Update Notes: Thursday, December 18, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ALTERNATE ADVANCEMENT SYSTEM CHANGES

  • Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280.
  • All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level 25 character would have been granted a total of 56 AA points, so all level 25 characters will be granted an additional 56 AA points. This AA grant won’t set a character’s AA count above 280.
  • Touch of the Steward, the AA bauble from Chains of Eternity, is now usable starting at level 10 instead of level 90.
  • The Marketplace AA bauble, Untapped Achievements, will now grant 320 AA points instead of 280 AA points. All existing Untapped Achievement baubles will be automatically exchanged for the new version.

Have You Taken the Altar of Malice Expansion Survey?

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

Have you taken the EverQuest II: Altar of Malice expansion survey? If not, head here:

aom_survey

Personally as someone who has dedicated some time to writing good survey questions, this has to be one of the most generic surveys I’ve seen. On one hand, there is an entire page dedicated to the six raid zones in the expansion, yet the entirety of the tradeskill and heroic content are each distilled down to a single 1-10 rating question. What if you love the zones, animations, populations, humor, and the music, but you dislike difficulty, how would you rate that?

It’s pretty clear that Marketing largely referenced the expansion’s press release without much (if any) consultation with the EQ2 team. I wonder what if anything SOE will learn from this survey. I feel that the way the questions are written is prone to lead to invalid conclusions.

Update Notes: Thursday, December 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time!

From the EQ2 Forums:

GENERAL — BUG BASH WEEK

  • Fixed an issue where you could lose your grandmaster spell if you betrayed.
  • The tooltip and examine window information will now correctly display the damage type of missile weapons.
  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as such, the output may vary depending on whether you’re in a house zone or not.
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

Implemented support for mouseover macros. By specifying %v (similar to the usage of %t) as the target in a macro, the player name under the mouse cursor will be used as the target of the spell cast. This only applies to the following UI elements:

  • Your own character info window (found in the upper left corner with the default UI)
  • Target Window
  • Implied Target Window
  • Group Window
  • Raid Window

Update Notes: Wednesday, December 3, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Fixed a bug where mercenary names would show as gibberish on non-english servers.

POPULATION / ZONE PROGRESSION
Zavith’loa: The Lost Caverns [Advanced Solo and Heroic]

  • Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended.
  • Fixed a bug that was rarely causing Ceracuspis to get stuck in his charging animation.

The EQ2 Team Wants Your Focused Feedback

Written by Feldon on . Posted in EQ2, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

In order to institute Quality of Life tweaks and changes to Itemization, Class Balance, and overall gameplay, the EQ2 team launched Focused Feedback threads a few weeks back on a number of topics. We still have time to post our comments in these threads:

From Caith on the EQ2 Forums:

Update: We will be keeping all focused feedback thread open until January 5th, 2015 at which point we will be locking the threads to move onto the next phase.

Update Notes: Tuesday, November 25, 2014

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

First up, starting at 10:00am PST tomorrow (1:00pm EST, 18:00 GMT, 19:00 CET), Free-to-Play EQ2 players will be able to buy and start playing the Altar of Malice expansion.

Now for the downtime announcement…

US EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 7:00AM PST.
Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/26/2014)
Estimated downtime is 2 hours.

All accounts will also be able to purchase and play our new expansion, Altar of Malice, at 10:00AM PST.

GENERAL

  • Fixed a bug where general achievements would export to census with “Altar of Malice” as the subcategory.

Update Notes: Tuesday, November 18, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.
  • Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps.
  • Removed the Burned Woods entrance from the travel map.
  • Resolved an issue where specifying the name of a mercenary in a macro resulted in a “not found” error.
  • Fixed a bug where you would not be able to see your bags in your inventory or house vault when inside a guildhall or house and you have a lot of stuff.

Update Notes: Thursday, November 13, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

UPDATE: EQ2 Servers are back up and accessible after just 40 minutes of downtime. Go play!

Assuming we don’t have three hours of company-wide firewall shanigans like we did yesterday…

US EverQuest II US Live Servers will be brought offline on Thursday, November 13, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II EU/RU/JP Live Servers will be brought offline on Friday, November 14, 2014 at approximately 5:00AM GMT. Estimated downtime is 2 hours.

and from the EQ2 Forums:

GENERAL

  • Aerakyn Beastlords will be granted a Reptile Warder when logging in and during character creation.

