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	<title>The EQ2 Wire &#187; PvP/Battlegrounds</title>
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	<link>http://eq2wire.com</link>
	<description>The EQ2 Wire</description>
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		<title>Gninja: Mercs Shouldn&#8217;t Dominate PvP</title>
		<link>http://eq2wire.com/2012/02/04/gninja-mercs-shouldnt-dominate-pvp/</link>
		<comments>http://eq2wire.com/2012/02/04/gninja-mercs-shouldnt-dominate-pvp/#comments</comments>
		<pubDate>Sat, 04 Feb 2012 13:21:37 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>
		<category><![CDATA[mercenaries]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12637</guid>
		<description><![CDATA[At last year&#8217;s Fan Faire, Leko, champion of PvP balance, stood up after Mercenaries were announced and asked &#8220;Will Mercenaries work in PvP?&#8221; and then a series of questions about how they would be balanced, tested, etc. Well&#8230;better late than never.  
From Gninja:
While I can&#8217;t really address everything being said in this post right [...]]]></description>
			<content:encoded><![CDATA[<p>At last year&#8217;s Fan Faire, <a href="http://twitter.com/leko" target="_blank"><strong>Leko</strong></a>, champion of PvP balance, stood up after Mercenaries were announced and asked &#8220;Will Mercenaries work in PvP?&#8221; and then a series of questions about how they would be balanced, tested, etc. Well&#8230;better late than never. <img src='http://eq2wire.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>From <span style="color: #ff0000;"><strong>Gninja</strong></span>:</p>
<blockquote><p>While I can&#8217;t really address everything being said in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510719&amp;post_id=5711981#5711981" target="_blank">this post</a> right  now I can say we have been taking a look and we have a plan on how to  make mercs not quite as overpowered in PVP combat as they are currently.  Once we get the fix in place and we can accurately test it I can lay  out the plan for you guys.</p>
<p><strong>If you die to a merc you should not take damage to your gear.</strong> This will  be addressed asap and we should be getting some power tweaks for them  out to you as we can.</p></blockquote>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>January 10, 2012 Update Notes</title>
		<link>http://eq2wire.com/2012/01/10/january-10-2012-update-notes/</link>
		<comments>http://eq2wire.com/2012/01/10/january-10-2012-update-notes/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 12:09:18 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12470</guid>
		<description><![CDATA[Here are your update notes for January 10, 2012 from the EQ2 Forums:
GENERAL

Fixed a bug where you would have to recast buffs on group members every time you zone.


Fixed random lighting bugs on characters and environments.


Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed.

ACHIEVEMENTS

Sense [...]]]></description>
			<content:encoded><![CDATA[<p>Here are your update notes for January 10, 2012 from the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=513309" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p><strong>GENERAL</strong></p>
<ul>
<li>Fixed a bug where you would have to recast buffs on group members every time you zone.</li>
</ul>
<ul>
<li>Fixed random lighting bugs on characters and environments.</li>
</ul>
<ul>
<li>Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed.</li>
</ul>
<p><strong>ACHIEVEMENTS</strong></p>
<ul>
<li>Sense of Urgency: Debone Bonewing should correctly update when defeating the zone boss in under 30 minutes from zone in.</li>
</ul>
<p><strong>DUNGEON MAKER</strong></p>
<ul>
<li>Dungeon Maker creatures will no longer temporarily reappear when defeated while under the effect of a tier-adjusting object.</li>
</ul>
<ul>
<li>Dungeon Maker adventurers should now show up in the Marketplace preview tab.</li>
</ul>
<ul>
<li>Fixed a UI bug with the Dungeon Maker create window.</li>
</ul>
<p><strong>BEASTLORDS</strong></p>
<ul>
<li>Fixed an issue that allowed “a drakonine guardian” to be tameable.</li>
</ul>
</blockquote>
<p><span id="more-12470"></span></p>
<blockquote><p><strong>MERCENARIES</strong></p>
<ul>
<li>Ten  new mercenaries can be found within the major cities of Norrath. This  includes Freeport, Qeynos, Neriak, Gorowyn, New Halas, and Kelethin!</li>
</ul>
<ul>
<li><strong>Gaeri  Tallspire</strong> (Warlock) and <strong>Firus Scorchtouch</strong> (Wizard) have returned to their normal hang out  and can once again be hired! They have been rebalanced a bit to do less  spike damage but in some cases might do more DPS on sustained battles!  Gaeri is now more encounter based where as Firus is more single target  based damage.</li>
</ul>
<ul>
<li><strong>Stamper</strong> (Inquisitor Merc) should no longer be invisible to players who have not hired him.</li>
</ul>
<ul>
<li><strong>Bdorn</strong> (Templar Merc) should no longer be invisible to players who have not hired him.</li>
</ul>
<ul>
<li>All mercenaries should now have the correct amount of magical mitigation.</li>
</ul>
<p><strong>PVP GENERAL</strong></p>
<ul>
<li>Beastlords should now be able to purchase gear from the Scions of War.</li>
</ul>
<p><strong>TRADESKILL APPRENTICES</strong></p>
<ul>
<li>Tradeskill Apprentice food and drink no longer require reactants.</li>
</ul>
<ul>
<li>Provisoners can now have their Tradeskill Apprentice research belt recipes.</li>
</ul>
<ul>
<li>The recipes required for the daily Tradeskill Apprentice tasks no longer delete themselves from your recipe book.</li>
</ul>
<ul>
<li>Tradeskill Apprentice scout bows should now use arrows as ammo.</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p><em>Tower of Tactics [Challenge]</em></p>
<ul>
<li>Ambassador grindstones Geonid Warriors will not spawn as frequently, have less health, and have less members per wave.</li>
</ul>
<p><em>Tallon’s Stronghold [Challenge]</em></p>
<ul>
<li>During  the Tallon Zek fight the sparkfiend will not cast sparked as often.   Combustible Combination Curse (caused by spark interaction with greater  avazek Concussive Winds) now lasts 7 secs instead of 24 secs.</li>
</ul>
<p><strong>QUESTS</strong></p>
<p><em>The City of Freeport</em></p>
<ul>
<li>Atraxus Bhotlis, the titular target of the quest “Qeynos Bounty: Atraxas Bhotlis,” has moved to the Seafarer’s Roost.</li>
</ul>
<ul>
<li>Adrianna  has now agreed to complete the “Descent into Madness” quest for those  who have already finished “Searching the Sewers for the Strix.”</li>
</ul>
<ul>
<li>For the quest “Killing All the Birds,” it should now be more obvious if you’re on the Strix cultists’ hit list.  (Check your buff window!)</li>
</ul>
<ul>
<li>An appearance-only Cultist&#8217;s White Cowl is now a reward for completing &#8220;Killing All the Birds.&#8221;  If you&#8217;ve already completed the quest, you can purchase the cowl from Viducius Festus in the Harbor Exchange.</li>
</ul>
<ul>
<li>For the quest “To Make or Unmake,” it’s no longer necessary to target Lerenth to use the clickable items on him.</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>The Ancient Diakan Grindstone and Grim Ring of the Ruthless should once again be able to be used by both fighters and scouts.</li>
</ul>
<ul>
<li>Beastlords can now wear Roger Goldie’s Straw Hat and the Unseen Hand rewards from the Dark Mail Gauntlets quest line.</li>
</ul>
<ul>
<li>Priestly Wand of Focused Power should now have a red adornment slot.</li>
</ul>
<ul>
<li>Wand of Crystallized Shadows should now have a red adornment slot.</li>
</ul>
</blockquote>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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		<item>
		<title>The Bazaar and Vox Server Merges &amp; Downtime</title>
		<link>http://eq2wire.com/2011/12/16/the-bazaar-and-vox-server-merges-downtime/</link>
		<comments>http://eq2wire.com/2011/12/16/the-bazaar-and-vox-server-merges-downtime/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 16:40:17 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Free-to-Play (EQ2X)]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12342</guid>
		<description><![CDATA[The Vox and Bazaar server merges have been rescheduled. From the EQ2 Forums:
We have an update for players on Vox, Nagafen,  The Bazaar and Freeport servers! Originally, we had planned to start  server merges on Friday, December 16, 2011. In order to minimize  complications as much as possible, we have decided to [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>Vox</strong> and <strong>Bazaar</strong> server merges have been rescheduled. From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=511826" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>We have an update for players on Vox, Nagafen,  The Bazaar and Freeport servers! Originally, we had planned to start  server merges on Friday, December 16, 2011. In order to minimize  complications as much as possible, we have decided to delay the merges.  Below is a schedule of the planned server merges:</p>
<ul>
<li>Vox will be going down on <strong>December 18, 2011 at 11:59 PM PST</strong>.</li>
<li>Nagafen will go down on <strong>December 19, 2011 at 5:00 AM PST</strong>.</li>
<li>The Bazaar and Freeport merge is scheduled for <strong>December 21, 2011</strong> but we do not yet have an exact time for this.</li>
</ul>
<div>The  server merges will take approximately <strong>24 hours</strong> to complete once they  have started. We will of course update you as we get any more  information and updates.</div>
<p>**Please note: the times *may* change, I will update you when we have more information!</p></blockquote>
<p><span id="more-12342"></span></p>
<p>As if in protest, the <strong>Bazaar</strong> and <strong>Vox</strong> servers went offline a short time later for approximately 2 hours. From <span style="color: #ff0000;"><strong>Isulith</strong></span> on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=511829" target="_blank">EQ2 Forums</a> at 8:54pm PST:</p>
<blockquote><p>We are aware of an issue with characters not  showing up on The Bazaar and Vox servers. It appears to be a database  issue. We are looking into this issue and will update you when we have  more information.</p>
<p>In the meantime, we appreciate your patience!</p></blockquote>
<p>and at 9:23pm PST:</p>
<blockquote><p>This issue should be resolved now. We greatly appreciate everyone&#8217;s patience while we worked to resolve this!</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2011/12/16/the-bazaar-and-vox-server-merges-downtime/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>New EQ2 PvP Dev Talks GU63 PvP Tweaks</title>
		<link>http://eq2wire.com/2011/12/14/new-eq2-pvp-dev-talks-gu63-pvp-tweaks/</link>
		<comments>http://eq2wire.com/2011/12/14/new-eq2-pvp-dev-talks-gu63-pvp-tweaks/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 14:27:30 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[game update 63]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12304</guid>
		<description><![CDATA[From Omougi on the EQ2 Forums:
As Olihin stated on the AoD launch webcast, I will be taking over the development  of PVP in EQ2.  Now that the dust of AoD&#8217;s launch has (mostly)  settled, we can start working on what&#8217;s next for EQ2 PVP.
