Update Notes: Tuesday, May 12, 2015

Written by Dethdlr on . Posted in Game Updates & Maintenance, Itemization, Raiding

From the EQ2Forums:

POPULATION / ZONE PROGRESSION
General
Werner Thunderleg will now cast Total Domination correctly.

F.S. Distillery: Beggars and Blighters [Raid]
Kildiun the Drunkard has had his health increased.

MERCENARIES
Katastra Vilehex now has a more tank focused buff package.

ITEMS
Corrected an issue with Offensive Focus effects that prevented them from working for some classes.
Sigil of Defiance will now grant melee skills and defense instead of casting skills.

New Exceptional Jewel Adornments Trip Up Mix-and-Matchers

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Raiding

One of the more interesting features teased at the Altar of Malice systems panel at SOE Live 2014 last summer was the concept of Adornment Set Bonuses. As described, players who applied adornments from the same set would receive a lucrative bonus effect or set of stats. However when the Altar of Malice expansion arrived, the set bonuses were found to be relatively limited and even nonsensical, leading most players to ignore them and freely mix-and-match adornments to min/max their characters. Players guessed that an interesting idea on paper hadn’t turned out to be compelling enough to require another layer of decision-making to players.

Now six months after the release of the expansion, the Rum Cellar DLC has introduced new adornments that have brought this discussion back to the forefront. So far, the feedback from this introduction has been mixed as players must now consider some new choices. For starters, these new Exceptional Jewel adornments consume a slot traditionally reserved for the powerful War Runes — the Cloak slot. Further, only certain adornment sets include the popular Shoulder choices of 6% Flurry and 6% Doublecast. Players must now decide whether they’ll give up one of their five War Rune adornments AND a certain amount of freedom of choice in exchange for these bonuses.

The dev team have been taking feedback about these new adorns and there have already been some changes to them since they launched as far as how they display in-game, and being dropped as player-selectable patterns.This is being discussed in a few places on the EQ2 Forums:

 

exceptional_jewel

Update Notes: Tuesday, May 5, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • T’Kaela should no longer have an incorrect Rum Cellar requirement.

F.S. Distillery: The Rum Cellar [Solo]

  • At no time will death result in being stuck in the storeroom.
  • The damage inflicted by Aerial Attack has been slightly increased.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be.
  • Charanda will no longer be stuck immune in either the normal or challenge mode encounters.
  • Brokenskull Rum Party – No more than 20 Brokenskull pirate zipliners should spawn when the mission starts, and they should all remain on the Rum Run should they not be added to anyone’s hate list when they land.
  • Pets or mercs can no longer be targeted by Portia Rumuffin.

Rum Cellar Launches Today – 28 April 2015

Written by Dethdlr on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Raiding

rum_cellar_logo

Update: “Unlocking US live servers now.” – Bunji

Update: Downtime is now expected to extend until Noon Pacific time.  However, the link to purchase the Rum Cellar Campaign is now active, so we can pretend that’s the pre-order time window.  :)

Today marks the launch of the Rum Cellar Campaign which can be purchased here.

For those that haven’t been following along, the Rum Cellar Campaign is the first attempt at delivering Downloadable Content (DLC) for a price, rather than through traditional expansions (not counting the old Adventure Packs that were meant to be in addition to expansions, not a replacement for expansions).  It contains the “Far Seas Distillery” with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics and a large Raid version for $15 ($13.50 for All Access).  Altar of Malice is required and should be available as a bundle for those that have yet to purchase AoM.  There will be another large Campaign this fall around the usual expansion release time.  The content released throughout the year in these Campaigns should add up to what we might have traditionally seen in a yearly expansion.

Roshen posted this on the EQ2Forums:

US EverQuest II Live Servers and website will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for the Rum Cellar Campaign Patch. Estimated downtime is approximately three hours.

Players will NOT be able to play this campaign until after this patch has completed, even if they purchase the campaign prior to this maintenance.

EU EverQuest II Live Servers will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for this update. (Approx. 3:00PM London Time on April 28, 2015). Estimated downtime is three hours.

