Battlegrounds Temporarily Closed, Krono Taking 48 Hours to Deliver

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

Two pieces of news from yesterday and today.

From Gninja on the EQ2 Forums:

We are looking into the issue. For now we have locked the BG server so no more folks get stuck loading.

If you have a character stuck send me a Private message with server/character name and I can see what I can do.

Meanwhile Roshen has an update about delays in Krono redemption…

Hello all,

We’re aware of an issue with krono purchases, which is causing long delays between when a purchase is made and when krono is delivered. It seems like krono delivery is currently taking up to 48 hours. Our team is aware of this issue, and it currently working towards solving this.

Thank you for your patience!

Deathtoll PvP TLE Server Merges Into Stormhold Tomorrow

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, TLE/Prestige Servers


The Time-Locked Expansion servers Deathtoll and Stormhold will come down tomorrow morning in order to merge Deathtoll with it’s PvE-only sister server Stormhold.

Time Zone Conversions

  • PDT: April 5 @ 2:00am – 2:00pm
  • EDT: April 5 @ 5:00am – 5:00pm
  • BST: April 5 @ 10:00 – 22:00
  • CEST: April 5 @ 11:00 – 23:00

Here’s the official announcement from the EQ2 Forums:

Both Splitpaw and Deathtoll servers will come down for maintenance beginning at 2:00 AM PT (9:00 AM GMT) for an update to merge servers as mentioned here. Downtime is anticipated to be at least 12 hours to perform this operation.


After today, EverQuest II will have no more Player-vs-Player servers other than the Battlegrounds server.

EverQuest II Ending PvP Support on April 5th

Written by Feldon on . Posted in PvP/Battlegrounds, TLE/Prestige Servers


Introduced as an addon feature fourteen months after the game’s launch, Player vs Player combat in EverQuest II has always had an identity crisis.

In spring 2006, open-world PvP was bolted onto EverQuest II’s core game through the introduction of several open world PvP or “red” servers — Darathar (UK), Talendor (DE), Gorenaire (FR), Venekor (US RP), Vox (US), and of course Nagafen (US). In 2009, the population of Venekor, a RP PvP server, was merged with Nagafen. With the collapse of LiveGamer player auctions in 2011, Nagafen absorbed the Vox population.

Despite significant and later sporadic development effort to keep PvP relevant, Nagafen’s population gradually dwindled to a point last year where just a handful of daily logins were being reported. Last fall, the difficult decision was made to migrate those remaining Nagafen players to the decidedly non-PvP world of Antonia Bayle. All did not seem lost for PvP diehards though…

With last summer’s launch of Deathtoll, a Time Locked Expansion PvP server with travel restrictions, limited escape options, and access to Battlegrounds almost completely blocked, things were looking up for open world PvP. Thousands of TLE PvP characters were created within hours of the server’s launch. It briefly seemed like a second TLE PvP server would be needed, and indeed the name Bonemire was reserved, later depriving the consolidated Butcherblock/Crushbone/Oasis server from a non-punctuated name choice.

Yet despite massive early enthusiasm, the underlying problems of a bolted-on system remained. EQ2 was never designed for PvP and despite sometimes Herculean efforts over the years to maintain a semblance of balance, skilled players always find the right combinations of class, gear, and abilities to make them unbeatable, frustrating others until they leave. With the departure of more and more well-meaning but outmatched cannon fodder, the remaining kings of the mountain squabble over titles and wonder why their easy prey has permaquit.

PvP’s shrinking audience may ironically be attributable to listening to player feedback by EQ2′s developers. On more than one occasion, an extremely vocal minority has dictated forum discussions which led to hefty PvP patches that only relocated PvP lopsidedness rather than stamping it out. Regardless of who or what is to blame, PvP’s 10 year run in Norrath seems to be at it’s end.

On April 9th, Deathtoll will merge with Stormhold (the TLE PvE server currently unlocked up to the Kingdom of Sky expansion). Harla Dar, the Akella Online-managed Russian PvP server, will be folded into Splitpaw on March 30th. Cross-Server Battlegrounds will remain for those who need their PvP fix.

Update Notes: Tuesday, September 1, 2015

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

TLE Servers

  • The ‘Restore Items’ tab on the character window is now available.

Altar of Malice [Raid]

  • Tserrina should once again cast her Malicious Shadows and Malicious Strife spells.
  • Ritual Keeper V’derin should more reliably cast his Rain of Malice ability.

Precipice of Power [Raid]

  • Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason.
  • Teleporters to avatar islands no longer deactivate when an avatar is engaged.


