Update Notes: Tuesday, July 22, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

Looks like all servers are coming down today, even though Tinkerfest will not be activated until Friday. From the EQ2 Forums.

ALL EverQuest 2 Servers will come down on July 22nd, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours.

WEEKLY FEATURE

  • Tinkerfest begins 7/25!

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented Aerakyn body drop treasure from dropping if the victim was below level 100.
  • Zordakalicus Ragefire – The target lock cast by Ragefire’s adds, Shock, has been changed. It should cast much less often, is no longer a curse or curable, and now has a 3 second duration.

Vigilant House Items (Food, etc.) on Loyalty Vendor July 29th, Age’s End x2 Aug 5th

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Raiding

Looks like Age’s End x2 raid, currently on Test and Beta, is being pushed back a bit. From Holly “Windstalker” Longdale‘s twitter:

 

Age’s End: The Final Chapter — Why an X2 Raid?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

kerafyrm

When nobody is happy, that means you’ve reached a successful compromise, right?

Some players are upset at the announcement that the Age’s End prophecy, which has dominated EverQuest II’s storyline for almost a decade, will not be directly experienced by solo players. Others are incredulous that it will not be a difficult 24-person raid. EQ2 Lead Designer Kyle “Kander” Vallee took to the forums to give the thinking behind why Age’s End: The Final Chapter is a x2 (12 person) raid and to encourage players to playtest the content:

So a few things.

We opted to make this an x2 because we want to give a lot broader amount of people access to it. It is the Ages End prophecy and the end of the most important story line in EverQuest II to date. Limiting this to x4 raiders seemed unfair. Sure, we could have made it a 6 man, but that seemed less epic for the content.

So we made a relatively easy x2 and a challenge x2. The challenge x2 is not really stupendously harder, or at least that isn’t the intention, but it will lend some better rewards to those who have done the work and geared up to this level of damage.

The bottom line was we wanted to give as many people access to it at that level without making it seem silly. We do not feel that an x2 format is silly. We feel our x2 content is lacking and we wish we could do substantially more.

This event is on Beta now and I encourage everyone to go check it out.

Kander

How can solo and group players experience the closure of the Age’s End story? I would imagine there will be live streams and perhaps pick-up raids giving it a go. Also, with the level cap raise to 100 this November, it seems likely that the x2 zone will be doable by a single well-geared group, or 12 players in average gear. You may not get the story right away, but there are always other ways.

Transcript: EQ2Insider Developer Q&A – July 9, 2014 ~ 2:00pm

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

eq2insider_20140709-02

EQ2Wire is providing a running transcript of today’s EQ2Insider Developer Q&A with questions posed by players on the EQ2 Forums, Facebook, Twitter, and even Google Plus. Present on the panel are EQ2 Community Manager Margaret “Luperza” Krohn, EQ2 Producer Holly “Windstalker” Longdale, EQ2 Game Designer Mike “Xelgad” Ganz, and EQ2 Lead Designer Kyle “Kander” Vallee.

Today’s livecast started with a hilarious 2D animation of the Age’s End story thus far.

eq2insider_20140709-01

Announcing the winners of the EQ2 summer contest.

After the jump, the Dev Q&A…

Update Notes: Tuesday, July 8, 2014 & Chat Server Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • New Ethereal or Artifact weapons can now be found within Tears of Veeshan mission Crates.

GENERAL

  • Fixed a bug where dev picks would temporarily disappear from the housing leaderboards.

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Cruor Alluvium’s Aqueous Attunement spell will now allow players to cast spells and use skills while moving.
  • Cruor Alluvium’s Waning Skill debuff will no longer trigger off of pet deaths.

Temple of Veeshan: Dreadscale’s Maw

  • Several new accessories have been added to the treasure tables in Dreadscale’s Maw.
  • Bosses slain within the zone should now reward status.
  • Added map to zone.

New Loot Coming to Dreadscale’s Maw (Wing 3 of Temple of Veeshan)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From Kyle “Kander” Vallee on the EQ2 Forums:

So everyone knows, we are adding a good amount of new items to Dreadscale’s Maw. These will be similar in quality to the items we put in Deathtoll. Practiced and Uplifting effects, etc.

We are shooting to have this stuff in as soon as possible, we’ve been working on it for a couple weeks.

No solid ETA yet. Soon.

Happy 4th!

What Do You Think of Fabled Deathtoll?

