Update Notes: Tuesday, November 18, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.
  • Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps.
  • Removed the Burned Woods entrance from the travel map.
  • Resolved an issue where specifying the name of a mercenary in a macro resulted in a “not found” error.
  • Fixed a bug where you would not be able to see your bags in your inventory or house vault when inside a guildhall or house and you have a lot of stuff.

Update Notes: Thursday, November 13, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

UPDATE: EQ2 Servers are back up and accessible after just 40 minutes of downtime. Go play!

Assuming we don’t have three hours of company-wide firewall shanigans like we did yesterday…

US EverQuest II US Live Servers will be brought offline on Thursday, November 13, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II EU/RU/JP Live Servers will be brought offline on Friday, November 14, 2014 at approximately 5:00AM GMT. Estimated downtime is 2 hours.

and from the EQ2 Forums:

GENERAL

  • Aerakyn Beastlords will be granted a Reptile Warder when logging in and during character creation.

Podcast: EQ2Wire Interviews EQ2 Lead Designer Kander for Altar of Malice

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander“ Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including:

  • The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline.
  • The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles
  • How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan
  • A hint of what we can expect in next year’s content-focused updates.

Download the EQ2Wire Altar of Malice Kander Interview [50:27]

This is my first (and possibly only) podcast recording so please be gentle. I’m not an old pro at this like Dellmon, Aliscious, and Osgz of EQ2Talk. ;)

Altar of Malice Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

eq2_aom_eq2wirefaq

Table of Contents


Q: So what’s new in the expansion?

  • Adventure, Tradeskill, and Guild levels can now all go to 100.
  • 100 new Quests including new Signature line for the expansion
  • All new level 96-100 harvestables, spells, recipes, armor, weapons, etc.
  • Two new Tradeskill questlines by Domino
  • Two new Overland zones (The Phantom Sea and The Tranquil Sea).
  • Ten new Heroic zones with 4-5 bosses per zone.
  • Five new Event Heroic zones with a single ring event and boss (10-15 minute zone!)
  • Two contested Heroic zones for leveling from 96-100 (if you prefer to grind).
  • Six raid zones, many of which are tuned for entry-level raiding
  • Avatars of the Gods gets 4 more Avatar raid fights
  • New PvP Gear
  • Nearly all spells can be upgraded to Grandmaster from level 1-100.
  • New “Ancient” spells/combat arts.

Update Notes: Tuesday, October 7, 2014 — Level Agnostic Dungeons, Grandmaster Spells

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

UPDATE from Afista on the EQ2 Forums:

These are the correct scheduled server down times for each server. I am looking into why there was a delay and will update you all whenever I have the information.

ALL servers are supposed to be patching at the same time. Here’s the announcement from the EQ2 Forums:

All US EverQuest II Live Servers will be brought offline on Tuesday, October 7, 2014 at 7:00 AM PDT. Estimated downtime is 1 hour.

All EU EverQuest II Live Servers will be brought offline on Tuesday, October, 2014 at 7:00 AM PDT. (3:00 PM London Time). Estimated downtime is 2 hours.

From buildmaster Bunji on the EQ2 Forums:

LEVEL AGNOSTIC DUNGEONS

  • These dungeons allow players, level 20-89, to group together without the need for mentoring and have both a challenging and rewarding experience.
    • Charasis: Maiden’s Chamber
    • Library of Erudin
    • Nejena’s Deep Forge
    • Vasty Deep: The Conservatory
    • Templeof the Faceless
  • You can enter an agnostic dungeon by queuing through Dungeon Finder or by using the agnostic dungeon entrances found near the arena entrances inFreeportand Qeynos.

MASTERS

  • Grandmaster spells are now available from crafting or via the spell upgrade (Research) tab in your Knowledge Book.
  • Free players can now scribe and research spells up to the Master level.

Update Notes: Tuesday, September 23, 2014 — Performance Tweaks and Bug Stomp!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

PERFORMANCE UPDATES
We don’t want to get into too much detail, but overall we updated some very old libraries to bring EQII up to date. We also updated memory management, fixed some memory leaks as a result, and made some other code changes that look to be improving server performance.

Here’re a few notes to give you a bit more detail:

  • Improved client performance on maximum settings. Additionally, altered the “Extreme Quality” defaults to look and run better on higher end machines. This means that non-raiders who do quests, decorate houses, heroic dungeons (without oceans of proc gear), are going to notice considerable improvement.
  • We have made several improvements to spawning of items and NPCs to make this less of a load on the server.
  • We have made some optimizations to how data is sent from the server to the client.
  • Optimized some server side AA calculations.
  • Several Marketplace improvements on performance and improved how the welcome window is sent to clients.
  • Made improvements to how the server calculates stats during combat.
  • Made improvements to client for performance.
  • Utilized SSE and SSE2 instruction sets to improve graphical performance.