The ultimate goal here is to give all PVPers [...]]]></description>
			<content:encoded><![CDATA[<p>From <span style="color: #ff0000;"><strong>Omougi</strong></span> on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=507734&amp;post_id=5682714#5682714" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>As <a href="http://www.eq2flames.user/profile.m?user_id=307626" target="_blank"><strong><span style="color: #ff0000;">Olihin</span></strong></a> stated on the AoD launch webcast, I will be taking over the development  of PVP in EQ2.  Now that the dust of AoD&#8217;s launch has (mostly)  settled, we can start working on what&#8217;s next for EQ2 PVP.</p>
<p>The ultimate goal here is to give all PVPers a sick update with GU63.   I&#8217;ve read through most of your feedback on these forums  (including this thread, all 25 pages of it <img src="http://www.eq2flames.com/eq2/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="" />)  and we plan to act on it.  We&#8217;re in the plan iteration phase  now, and I hope to start implimentation of the plan later this week or  early next week.</p>
<p>So, what&#8217;s the plan? Details change, certain ideas may be  altered, improved upon, or scrapped entirely. We&#8217;re not ready to  discuss details just yet.</p>
<p>Changes and improvements are coming.  Your feedback is appreciated, and your patience will be rewarded.</p></blockquote>
<p><span id="more-12304"></span></p>
<p>as part of this process, <span style="color: #ff0000;"><strong>Omougi</strong></span> created a <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=511615" target="_blank">thread</a> asking about disruptive PvE gear:</p>
<blockquote><p>What PVE attained procs &amp; effects do you folks feel are having a noticable effect on PVP combat?</p></blockquote>
<p>and:</p>
<blockquote><p>The goal of the effect pass that will occur is to catch any proc that is providing a huge boon in PVP, and either:</p>
<ol>
<li>make it attainable through some PVP means</li>
<li>adjust its PVP effects, or</li>
<li>disable it in PVP combat</li>
</ol>
</blockquote>
<blockquote><p>That&#8217;s my order of preference in dealing with these  effects.  There are some that may need to be completely disabled, but I  hope to keep that count to a minimum.</p></blockquote>
<p>and for those concerned that this is the only major change coming to PvP:</p>
<blockquote><p>This is a ridiculously small amount of change compared to what else we have in the works for PVP.</p></blockquote>
<p><strong>UPDATE</strong>: Another quote from <span style="color: #ff0000;"><strong>Omougi</strong></span>:</p>
<blockquote><p>A lot of suggestions were indeed about removing features that are  currently negatively affecting PVP.  We are going to attempt to  legitimately fix the problems instead of cutting out features that are  causing them.</p></blockquote>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Bazaar &amp; Vox Players: Claim Your Items Before Dec. 13th</title>
		<link>http://eq2wire.com/2011/12/09/bazaar-vox-players-claim-your-items-before-dec-13th/</link>
		<comments>http://eq2wire.com/2011/12/09/bazaar-vox-players-claim-your-items-before-dec-13th/#comments</comments>
		<pubDate>Fri, 09 Dec 2011 09:16:42 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[PvP/Battlegrounds]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12258</guid>
		<description><![CDATA[From the EQ2 Forums:
This is a reminder that if you are a player on  The Bazaar or Vox servers, you will need to remove all of your items  from the Live Gamer holding area. Items not claimed before December 13,  2011 will not be eligible to be reimbursed or restored. Additionally,  [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510946" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>This is a reminder that if you are a player on  The Bazaar or Vox servers, you will need to remove all of your items  from the Live Gamer holding area. Items not claimed before December 13,  2011 will not be eligible to be reimbursed or restored. Additionally,  server merges will begin around December 15, 2011.</p>
<p>For more information, please check out our FAQ post: <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=509057" target="_blank">http://forums.station.sony.com/eq2/&#8230;topic_id=509057</a>.</p></blockquote>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Patch Notes: Age of Discovery / Game Update 62: Freeport Reborn</title>
		<link>http://eq2wire.com/2011/12/06/patch-notes-age-of-discovery-game-update-62-freeport-reborn/</link>
		<comments>http://eq2wire.com/2011/12/06/patch-notes-age-of-discovery-game-update-62-freeport-reborn/#comments</comments>
		<pubDate>Tue, 06 Dec 2011 20:49:38 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Expansion News]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[Live Events]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[Raiding]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=12154</guid>
		<description><![CDATA[From the EQ2 Forums:
Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise. 
Age  of Discovery offers never-seen-before features including user-generated  content and the re-imagining of the Beastlord class from the original  EverQuest release.  You can make your mark in-game  by creating your very own Dungeon, hire some [...]]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=510172" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p><strong>Age of Discovery is the eighth expansion of the groundbreaking EverQuest II franchise. </strong></p>
<p>Age  of Discovery offers never-seen-before features including user-generated  content and the re-imagining of the Beastlord class from the original  EverQuest release.  You can make your mark in-game  by creating your very own Dungeon, hire some much needed help for your  heroic battles, push tradeskilling research to new heights, customize  your weapons at the forge, and of course, play as a Beastlord. There’s a  lot to like about this expansion!</p></blockquote>
<p><span id="more-12154"></span></p>
<blockquote>
<div>
<p><strong>DUNGEON MAKER</strong></p>
<p>Ever  wanted to build your own dungeon? Now you can with the Dungeon Maker  system! Locate and collect a variety of floor layouts and styles,  decorate your dungeon, select monsters to fill it, and battle through  the content you designed to win new rewards!</p>
<p>Ever  want access to tons of new content to play so that you rarely need to  repeat the same experience? Play as an Adventurer in Dungeon Maker and  win xp and awards for your characters!</p>
<p>To start creating a dungeon, click on the ‘Dungeons’ tab on the ‘Character’ sheet (default hotkey ‘c’).  Here  you can ‘Create’ a new dungeon from a selection of layouts, ‘Edit’ any  dungeons you have created, or ‘Delete’ any dungeons you no longer need.  (This Create screen can also be accessed by clicking the ‘Create’ button  on the Dungeon Maker leaderboard screen.)</p>
<p>To view and play through any published dungeon, click on the ‘Dungeon Maker’ button found on the ‘EQII’ menu.  Here you will see a list of all currently published dungeons.  Choose any and click on ‘Enter’ to start your play through!</p>
<p><strong>BEASTLORDS</strong></p>
<p>At last, the Beastlord class returns to Norrath.  Seek out new animals throughout the world to train as your warder pet.  Work with your warder to build up your strengths and exploit your enemies&#8217; weaknesses.  Build  up Savagery with your Warder to trigger powerful Primal attacks! In the  Age of Discovery, Beastlords walk the lands of Norrath once again!</p>
<p>To create a new Beastlord character, look under ‘Scouts’ during character creation.</p>
<p><strong>FREEPORT REBORN</strong></p>
<p>The  return of Lucan D’Lere to Freeport has given the city new life and  purpose. With his iron hand once again on the throne, the citizens of  Freeport have been commanded, coerced and dragooned into overhauling the  city’s appearance and reorganized to be more efficient and responsive  to Lucan’s will. Of course, this is still Freeport, so dissention is always brewing just under the surface, but Lucan’s firm grasp on command keeps most people tentative about their resistance currently.</p>
<p><strong>Storyline Quests</strong></p>
<ul>
<li>
<div>Players can speak to Serris in the Freeport Militia House to begin doing work for Freeport.</div>
</li>
<li>
<div>Players  can speak to The Forgotten to continue doing work for Freeport once  they are level 40 and have completed the level 20 storyline quests.</div>
</li>
</ul>
<p><strong>Racial Quests</strong></p>
<ul>
<li>
<div><strong>Sarnak </strong>players may wish to visit the Gorowyn Chancery and speak to Ambassador Erazak.</div>
</li>
<li>
<div><strong>Half Elves </strong>should seek out Thavian Destrus on the docks near Seafarer’s Roost.</div>
</li>
<li>
<div><strong>Gnomes </strong>should seek out Professor Flimflam located at Inventor’s Outlook.</div>
</li>
<li>
<div><strong>Dark Elves </strong>should seek out Dyymona K&#8217;Vexx located inside The Academy of Arcane Science.</div>
</li>
<li>
<div><strong>Erudites </strong>should seek out Azreana located inside The Academy of Arcane Science.</div>
</li>
<li>
<div><strong>Ogres </strong>should seek out Kroota Gukbutcher located in the Dreadnaught’s Plaza.</div>
</li>
<li>
<div><strong>Arasai </strong>players should visit their new embassy and speak with Ambassador Anttel V&#8217;Xeath.</div>
</li>
<li>
<div><strong>Freeblood </strong>players should seek out Glaria in the Jade Tiger Inn.</div>
</li>
<li>
<div><strong>Human </strong>players should seek out Derald Walldons on the Overlord’s Perch.</div>
</li>
<li>
<div><strong>Iksar </strong>players should seek out Zulk Veskk just outside the doors to the Scale Yard.</div>
</li>
<li>
<div><strong>Kerra </strong>players should seek out Caltuur, just outside the Freeport Block and Tackle.</div>
</li>
<li>
<div><strong>Ratonga </strong>players should seek out Sneel Valiyn near The Academy of Arcane Science.</div>
</li>
<li>
<div><strong>Troll </strong>players should seek out Nelik Ulnya on the docks outside of the Freeport Block and Tackle.</div>
</li>
</ul>