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Itemization, Raiding

It’s been just over a week since Fabled Deathtoll, a level 95 x4 raid zone opened in Norrath. While the zone and enemies may be familiar territory for Kingdom of Sky veterans, the boss battle strategies have gained a few twists. But perhaps most surprising about this revisited zone is the way loot is awarded. The EQ2 team seem to tried out several new approaches, and so far, the response has been mixed.

Instead of the typical drops off each named, certain names drop one-use recipe books that create powerful items. Other enemies drop new cyan-colored adornments. I won’t try to parse the entire structure of how loot works in the zone, but the official Fabled Deathtoll thread met an untimely end as the tenor of the feedback did not amuse the EQ2 moderation team.

The thread got a number of responses from the EQ2 design team. Indeed, just before the thread was closed, it earned this response from Kander pointing the way towards a number of corrective changes, some of which have already been patched into the game:

Windstalker: Producer’s Letter: July/August News & Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

From Holly “Windstalker” Longdale on the EQ2 Forums:

Good day Norrathians!

We’re heading into summer and looking ahead to more entertaining updates and the expansion. Below I’m going to list the update plans like I did last month to keep you in the loop on what’s coming up!

For July, including this week:
•Status Point Merchant Updates: New items added
•Summer Ethereal weapons! And we’ll have Artifact versions of these too!
•Aerakyn Lore & Legend Quest
•Tinkerfest!
•Ages End: The Final Chapter (a X2 instance)

And in August:
•New Loyalty items
•Nexus Duo Challenge instance. (Also SOE Live week!)
•Moonlight Enchantments content additions
•Status Point XP Bonus Days

Update Notes: Tuesday, July 1, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

All US EverQuest 2 Servers will come down on July 1st, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET July 2nd, 2014) for the same update. Downtime is anticipated to be approximately two hours.

WEEKLY FEATURE

  • The city status merchants now have many new items for sale, including special house guests, as well as many upgraded adventuring items.
  • Consumables purchased from the status merchant are now stackable items.
  • Status merchants no longer require players to have a particular guild level or be in a guild to purchase their wares.

Update Notes: Wednesday, June 25, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From EQ2 Buildmaster Bunji on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Fabled Deathtoll’s minimum lockout timer has been reduced to 18 hours.
  • [eq2u]Secrets of the Doomwing, Volume IV[/eq2u] no longer has a chance to drop from Yitzik the Hurler and Fitzpitzle.

Temple of Veeshan: Dreadscale’s Maw

  • Adds in the Telkorenar encounter should now despawn when he is defeated.

ITEMS

  • Corrected an issue with Primordial Vengence and Voracity that prevented the effects from stacking.
  • Many one-handed weapons have been made usable by more classes.

PVP
Bruiser

  • Wild Beating should now correctly trigger Vicious Combination in PvP combat.

Existing Lockouts

In a separate thread on the EQ2 Forums, it was reported that existing lockouts for Fabled Deathtoll will also be reduced from 4 days 20 hours to 18 hours.

Update Notes: Tuesday, June 24, 2014

Written by Caela on . Posted in Game Updates & Maintenance, Raiding

Bunji on the Official Forums posted this week’s patch notes:

WEEKLY FEATURE
The Fabled Deathtoll

  • A level 95 update of the original Deathtoll raid zone. Unliving horrors await all who enter, and only the most powerful adventurers will survive to face Tarinax the Destroyer himself!

HOUSE ACTORS

  • House actors now use double quotes instead of single quotes for their greeting messages.

POPULATION / ZONE PROGRESSION
Tears of Veeshan: Shattered Dreams

  • Spirits will appear for those that require them from slain goblins in High Keep and High Keep: The Pickclaw Depths (both heroic and advanced solo), regardless of the group member that killed them (pets and mercenaries included).

High Keep: The Bloodless Incursion [Contested]

  • Several undead orcs and dark elves have chosen to haunt other areas outside the hallways leading to Captain Boshinko.
  • The chunks of rock that fall off the Tunnelgorger now decrement his stoneskin twice as much as they did previously.

Temple of Veeshan: Guardian’s Edifice

  • Aerakyn Sharpshots should no longer have quite as large of a range on their bows.

PLAYER HOUSING

  • Fixed a bug where someone who is awarded the housing dev pick could get the dungeon maker’s hall of fame trophy instead of the housing hall of fame trophy.