Podcast: EQ2Wire Interviews EQ2 Lead Designer Kander for Altar of Malice

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander“ Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including:

  • The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline.
  • The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles
  • How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan
  • A hint of what we can expect in next year’s content-focused updates.

Download the EQ2Wire Altar of Malice Kander Interview [50:27]

This is my first (and possibly only) podcast recording so please be gentle. I’m not an old pro at this like Dellmon, Aliscious, and Osgz of EQ2Talk. ;)

Altar of Malice Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

eq2_aom_eq2wirefaq

Table of Contents


Q: So what’s new in the expansion?

  • Adventure, Tradeskill, and Guild levels can now all go to 100.
  • 100 new Quests including new Signature line for the expansion
  • All new level 96-100 harvestables, spells, recipes, armor, weapons, etc.
  • Two new Tradeskill questlines by Domino
  • Two new Overland zones (The Phantom Sea and The Tranquil Sea).
  • Ten new Heroic zones with 4-5 bosses per zone.
  • Five new Event Heroic zones with a single ring event and boss (10-15 minute zone!)
  • Two contested Heroic zones for leveling from 96-100 (if you prefer to grind).
  • Six raid zones, many of which are tuned for entry-level raiding
  • Avatars of the Gods gets 4 more Avatar raid fights
  • New PvP Gear
  • Nearly all spells can be upgraded to Grandmaster from level 1-100.
  • New “Ancient” spells/combat arts.

Update Notes: Tuesday, October 7, 2014 — Level Agnostic Dungeons, Grandmaster Spells

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

UPDATE from Afista on the EQ2 Forums:

These are the correct scheduled server down times for each server. I am looking into why there was a delay and will update you all whenever I have the information.

ALL servers are supposed to be patching at the same time. Here’s the announcement from the EQ2 Forums:

All US EverQuest II Live Servers will be brought offline on Tuesday, October 7, 2014 at 7:00 AM PDT. Estimated downtime is 1 hour.

All EU EverQuest II Live Servers will be brought offline on Tuesday, October, 2014 at 7:00 AM PDT. (3:00 PM London Time). Estimated downtime is 2 hours.

From buildmaster Bunji on the EQ2 Forums:

LEVEL AGNOSTIC DUNGEONS

  • These dungeons allow players, level 20-89, to group together without the need for mentoring and have both a challenging and rewarding experience.
    • Charasis: Maiden’s Chamber
    • Library of Erudin
    • Nejena’s Deep Forge
    • Vasty Deep: The Conservatory
    • Templeof the Faceless
  • You can enter an agnostic dungeon by queuing through Dungeon Finder or by using the agnostic dungeon entrances found near the arena entrances inFreeportand Qeynos.

MASTERS

  • Grandmaster spells are now available from crafting or via the spell upgrade (Research) tab in your Knowledge Book.
  • Free players can now scribe and research spells up to the Master level.

Update Notes: Tuesday, September 23, 2014 — Performance Tweaks and Bug Stomp!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

PERFORMANCE UPDATES
We don’t want to get into too much detail, but overall we updated some very old libraries to bring EQII up to date. We also updated memory management, fixed some memory leaks as a result, and made some other code changes that look to be improving server performance.

Here’re a few notes to give you a bit more detail:

  • Improved client performance on maximum settings. Additionally, altered the “Extreme Quality” defaults to look and run better on higher end machines. This means that non-raiders who do quests, decorate houses, heroic dungeons (without oceans of proc gear), are going to notice considerable improvement.
  • We have made several improvements to spawning of items and NPCs to make this less of a load on the server.
  • We have made some optimizations to how data is sent from the server to the client.
  • Optimized some server side AA calculations.
  • Several Marketplace improvements on performance and improved how the welcome window is sent to clients.
  • Made improvements to how the server calculates stats during combat.
  • Made improvements to client for performance.
  • Utilized SSE and SSE2 instruction sets to improve graphical performance.

Things that are NOT specifically improved:

  • Client performance on lowest settings, it is already stripped down to the bare minimum.
  • Clients who are using custom UIs, specifically ones using UI script.
  • Raid performance still needs some attention, specifically stacking procs and double casts. We’re still looking into solutions.