<p><strong>Class Quests</strong></p>
<ul>
<li>
<div><strong>Mages</strong> will find quests being offered by Librarian  Motius Feldarn at the Academy of Arcane Science at level 20+, and then  Foci Tamara Paust at the Academy of Arcane Science at levels 40+, 60+  &amp; 80+.</div>
</li>
<li>
<div><strong>Fighters </strong>will find quests being offered by Corporal Sergius Mordanticus at the  Freeport Militia House at level 20+, and then Grand Duke Lazarus Hazran  at the Freeport Militia House at levels 40+, 60+ &amp; 80+.</div>
</li>
<li>
<div><strong>Scouts </strong>will find quests being offered beginning at level 20+, by seeking out  Galla Silverwing, Quartermaster Baile, and Vali’il near the docks of  Freeport.  Scouts at level 40+ can then find work with Privateer  Twitchwisker, and finally with Captain Siren at levels 60+ and 80+.</div>
</li>
<li>
<div><strong>Priests </strong>will find quests at level 20+ by seeking out Administrator Frugi, Kenth  Lanringe, and Belimee Viperwing at the Temple of War.  Priests at level  40+ can find work with Gisuka Voll, then with Grand Inquisitor Nethal  L’tylex at level 60+, then finally with Gisuka Voll once again at 80+.</div>
</li>
</ul>
<p><strong>MERCENARIES</strong></p>
<p>As  you travel the lands of Norrath, keep your eyes open for mercenaries  who may be for hire. Is your group short-handed? Now you can hire a  brave companion to fight by your side, filling a spot in your group or  assisting you in a duo. Coin talks, and the mercenaries of the shattered  lands are eager to listen. Be sure to watch out for rare mercenaries who may not normally be available, but who will serve you well and faithfully for a limited time.</p>
<p><strong>REFORGING</strong></p>
<p>Ever obtained an item that&#8217;s just not quite what you wanted?  Using the reforging system, you will be able to reconfigure your items to change their stats and even add particle effects!</p>
<p>Reforging specialists have appeared in Freeport and Qeynos (look for the tag)!</p>
<ul>
<li>
<div>These specialists will allow you to tweak stats on your Legendary, Fabled, and Mythical equipment via a new “Reforge” window.</div>
</li>
<li>
<div>You can revert the reforging process via the “Restore” tab at any specialist.</div>
</li>
<li>
<div>These specialists will also allow you to attach a Decoration to your weapon.</div>
</li>
</ul>
<p>Decorations add particle effects to your weapon.</p>
<p>Decorations are available via various means throughout Norrath.</p>
<p>There are several tiers of decorations.</p>
<ul>
<li>
<div>The higher the tier, the more elaborate the effect.</div>
</li>
<li>
<div>The first tier is available for purchase from Reforging specialists</div>
</li>
</ul>
<p>To add a decoration to your weapon, drag and drop your decoration into the decoration slot in the “Reforge” window.</p>
<ul>
<li>
<div>Reforging stats and adding a decoration to a weapon must be done at the same time.</div>
</li>
<li>
<div>You can revert the reforging process via the “Restore” tab at any specialist.</div>
</li>
</ul>
<p><strong>TRADESKILL APPRENTICES</strong></p>
<p>Claim your tradeskill apprentice and gain your very own minion!  Put  your apprentice to work researching new recipes for extremely powerful  items specific to your tradeskill class. Coach your apprentice to make  his or her research more efficient; gain XP and rewards as well as  recipes as your apprentice gains in skill.</p>
<ul>
<li>
<div>Tradeskill Apprentices can be found at the major crafting hubs in Freeport and Qeynos.</div>
</li>
<li>
<div>You must be a level 10+ tradeskiller to mentor a Tradeskill Apprentice.</div>
</li>
<li>
<div>In exchange for a roof over their heads and tutelage, Tradeskill Apprentices will research recipes to share with you.</div>
</li>
</ul>
<p>This research takes a good amount of time, so choose your desired recipe research wisely.</p>
<p>Up to 100 new recipes for each Tradeskill Class, spanning from level 10 to 90.</p>
<p>These recipes produce powerful items, all of them with unique effects, and many with unique appearances!</p>
<p>Additionally, 10 unique Reforging decoration recipes are available for research.</p>
<p>You can mentor your Tradeskill Apprentice once per day to speed up their current research task.</p>
<ul>
<li>
<div>You can also help your apprentice via a daily quest.  This will further speed up their research.You can customize the uniform and name of your Tradeskill Apprentice.</div>
</li>
</ul>
<p><strong>COMMONLANDS PUBLIC QUEST</strong></p>
<p>The  Dismal Rage seek the aid of brave adventurers as they battle the rising  undead in The Commonlands (find them near the entrance to the  Graveyard).</p>
<p><strong>GENERAL</strong></p>
<ul>
<li>
<div>On  some machines when turning Multi Sample Anti Aliasing to anything other  than &#8220;None&#8221; the UI would disappear until the game is restarted. This  should be fixed now.</div>
</li>
<li>
<div>New characters will no longer have racial abilities automatically populated in their hotbars.</div>
</li>
<li>
<div>Fixed a bug with flying mounts and the cannon in Moors of Ykesha.</div>
</li>
</ul>
<p><strong>HOUSE RATING SYSTEM</strong></p>
<ul>
<li>
<div>Trial accounts can no longer vote for houses in the leaderboard system.</div>
</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<p>Den of the Devourer</p>
<ul>
<li>
<div>Fixed an issue that prevented the hatchlings from attacking in the Den of the Devourer.</div>
</li>
</ul>
<p>Kael Drakkel</p>
<ul>
<li>
<div>Sorleyt Taskill will hand out Kael Drakkel missions more reliably.</div>
</li>
</ul>
<p>All Drunder x4 raid zones [Challenge Mode]</p>
<ul>
<li>
<div>All  basepop mobs have lower max health.  Boss mobs in challenge mode  drunder zones (Sullon, Tallon, Vallon x4 raid zones) do less spell and  melee damage.</div>
</li>
</ul>
<p>Tallon’s Stronghold [Challenge and Normal Mode]</p>
<ul>
<li>
<div>In  the General Zevitus fight Combat Madness is now cureable as a curse.   If you cure it it does not go away, but simply jumps to a new player  immediately rather than when it would expire normally.</div>
</li>
</ul>
<p>Tallon’s Stronghold [Challenge mode]</p>
<ul>
<li>
<div>During  the Lieutenant Klaatuus fight the aviak trooper adds spawn less often,  and Klaatuus will no longer memwipe to players holding or near the  totem.</div>
</li>
</ul>
<p>Vallon’s Tower [Challenge Mode]</p>
<ul>
<li>
<div>During the Gindan Commander Angler fight the Diaku Deceptors spawn less often.</div>
</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong></p>
<ul>
<li>
<div>Players with the Age of Discovery expansion can now earn up to 320 Alternate Advancement points.</div>
</li>
<li>
<div>Characters  hitting level 10 will automatically be granted 5 Alternate Advancement  points. Characters above level 10 logging in for the first time will  gain a small amount of Alternate Advancement experience.</div>
</li>
<li>
<div>Fixed a bug where spell double attack chance was no respecting values less than 1 but greater than 0.</div>
</li>
<li>
<div>Altered the description text on spells that give or take away potency and pvp potency to have a more uniform description.</div>
</li>
<li>
<div>You  can now buy Singular Focus from your class trainer NPC.  This ability  allows you to turn off AE autoattack from melee, ranged and spell  weapons.</div>
</li>
</ul>
<p>Coercer</p>
<ul>
<li>
<div>Medusa Gaze now can complete Arcane Storm.</div>
</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>
<div>Altered the description of the tradeskill AA &#8220;Conservation of Mass&#8221; to give more information including proc rate and effects.</div>
</li>
<li>
<div>The proc rate of the tradeskill AA &#8220;Conservation of Mass&#8221; now increases as you increase rank.</div>
</li>
<li>
<div>The proc &#8220;Conservation of Mass&#8221; will now only proc when you complete crafting a pristine item, and not while crafting the item.</div>
</li>
<li>
<div>Repair Materials and Pristine Repair Materials are now flagged heirloom.</div>
</li>
</ul>
<p><strong>ITEMS</strong></p>
<ul>
<li>
<div>Many items that were designed to be sold to a vendor can no longer be listed on the broker.  Items like these that already exist on the broker have been taken down and cannot be relisted.</div>
</li>
<li>
<div>Petamorph Wands are now toggleable.</div>
</li>
<li>
<div>The  Station Marketplace casino games can now be played. The result of the  spin/roll will be random and all players will see the same result.</div>
</li>
<li>
<div>Brute&#8217;s  Unyielding Hand Wraps, Cenobite&#8217;s Unyielding Hand Wraps and Cenobite&#8217;s  Prodigious Hand Wraps have had haste added to them.</div>
</li>
<li>
<div>Fixed a bug where a few items would not properly auto equip when there was already an item in that slot.</div>
</li>
<li>
<div>Fighter helms that drop from the Tower of Vuul should now have critical bonus applied to them.</div>
</li>
</ul>
<p><strong>QUESTS</strong></p>
<p>Signature</p>
<ul>
<li>
<div>The Stormhammer signature quest now spawns Xicotl at the appropriate level for the quest.</div>
</li>
</ul>
<p>Timorous Deep</p>
<ul>
<li>
<div>Primary Sha’Ki is now more willing to give out The Chain of Command after players have completed work for Ku’Uul.</div>
</li>
</ul>
<p>Chardok</p>
<ul>
<li>
<div>The Encyclopedias of Mutigenica will no longer tell the whole zone you already have the book.</div>
</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>
<div>Fixed a bug where elemental blast would not work on some NPCs.</div>
</li>
</ul>
</div>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2011/12/06/patch-notes-age-of-discovery-game-update-62-freeport-reborn/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Update Note: Wednesday, October 19, 2011</title>
		<link>http://eq2wire.com/2011/10/19/update-note-wednesday-october-19-2011/</link>
		<comments>http://eq2wire.com/2011/10/19/update-note-wednesday-october-19-2011/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 07:16:18 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=11332</guid>
		<description><![CDATA[From the EQ2 Forums:
BATTLEGROUNDS


Fixed an issue with queuing for a battleground as a group.