ITEMS

  • Kingdom of Sky: Class specific armor sets granted via the Golden Path quest line have been upgraded to be more in line with current itemization stats.
  • Corrected an issue with Standard of Greater Noxious Protection and Standard of Superior Noxious Protection that prevented them from granting the correct benefit.
  • Etherwood should now sort as a harvested item.

QUESTS

  • Bloody Shank: Radiant Aura should now be appropriately removed from the War Committee Shades when the Codex Creatorum is used.

MERCENARIES

  • Shaman mercenaries have gotten a slight boost to their healing potential

BATTLEGROUNDS

  • You can now sort the battlegrounds scoreboard by team. Just click the team score at the top to sort with that team on the top!
  • Fixed a bug where you could see ghost Battleground characters at character select that you couldn’t play.

EQ2 Insider #2 Summary and Notes by Kinya

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Kinya, webmaster of the Polish multi-game fansite Babagra, has posted a summary and notes of the second EQ2 Insider webcast which was held last Wednesday.

What happen recently in EQ2:
- weekly updates;
- dreadscale maw – new raid;
- high keep contested;
- June promotion Gear Up, Level UP;
- heroic characters are on sale;
- discount on expansion if bought in June;
- new Loyalty items added to MarketPlace.

Team is focused mostly on the things which are coming to EQ2:
- fabled Deathtoll (around 20 July);
- big unnamed event in July;
- new challenge duo coming in August;
- lore and legends for Aerakyns (June/ July).

Ethereals and Artifacts - current items will be available until mid of July then comes another set of items: weapons.
Not all the Artifacts were discovered so far on all servers. There is around only 15 of them in game currently (11 servers x 4 artifacts = 44)

June Dev Picks (from 10:30): Magic Kingdom by Sairalindie on Antonia Bayle and Meta’s Enchanted Island Tours by Metamarra on Butcherblock.

Collectors edition ToV winners (selected from ppl watching stream): Psycha, Ladylove4, DonRipper

Update Notes: Tuesday, June 3, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

GEAR UP, LEVEL UP (June promotional program from June 3 to July 8)
All Access members will receive the following bonuses and discounts:

  • Double-Double Etyma in Tears of Veeshan (4x the rewards)!
  • 25% XP Bonus
  • Tears of Veeshan Expansion discount (15%)
  • 25% Off Heroic Characters

Free players receive the following bonuses:

  • Double Etyma in Tears of Veeshan (2x the rewards)!
  • Also eligible for a Tears of Veeshan expansion discount (15%).

WEEKLY FEATURE

  • Loyalty items have been added into the Marketplace to make searching and purchasing them more convenient. These items are still for sale on the merchants.
  • [Ed Note:] As seen in the Producer’s Letter, over 100 new Loyalty items are being added.

Update Notes: Thursday, May 29, 2014

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The first round of Battlegrounds matchmaker fixes is live!
  • Teams will now be more fair numbers wise. No more 24 reds against 3 blues!
  • NOTE: teams could be a little off if not everyone picked to be on your team accepts the match. However, backfills will go to the lowest team first so as more people queue to fill in the backfills it will work to even up the teams.
  • The getting dropped into Champion’s Respite instead of going straight to your match from your home server is still not fixed.
  • If you are chronomentoring on your home server when you accept a battlegrounds match, you will have your chronomentor session restored to you when you return at no cost.
  • When you enter a battlegrounds match you will get put into your team’s respawn instead of being dropped in the middle of the map.
  • Backfilled players will be put on the team with the fewest total number of players.
  • Players who queue as a group will all be placed on the same team. However, the order in the group/raid window will not be maintained.

Emergency Fix for May 14th, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

For the third time in two days, the EQ2 servers are going down, this time for an emergency fix of some sort. It’s been called a hotfix, but we all know that a hotfix means no interruption of service. This is a cold fix.

Here are the update notes for this afternoon (4pm PDT) fix which include an exploit fix:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw

  • Prismatic Touch should now trigger off heals as well if not protected by a fully leveled Tear of Veeshan green adornment.
  • Prismatic Touch now properly persists through deaths.
  • Cer’matal the Gatekeeper should no longer apply multiple stacks of “Infused Power”.
  • Jailbreak should now show in the personal detrimental window.
  • Jailbreak should be properly removed once the jail has been broken.

Update Notes: Wednesday, May 14, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: The Dreadscale’s Maw

  • Zoning a raid force into the zone should no longer put players into their own separate instances.