Alle deutschsprachigen Server werden um 16:00 CET am 28.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 3 Stunde(n) betragen

Le serveur de langue française sera arrêté à 16:00 CET le 28-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 3 heures.

*Time Zone Converter

Update notes for this downtime can be found in the Game Update Notes forum once they’re available.

Keep an eye on the EverQuest II forums for news if additional downtime is needed.

EDIT: Approx downtime is now three hours.

EDIT 2: This downtime will affect the website as well.

Update: As part of the launch festivities, Daybreak Games will be livestreaming as well:

Don’t miss today’s EverQuest 2 stream! To celebrate the launch of the Rum Cellar Campaign, we’ll be streaming today, Tuesday, April 28, 2015 starting at 11AM PDT* on twitch.tv/EverQuest 2

Rum Cellar Highlights: What You Need to Know

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

rum_cellar_logo

Earlier this month, the EverQuest II team unveiled plans for campaigns! The first new campaign, Rum Cellarwill be available on Tuesday, April 28, 2015. Rum Cellar comes with six new instances (solo, heroic, and raid content) with lots of loot, collections, and achievements.

rum_cellar_announce1

Here’s a list of the features that are included in the Rum Cellar campaign:

  • 2 Solo Zones (1 Solo and 1 Advanced Solo)
  • 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge)
  • Raid Zone with 10 Bosses
  • Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount
  • New Achievements and Titles
  • New Gems for Armor
  • New Collections
  • Merchant who accepts Far Sea Ferrin (who also sells a Zeppelin Mount!)

Update Notes: Tuesday, April 21, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Raiding

UPDATE: What was supposed to be a one hour downtime this morning has turned into an all day event of stumbling servers, uppity login servers, and unexpected downtime:

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Brokenskull Bay: Fury of the Cursed [Raid]

  • Corrected an issue in the Captain Krasnok encounter that allowed the Spirit of Gluttony to be killed when it shouldn’t be.

Ssraeshza Temple: Echoes of Time [Raid]

  • Each of the Grimling bosses should no longer cast curses on players if they have been killed.

ITEMS

  • The Ssraeshza Sword Sentinel house item can now once again be scaled up to its previous maximum size. The default scale remains small enough to fit inside a room.

Kander’s Candor: Rum Cellar and Beyond

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

EQ2 Lead Designer Kyle “Kander” Vallee has posted more details on the upcoming Rum Cellar DLC, as well as a peek at the large fall update which the EQ2 team has been careful not to describe as an expansion, yet will have an overland zone, quest lines, and numerous dungeons.

I’m relieved to read some of the details and this paints a better picture overall of what we can expect this year. If I had to ask for “one thing more” in the statement, I’d have liked to see the Echoes of Faydwer Fabled dungeons mentioned by name. They’re a nice summer holdover for players who can run the Altar of Malice instances in their sleep, and it helps us stretch out the content until the fall update. The announcement doesn’t touch on pricing, but I think it nudges in the right direction that we’re not going to be nickel-and-dimed for single dungeon updates. Players just want to know that the overall cost and rate of content release isn’t going to unexpectedly jump. Without that assurance, it’s understandable that some players are hesitating about the Rum Cellar DLC.

For many of them, it’s not the pricing of Rum Cellar so much as the total pricing for all the content coming in 2015 that players are curious about. If the overall number excluding extras such as prestige houses, mounts, and mercs is reasonable, then I think people will get on board. I plan to buy Rum Cellar on my main account, and will evaluate the Octoberish update when it’s around the corner. So without further ado, let’s read up!

From the EQ2 Forums:

Greetings Fellow Norrathians!

I was asked by Windstalker and a few other prominent Norrath citizens to come and expand on the information about the Rum Cellar Campaign as well as give some hints about what we have in store for the future.

[IMG]

Rum Cellar Preview Livecast Video Now on YouTube

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding

This week’s Rum Cellar preview livecast on Twitch with EQ/EQ2 Executive Producer Holly “Windstalker” Longdale, EQ2 designer Chris “Chrol” Garlick, and EQ2 Community Manager Roshen has now been posted on YouTube. Note that it cuts off at the 59 minute mark as they ran up against the 1 hour scheduled timeslot and never came back from it. We are hoping to get a brief summary of the key points from the webcast here on EQ2Wire sometime today.