]]></description>
			<content:encoded><![CDATA[<p>From the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=508307" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>BATTLEGROUNDS</p>
<ul>
<li>
<div>Fixed an issue with queuing for a battleground as a group.</div>
</li>
</ul>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2011/10/19/update-note-wednesday-october-19-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>PvP Feedback in 20 Words or Less &#8212; We&#8217;re Looking At It</title>
		<link>http://eq2wire.com/2011/10/13/pvp-feedback-in-20-words-or-less-were-looking-at-it/</link>
		<comments>http://eq2wire.com/2011/10/13/pvp-feedback-in-20-words-or-less-were-looking-at-it/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 12:16:26 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[PvP/Battlegrounds]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=11276</guid>
		<description><![CDATA[From Rothgar on the EQ2 Forums:
Thank you for all the feedback you guys have been giving.  I&#38;#39;m  sorry I haven&#8217;t come back and posted a response before now.   I&#8217;ve been skimming the feedback and talking it over with other  members of the team.  The purpose of this post was [...]]]></description>
			<content:encoded><![CDATA[<p>From <span style="color: #ff0000;"><strong>Rothgar</strong></span> on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=507734&amp;post_id=5644046#5644046" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>Thank you for all the feedback you guys have been giving.  I&amp;#39;m  sorry I haven&#8217;t come back and posted a response before now.   I&#8217;ve been skimming the feedback and talking it over with other  members of the team.  The purpose of this post was to get a general  feeling from you guys on what we need to look at and address in the  future.  We&#8217;re deep into our expansion cycle right now so  it&#8217;s too early to give dates about when we can make additional  changes, but I wanted to start the discussion as early as possible.</p>
<p>Continue to discuss these issues and know that we are reading your  feedback.  As soon as we have more info to post we will let you know.<br />
Thanks again for the feedback and thank you for your patience.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2011/10/13/pvp-feedback-in-20-words-or-less-were-looking-at-it/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>20 Words or Less: Sum Up Your PvP Complaints</title>
		<link>http://eq2wire.com/2011/10/05/20-words-or-less-sum-up-your-pvp-complaints/</link>
		<comments>http://eq2wire.com/2011/10/05/20-words-or-less-sum-up-your-pvp-complaints/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 10:17:30 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[SOE Wants Feedback]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=11159</guid>
		<description><![CDATA[From Rothgar on the EQ2 Forums:
What are your current concerns with the state of PvP in EQ2?
Separation of PvP/PvE stats?
PvP Mechanics?
Warfronts?
Battlegrounds?
Flying Mounts?
Population?
Something else?
Feel free to prioritize them in a list such as the one above.
Rothgar&#8217;s thread has also served as a great literacy test. Most players have responded with novel-length feedback.
]]></description>
			<content:encoded><![CDATA[<p>From <span style="color: #ff0000;"><strong>Rothgar</strong></span> on the <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=507734" target="_blank">EQ2 Forums</a>:</p>
<blockquote><p>What are your current concerns with the state of PvP in EQ2?</p>
<p>Separation of PvP/PvE stats?<br />
PvP Mechanics?<br />
Warfronts?<br />
Battlegrounds?<br />
Flying Mounts?<br />
Population?<br />
Something else?</p>
<p>Feel free to prioritize them in a list such as the one above.</p></blockquote>
<p><strong>Rothgar</strong>&#8217;s thread has also served as a great literacy test. Most players have responded with novel-length feedback.</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2011/10/05/20-words-or-less-sum-up-your-pvp-complaints/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Game Update 61 &#8220;The War of Zek&#8221; Notes</title>
		<link>http://eq2wire.com/2011/08/25/game-update-61-notes/</link>
		<comments>http://eq2wire.com/2011/08/25/game-update-61-notes/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 09:32:37 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Art, Appearance, Housing]]></category>
		<category><![CDATA[Game Updates & Maintenance]]></category>
		<category><![CDATA[Grouping]]></category>
		<category><![CDATA[Itemization]]></category>
		<category><![CDATA[PvP/Battlegrounds]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[Tradeskill]]></category>
		<category><![CDATA[game update 61]]></category>

		<guid isPermaLink="false">http://eq2wire.com/?p=10820</guid>
		<description><![CDATA[
Game Update 61: &#8220;The War of Zek&#8221;
UPDATE NOTES
A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:

All  dungeon and overland loot items have been re-itemized. What does this  mean? It means loot everywhere should be legitimate for the level it  drops for, no matter where you go now. Go explore some nooks and [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://eq2players.station.sony.com/images/en/features/gameupdates/GU61/warofzek_logo.png" alt="" /><br />
<span style="font-size: 150%; color: #ff6600;"><strong>Game Update 61: &#8220;The War of Zek&#8221;<br />
UPDATE NOTES</strong></span></p>
<p><strong>A GENERAL SUMMARY OF WHAT’S IN GAME UPDATE 61:</strong></p>
<ul>
<li>All  dungeon and overland loot items have been re-itemized. What does this  mean? It means loot everywhere should be legitimate for the level it  drops for, no matter where you go now. Go explore some nooks and  crannies you haven’t seen for a long time and get off the Golden Path!  The loot’s good again.</li>
<li> The Velious saga continues as you journey past  the Citadel of Drunder to the Plane of War itself in a new dungeon and  raid, and a continuation of the Signature quest line.</li>
<li> New  dynamically-scaling dungeons have been added. These scale to your group  between levels 60-90 and are designed as new single group heroic content  that’s more re-playable. We’ll be watching your reactions to these  initial two dungeon experiments and improving on these in the future!</li>
<li> The  new House Rating System lets you publish your house so other players  can rate it, as well as adding house leaderboards, easy access to  housing, and more! (And we increased House Ownership limits to 20,  instead of 10!)</li>
<li> If you ever wanted to show EQII to your friends, it’s  now very easy. Push a button, record, and post your footage to YouTube  with our new Video Capture system.</li>
<li> The Eastern Wastes area in Velious now has a lot more overland content added to it (the new quests start at the Ry’Gorr keep).</li>
<li> A  big revamp of the class AA tree so that it’s easier to select the AAs  you want, and adding more utility to the AAs that were weak previously.</li>
<li> Many  stats have been un-capped so that they have meaning as your characters  progress. This doesn’t result in massive power increases, but it does  let all stats continue to have meaning as you earn new items and power.  Additional mechanics changes were made to increase power for many  classes. (See below for things like spell auto-attack, flurry  improvements, etc.)</li>
<li> Tradeskillers now have their own AA tree to chase!</li>
<li> And yes, Fae and Arasai now have a level 85 quest that can unlock their ability to FLY!</li>
</ul>
<p>After the jump, the full detailed <strong>Game Update 61 &#8220;War of Zek&#8221;</strong> Notes&#8230;</p>
<p><span id="more-10820"></span></p>
<p><strong>A FEW IMPORTANT THINGS TO KNOW ABOUT!<br />
</strong></p>
<ul>
<li>The reitemization means that the following things are going to occur:</li>
<li>All of your items are going to become UNATTUNED.</li>
<li>Any item that you are wearing at the time of this update *<strong>that has adornments on it</strong>*  will have those adornments popped off and returned to your inventory.  (You can put them right back on afterward, if you so desire.)</li>
<li>Because of the AA revamp, *<strong>all AA points are reset</strong>*. Thus, you should plan a bit of time to reassign your AA points after this update.</li>
<li>We  are excited to bring you the Plane of War raid, but since the raid  progression has not yet been completed by players to allow access to  that raid, we’re going to take advantage of that situation to keep the  door locked for a week to give it a bit more polish.</li>
<li>The  Dungeon Finder feature scheduled for GU 61 is slightly delayed. It will  become available ASAP after it sits on Test for a week or so.</li>
</ul>
<p><strong>PLANE OF WAR</strong></p>
<ul>
<li> The  time is near for the great Fortress of Drunder to reveal its true  purpose to all. The very bedrock of the Eastern Wastes shudders as a  massive portal rips itself open within the fortress walls. The sounds of  battle echo through its halls as the God of War himself prepares his  innumerable armies to march across the frozen face of Velious and seize  control of the lands of Norrath for all eternity.  Are you ready to face  Rallos Zek himself?</li>
<li>Prove your mettle against the Children of War to  enlist their aid in battle as you leave the mortal world behind and face  a god himself in the Plane of War!</li>
<li>The <strong>Plane of War</strong> is a normal and challenge mode raid.</li>
<li><strong>Elements of War</strong> is a normal and challenge mode heroic experience.</li>
</ul>
<p><strong>DYNAMIC DUNGEONS</strong></p>
<p style="padding-left: 30px;">Two  new dynamically scaling dungeons have opened up in the Sinking Sands.   These dungeons automatically scale to your party between levels 60 and  90.  The entrances can be found using the door to Silent City and the  newly added genie’s lamp directly next to it.</p>