Izshrah’Khar: Stratum of the Protectors

  • Shazzak now only spawns five Fragments per phase in order to address an issue that was causing certain characters to crash to character select. The Fragments’ damage has been increased to compensate for fewer Fragments.

ITEMS

  • Experience gain on the Tear of Veeshan Spiritstones [ed. note -- green adornments] has been tripled.

Update Notes: Tuesday May 13, 2014

Written by Caela on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Servers will be coming down for an update – from the forums:

The US EverQuest 2 Servers will come down on May 13th, 2014 at 7:00 AM Pacific Daylight Time for an update. The expected downtime is approximately one hour.

EU servers will come down beginning at 9:00 PM PT (6:00 AM CET May 14th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

Patch notes after the jump.

EQ2 Devs Participate in Ask Me Almost Anything on Reddit

Written by Feldon on . Posted in EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Reddit, that last bastion of 1990′s internet look-and-feel, hosted an “Ask Me Almost Anything” with the EQ2 developers and designers this morning and Cyliena of EQ2 ZAM has summarized the most interesting questions which received responses from the team. Here are a few of the more interesting responses:

Q: “Any hints on the next expansion’s theme? Will the level cap finally raise to 100 with it?”

A: “You may want to tune into the next EQ2 Insider livestream on http://www.twitch.tv/everquest2. ;) It’ll be May 7th, 2014 at 2PM PDT! (We’ll have a YT vod up if you can’t watch it live.)”

A: “We gave you hints last year at SOE Live! We showed pictures!”

Followup: The teaser pictures shown during last year’s SOE Live expansion panel were of dinosaurs(another here from the art panel).

and..

Q: “Hello, can you give an update on the improved Dungeon Finder / Group Builder? Including when it might make its way to the live servers?”

A: “As I mentioned above, we have Dave Kish working on the matchmaking code now. The first task was to create an environment to adequately test and evaluate the issues that are reported on Live and we have tracked a lot down. We will let the community know anytime we have something to report, like when we’d help to test new code on Beta, etc. This is one of our highest priorities.”

Continue reading EQ2 AMAA on Reddit Notes at EQ2 ZAM for a whopping 7 pages of questions and answers!

Update Notes: Tuesday, April 29, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Coinciding with today’s transition of all Gold subscribers (either Krono, 30-day Game Cards, or with recurring credit card) to All Access, there are also a number of update notes for EQ2:

HIGH KEEP
High Keep: The Bloodless Incursion [Contested] is now live and offers new challenges for groups of heroes brave enough to explore its halls! This contested version of High Keep can be accessed through the portal on Karak Peak in Vesspyr Isles. This zone is exclusively available to [All Access] members until May 13 2014.

Heritage Quest
Blood lines the hallways of High Keep, much of it the result of one man. Was he a hero or a traitor? Learn the truth and re-acquire a bloody weapon lost to the annals of time in the new heritage quest found within High Keep: The Bloodless Incursion!

POPULATION / ZONE PROGRESSION
General

  • Zordakalicus Ragefire, the Dragon Ancestral Champion, now drops rare items from any current heroic zone boss, in addition to his normal loot.

Accursed Sanctum

  • The minimum lockout has been reduced from 5 days to 3 days. The maximum lockout has not been changed.

Temple of Veeshan: Guardian’s Edifice

  • The power damage shield on Kelana in the Fire & Ice dragons encounter should no longer affect fighters.

Chelsith

  • Ground mounts can now be used in Chelsith.

EverQuest II Insider #1 on Twitch — Early Access to Quests/Zones, EQ2 Roadmap, What’s Coming Soon!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Player Studio, Raiding, SOE Wants Feedback

eq2insider_ep1

On Wednesday, April 2nd, 2014 at 2:00 PM PDT, EQ2′s new community manager Margaret “Luperza” Krohn (aka PurrfectStorm), hosted the first EverQuest II Insider livecast on Twitch. This 1 hour broadcast included EQ brand manager Adam Key, Holly “Windstalker” Longdale, Akil “Lyndro” Hooper, Chris GarlickGary Daugherty, and Nathan “Kaitheel” McCall.

Alas, a recording of the livecast was not preserved either by SOE or Twitch (due to a settings glitch), so this episode joins Doctor Who and other vital shows as missing presumed wiped.