Things that are NOT specifically improved:

  • Client performance on lowest settings, it is already stripped down to the bare minimum.
  • Clients who are using custom UIs, specifically ones using UI script.
  • Raid performance still needs some attention, specifically stacking procs and double casts. We’re still looking into solutions.

Update Notes: Tuesday, September 16, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL [WEEKLY FEATURE – Ed.]

  • All Access Members can now access the Broker almost anywhere. In the EQII menu, select the “Broker” option, or use the /start_broker_anywhere command.

POPULATION / ZONE PROGRESSION
High Keep: The Bloodless Incursion [Contested]

  • Grulk’s Toxic Submission no longer drains noxious resistance, but instead causes Poisoned Marrow to inflict greater damage.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Minions Translocation can no longer be cast while under the effects of Carnage Shield.

ITEMS

  • Totem of the Succulent may now only trigger once a second and has increased damage and healing.

BATTLEGROUNDS
Balance of Theer

  • The order logo will now only grant points to your team after you have been on it for three seconds, and every three seconds thereafter.
  • Balance of Theer will now grant medals for victorious matches.

Update Notes: Tuesday, September 9, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • Balance of Theer [PvP] battleground! A 6v6 deathmatch zone that is set on Roehn Theer’s platform.

GENERAL

  • Options to invite a guild member to a party, a raid, or gossip with them via tells about that healer that keeps forgetting to cure detrimentals are now available via the context menu in the Members list of the Guild window.
  • Resolved an issue where certain wards did not properly display the amount of damage warded in the effects list of their description tooltips and examine windows.

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Several minor changes were made to Cruor Alluvium to prevent unexpected damage from the gazer’s damage shield immediately after being teleported by Watery Grave.

EQ2 Producer Letter: What’s to Come for Sept to Nov!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

EQ_2_Altar_of_Malice_keyart

From Holly “Windstalker” Longdale on the EQ2 Forums:

Greetings Norrathians,

We’re all charged up and busy after a great time at SOE Live! The team is hunkered down and focused on the expansion, fixes, and updates on the schedule. Here are some details!

When is the EverQuest II: Altar of Malice Beta?

On Oct. 7 we will launch Limited Beta for All Access members. Most of the content will be focused on the Overlands and level increase content. We need your support!

Oct. 14 will be Open Beta for everyone. We’d love you to come check out the content and help us make sure it’s good, clean fun.

When is Altar of Malice Launch?

The expansion launch for All Access members will be on Nov. 11, just a few days after we celebrate our 10th anniversary!

On Nov. 25, the expansion will be available to everyone.

Grandmasters Won’t Require Raiding, Exorbitant Research

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

ancient_tome

I think these days, most players don’t consider their characters complete, competitive, or at least capable until they have upgraded a significant number of their combat arts or spells to Master level. It was not always so…

Are We Entitled to Masters?

It may be hard to remember, but there was a time before the Research tab and before Research Assistants when the only way to get Master spells was to defeat enemies. At launch, Masters were unbelievably rare and only dropped from Epic names. Over the years, they have trickled down to Epic trash, then to Heroic bosses. At some point, a global loot table was added to any slain non-trivial enemy with something like a 1 in 10,000 chance to drop a level-appropriate Master. Every year, Masters seem to become more widely available.

EQ2 ZAM: Transcripts of both EQ2 Q&A panels & Mechanics from SOE Live 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Because sleep is overrated, EQ2 fan Afista spent the weekend meticulously transcribing the two EverQuest II Q&A panels and has posted them on EQ2 ZAM. Also don’t miss the notes from the all-important Mechanics panel posted by Cyliena as linked below. I got a kick out of hanging out with both of them at SOE Live and seeing what they’re doing for the EQ2 community. I’m starting to feel like a bit of a slacker now… ;)

zam_eq2b

At SOE Live 2014, the community had questions and the devs had answers! ZAM was there to keep track of what everyone wanted to know. Afista has written a full recap of what happened during the Q&A following the EQ2 keynote, as well as the AMAA Sessions Part 1 & Part 2.

(also check out our Systems & Mechanics panel recap from last week!)

Watch the EverQuest II: Mechanics Panel from SOE Live 2014!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

In the EverQuest II: Systems panel, the EverQuest II team talks about the upcoming expansion, specifically class balance, mechanics, some new features, and takes player questions. On the panel: Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, Douglas “Endymion” VanDerveer, and Justin “Jamiss” Michael. We recorded this at SOE Live 2014 in Las Vegas and are happy to be able to share it.