<p style="padding-left: 30px;"><em>The Palace of Sabaron</em><br />
Sabaron’s  Palace is the home of a mad Djinn who believes that by using his power  and the power of a newly discovered artifact, the Tear of Anashti, he  can raise an army of Sul’Dal to march on the Plane of Air and take it  over for Djinn to rule.  His palace is full of undead evils he has  resurrected as well as his most trusted attendants.</p>
<p style="padding-left: 30px;"><em>Silent City: The Delving Dead</em><br />
The  dead within the halls of the Silent City are restless after lifetimes  of slumber, as if roused by an unseen hand.  Ancient overseers crack  whips as the undead hordes delve deep into hallowed soil.  They labor  tirelessly, endlessly searching for an ancient artifact of great power.</p>
<p><strong>BEASTLORD PRELUDE EVENT #1</strong></p>
<ul>
<li> Strange  spiritual energies have emerged within Antonica and Commonlands.  A few  spiritual-attuned individuals have felt this new energy, like gentle  ripples on the surface of a calm lake.  What might this new power be,  and what secrets might it hold for the future of Norrath?  Interested  adventurers should seek out either Caalina, who can be found in Antonica  outside the gate to North Qeynos, or Elmin, who has begun his  investigation near the city gates to Freeport in Commonlands.</li>
</ul>
<p><strong>HOUSE RATING SYSTEM</strong></p>
<ul>
<li> You can now publish your house to be rated against fellow decorators!</li>
<li> The ‘Housing Leaderboards’ window can be accessed through the EQII menu or by using the /house_ratings command.</li>
<li> Use the ‘Publish / Unpublish’ button on your house’s door menu to add / remove your house from the leaderboards window.</li>
<li> You cannot place or move items in a published house.</li>
<li> Unpublishing your house will reset its rating, but it won’t reset any awards you have obtained.</li>
<li> Visit homes on the list and let the owners know what you think.</li>
<li> You may rate a house once per account.  You may re-rate a house as often as you like but only the last rating will be kept.</li>
<li> Houses will earn awards each day for their position on the leaderboard.</li>
<li> Houses can eventually enter the Hall of Fame when they earn enough awards.</li>
</ul>
<p><strong>YouTube VIDEO CAPTURE</strong></p>
<ul>
<li> The  ability to capture video and upload it to YouTube.com has been added.   Note: 4GB of system memory is recommended when using the video recording  feature.  Systems with less than 4GB of memory may experience a  decrease in performance when using this feature.</li>
<li> The Video Capture Window is now hidden by default (use the default hotkey Alt+y to toggle it).</li>
<li> After  recording video, a file called EQ2VideoCapture.avi will be placed in  your root install directory.  If you record a second video it will  overwrite this file.</li>
<li> A UI window to upload your video to YouTube.com will appear after recording video.</li>
<li> Video Capture Options/Settings:</li>
<li> Hotkey can be changed under Controls – Window Keys – Video Capture Window</li>
<li> Output quality can be set under User Interface – Video Capture</li>
</ul>
<p><strong>GENERAL</strong></p>
<ul>
<li> Fixed a bug where you could select an invalid race during character create.</li>
<li> You can now use the /sitchair emote while on top of objects to make your character appear to be sitting on them.</li>
</ul>
<p><strong>USER INTERFACE</strong></p>
<ul>
<li> The weapon stats in the character window will now update when your character&#8217;s combat stats change.</li>
<li> Fixed a bug with how multi attack and spell weapon multi attack were displaying in the default UI.</li>
</ul>
<p><strong>PLAYER HOUSING</strong></p>
<ul>
<li> You can now own up to 20 houses!</li>
</ul>
<p><strong>POPULATION / ZONE PROGRESSION</strong></p>
<ul>
<li> Sages  within Norrath (Lorekeeper Drelin in Thurgadin, Navarius Orvalis in  North Freeport, Ricka Stonehide in New Halas, Indis Surion in South  Qeynos) now count the Destiny of Velious heritage quests towards earning  heritage titles.</li>
<li> Faydwer drakes, such as the Emerald Drakes, now count towards the Drakota Lore and Legend quest.</li>
</ul>
<p><em>Heroic Content<br />
</em></p>
<ul>
<li>Mobs  casting beneficial crit debuffs such as Whispers of War, can no longer  cast these spells when they are charmed. Specifically in Kael Drakkel  contested, as Whispers of War was adding hate to mobs around the charmed  NPC.</li>
</ul>
<p><em>All expansion 7 x4 raid zones<br />
</em></p>
<ul>
<li>NPC’s will no  longer gain any strikethrough from their unbridled series buffs.  The  amount of base strikethrough that such mobs have has been reduced.</li>
</ul>
<p><em>Great Divide / Eastern Wastes<br />
</em></p>
<ul>
<li>A <strong> Token of Coldain Loyalty</strong> can now be purchased from the Coldain faction  merchant once your character has reached +40,000 faction. This token can  be traded to any alternate characters on your account and will set that  alternate character to +40,000 faction.</li>
<li> A <strong>Token of Ry’Gorr Loyalty</strong> can now be purchased from the Ry’Gorr faction merchant once your  character has reached +40,000 faction. This token can be traded to any  alternate characters on your account and will set that alternate  character to +40,000 faction.</li>
<li> These tokens must be purchased at the rate of one per alternate character and are one charge only.</li>
</ul>
<p><em>Great Divide<br />
</em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li> The  thieving gnomish pirate, Monstrous Beasty, and Warwolf Matriarch,  triggered by solo quests in Great Divide, are no longer immune to  control aspects. [Fan Faire Request]</li>
</ul>
<p><em>Eastern Wastes<br />
</em></p>
<ul>
<li>Fertilizer corpse loot should be a bit more common.</li>
<li> All of the flying accessible harvestables in Eastern wastes are obtainable once again.</li>
</ul>
<p><strong><br />
</strong><em>All Drunder x4 raid zones<br />
</em></p>
<ul>
<li>Damage from AOE spells for many of the bosses in the x4 drunder raid zones (non-challenge) is now somewhat easier to mitigate.</li>
</ul>
<p><em>Drunder x4 Challenge mode raid zones<br />
</em></p>
<ul>
<li>The Greater Arctic Rage buff package now grants npcs 240% crit bonus instead of 280%.</li>
</ul>
<p><strong><br />
</strong><em>Temple of Rallos Zek heroic [Challenge]<br />
</em></p>
<ul>
<li>The effect of falling rubble will now line up when damage is being dealt.</li>
</ul>
<p><em>Shard of Love<br />
</em></p>
<ul>
<li>Level 90 players will now correctly have a chance to gain items from WIllowmeena’s rare loot table in Shard of Love.</li>
</ul>
<p><em>Tower of Frozen Shadow<br />
</em></p>
<ul>
<li>De&#8217;manti Sheda within the fear cage should now be able to be respawned if he defeats the raidforce.</li>
<li> Dark widows within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li> Frightful Shadowbones within the fearcage event should no longer reset the encounter when they run away from players.</li>
<li> Condensed  Shadows that spawn during the Tserrina encounter should no longer cause  the encounter to reset if they cannot find a valid target.</li>
</ul>
<p><em>Tower of Frozen Shadow: Shadowed Corridors<br />
</em></p>
<ul>
<li>Spectral  Librarian Emiida in Tower of Frozen Shadows: Shadowed Corridors should  now correctly award the sense of urgency achievement.</li>
</ul>
<p><em>Crystalline Breaks<br />
</em></p>
<ul>
<li>Some of the mobs within Crystalline Breaks now detect stealth and/or invisibility.</li>
</ul>
<p><em>Greater Faydark<br />
</em></p>
<ul>
<li>There is now a mailbox in the Nursery in Greater Faydark. [Fan Faire Request]</li>
</ul>
<p><em>Sullon’s Spire [Challenge] x4 raid<br />
</em></p>
<ul>
<li>The  damage done by many boss spells has been reduced.  The amount of health  of most adds during boss fights have been reduced.  The range of some  of Ragebourne Gregor Haldane’s AOE spells has been greatly reduced.   Gregor Haldane’s clone no longer has cooperative strike.  Hragold the  Frenzied summons 6 adds per wave rather than 8.</li>
<li> Ragebourne Gregor Haldane: His seething strike and ragecloud spells no longer combo causing focus damage.</li>
</ul>
<p><em>Vallon’s Tower x4 raid zone<br />
</em></p>
<ul>
<li>Various fights have been toned down to make them easier, and more in line with the rewards for this zone.</li>
<li> Multiple groups zoning in should now all end up in the same instance of this zone.</li>
</ul>
<p><em>Temple of Rallos Zek: Foundations of Stone [Challenge]<br />
</em></p>
<ul>
<li>Statue  of Rallos Zek fight: Greater warboars should no longer taunt lock the  main tank group.  Warboars and Automaton of Escalation have less health.</li>
</ul>
<p><em>Demitrik’s Bastion<br />
</em></p>
<ul>
<li>The Contraption Cogwinder (rare spawn named) should no longer fall through the world and be unable to be killed.</li>
</ul>
<p><em>Citadel of V’uul<br />
</em></p>
<ul>
<li>Difficulty has been brought down overall for Citadel of V’uul x2.</li>
<li> Bosses strikethrough and AOE auto attack percentages have been lowered significantly.</li>
<li> Arch Confessor Aytali’s difficulty has come down overall.</li>
</ul>
<p><strong>ABILITIES / ALTERNATE ADVANCEMENT</strong><br />
<em>General<br />
</em></p>
<ul>
<li>AA selections that are not currently available for purchase will display in grayscale.</li>
<li> Spell autoattack (Priest/Mage) will turn on automatically when you cast a damage spell on a target.</li>
<li> Fixed a bug where some spells could become &#8220;stuck&#8221; and wouldn&#8217;t be castable until you zoned or logged.</li>
<li> Added Spell Weapon versions of flurry, multi attack, pvp multi attack, ae autoattack, haste and dps for spell weapons.</li>