That said, a few resourceful players who watched the Livecast were good enough to take notes and so we can paraphrase them below:

  • Holly and Akil talked about current topics including Bristlebane Day, as well as previewing some Player Studio items that will be coming soon, including a very nice looking yacht or fishing boat with oars and other gear. Luperza mentioned that Player Studio topics will be covered in their own livesteam.
  • We got to hear the ‘April Fool’s intro music’ (archived for posterity on Zam) and the new meatbeast vid was also shown (if you haven’t seen it then look here).
  • Holly talked a little about All-Access (subscription, Krono, or Prepaid cards)
    • All Access players will get access to new zones / heritage quests 1-2 weeks earlier than other players.
    • Those with new All Access account will have double xp weekends.
    • More All-Access exclusive items on the loyalty merchants.
  • The schedule for updates will be more public so that we can see how Smokejumper’s weekly/monthly update idea is working.
  • EverQuest II Roadmap/Blueprint — Upcoming plans for EQ2 with feedback from players.
  • Contested HighKeep Previewed
    • new skeleton models like crawling, one legged and some even use their head as weapon [IMG]
    • quests: drop quests, quests from items, daily missions for etyma (2 mission givers: 1 at entrance, 2nd at the entrance to picklaw part)
    • plunderable loot which you can place in your house
    • some items might be marked with our name (there is special achievement for marking all of them: Vandal title)
    • achievement for killing all nameds in the zone
    • hidden rare trophies in the trash – if you gather all you get Body Snatcher (?) title
    • new armor appearances
  • New High Keep Guild Hall
  • Player Studio will open up (later this year) to submissions from Germany, UK, France for players with an SOE Station account.
  • Developer picks for Housing Leaderboards – returning soon.
  • New Raid zone (ToV Wing 3) — Next Month
  • 10 More AA points (requires level 95)– next week.

Thanks to Sambril, Kinya of Babagra Polish EQ2 fansite, and Errrorr for their note-taking!

Update Notes: Tuesday, 1 April 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION

Temple of Veeshan: Guardian’s Edifice

  • Klandicar should no longer cast Chaos Bolt more than intended.

Temple of Veeshan: Halls of the Betrayer

  • Corrected an issue that would sometimes cause the doors behind Grendish to not open when they should.

PvP

  • Converting a mount to a house item must be done within a house on PvP servers.

 

Update Notes: Wednesday, March 26, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • Bristlebane Day event starts on 3/28!

POPULATION / ZONE PROGRESSION
Tears of Veeshan

  • Corrected an issue that was causing some spells to ignore wards.

Temple of Veeshan: Guardian’s Edifice

  • Klandicar and Zlandicar should no longer heal from non-player kills.
  • Zlandicar’s spell “Necrotic Evisceration” can now trigger reactive spells.
  • Klandicar’s spell “Cognitive Evisceration” can now trigger reactive spells.
  • Klandicar’s spell “Chaos Storm I” has been changed to “Chaos Bolt I” and can no longer be area effect blocked.
  • Klandicar’s spell “Chaos Bolt I” can now trigger reactive spells.
  • Merig, Harin, Gerid’s spell “Commanding Leadership” can now trigger reactive spells.
  • Pyrelord and Controller’s spell “Controlled Ignition” now properly applies.
  • Pyrelord and Controller’s spell “Controlled Ignition” can now trigger reactive spells.
  • Coalescence of Fire have had their health reduced and now cast a change target spell.

Moors of Ykesha

  • Players using the cannons to cross the gorge are no longer allowed to be mounted.

Update Notes: Thursday, March 20, 2014 — 2 new HQs, Chronoportals

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding

From the EQ2 Forums:

All EverQuest 2 Servers will come down on March 20th, 2014 at 7:00 AM PDT for an update. The expected downtime is approximately two hours.

WEEKLY FEATURE
Two new Heritage Quests are now available for players to pursue:

  • Speak to Loremaster Dorondal in icy Thurgadin. He has many treasures to offer, and among the most valuable lies Zlandicar’s Heart. If you can find what he’s looking for, the Heart will be yours!
  • High among the cliffs of Steamfont, a gnome sits, wondering at his fate. Unable to descend the sheer rock wall, he puts pen to paper to ensure his story is told before the elements – or worse – take him from this world. To follow in his footsteps is to put oneself in grave danger, but the pull of the Hero Bracers cannot be denied!

Note: Portions of these quests will require the Tears of Veeshan expansion to complete.

Editor’s Note: These quests can be completed through grouping, although raiding may provide a chance at a better version of the reward.

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