 

Update Notes: Tuesday, April 7, 2015

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Raiding

From the EQ2 Forums:

maintenance_notification

US  EverQuest II Live Servers will be brought offline on Tuesday, April 7, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, April 7, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on April 8, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 08.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 08-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Precipice of Power [Raid]

  • Cazic Thule will be protected by his minions if he falls low on health and they are able to help him!

ITEMS

  • All damage types of the Terror Inducing Mace have been made 6 second delay.

Announcing the Rum Cellar Campaign DLC for $15 [NOT A JOKE]

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Raiding

EQ2_000887

If you told me last November that nearly one third of Altar of Malice expansion purchasers would opt for the never discounted $89.99 Collector’s Edition, I’d have suggested therapy or possibly drug treatment. If you read the comments here on EQ2Wire and on the official EQ2 forums when the pricing was announced, the universal response was howls of protest.  Yet to this day, the expansion not only continues to show good sales numbers, but fully one third spring for the Collector’s Edition. Perhaps we ARE the vocal minority.

So with that background comes today’s Marketing-driven blitz (yes on April Fool’s Day for some reason) of how EverQuest II’s content will be released going forward. First up, here are the Press sites that participated in Round Tables with the EQ2 team this week:

TL;DR Summary

  • Coming on April 28th, we will see a purchasable “Campaign” or what most people would call DLC/Adventure Pack for $15 ($13.50 for All Access)
  • The new DLC introduces a new instance called the “Far Seas Distillery“, with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics, and large Raid versions. The new zones have rare loot, collections, achievements, a new drunken monk mercenary, and a dropped Zeppelin flying mount.
  • We’ll see another large Campaign this fall around the usual expansion release time. The content released throughout the year in these Campaigns will add up to what we might have traditionally seen in a yearly expansion.
  • Cross-Server Dungeon Finder is coming “later this summer”.
  • New Deity Revamp this fall with purchasable AA abilities.
  • Level cap will remain 100 for the time being.

Update Notes: Tuesday, March 31, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From the EQ2 Forums:

maintenance_notification

US EverQuest II Live Servers will be brought offline on Tuesday, March 31, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 31, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on April 1, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 01.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 01-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and here are your update notes from the EQ2 Forums

Update Notes: Tuesday, March 10, 2015 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at 4:00AM PDT* for an update. Estimated downtime is four hours.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at approximately 4:00AM PDT* for an update. (Approx. 11:00AM London Time on March 10, 2015). Estimated downtime is four hours.

Alle deutschsprachigen Server werden um 12:00 CET am 10.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 12:00 CET le 10-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from the EQ2 Forums, in addition to the usual types of fixes, it looks like a new type of scaling White Adornment is coming out which will be crafted with materials from super-rare nodes or a satchel purchased from the Marketplace. We’re not going to jump to any conclusions until we see the mechanic of how this all works. Not surprisingly, Dethdlr, who just spent weeks redoing his Adornment Calculator, is now having a conniption fit.

Full update notes after the jump…

Update Notes & Extended EU Downtime for March 3, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at 7:00AM PST for an update. Estimated downtime is one hour.

There will be extended maintenance for European servers.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at approximately 9:00PM PST for an update. (Approx. 5:00AM London Time on February 27, 2015). Estimated downtime is 4 hours.

Alle deutschsprachigen Server werden um 6:00 CET am 04.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 04-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from buildmaster Bunji on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Brokenskull Bay: Bildgewater Falls [Heroic]

  • The “Barnacle Burst” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Whirling Daggers” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Dangerous Flirtation” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Pirate Spin” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Boatman’s Grasp” spell has been made to hit slightly less often.

Altar of Malice Mission Givers Fix in the Works

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pandabear1

We are anxiously awaiting a fix and a return of the Altar of Malice mission givers. Until that time, it is not possible to pickup Solo, Adv Solo, Heroic, Event Heroic, Contested, or Raid missions on either a Daily or Weekly basis, not to mention timed overland Solo Missions. A fix seems unlikely today, but we’ll keep hanging on until the solution is found and applied.