Update Notes: Tuesday, September 16, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL [WEEKLY FEATURE – Ed.]

  • All Access Members can now access the Broker almost anywhere. In the EQII menu, select the “Broker” option, or use the /start_broker_anywhere command.

POPULATION / ZONE PROGRESSION
High Keep: The Bloodless Incursion [Contested]

  • Grulk’s Toxic Submission no longer drains noxious resistance, but instead causes Poisoned Marrow to inflict greater damage.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Minions Translocation can no longer be cast while under the effects of Carnage Shield.

ITEMS

  • Totem of the Succulent may now only trigger once a second and has increased damage and healing.

BATTLEGROUNDS
Balance of Theer

  • The order logo will now only grant points to your team after you have been on it for three seconds, and every three seconds thereafter.
  • Balance of Theer will now grant medals for victorious matches.

Update Notes: Tuesday, September 9, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • Balance of Theer [PvP] battleground! A 6v6 deathmatch zone that is set on Roehn Theer’s platform.

GENERAL

  • Options to invite a guild member to a party, a raid, or gossip with them via tells about that healer that keeps forgetting to cure detrimentals are now available via the context menu in the Members list of the Guild window.
  • Resolved an issue where certain wards did not properly display the amount of damage warded in the effects list of their description tooltips and examine windows.

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Several minor changes were made to Cruor Alluvium to prevent unexpected damage from the gazer’s damage shield immediately after being teleported by Watery Grave.

EQ2 Producer Letter: What’s to Come for Sept to Nov!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

EQ_2_Altar_of_Malice_keyart

From Holly “Windstalker” Longdale on the EQ2 Forums:

Greetings Norrathians,

We’re all charged up and busy after a great time at SOE Live! The team is hunkered down and focused on the expansion, fixes, and updates on the schedule. Here are some details!

When is the EverQuest II: Altar of Malice Beta?

On Oct. 7 we will launch Limited Beta for All Access members. Most of the content will be focused on the Overlands and level increase content. We need your support!

Oct. 14 will be Open Beta for everyone. We’d love you to come check out the content and help us make sure it’s good, clean fun.

When is Altar of Malice Launch?

The expansion launch for All Access members will be on Nov. 11, just a few days after we celebrate our 10th anniversary!

On Nov. 25, the expansion will be available to everyone.

Grandmasters Won’t Require Raiding, Exorbitant Research

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

ancient_tome

I think these days, most players don’t consider their characters complete, competitive, or at least capable until they have upgraded a significant number of their combat arts or spells to Master level. It was not always so…

Are We Entitled to Masters?

It may be hard to remember, but there was a time before the Research tab and before Research Assistants when the only way to get Master spells was to defeat enemies. At launch, Masters were unbelievably rare and only dropped from Epic names. Over the years, they have trickled down to Epic trash, then to Heroic bosses. At some point, a global loot table was added to any slain non-trivial enemy with something like a 1 in 10,000 chance to drop a level-appropriate Master. Every year, Masters seem to become more widely available.

EQ2 ZAM: Transcripts of both EQ2 Q&A panels & Mechanics from SOE Live 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Because sleep is overrated, EQ2 fan Afista spent the weekend meticulously transcribing the two EverQuest II Q&A panels and has posted them on EQ2 ZAM. Also don’t miss the notes from the all-important Mechanics panel posted by Cyliena as linked below. I got a kick out of hanging out with both of them at SOE Live and seeing what they’re doing for the EQ2 community. I’m starting to feel like a bit of a slacker now… ;)

zam_eq2b

At SOE Live 2014, the community had questions and the devs had answers! ZAM was there to keep track of what everyone wanted to know. Afista has written a full recap of what happened during the Q&A following the EQ2 keynote, as well as the AMAA Sessions Part 1 & Part 2.

(also check out our Systems & Mechanics panel recap from last week!)

Watch the EverQuest II: Mechanics Panel from SOE Live 2014!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

In the EverQuest II: Systems panel, the EverQuest II team talks about the upcoming expansion, specifically class balance, mechanics, some new features, and takes player questions. On the panel: Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, Douglas “Endymion” VanDerveer, and Justin “Jamiss” Michael. We recorded this at SOE Live 2014 in Las Vegas and are happy to be able to share it.