  • Flash Cast no longer references Empower Servant, as summoner pets no longer consume power when using abilities.


  • Enhance: Marisha Kur’s Blessing will now correctly enhance Marisha Kur’s Blessing.


  • Players can no longer flurry in PvP combat.
  • Players will now require more spell resists to reach the resistance cap in PvP combat.


  • Ensured all timed writs in the level 40 range for all crafting classes have no less than 3 parts and therefore will receive fuel cost reimbursement in 3 parts.


  • Insulated Warmers – The root of the World Tree has begun providing sap, once again.

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.


  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.


  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.


Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change:

(updated on October 6th with the new server names)

There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Update Notes: Thursday, August 13, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Fixed a client issue with animations taking too much memory after running the game for a long time and zoning around a lot.
  • You no longer get an experience penalty if you are unable to get a hit in on an NPC that your group kills.


  • Fixed a bug where PvP KvD stat [a new leaderboards stat] was not exporting with decimal places to census.


  • Harvesting time has been reduced by 50% for players who are adventure level 10 or above.


  • [eq2u]Dire Balm IV (Adept)[/eq2u] and [eq2u]Dire Balm IV (Master)[/eq2u] will once again drop.




Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.


  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.


  • Summoner pets will no longer apply state effects in PvP combat.


  • Woven Rawhide armor has had its tint corrected.


Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:


  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.


  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.

Update Notes: Thursday, July 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds, TLE/Prestige Servers

From the EQ2 Forums:

PVP General

  • Fixed an issue where players could mentor below the minimum PvP mentor level while inside PvP exempt zones.

Time-Locked PvP

  • Pumice stones are now available from gratified merchants.
  • Qeynos and Freeport now correctly flag opposing faction players for PvP.


  • Evac spells will no longer work on characters that are in PvP combat.


  • [eq2u]Spirit Totem of the Wolf[/eq2u] will now grant a small “in combat” speed bonus.
  • Fixed a bug with personal depots that increased status and coin rent for the houses they were placed in.


  • Increased the size of the depots on the Marketplace. Their description now displays how many items they will contain.

EQ2U Leaderboards Extended to Include PvP Stats, More to Come!

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, PvP/Battlegrounds, TLE/Prestige Servers

We’ve had Leaderboards functionality on EQ2U for about a year now but we didn’t provide PvP leaderboard tracking…until now! In honor of the new Time-Locked Expansion Deathtoll PvP server which has so far been incredibly popular, we’ve added City Kills, Wild Kills, and Deaths for PvP servers on our Leaderboards. We’re also working with the EQ2 team to add some additional stats to track.



If you haven’t checked out our Leaderboards feature, we show the top 100 characters on each server and worldwide for a variety of stats for die-hard crafters, questers, harvesters, collectors, and achievement-chasers!

Update Notes: Tuesday, July 28, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, TLE/Prestige Servers

Here are the update notes applicable to all servers from the EQ2 Forums:


  • Fixed a bug where occasionally an entity would spawn and show an incorrect name for a moment before switching to the proper name.


  • The infamy progress bar has been removed.


  • Ankh of Ydall will now correctly apply its crit bonus to the group.

Here are the update notes applicable to Time-Locked servers:

Stormhold (PvE) and Deathtoll (PvP) Servers Open Tuesday, July 21, 2015

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds, TLE/Prestige Servers

From the EQ2 Forums:

Are YOU ready for the new Time-Locked Expansion servers? Stormhold (PvE) and Deathtoll (PvP) Servers open on Tuesday, July 21, 2015!



Play on NEW Time-Locked Expansion servers and get a fresh start in EverQuest II. Be part of a vibrant community from the start and have your voice be heard as you decide each server’s destiny.

These are special servers that are only available to All Access members. If you aren’t already an All Access member, sign upand begin your adventures in Norrath… again!

Want to get a sneak peek of these servers? Our Time-Locked Expansion Server beta is still available so you can test out these servers and give us YOUR feedback. Find out more about the beta here.

Update Notes: Tuesday, July 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

EU servers are now 3 hours late patching and Holly has an update that it will be another 2 hours before EU servers are back up. That’s 2pm PDT, 5pm EDT, 22:00 GMT, 23:00 CET.

Original article follows…

ZAM @ E3: EverQuest & EverQuest II Progression Servers

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds, TLE/Prestige Servers


ZAM’s outgoing Managing Editor Cyliena checked in with Holly “Windstalker” Longdale at E3 with questions about Progression servers in EverQuest and EverQuest II. From EQ2 ZAM:

E3 doesn’t stop when its doors are closed for the day. We snagged Executive Producer Holly Longdale at this year’s Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest‘s progression servers as well as the upcoming progression servers and merges for EverQuest II.