Here’s Gninja with a couple of updates to say the team are working on it:

It is getting fixed and it is getting fixed right. We would rather get it right the first time and take an extra day to put in the needed testing than to rush it out and potentially make things worse. Sorry for the inconvenience.

and:

It is a new bug and we are getting it fixed asap. It is top priority. We know it sucks that they are missing and we want them to not be missing as well! We will get it resolved as quickly as we can with putting in the testing time to make sure its fixed right so we don’t have to bring them right back down.

Update from Windstalker on Twitter:

Still looking at some funk with the missions givers for #eq2. We’re planning a Double Ferrin weekend assuming we fix it (and we should).

All Daily and Weekly Mission Givers for Tradeskill, Solo, Adv Solo, Heroic, Event Heroic, and Raid Currently MIA

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ_2_Altar_of_Malice_keyart

Out of an abundance of caution, all Altar of Malice mission quest givers have been despawned on all EQ2 servers. This started earlier this evening with Skrit, the Tradeskill daily mission giver but is now affecting all mission givers of all gameplay styles.

Update: The in-game MOTD has been updated with this message:

A bug has caused an issue with mission givers in Altar of Malice. All mission givers have been removed from the game. We will have them back as soon as possible.

More as we have it…

Update Notes: Tuesday, February 24, 2015 and Daybreak-wide Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

OssuaryofMaliceEntrance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 7:00AM Pacific* on Tuesday, February 24th. The current estimated downtime for this maintenance is up to three hours.

This maintenance may impact the following Daybreak services across all games:

  • Commerce functions, including purchases, for all games
  • Game logins
  • Web and forum logins for all Daybreak sites, including account creation

Time Zone Conversions

  • PST: 7:00am ~ 10:00am
  • EST: 10:00am ~ 1:00pm
  • GMT: 15:00 ~ 18:00
  • CET: 16:00 ~ 19:00

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Altar of Malice [Heroic] Dungeons now have a chance to spawn an extra encounter once the zone boss has been defeated.
  • Hit points for all Altar of Malice Solo, Heroic, and Contested zones have been slightly reduced.

New EQ2Stuff.com Fansite is One-Stop-Shop for Altar of Malice Info

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, Tradeskill

EQ2 Player TrulyVexed has been working on a fantastic EQ2 fansite with information for players of all skill levels wanting to succeed in the Altar of Malice expansion. The new EQ2Stuff.com site includes a variety of guides, from Altar of Malice Heroic Zone strategies, to Altar of Malice gear and adornment selections, to lists of which shinies drop in which AoM instances, to useful (but not required!) ACT triggers, there is a lot of valuable information all in this one website. TrulyVexed announced the site on the EQ2 Forums a few weeks ago and we’ve been meaning to feature the site but some other news got in the way!

eq2stuff

Originally launched at www.mad-as-toast.co.uk, the site is now available at EQ2Stuff.com!

Notes from Today’s EverQuest II Twitch Livestream for Feb 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

eq2_twitch_2015-02-18

Members of the EverQuest II team took to Twitch today to reassure players about the direction and future of the game given last week’s stunning takeover and layoffs. While it was great to hear some of the team’s overall plans for the near future, it would have been great to start out with an acknowledgement of what happened, some high level broad strokes about how the team has pulled together to continue to give us content. I’d have also mentioned the expansion (Even if a date is unknown) as there is a doubt as to whether there will be one. For a monthly “here’s what we’re working on” this was perfectly fine, but with expectations as high as they were, we really needed a Home Run and this was more of a base hit.

The livestream included EQ/EQ2 Executive Producer Holly “Windstalker” Longdale, Lead Designer Kyle “Kander” Vallee, EQ2 Designer Chris “Chrol” Garlick, EQ2 Senior Designer Nathan “Kaitheel” McCall, and EQ2 Animator Tom Tobey.

First up, Holly talked about how the EnterpriseDB migration is still under way. This is a lot of back end work to upgrade EQ2′s game servers which will have huge benefits once it’s complete, including Cross-Server Dungeons. The servers have been getting updates this week (thus the 4 hour maintenance windows) with an OS upgrade which is part of this process.

