong></em></p>
<p>The  SC balance at time of transition will be credited to the new  ProSiebenSat.1 account, which is different (and better than) a straight  conversion. To be specific, the SC will be mirrored in ProSiebenSat.1’s  currency, such that if you started with 750 SC, you will end up with  750SC on your SOE account and an equivalent amount credited on your  ProSiebenSat.1 account. From that point forward, the accounts are  separated and currency is added separately, but I think you’ll agree  that this is a pretty generous solution.</p>
<p><strong><em>Will the EU and Akella servers be included in the in-game polls that you will be using to influence the direction of the game? </em></strong></p>
<p>Keep  in mind that the servers are not changing from their present state.  Akella servers ARE segregated already, so they will remain separate.  In-game polls will continue to be offered in exactly the same way that  they are offered now. Moreover, feedback from the ProSiebenSat.1  maintained forums will also be delivered to the Dev teams for all games,  just like we do with all current feedback (including any provided in  our International forums).</p>
<p><em> </em></p>
<p><strong><em>Additional questions  (again, some previously answered but reiterated here):</em></strong></p>
<p><em><strong>If a customer has membership time remaining at the time of transfer, what happens?</strong></em></p>
<p>Membership  time will be carried over at the time of transition, whether it’s a few  days or several months. For DCUO players, this means those with  lifetime memberships will carry over as lifetime memberships.</p>
<p><strong><em>Will veteran rewards and account age be transferred (for the purposes of accruing new veteran rewards)?</em></strong></p>
<p>These  will be in synch at the time of transfer. ProSiebenSat.1 has stated  that they’d like to continue veteran rewards. As these are a promotional  feature, they may begin to diverge over time from promotions offered in  the US, so watch for details!</p>
<p><strong><em>For  users who undergo relocation from one geographic region to another, how  will their account be handled? Will they be able to transfer their  account to the appropriate region?</em></strong></p>
<p>Accounts are based on the billing country’s address, and can be changed accordingly when people relocate.</p>
<p><em><strong>For  US customers who travel overseas, or EU customers who travel outside of  the ProSiebenSat.1 region: will they be IP locked and unable to access  their account? What about US Military personnel?</strong></em></p>
<p>Players  can log in on any server using the account appropriate to their billing  address. If you are a US player serving in the military or on vacation  in a ProSiebenSat.1 region, you can still log on with your US account.</p>
<p><strong><em>I  am in the UK and play on a US server. Will the ProSiebenSat.1 launcher  conflict with the US server (patches, data, relevant news features,  etc.)?</em></strong></p>
<p>The  launcher will be customized as it relates to account location, news  feed, etc. for ProSiebenSat.1 territories, regardless of what server you  play on.</p>
<p><strong><em>When a player tries to register with ProSiebenSat.1, what happens if their SOE account name is already taken?</em></strong></p>
<p>The  player can choose a new account name that is available on the  ProSiebenSat.1 account system, without affecting the transfer of their  characters and items. The two are not tied until the transfer of data is  initiated. We are currently working on an instructional process for  DCUO, EQII will get something similar before the transition.</p>
<p><strong><em>Will my /claim items still be available?</em></strong></p>
<p>All  character and item data will be transitioned, so these should be  available. If you encounter any difficulties, Customer Service will be  ready to help.</p>
<p><strong><em>How will we ensure consistent standards in Customer Service across the two providers?</em></strong></p>
<p>The  SOE and ProSiebenSat.1 Customer Service teams have been working closely  for some time to ensure strong information flows as well as consistent  processes and toolsets across the games. They will continue to work  together after the games transition.</p>
<p><strong><em>Will we get 30 days notice of the transition?</em></strong></p>
<p>We  always endeavor to provide 30 days notice of any action affecting  accounts, whenever it is technically possible to do so. Our track record  is pretty good in this regard. It is our intention to provide 30 days  for these transitions and our engineers are working hard to make that  happen. Please take the time to ensure that your email address is  current and accurate in &#8220;My Account&#8221;, and that you have enabled email  communications. We send customer service notifications via email,  although we will also post the information to the forums.</p>
<p><strong><em> </em></strong></p>
<p><strong><em> </em></strong></p>
<p><strong><em>Some unknowns:</em></strong></p>
<p><strong><em>Will the KeyFobs EU players spent a lot of money on continue to work for them?</em></strong></p>
<p>We  are still looking into this and do not have an answer yet, but if there  is any reason they cannot be used, players may contact our Customer  Service team for a refund at the time of transition.</p>
<p><strong><em>When will ProSiebenSat.1 game cards be available for people who prefer that payment method?</em></strong></p>
<p>ProSiebenSat.1  is reviewing their monetization and game cash models at this time.  Watch for details as they become available, on the ProSiebenSat.1 site  and forums!</p>
<p><em><strong>Will existing SC cards continue to work under ProSiebenSat.1?</strong></em></p>
<p>This  is still under discussion, but we will provide info as soon as it is  available and in advance of the transitions. Remember that any SC you  have on your account will also be credited to your ProSiebenSat.1  account at the time of your account’s transition so that it appears on  both (and then the paths diverge and remain separate from there).</p>