With EverQuest II, the upcoming progression servers will be a first for the game. In-game voting for time-locked and marketplace options has already come and gone, and for a short time players can still get their votes in on server names. For those not familiar with what a time-locked progression server is, Kander has posted a thorough FAQ on the forums.

Read more at ZAM.

Kander’s Candor – Fabled Echoes of Faydwer and More!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From EverQuest II Lead Designer Kyle “Kander“ Vallée on the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping in to give everyone the low down on the new Fabled Echoes of Faydwer zones we will be releasing today.


People are asking what zones will become Fabled and what play styles will be covered. The answer is we tried to cover as many as possible with this release. We have 3 Fabled Echoes of Faydwer heroic zones: The Acadechism, The Court of Innovation and the Crypt of Valdoon. We also decided to make an advanced solo version of each of these zones for our solo players and are releasing the Fabled Freethinker Hideout raid zone in two flavors, Normal and Challenge.

  • The Fabled Acadechism [Heroic]
  • The Fabled Acadechism [Advanced Solo]
  • The Fabled Court of Innovation [Heroic]
  • The Fabled Court of Innovation [Advanced Solo]
  • The Fabled Crypt of Valdoon [Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo]
  • The Fabled Freethinker Hideout [Raid]
  • The Fabled Freethinker Hideout [Challenge Raid]

Name the PvP and PvE Time-Locked Expansion Servers!

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, PvP/Battlegrounds

Kander has started two threads on the EQ2 Forums asking players to suggest names for the new TLE servers:

Here’s the announcement:

What do you want your PvP/PvE TLE-Server to be named? Propose the names you’d like to see for the launch of the Time Locked Expansion Server for PvP/PvE.

We will be keeping score and using the top names to poll for final names so post even if your’s is a duplicate.

Names must be something within the lore of the EverQuest world. Preferably a notable NPC. Anything that is not will be disregarded.

NOTE: Names that come in second or third will have the possibility of being used when we add additional TLE servers.


PvE and PvP Time-Locked Expansion Server FAQ (June 16)

Written by Feldon on . Posted in EQ2, Grouping, PvP/Battlegrounds, TLE/Prestige Servers


Next month, we’ll see two new Beta servers open to test PvP and PvE Time-Locked Expansion (TLE) Servers. While we’ve already been informed on several occasions that restoring the EQ2 codebase back to a launch or near-launch state would be nearly impossible, but the EQ2 team want to offer players some of the “uphill both ways in the snow“ experience that early EQ2 adventurers encountered. So the team are developing Time-Locked Expansion Servers which will be a sort of hybrid of some of the modern conveniences we have now, but with certain design decisions reverted or changed to provide more challenge and social interaction.

To decide what restrictions should apply to these new challenge servers, the EQ2 team have already been seeking feedback from players in discussion threads on the forums. This feedback is already shaping what we’ll see in Beta, which will then further shape the final form these servers take when they launch later this year. We’ve been told to expect several in-game and on-forum Polls for players to vote on which features they think should be removed outright, time-locked, or freely allowed. To sketch out some of the team’s current subject-to-change ideas for how these TLE servers will differ from what we see on Live servers, Kander has posted TLE FAQ dated June 16th on the EQ2 Forums.

Greetings Fellow Norrathians!

We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future.

Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later.

What can we expect to be in place with the launch of the Time-Locked Expansion servers?

Update Notes: Tuesday June 16, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

Precipice of Power [Raid]

  • Tribunal adds should despawn even if you do not kill the original copy of the Tribunal boss.

Ossuary: Cathedral of Bones [Raid]

  • Villadre’s adds should now despawn when she resets or is defeated.


  • Consistent Strike and Consistent Smite will now do damage at low levels.


  • Kylong Warfields will now grant Marks of Bloodshed to players over level 95.


  • Battleground of Theer tiles will no longer apply buffs or debuffs to players on the tiles, with the exception of the Order tile which will still damage those upon it.
  • Battleground of Theer will now kick players who have hidden in the protected spawn points for an excessive amount of time.


  • Several Altar of Malice weapons that had an erroneous extra white adornment slot have had them removed.
  • Gemstone of Scornful Malevolence may now be used to upgrade new block armor.
  • Ethereal Expertise will now message when it is applied, as well as when it is consumed.
  • Ethereal Expertise will no longer break swarm pets.


  • Zander’s Choral Rebuff II (Grandmaster) may now be crafted.


  • Zikana Sly’ssar will now offer his quests to Aerakyn.