On YouTube:

Watch the SOE Live 2014 EverQuest II Q&A #1

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

We recorded the EverQuest II: Altar of Malice keynote, which included about seven minutes of Q&A at the end. We also recorded the EverQuest II Q&A #1 panel and we’ve assembled it into a single video.

NOTE: Audio quality improves at 8:45 as we started using an external mic at this point.

Watch the EverQuest II: Altar of Malice Keynote from SOE Live 2014!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire)

There were some technical difficulties during the first 10 minutes of the EverQuest II: Altar of Malice keynote which was livestreamed from SOE Live last week.  Instead of clearly hearing the producer and designers of our game hyping their hard work, audiences at home mostly heard frustrated AV techs trying to get things working. Fortunately, we recorded the keynote in person and are now able to provide the complete event for those who missed it!

Update Notes: Tuesday, August 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The Moonlight Enchantment merchants have new items available! All sorts of trees and shrubbery based on Ethernere foliage can now be purchased. Moonlight Enchantments begin on 8/20!
  • With Kerafyrm’s defeat, Freeport and Qeynos have finally broken the Awakened siege, and Luclin – now whole – shines brightly in the skies.

GENERAL

  • YouTube integration has been removed due to incompatibilities with Google’s API updates. Options are being explored to return video functionality.

SOE Live: EverQuest II Mechanics/Systems Panel Slides

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Here are the slides presented by the EverQuest II team specifically the mechanics/systems guys. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer were presenting.

Slide1

Slide2

Slide3

SOE Liveblog: EverQuest II Systems/Mechanics Panel

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Now it’s time for the EverQuest II Systems panel. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer are presenting. We’re liveblogging this panel as well as recording a video of this panel in 720p HD.

Liveblog begins at 1:00pm PDT and ends at 2:00pm PDT on Saturday August 16th.

Fix for Stealth and AE Abilities

New Spell Qualities

  • All spells go to Grandmaster
  • Certain spells go to Ancient

Battleground 6v6 Balance of Theer

  • Deathmatch
  • Penalty for dying
  • Tiles to stand on and get buffs/debuffs

SOE Liveblog: EverQuest II Expansion #11 (Altar of Malice)

Written by Feldon on . Posted in EQ2, Expansion News, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

Now it's time for the EverQuest II: Altar of Malice expansion panel with nearly the entire EQ2 team. We're liveblogging as well as recording a video of this panel in 720p HD. This panel is also being livecast on Twitch.

Liveblog began at 12:00pm PDT and ended at 1:00pm PDT on Friday August 15th.

Holly "Windstalker" Longdale to the stage. Tim Heydalaar and Dave Brown to the stage.

Showing PlayerStudio items.

Press Embargo Drops Five Hours Prior to EQ2 Expansion Keynote

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

EQ_2_Altar_of_Malice_keyart

Looks like Press gets a healthy headstart on posting expansion news for EverQuest and EverQuest II this year. After their private meetings with Dave “SmokeJumper” Georgeson and EQ2 Producer Holly “Windstalker” Longdale on Tuesday, they’ve had time to draft their articles and now, they’re available for all to read. My issue is, people at home have more information than those at SOE Live who may not yet have read these articles. Some Press sites (notably excluding Massively and ZAM) get a full boat ride from SOE, paying for hotel and sometimes even airfare, dinners, etc.). EQ2Wire covers EverQuest II all 365 days a year, and we do it without VIP treatment.

Anyway, enough politics. On to the news! These are the sites we’ve found so far:

The totally kickass key art is at the top of the article. And now the bullet points:

  • Level 100 increase for Adventure, Tradeskill, and Guild levels.
  • 14 Dungeons
  • 6 Raids
  • 6 Advanced Solo Zones
  • 2 Contested Dungeons
  • 2 Massive Overland zones created with the new unbelievable Layout Editor. I’ve heard that the new zones are so stunning that players will hardly believe they are running in the EQ2 engine.
    • Tranquil Sea: composed of the devastated Isle of Refuge, Deathweave Isle, and the Pygmie-and-dinosaur-inhabited Island of Dichen
    • Phantom Sea: composed of the haunted forest of Kithicor, the trading company’s home base Highhold, and Grimshales, an island made from a shard of Luclin
  • 4 new Avatars

More after the jump…

Update Notes: Tuesday, August 12, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE
The Nexus Core [Challenge Duo]

  • Having faced near-destruction at the hands of careless adventurers, The Nexus Core has assembled the ultimate automaton to defend its delicate systems. Great rewards await those strong and cunning enough to defeat him. Certain death awaits all others. Can you outwit the mechanical mind of Mechanoct?

This encounter is balanced for two extremely well-geared players containing at least one tank or one healer.