<li> All deity pets now grant increases to all attributes.</li>
</ul>
<p><em>Player Statistics Updates<br />
</em></p>
<ul>
<li>Many stats now provide additional benefits to other stats!  See below for details:</li>
<li> Having parry skill over the level cap now gives a bonus to uncontested parry and uncontested riposte.</li>
<li> Having defense skill over the level cap now gives a bonus to uncontested dodge.</li>
<li> Having haste over the cap now gives a bonus to flurry.</li>
<li> Having weapon skill over the cap now increases your minimum damage amount making it closer to the maximum amount.</li>
<li> Having weapon skill over the cap now gives a bonus to riposte damage.</li>
<li> Having  spell and combat art skills over cap now increases the minimum damage  of those spells and combat arts making it closer to the maximum amount.</li>
<li> DPS  is now a rating that translates into the actual increase to your melee  damage with no cap. Mouse over the DPS stat in your persona window to  see the actual percent increase to your damage.</li>
<li> Having spell casting speed over the cap now gives you a slight bonus to double cast spells.</li>
<li> Multi  Attack is now a rating rather than a straight percent chance for  additional attacks.  Mouse over the Multi Attack stat in your persona  window to see how many extra attacks you get, and your chance for an  additional attack on top of those.</li>
</ul>
<p><em>Alternate Advancement Revamp<br />
</em></p>
<ul>
<li>Subclass  Alternate Advancement trees have been reformatted. The connections have  been removed and the tree is now formatted in rows. The first row  contains four abilities and requires no points spent to access. The  second row contains five abilities and requires five points spent in the  Subclass Tree to access. The third row has six abilities and requires  ten points spent in the Subclass tree to access. The fourth row has six  abilities and requires 15 points spent in the Subclass tree to access.  The fifth row is the endlines &#8211; now known as Expertise abilities. These  abilities unlock every 20 points spent in the Subclass tree above them.  At <strong>20 </strong>points spent, you can select one Expertise ability. At <strong>40</strong>, <strong>60 </strong>and <strong> 80 </strong>points spent, additional Expertise abilities can be purchased.</li>
<li> The <strong>Shadows </strong>Alternate Advancement tab now unlocks at level <strong>50</strong>.</li>
<li> The <strong>Sentinel’s Fate </strong>Alternate Advancements now unlock at level <strong>80</strong>.</li>
<li> The <strong>Heroic </strong>Alternate Advancement tab now unlocks at level <strong>80</strong>.</li>
</ul>
<p><em>Assassin<br />
</em></p>
<ul>
<li>Enhance: Torture now also improves the amount of mitigation reduced by Torture.</li>
<li> Enhance: Sinister Strike now also improves the Crit Bonus of Sinister Strike.</li>
<li> Enhance: Exacting will modify Exacting to increase all of its affected abilities&#8217; Crit Bonus while Exacting is active.</li>
</ul>
<p><em>Bard<br />
</em></p>
<ul>
<li>Vanishing  Act is now Dodge and Cover. Dodge and Cover no longer grants stealth to  the group and no longer dispels on a block, parry, riposte or when  damage is tanking. It grants 100% Dodge Chance to each member of the  group for 15 seconds and dispels when the dodge applies.</li>
<li> Lend  Shielding now lasts for 5 seconds, no longer requires a round shield and  does not dispel when the target blocks. It now has a 60 second reuse  and the range has been increased to 35 meters.</li>
<li> Skald’s Defense no longer requires a round shield. The Multi-Attack is now 1% per rank.</li>
<li> Heroic  Storytelling now reduces noxious and arcane damage to group members by  3%. The group has a 10% chance to resist Stifle effects.</li>
<li> Round Bash no longer requires a shield.</li>
<li> Intoxicating Notes now triggers on any hit.</li>
</ul>
<p><em><br />
Berserker<br />
</em></p>
<ul>
<li>Enhance: Berserk Rage and Enhance: War Cry have been merged into Enhance: Berserk.</li>
<li> The  Alternate Advancement “Berserk” now applies to the group and stacks  with other forms of Berserk.  The damage per second and attack speed  values have been increased.</li>
<li> Focus: Destructive Rage now applies correctly to the PvP Multi-Attack Chance.</li>
<li> Cyclones now also the casting speed of area effect combat arts.</li>
<li> Gut Roar now absorbs all physical damage for 3 seconds and casts in 0.25 seconds.</li>
<li> Perseverance  now triggers when the Berserker falls below 50% health and grants a low  chance to Stoneskin physical attacks after it triggers.</li>
<li> Enhance: Weapon Counter now also improves the Crit Bonus of Counterattack.</li>
<li> Enhance: Open Wounds now also improves the Crit Bonus of Open Wounds.</li>
<li> Enhance: Rampage now also improves the Crit Bonus of Rampage.</li>
<li> Enhance: Chaos now also adds Elemental, Noxious and Arcane mitigation to Chaos.</li>
<li> Enhance: Vision of Madness also applies damage reduction while Madness is active.</li>
</ul>
<p><em>Brigand<br />
</em></p>
<ul>
<li>Enhance: Shank has been added to the Brigand Advancement tree.  It increases Shank’s damage by 5% per rank.</li>
<li> Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
<li> Enhance: Shadow Slip now also improves the threat reduction amount of Shadow Slip.</li>
</ul>
<p><em>Bruiser<br />
</em></p>
<ul>
<li>Enhance: Eye Gouge has been added and increases the damage of Eye Gouge by 3% per rank.</li>
<li> Enhance: Indomitable Will&#8217;s final rank will grant the ability to cure elemental effects.</li>
<li> Enhance: Stone Deaf now also reduces the power cost of Stone Deaf.</li>
<li> Enhance: Close Mind&#8217;s final rank will cause Close Mind and Brutal Inspiration to cure hostile control effects on termination.</li>
<li> Enhance: Feign Death&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
</ul>
<p><em>Cleric<br />
</em></p>
<ul>
<li>Wondrous Buckling is now Wondrous Distraction and no longer requires a buckler.</li>
<li> Turn  Undead is now Divine Demonstration and no longer requires the target to  be undead.  The damage has been substantially reduced.  The reuse time  is now 45 seconds.</li>
<li> Blessed Armament now procs Cleanse instead of  Cleanse Undead.  It now scales at 10% trigger chance per rank and deals  about half the damage of Bolt of Power.  It now triggers off of any  attack and no longer requires the target to be undead.</li>
<li> Protection  from Undead is now Exorcize.  Exorcize reduces the potency of heals and  lasts until cancelled.  It requires a small amount of power every 6  seconds to pulse divine damage to up to four targets near the cleric.   The cleric must be hated by at least one target within 7.5 meters for  the pulse to trigger.</li>
</ul>
<p><em>Coercer<br />
</em></p>
<ul>
<li>Brainshock now applies the powertap instantly, allowing the spell to be maintained on multiple targets.</li>
<li> Hastened Mana&#8217;s final rank adds an additional trigger to Mana Cloak.</li>
<li> Enhance: Channel now also causes Channel to instantly restore a small amount of power to the group as the Channel occurs.</li>
</ul>
<p><em>Conjuror<br />
</em></p>
<ul>
<li>Enhance: Fiery Magician, Enhance: Aery Hunter and Enhance: Earthen Avatar have been merged into Enhance: Summon Spells.</li>
<li> Enhance: Roaring Flames and Enhance: Aqueous Swarm have been removed.</li>
<li> Unabate is now passive and persists through deaths.</li>
<li> Fire from Within now grants PvP Potency.</li>
<li> Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li> Enhance: Vehement Skin now also reduces the power cost of Vehement Skin.</li>
<li> Enhance: Shard of Essence now also grants power instantly to the target of the shard.</li>
</ul>
<p><em>Crusader<br />
</em></p>
<ul>
<li>Knight’s Stance can no longer apply to the Crusader’s ranged weapon.</li>
<li> Legionnaire&#8217;s Conviction now has a two minute reuse time.</li>
</ul>
<p><em>Defiler<br />
</em></p>
<ul>
<li>Curseweaving now improves durations by 20%.</li>
<li> Enhance: Voice of the Ancestors now also improves the radius of Voice of the Ancestors.</li>
</ul>
<p><em>Dirge<br />
</em></p>
<ul>
<li>Enhance: Shroud now also improves Stealth movement speed while Shroud is active.</li>
<li> Enhance: Garsin&#8217;s Funeral March now also improves the resistibility of Garsin&#8217;s Funeral March.</li>
<li> Enhance: Jael&#8217;s Dreadful Deprivation now also improves the Crit Bonus of Jael&#8217;s Dreadful Deprivation.</li>
<li> Enhance: Lanet&#8217;s Excruciating Scream now also improves the Crit Bonus of Lanet&#8217;s Excruciating Scream.</li>
</ul>
<p><em>Druid<br />
</em></p>
<ul>
<li>Calm  Animals is now Calm.  It now mesmerizes any non-epic single target,  rather than animals.  The reuse is now 45 seconds and it scales from  10.6 second duration to 19.8 second duration. In PVP Combat, the  duration scales from 3.5 seconds to 6.6 seconds.</li>
<li> Charm Animal is now  Charm Creature.  It now charms any target that is not immune to charms.   The duration is now 4 minutes 24 seconds at rank 1 and scales to 8  minutes 15 seconds at rank 10.  In PVP, the duration scales from 3.5  seconds to 6.6 seconds and the spell is a mesmerize.</li>
</ul>
<p><em>Enchanter<br />
</em></p>
<ul>
<li>Quickening no longer requires a one-handed weapon.</li>
<li> Counterblade has had its damage increased.</li>
<li> Dreamweaver’s Trance now also increases Disruption.</li>
<li> Daydream now inflicts damage over time.</li>
<li> Hypnosis  is now Dreamweaver’s Trance and grants an augmentation allowing the  Dreamweaver to have a chance to mesmerize any enemies attacking them  with a melee weapon for a short duration.</li>
</ul>
<p><em>Fury<br />
</em></p>
<ul>
<li>Enhance: Root has been removed.</li>