Time-Locked PvP and PvE Beta Servers Coming in Early July

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds, TLE/Prestige Servers


With the success of EverQuest’s recently launched Ragefire progression server, the idea of something similar in EverQuest II seems to have magically gone from “probably not” and “extremely unlikely” to “We’re doing it!” Perhaps it’s just a coincidence, but last week, EQ/EQ2 Executive Producer Holly “Windstalker” Longdale surprised the hell out of everyone by announcing that PvP and PvE Time-Locked Expansion Beta servers (Yes that’s plural!) were coming to EverQuest II.

How soon you might ask Kander?

Sooner than you think. /wink

Ok really… How soon?

Its coming sooner than you think. Announcements are being trained to zone…

Holly “Windstalker” Longdale unpackaged the feline on Twitter.

Happy day!! We're preparing TWO Time-Locked Expansion Beta servers for #EQ2 in early July — one for PVE and one for PVP! Details soon ™!

— Holly Longdale (@TheWindstalker) June 10, 2015

Producer’s Letter: New Fabled, Ethereal Items, PvE & PvP Time-Locked Progression Servers, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, PvP/Battlegrounds, TLE/Prestige Servers

From EQ and EQ2 Executive Producer Holly “Windstalker” Longdale on the EQ2 Forums:

What’s Up for EQII?

We have a lot in store for our intrepid Everquest II players. We’re excited to be discussing the launch of two new Time-Locked Expansion Servers for PvE and PvP sometime this year.

Along with that, the team is moving forward with a strategy of treating our players as real gamers who don’t need to be handheld for everything they do. What this means is we feel we need to trust our players to learn and achieve things without us having to give you all the information ahead of time. There’s a big difference between “head southwest and uncover the mystery of the green fog” and “go find the green fog that I put on your map for you.” Our players are smart and we want EQII to be a thinker’s and strategist’s game.

Today we release a new Rumrunner home with a décor set for our decorators, a store version of the Zeppelin mount for anyone that likes to float about in style, and new Summer Ethereal items will start dropping in Altar of Malice heroic zones (including Rum Cellar) for our adventurers.

We’re also currently testing Character Restore and Item Restore functionality on Beta which we hope to release soon.

On Tuesday, June 23, we will release Echoes of Faydwer Fabled Dungeons with all new updated loot and fun for level 100. There are 3 heroic dungeons, 3 advanced solos and 1 raid with a challenge version. Here’s the zone list:

· The Fabled Acadechism [Heroic & Advanced Solo] · The Fabled Court of Innovation [Heroic & Advanced Solo] · The Fabled Crypt of Valdoon [Heroic & Advanced Solo] · The Fabled Freethinker Hideout [Raid & Challenge Raid]

Then, in early July, we’ll introduce the ability to quest and worship Erollisi as a god for new miracles and blessings.

We can’t forget Tinkerfest! It will launch on July 17 with new content!

And later in the summer, we’ll see more Ethereal weapon drops.

For those who are curious, we’re doing a fair amount of technical and backend work to help our performance and to move toward cross-server functionality. We also want to address server population issues. We’re focusing on the first part of this work which is adjusting our architecture.

We also have been continuing to work on the content for our release later this year. Toward the end of summer as we head into the Campaign release timeframe later this year, we’ll be releasing some prequel events and designers will be sharing details about upcoming features with you. Today in our Twitch stream, designers previewed an upcoming feature that allows you to increase stats on new equipment. We also have a new item type in the works for this year’s campaign referred to as Relics which are extremely powerful items where only one can be equipped at a time, per character. Kander, Caith, and Kaitheel (yikes!) discussed these features in our livestream today and you can watch the replay here.

We’re enormously grateful for the support of all of our players and we’re excited about what’s coming up for EverQuest II!

Sincerely, as always,

Holly “Windstalker” Longdale
Exec Producer, EQ & EQII

EverQuest II Forums Undergo Streamlining — Guide, Fan Site, Lore, RP, Off-Topic, and PvP Forums Closed

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds


The EverQuest II forums have undergone streamlining today, with the archiving of the following forums:

The PvP & Battlegrounds forums going away is not a surprise, as EQ2 lost our last dedicated PvP developer with the August 2013 layoffs. Although I’ll receive much rage and hate for saying it, I believe that at this point, further PvP/Battlegrounds development is an unaffordable luxury. The EQ2 team is down from 60 staff in the Kunark days to a quarter of that now and it’s just not realistic to expect continued development for the remaining percentage of the playerbase.

However as someone who has administrated successful forums for 12 years, I find the choice of the other forums being shuttered to be completely baffling by any logic I can think of.

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