QUESTS
Age’s End Questline

  • Doomscale crystalweavers will no longer spin when attacked while healing their designated crystal.
  • The crystals will no longer reset to full health if no one is attacking them within their rooms.
  • Returning to Jorlak after destroying the 3 crystals should properly update the entire raid.
  • Corrected another issue that could cause some members to not get updates for the quests at certain stages due to lag.

Ages End x2 Quest Goers With Old Zone Must Reset

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

The Age’s End x2 raid zone, added this Tuesday, is intended to wrap up the long-running Age’s End storyline which dates back to the very first content in the game. However it seems that Kerafyrm will not go down quite so easily! Several threads have been posted by players reporting issues with continuing the quest from before this morning’s update:

Players have expressed concern that their Worldwide and Server Discoveries of the quest rewards have been impacted by the quest bugging out for them (but not others). So as to organize and consolidate the bug reports and efforts by the EQ2 team to fix this quest, a new thread has been created for this purpose where Gninja has posted some suggestions on how to get the quest back on the right track (or start over):

Update Notes: Thursday, August 7, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

From EQ2 Buildmaster Bunji on the EQ2 Forums comes our possibly last update until after SOE Live:

QUESTS
Age’s End Questline

  • The zone should no longer revert players if anyone lags during an update.
  • Hailing Jorlak will no longer revert quest stages unless it is a new zone.
  • Firiona Vie should now update the entire raid when giving her staff back.
  • Roehn Theer should now update the entire raid when giving his swords back.
  • Players hailing any of the quest NPCs should no longer cause the scripts to trigger more than once.

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw

  • Zlandicar will now drop 2 weapon patterns when defeated.

Fix for Age’s End x2 Quest Coming Tomorrow

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

As reported in a number of places on the EQ2 Forums, the Age's End x2 quest added yesterday has some glitches which are allowing the quest to reset or "roll back" to an earlier state.

EQ2 Designer Carlos "Gninja" Mora took to Twitter with a quick update:


which he elaborated on here:

The issues are being caused by the zone trying to keep everyone updated together and checking if anyone fell behind or got ahead of the zone. This was us trying to make it more painless to do a quest while raiding but in fact just made it more complicated and more points of failure for lag to affect such things. We will be reviewing it today and get all the kinks worked out and simplifying the entire process. The known issues I have are as follows:

    • Multiple players hailing at the same time can create lag spikes where some or all players get reverted a stage.
  • When returning to Jorlak after defeating the 3 crystals hailing him can reset the quests. DO NOT hail him when you return to center till we get a fix in for this. Returning to the center should progress your quest without hailing him. The update takes a few seconds because of him activating his script.
  • Multiple players trying to pick up the Lifeguide staff at same time can create lag spikes that revert some or all players back a few stages.
  • After defeating General Velryyn the quest sometimes only updates the group of the person hailing Firiona Vie. For now have one person in each group coordinate their hails for Firiona Vie and Theer.

We will be addressing all of the above issues asap. If you see anything outside the listed above please let me know here or via PM the more details the better!

For those who are getting stuck, he had this advice which, while isn't perfect, means that the zone can be attempted in another hour if the quest bugs out:

The zone is repeatable every hour and you can get the quests every 18 hours. So you will likely just need to run it again.

and finally..

Update Notes: Tuesday, August 5, 2014 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

From the EQ2 Forums here and here and here:

Attention players: we will perform maintenance beginning at 4:00 AM PDT* on Tuesday, August 5, 2014. We expect this maintenance to take at least four hours. This will impact the following SOE services:

  • Game servers will be down for the following games:
    • DC Universe Online
    • EverQuest II
    • Landmark
    • PlanetSide 2
  • Commerce functions, including purchases for all games
  • Game, web and forum logins for all games

Thank you for your patience as we complete this maintenance.

Time Zone Conversions

  • PDT: August 5 @ 4:00am ~ 8:00am
  • EDT: August 5 @ 7:00am ~ 11:00am
  • BST: August 5 @ 12:00 ~ 16:00
  • CET: August 5 @ 13:00 ~ 17:00
  • AEST: August 5 @ 9:00pm ~ August 6 @ 1:00am

and Update Notes after the jump…

Update Notes: Tuesday, July 22, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

Looks like all servers are coming down today, even though Tinkerfest will not be activated until Friday. From the EQ2 Forums.

ALL EverQuest 2 Servers will come down on July 22nd, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours.

WEEKLY FEATURE

  • Tinkerfest begins 7/25!

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented Aerakyn body drop treasure from dropping if the victim was below level 100.
  • Zordakalicus Ragefire – The target lock cast by Ragefire’s adds, Shock, has been changed. It should cast much less often, is no longer a curse or curable, and now has a 3 second duration.
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