On YouTube:

Watch the SOE Live 2014 EverQuest II Q&A #1

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

We recorded the EverQuest II: Altar of Malice keynote, which included about seven minutes of Q&A at the end. We also recorded the EverQuest II Q&A #1 panel and we’ve assembled it into a single video.

NOTE: Audio quality improves at 8:45 as we started using an external mic at this point.

Watch the EverQuest II: Altar of Malice Keynote from SOE Live 2014!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire)

There were some technical difficulties during the first 10 minutes of the EverQuest II: Altar of Malice keynote which was livestreamed from SOE Live last week.  Instead of clearly hearing the producer and designers of our game hyping their hard work, audiences at home mostly heard frustrated AV techs trying to get things working. Fortunately, we recorded the keynote in person and are now able to provide the complete event for those who missed it!

Update Notes: Tuesday, August 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The Moonlight Enchantment merchants have new items available! All sorts of trees and shrubbery based on Ethernere foliage can now be purchased. Moonlight Enchantments begin on 8/20!
  • With Kerafyrm’s defeat, Freeport and Qeynos have finally broken the Awakened siege, and Luclin – now whole – shines brightly in the skies.

GENERAL

  • YouTube integration has been removed due to incompatibilities with Google’s API updates. Options are being explored to return video functionality.

SOE Live: EverQuest II Mechanics/Systems Panel Slides

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Here are the slides presented by the EverQuest II team specifically the mechanics/systems guys. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer were presenting.

Slide1

Slide2

Slide3

SOE Liveblog: EverQuest II Systems/Mechanics Panel

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Now it’s time for the EverQuest II Systems panel. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer are presenting. We’re liveblogging this panel as well as recording a video of this panel in 720p HD.

Liveblog begins at 1:00pm PDT and ends at 2:00pm PDT on Saturday August 16th.

Fix for Stealth and AE Abilities

New Spell Qualities

  • All spells go to Grandmaster
  • Certain spells go to Ancient

Battleground 6v6 Balance of Theer

  • Deathmatch
  • Penalty for dying
  • Tiles to stand on and get buffs/debuffs

SOE Liveblog: EverQuest II Expansion #11 (Altar of Malice)

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

Now it's time for the EverQuest II: Altar of Malice expansion panel with nearly the entire EQ2 team. We're liveblogging as well as recording a video of this panel in 720p HD. This panel is also being livecast on Twitch.

Liveblog began at 12:00pm PDT and ended at 1:00pm PDT on Friday August 15th.

Holly "Windstalker" Longdale to the stage. Tim Heydalaar and Dave Brown to the stage.

Showing PlayerStudio items.

Press Embargo Drops Five Hours Prior to EQ2 Expansion Keynote

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

EQ_2_Altar_of_Malice_keyart

Looks like Press gets a healthy headstart on posting expansion news for EverQuest and EverQuest II this year. After their private meetings with Dave “SmokeJumper” Georgeson and EQ2 Producer Holly “Windstalker” Longdale on Tuesday, they’ve had time to draft their articles and now, they’re available for all to read. My issue is, people at home have more information than those at SOE Live who may not yet have read these articles. Some Press sites (notably excluding Massively and ZAM) get a full boat ride from SOE, paying for hotel and sometimes even airfare, dinners, etc.). EQ2Wire covers EverQuest II all 365 days a year, and we do it without VIP treatment.

Anyway, enough politics. On to the news! These are the sites we’ve found so far:

The totally kickass key art is at the top of the article. And now the bullet points:

  • Level 100 increase for Adventure, Tradeskill, and Guild levels.
  • 14 Dungeons
  • 6 Raids
  • 6 Advanced Solo Zones
  • 2 Contested Dungeons
  • 2 Massive Overland zones created with the new unbelievable Layout Editor. I’ve heard that the new zones are so stunning that players will hardly believe they are running in the EQ2 engine.
    • Tranquil Sea: composed of the devastated Isle of Refuge, Deathweave Isle, and the Pygmie-and-dinosaur-inhabited Island of Dichen
    • Phantom Sea: composed of the haunted forest of Kithicor, the trading company’s home base Highhold, and Grimshales, an island made from a shard of Luclin
  • 4 new Avatars

More after the jump…

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