<p><em><strong>Will ALL players have access to Test, TestCopy and Beta servers? (ALL meaning EU and US players)</strong></em></p>
<p><em><strong>How will access to beta forums be handled?</strong></em></p>
<p>Two  similar questions here, so I am grouping them together. I have  submitted this question to the EQII team, but as Test and TestCopy  operate as regular servers for all intents and purposes, there should be  no barrier to entry. EQII’s game updates are typically handled on  Test/TestCopy. Beta opportunities and parameters are always decided when  we have an actual Beta process in the works! We have confirmed that the  PlanetSide 2 Beta will be open globally, but we have no details to  share on precisely how it will be handled yet.</p>
<p><strong><em> </em></strong></p>
<p><strong><em> </em></strong></p>
<p><strong><em>And in the end…</em></strong></p>
<p>Remember that no matter how well we prepare, and how smoothly things go, there will <em>always</em> be edge cases in any complex transition, as we’ve seen with our long  experience across numerous launches, expansions, server merges and our  recent Free-to-Play transitions.</p>
<p>Our  Customer Service teams are gearing up to assist all customers with any  issues that may arise, while both the platform engineers and development  teams are working hard to make these transitions as seamless as  possible.</p>
<p>Your feedback  during the transition process is critical – our Community Team will be  monitoring forums and social media for issues and concerns when the time  comes, to have them addressed as soon as possible.</p>
<p> <img src='http://eq2wire.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> #</p>
<p>Brasse</p></blockquote>
<p>UPDATE: Brasse responds to Whilhelmina&#8217;s questions:</p>
<blockquote><p><strong><em>Will we have to pay double if we play different games?</em></strong></p>
<p>See my answer above regarding Station Access.</p>
<p><strong><em>Will station market be different on different servers?</em></strong></p>
<p><strong><em>Will we have the same SC promotions/items on all servers?</em></strong></p>
<p>These are similar questions, so I&#8217;ll answer them at the same time.  All  servers are identical in content. The account management, subscription  services, promotional offers and Marketplace will differ in some  respects (items offered on the Marketplace will probably be identical  unless they are tied to regionalized promotional offers). We anticipate  working closely with ProSiebenSat.1 on many promotions, and they will  certainly have their own as well.  They are far better positioned to  tailor promotions sepcific to the EU audience than we are. =)</p>
<p><strong><em>No hard data on the prices we will pay, conversion rates and so on still</em>.</strong></p>
<p>You won&#8217;t have to deal with conversion rates, everything will be in  Euros. We do not have hard data on prices, no. Those are under  discussion at ProSiebenSat.1 &#8211; watch their website and forums for  announcements! EQII is not transitioning tomorrow. =)</p>
<p><strong><em>Will the patches be delayed like you already do for EU but this time for the prosieben launcher?</em></strong></p>
<p>Patches will be scheduled as well as we can. There is no perfect time  for everyone, of course. The transition for EQII is a long ways off yet,  and so no scheduling has been worked out for post-transition patches.  We will continue to provide notification as far in advance as we can of  patches, but as you know, that is typically not more than 24 hours in  advance.</p>
<p><strong><em>As far as I know QA never gets /bug or /feedback sent from Storms if  they&#8217;re in french and if one of our (2 I think) GM takes the time to  translate them, so yeah, it will not change, we still not be able to  bug, feedback or typo anything.</em></strong></p>
<p>Well, with ProSiebenSat.1 you&#8217;re about to get a whole lot more dedicated  international support. =)  I do not work in QA, but as an example, our  Community Relations Team has been sharing our daily, weekly and monthly  reports with our counterparts for some time, so that they are aware of  the scope of information (feedback, bugs, concerns, kudos) that we pass  on to the Devs/QA/Support/Platform/Execs. They are keen to do the same.</p>
<p> <img src='http://eq2wire.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> #</p></blockquote>
<p>and about <strong>Station Access</strong> and <strong>Vanguard</strong>:</p>
<blockquote><p>- Station Access is a <em>promotional offer</em>. Existing Station Access  holders (regardless of regional location) can continue to partake of  Station Access under a grandfathering clause until they decide not to  use it any longer. All current games are included.</p>
<p>- For people NOT already enrolled in Station Access, we are no longer  selling the SOE version to EU customers. That said, ProSiebenSat.1 is  discussing their own version of our Station Access, which of course  requires at least two games in order to make any such promotional offer  feasible. They can then assess whether or not they feel the promotional  offer is worthwhile to them for games offered by ProSiebenSat.1, or  whether they wish to maintain separate memberships across any number of  games, including SOE games that are not transitioning.</p>
<p>We will certainly see other promotional offers that are extended only to  ProSiebenSat.1 accounts, or potentially only to SOE accounts. Such is  the nature of promotional offers.</p>
<p>Incidentally, news that Vanguard is also going to transition to  ProSiebenSat.1 as well was leaked some time ago, and we&#8217;ve not denied  it. We do not have full details yet and NO information on timeline, not  even a hint. It needs to convert to free-to-play first.</p>
<p>This leaves one major SOE MMOG that has not been announced as  transitioning, EverQuest. PlanetSide 2 will launch on both services at  the same time.</p></blockquote>
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