<li> Kudzu now lasts for 4 seconds in PVE and has a 25% chance to break on damage, instead of 100%.</li>
<li> Enhance: Fae Fire now also improves the Crit Bonus of Fae Fires.</li>
<li> Enhance: Feast now also improves the resistibility of Feast.</li>
<li> Enhance: Thunderbolt now also improves the Crit Bonus of Thunderbolt.</li>
</ul>
<p><em><br />
Guardian<br />
</em></p>
<ul>
<li>Enhance: Sentinel and Enhance: Taunting Blow have been removed.</li>
<li>Enhance: Rescue now also improves the range of Rescue.</li>
<li> Enhance: Sentry Watch now also improves the radius of Sentry Watch.</li>
<li> Enhance: Tower of Stone now also reduces the power cost of Tower of Stone.</li>
<li> Enhance: Guardian Sphere now also improves the duration of Guardian Sphere.</li>
<li> Enhance: Reinforcement&#8217;s final rank will allow Reinforcement to trigger when the Guardian uses a hostile spell, such as a taunt.</li>
</ul>
<p><em><br />
Illusionist<br />
</em></p>
<ul>
<li>Split  Personality is now Illusionary Instigation.  It lasts for 20 seconds  and grants 20% Strikethrough, 20% Hate Gain and 20% to the size of the  target’s taunts.  It casts in 0.25 seconds and has a 90 second reuse.</li>
<li>Enhance: Personae Reflection now also improves the reflection&#8217;s maximum health.</li>
<li> Enhance: Phase&#8217;s final rank applies a short duration stun and knockdown when Phase is cast.</li>
</ul>
<p><em><br />
Inquisitor<br />
</em></p>
<ul>
<li>Enhance: Tormenting Conversion and Enhance: Incarcerate have been removed.</li>
<li> Enhance: Resurrections now also improves range and radius of resurrection spells.</li>
<li> Enhance: Act of War now improves the damage of Act of War rather than the trigger chance.</li>
<li> Enhance: Fervent Faith now applies a short duration in combat run speed increase following the cast of Fervent Faith.</li>
</ul>
<p><em><br />
Monk<br />
</em></p>
<ul>
<li>Enhance:  Will of the Heavens has been merged into one Alternate Advancement with  three ranks.  It now reduces the reuse time by 10 seconds per rank.   The final rank adds the ability to cure Trauma effects.</li>
<li> Enhance: Silent Threat and Enhance: Challenge have been merged into Enhance: Taunts.</li>
<li> Reprimand  has been added as a new Expertise ability.  Reprimand is a taunt with a  24 second reuse, 35 meter range and 0.25 cast time.</li>
<li> Combination now fires automatically when a punch, jab and a kick have been used in quick succession.  It now only hits once.</li>
<li>Enhance Jab: Waking Dragon also improves the Crit Bonus of Waking Dragon.</li>
<li> Enhance Jab: Five Rings now also improves the Crit Bonus of Five Rings.</li>
<li> Enhance Jab: Silent Palm now also improves the Crit Bonus of Silent Palm.</li>
<li> Enhance: Tsunami will now also improve the damage of Ripostes while Tsunami is active.</li>
<li> Slightly increased the time allowed to Complete Combination.</li>
<li> Provoking Stance now adds threat positions to Reprimand.</li>
</ul>
<p><em><br />
Mystic<br />
</em></p>
<ul>
<li>Resurrection Haste has been merged into Resurrection Range.</li>
<li> Resurrection Cycles has been merged into Resurrection Efficiency.</li>
</ul>
<p><em>Necromancer<br />
</em></p>
<ul>
<li>Mortality Mark now correctly increases the caster’s mitigation, not the target’s.</li>
<li> Enhance: Grim Sorcerer, Enhance: Undead Knight and Enhance: Nightshade have been merged into Enhance: Summon Spells.</li>
<li> Beyond the Grave now grants PvP Potency.</li>
<li> Enhance: Summoning improves the primary pet&#8217;s mitigation to all damage.</li>
<li> Enhance: Dark Heart now also grants power instantly to the target of the heart.</li>
<li> Enhance: Chains of Torment now also improves the resistibility of Chains of Torment.</li>
<li> Enhance: Grasping Bones now also improves the resistibility of Grasping Bones.</li>
<li> Enhance: Consumption now also improves the Crit Bonus of Consumption.</li>
</ul>
<p><em>Paladin<br />
</em></p>
<ul>
<li>Smite Evil now works against Rangers, Illusionists, Monks and Templars.</li>
<li> Enhance: Lay on Hands now also reduces the power cost of Lay on Hands.</li>
<li> Enhance: Devout Sacrifice now also reduces the power cost of Devout Sacrifice.</li>
<li> Enhance:  Demonstration of Faith now also applies an arcane mitigation reduction  to any enemy striking the target of Demonstration of Faith.</li>
<li> Enhance: Intercept now also heals the target when Intercept expires naturally.</li>
</ul>
<p><em>Predator<br />
</em></p>
<ul>
<li>Smoke  Bomb now inflicts moderate poison damage and no longer clears the  enemy’s target or reduces threat.  The amount of threat positions  reduces has been increased to 2 positions.</li>
</ul>
<p><em>Ranger<br />
</em></p>
<ul>
<li>Befriend Animal has been removed.</li>
<li> Enhance: Snaring Shot now also improves the Crit Bonus of Snaring Shot.</li>
<li> Enhance: Escape now also reduces the power cost of Escape.</li>
</ul>
<p><em>Rogue<br />
</em></p>
<ul>
<li>Opportunistic Cover no longer requires a round shield.  It now grants 2.5% Damage Per Second per rank.</li>
</ul>
<p><em>Shadowknight<br />
</em></p>
<ul>
<li>Enhance: Soulrend has been added and increases the damage of Soulrend by 5% per rank.</li>
<li> Unholy  Concentration has been added as a new Expertise ability.  Unholy  Concentration passively grants 15% strikethrough to the Shadowknight.</li>
<li> Enhance: Mortal Embrace&#8217;s final rank grants a chance to override a failed Feign Death, increasing the success rate.</li>
<li> Enhance: Shadow Coil now also improves the duration of Shadow Coil, causing damage to apply faster.</li>
<li> Enhance: Devouring Mists now also improves the resistibility of Devouring Mists.</li>
<li> Enhance: Tap Veins now also improves the Crit Bonus of Tap Veins.</li>
<li> Enhance: Devour Vitae now also improves the Crit Bonus of Devour Vitae.</li>
<li> Enhance: Doom Judgment now also improves the Crit Bonus of Doom Judgment.</li>
<li> Enhance: Mana Sieve now also improves the Crit Bonus of Mana Sieve.</li>
<li> Enhance: Death March now also adds Strength to On the March.</li>
<li> Pools of Blood now also improves Maximum Health.</li>
<li> Pooling Blood now also improves the Maximum Health of Pools of Blood.</li>
</ul>
<p><em>Sorcerer<br />
</em></p>
<ul>
<li>Concussive Blast now inflicts minor magic damage and stuns all of the affected targets for 1.5 seconds.</li>
</ul>
<p><em>Summoner<br />
</em></p>
<ul>
<li>Animated Dagger is now a direct damage spell that inflicts piercing damage.</li>
<li> Parrying is now Theurgistic Prowess and increases the summoner’s subjugation, ordination, focus, disruption and ministration.</li>
<li> Implode is now Theurgist’s Detonation. Theurgist’s Detonation inflicts magic damage around the summoner.</li>
<li> Cabalist’s  Cover now applies a 20% chance to prevent magical damage from the pet  to the caster.  It no longer allows the pet to avoid melee attacks for  the caster.</li>
<li> Perceptor’s Bodyguard no longer requires the pet to be a fighter.  The amount has been reduced to 1% health per rank.</li>
<li> Animist’s Transference is now Transference and is in the Cabalist line.</li>
<li> Magic  Leash is now in the Animist line and no longer requires a mage pet.  If  the pet is a fighter, it will taunt the entire encounter.  If the pet  is not a fighter, it will detaunt the encounter.  The fighter pet has a  chance to improve its hate position as well.</li>
<li> Shadowstep is now in the  Magician line and no longer requires a scout pet.  It now inflicts  magic damage and if the pet is a scout or a fighter, they will teleport  to the target.</li>
<li> Minion’s Uproar is now in the Magician line and displays the exact effects.</li>
<li> Perceptor’s Command is now Perceptor’s Parry and increases the uncontested parry of the pet.</li>
<li> Shockwave can now trigger on any hit and can be triggered with any pet.</li>
<li> Unflinching Servant can now be used on any pet.</li>
<li> Animist’s Bond is now Animist’s Evasion and reduces the caster’s threat position by 24.  The reuse is 3 minutes.</li>
<li> Minion’s  Barrier is now Minion’s Attention and grants a proc that has a chance  to increase threat position if the pet is a fighter and reduce threat  position if the pet is a priest, scout or a mage.</li>
<li> Minion’s Uproar has  been replaced by Symbiosis.  If the pet is a fighter, the summoner  transfers some of their threat to the fighter.  If the pet is a mage,  priest or scout, the pet transfers some of their threat to the summoner.</li>
<li> Focused Minion is now Symbiotic Bond.  It increases the amount of Symbiosis by 1% per rank.</li>
<li> Minion’s  Zeal is now Teamwork and is the Cabalist line’s endline ability.  The  scout pet grants 10% Multi Attack and PvP Multi Attack, the fighter  grants a 20% chance to reduce incoming damage by 30%, the Ooze and  Hydromancer pets grant 5% maximum health and the mage pet grants 5%  Potency and PvP Potency.</li>
<li> Arcane Minion now works on all primary pets.</li>
<li> Cabalist’s Aura now improves the max power, max health, Potency and PvP Potency of Beyond the Grave and Fire from Within.</li>
<li> The Cabalist line’s third ability is now Cabalistic Conversion.  It reduces the group’s power cost by 1% per rank.</li>
<li> Empower Servant is now granted when purchasing Possess Minion and the heal and power refresh are attributed to the summoner.</li>
<li> Reanimate  is now in the Magician line and has been changed into a death  prevention on the pet. The new version lasts until cancelled or  triggered, has one trigger, a 0.5 second casting time and a five minute  reuse. When triggered, the pet will be healed to full and have its  threat cleared.</li>
</ul>
<p><em>Swashbuckler<br />
</em></p>
<ul>
<li>Enhance: Inspired Daring now also improves the Crit Bonus of Daring Attack.</li>
<li> Enhance: En Garde now also improves the Crit Bonus of Counterattack.</li>