Update Notes: Thursday, February 12, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From the EQ2 Forums:

GENERAL

  • Map Fog has been removed.

ABILITIES / ALTERNATE ADVANCEMENT
General

  • Expert Spells of a higher tier will now do more damage than the same spell Master previous tier. For example: Level 91 Faith Strike (Expert) will now do more damage than level 81 Faith Strike (Master).

ITEMS

  • Bound transmutation stones purchased from the loyalty merchant may now be transmuted correctly.
  • Corrected an issue where some pvp adornment added red gem armor lost its ability mod.

QUESTS

  • Altar of Malice and Tears of Veeshan Weekly Missions are now classified as Weekly Missions in the Quest Journal.
  • Altar of Malice Weekly Solo Dungeon, Weekly Heroic Dungeon and Weekly Raid missions will now award Malice Gemstones.

Kander elaborated on that last note with these comments:

Armor Gems will be on the weekly quests starting tomorrow. You will be able to earn any heroic gems and red raid gems once a week.

He also indicated that the ability to convert Green gems to Red gems was coming, and that those few Red gem armor pieces that aren’t upgrading correctly will be fixed soon.

Coming Soon: Scout Poison Fix, Weekly Group/Raid Gems, Heroic Spirit Stones, and New LADs!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

treasurechest-wallpaperhi-660x

So far, at least from the in-game comments I’ve seen, Altar of Malice has been well-received. Not everyone agrees about the difficulty of the heroic zones, but there’s a clear progression that players can strive towards. With any expansion, there will always be balance tweaks needed and a bug fix or two. We saw such a fix just last night with the missing textures in Zavith’loa zones turning parts of the zone black or white. This has been addressed with a client patch. Some other fixes and features coming up soon:

  • Scout Poisons overwriting each other
  • Weekly Heroic/Raid Gems
  • Heroic Green Adorns (Spirit Stones)
  • More Level Agnostic Dungeons

Update Notes: Thursday, January 22, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Raid encounters that dropped 2 armor patterns and 1 accessory or 1 armor patterns and 2 accessories will now always grant 2 armor patterns and 1 accessory.

Ossuary: Cathedral of Bones [Raid]

  • Sacrificer should once again react to players who have the “Sanguine Spray” effect on them.
  • The Marrow Sapper has had its health decreased.

Ossuary: Choir of T’Vyl [Event Heroic]

  • Legion of Many should no longer retain his increased damage when he resets.

Update Notes: Thursday, January 15, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday January 15, 2015 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Thursday, January 15, 2015 at approximately 7:00AM PST. (Approx. 3:00PM London Time on January 15, 2015)
Estimated downtime is 2 hours.

and:

HEROIC CHARACTERS
Heroic characters now start at level 90 with 320 AAs!

For more information:
https://forums.station.sony.com/eq2/index.php?threads/heroic-characters-level-up-to-90.556133/

Update Notes: Thursday, December 18, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ALTERNATE ADVANCEMENT SYSTEM CHANGES

  • Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280.
  • All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level 25 character would have been granted a total of 56 AA points, so all level 25 characters will be granted an additional 56 AA points. This AA grant won’t set a character’s AA count above 280.
  • Touch of the Steward, the AA bauble from Chains of Eternity, is now usable starting at level 10 instead of level 90.
  • The Marketplace AA bauble, Untapped Achievements, will now grant 320 AA points instead of 280 AA points. All existing Untapped Achievement baubles will be automatically exchanged for the new version.

Have You Taken the Altar of Malice Expansion Survey?

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Have you taken the EverQuest II: Altar of Malice expansion survey? If not, head here:

aom_survey

Personally as someone who has dedicated some time to writing good survey questions, this has to be one of the most generic surveys I’ve seen. On one hand, there is an entire page dedicated to the six raid zones in the expansion, yet the entirety of the tradeskill and heroic content are each distilled down to a single 1-10 rating question. What if you love the zones, animations, populations, humor, and the music, but you dislike difficulty, how would you rate that?

It’s pretty clear that Marketing largely referenced the expansion’s press release without much (if any) consultation with the EQ2 team. I wonder what if anything SOE will learn from this survey. I feel that the way the questions are written is prone to lead to invalid conclusions.

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