<li> Enhance: Sneak now also improves Stealth movement speed while Sneak is active.</li>
</ul>
<p><em>Templar<br />
</em></p>
<ul>
<li>Enhance: Sooth has been removed.</li>
<li> The second Enhance: Involuntary Gift advancement is now Enhance: Involuntary Gift II.</li>
<li> Divine Reckoning now improves hostile spell damage rather than reuse.</li>
</ul>
<p><em>Warden<br />
</em></p>
<ul>
<li>Shatter  Infections now lasts for 8 seconds, has a 35 meter radius and cures all  effects on anyone in the group who receives a hostile spell.</li>
<li> Enhance: Undergrowth now also improves the agility reduction of Undergrowth.</li>
<li> Enhance: Tranquility now also improves the Crit Bonus of Tranquil Healing.</li>
</ul>
<p><em>Warlock<br />
</em></p>
<ul>
<li>Vacuous, Enhance: Nullify, Enhance: Concussive and Enhance: Nullmail have been removed.</li>
<li>Plaguebringer should now stack when more than one warlock uses it on the same target.</li>
</ul>
<p><em>Warrior<br />
</em></p>
<ul>
<li>Unshakable Grip can now be cast while moving.</li>
</ul>
<p><em>Wizard<br />
</em></p>
<ul>
<li>Enhance: Vital Transfer and Enhance: Harvest Mana have been removed.</li>
<li> Frigid Gift now lasts for 24 seconds.</li>
<li> Enhance: Frigid Gift now adds 1 second to the duration per rank.</li>
<li> Fireshape now modifies Surge of Ro to convert all magic and cold spells to heat, rather than being its own spell.</li>
<li> Iceshape now modifies Frigid Gift to convert all magic and heat spells to cold, rather than being its own spell.</li>
</ul>
<p><strong>TRADESKILLS</strong></p>
<ul>
<li>Stats on many tradeskill items have been reitemized.</li>
<li>The  Far Seas Alchemical Requisition 54 (Rush Order) writ now correctly  indicates that the quest giver wants Raging Blow V and not Raging Blow  IV.</li>
<li>Harvesting abilities can now only be modified by direct means, so  only harvesting tools or racial abilities should affect them.  Casting  speed will no longer modify them.  Harvesting and tradeskill skills will  no longer be modified when mentoring.</li>
<li>There is now a Rare Harvest  Chance stat for tradeskillers. This is the chance to get a bonus rare  harvest in addition to the normal harvest rewards from a harvest node.</li>
<li>Tradeskilled Battleground Jewelry and Armor bags can now be traded and sold on the broker.</li>
<li>Carpenters  can now make some stone textured room dividers, and a wider variety of  floor tiles to match their room dividers. [Fan Faire Request]</li>
</ul>
<p><em>Tradeskill Alternate Advancement Abilities<br />
</em></p>
<p style="padding-left: 30px;">Crafting  classes now have their own alternate advancement tab to spend AA on.   This AA is earned through the normal course of gameplay when crafters do  crafting quests.<br />
Details:</p>
<p style="padding-left: 30px;">There are three rows of abilities.</p>
<ul>
<li> Each ability can have up to 5 points spent on it.</li>
<li>A maximum of 25 points can be spent in this tab.</li>
<li>Each row needs a minimum of 10 points in it to buy into the next level.</li>
</ul>
<p style="padding-left: 30px;">Level 1:</p>
<p style="padding-left: 30px;"><strong>Ample Harvest</strong>: Each rank bought increases your chance to harvest a second time by 3%.<br />
<strong>Swift Creation</strong>: Each rank bought increases your progress gained each round by 2%.<br />
<strong>High Quality Materials</strong>: Each rank bought increases your durability gained each round by 2%.</p>
<p style="padding-left: 30px;">Level 2:<br />
<strong>Rapid Manufacturing</strong>: Each rank bought increases your progress by 2.<br />
<strong>Resilient Materials</strong>: Each rank bought increases your durability by 2.<br />
<strong>Effective Method</strong>: Each rank bought increase your success chance by 2%.<br />
<strong>Advantageous Practice</strong>: Each rank bought increases your critical success chance by 2%.</p>
<p style="padding-left: 30px;">Level 3:<br />
<strong>Trim Reaver</strong>: Each rank bought increases your chance of harvesting a rare by 0.2%.<br />
<strong>Conservation of Mass</strong>: Each rank bought increases your chance of not using materials when crafting an item.</p>
<p>ITEMS</p>
<ul>
<li>All group/raid dungeon items have been reitemized except for Velious group/raid dungeons.</li>
<li>All overland zones have been reitemized.</li>
<li>Brand new loot has been added to many named creatures in outdoor zones!</li>
<li>Adornment descriptions will now indicate any restrictions based on weapon wield style or armor type.</li>
<li>Players who wish to procure the Scaleborn arena champion should seek out Ellywig Sprocketbaker in the Bonemire.</li>
<li>The Lodizal shell shield house item now hangs properly on the wall.</li>
<li>Fixed a bug where items wouldn&#8217;t inherit flags correctly from multiple addons.</li>
<li>Players should no longer receive an error that they already have one of the Coldain Rings equipped when they do not.</li>
</ul>
<p><strong>ACHIEVEMENTS</strong></p>
<ul>
<li> There are now achievements for both the Normal and Challenge versions of Throne of Storms: Hall of Legends.</li>
<li>There are now achievements for both the Normal and Challenge versions of Kraytoc’s Fortress.</li>
<li>The achievement “Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Escaping the Shadows” should now correctly update.</li>
<li>The achievement “Sense of Urgency: Spectral Librarian Emiida” should now correctly update.</li>
<li>The achievement “Flawless: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Sense of Urgency: The Curse is Broken” should now correctly update.</li>
<li>The achievement “Shorthanded: The Curse is Broken” should now correctly update.</li>
<li>The achievement “The Curse is Broken” should now correctly update.</li>
</ul>
<p><strong>QUESTS</strong></p>
<ul>
<li>Thousands of new rewards have been added to hundreds of quests throughout Norrath!</li>
</ul>
<p><em>Great Divide<br />
</em><strong>Stormfeather’s Legacy!</strong></p>
<ul>
<li>With  The Order of Rime pressing at the gates, the Goahmari are forced to  find alternative ways to support Stormfeather’s Pride.  All god-touched  that have completed Norbu’s training are being summoned to the village.   Seek out Hircus within the rookery to begin!</li>
</ul>
<p><em><br />
</em><strong>Fae / Arasai Flight!</strong></p>
<ul>
<li>Fae  and arasai who are level 85 or higher in adventuring or tradeskilling  may now work with scholar Aarne to learn more about the faefolk’s lost  power of flight.</li>
</ul>
<p><strong>General</strong></p>
<ul>
<li>Dort Lumrick’s quest &#8220;A Page From  Their Book&#8221; now updates for the entire group when the pirate thief is  defeated, even if the player who kills the NPC does not have the quest.</li>
</ul>
<ul>
<li> If  a group member that doesn’t have the quest Echoes of the Past kills a  ptarmigan, all players in the group will receive a quest update.</li>
</ul>
<p><em>Eastern Wastes<br />
</em><strong>Rise of Thrael’Gorr!</strong></p>
<ul>
<li>The  efforts of the Ragebourne within Kael Drakkel to free the Thrael’Gorr  have been very successful with the aid of adventurers.  The result has  allowed a once defeated clan to rise and seek a new home.  Ry’Gorr Clan  Joiners are being summoned by the Ry’Gorr emissary within the Ry’Gorr  Keep to continue their aid and bring hope to Clan Thrael’Gorr!</li>
</ul>
<p><em>Kylong Plains<br />
</em></p>
<ul>
<li>For  the quest “The Domination of Phrotis” players should no longer be able  to gate the quest by engaging the Will of Phrotis before they are needed  to.</li>
</ul>
<p><em>Crystal Caverns: Collapse<br />
</em></p>
<ul>
<li>Coldain for the quest  “Trapped Within the Crystals” should no longer run off until players  have gotten the update for the quest.</li>
</ul>
<p><em>Steamfont<br />
</em></p>
<ul>
<li>Fixed a bug with the Material Support quest where the haywire clockwork spider would look like it was in combat when it was not.</li>
</ul>
<p><em>Nektropos Castle<br />
</em></p>
<ul>
<li>Players  that have completed the quest &#8220;Whispers of Fortune&#8221; but have not spoken  to Rikantus&#8217;s benign spirit within Nektropos Castle are now given the  hint to return to Nektropos Castle. [Fan Faire Request]</li>
</ul>
<p><em>Commonlands<br />
</em></p>
<ul>
<li>Players  wanting to do the quest “The Spread of Undeath” for the Rodcet Nife  deity quest line can now enter a special instance of Befallen: Caverns  of the Afflicted that does not scale.  This version of the zone will not  offer a shard chest or collectables.</li>
</ul>
<p><em>Iceshard Keep</em></p>
<ul>
<li>Agent  Provocateur: Players should no longer be able to receive a new mission  from Provocateur Bas Darkfrost while locked out of the zone.</li>
</ul>
<p><strong>GUILD HALL AMENITIES</strong></p>
<ul>
<li>The guildhall Adventure Writ Agent amenity now offers Odus and Velious writs in addition to its prior Kunark writs.</li>
<li>Added tinkering and adorning recipes to the Guild Hall Tradeskill Recipe Salesman.</li>
<li>Fixed a bug where you could get an invalid amenity listed in your guild hall amenity list.</li>
</ul>
<p><strong>BATTLEGROUNDS</strong></p>
<ul>
<li>Fixed  a bug where PVE crit bonus was being used in battlegrounds. Now PVP  crit bonus will be used for all targets in a battleground.</li>
<li>Fixed a bug where NPC kills in a battleground were giving a player deathblow credit on the scoreboard.</li>
<li>Fixed a bug where NPC kills in a battleground were giving both the points for the NPC kill and points for a PC kill.</li>
<li>Call to Guild Hall no longer can be cast while in a Battleground.</li>
<li>Velious Discord faction can now be earned from all battleground matches.</li>
</ul>
<p><strong>PvP WARFIELDS</strong></p>
<ul>
<li>Warfields will no longer reward players for defeating one tower.</li>
</ul>
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