Update Notes: Tuesday, 8 April 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Tradeskill

Fairly large update notes from the official forums.  Changes to taunts, 350 AAs, PvP updates, and mages say a fond farewell to carrying around a single, special arrow among other things.   Read the full notes after the break.

WEEKLY FEATURE

  • Players at level 95 can now level up their Alternate Advancements to level 350!

GENERAL

  • Mounted combat pets now retain their illusion form after the player lands with a flying or gliding mount.

POPULATION / ZONE PROGRESSION
General

  • Respawn and evacuate locations have been added to The Trembling Lagoon, Dythra’s Lair, and Cleansing of the Cove. Previously, respawning and evacuating within these zones sent you to The Feerrott.
  • Level 1-19 human skeletons, found in Commonlands and Antonica, now have a 6% chance to drop “Bloody Robe.”

ABILITIES / ALTERNATE ADVANCEMENT
General

  • Most taunts and detaunts are four times more effective.
  • The effectiveness of taunts and detaunts will improve based on debuffs applied to an NPC’s related resistances. For example, a Scout’s Evade will be more effective when their target’s physical mitigation is debuffed.
  • Taunts and detaunts will now benefit from the effects of the hate gain modifier stat.

Channeler

  • Mists of Poison, Poison Bolt and Channeled Cleansing now trigger Calm Connection.

Fighters

  • Recklessness now grants -150% Hate Gain. Berserkers, Bruisers and Shadowknights now use the same suspension mechanics as Guardians, Monks and Paladins. It now suspends all incoming threat transfers while active.

Update Notes: Tuesday, 1 April 2014

Written by Dethdlr on . Posted in Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION

Temple of Veeshan: Guardian’s Edifice

  • Klandicar should no longer cast Chaos Bolt more than intended.

Temple of Veeshan: Halls of the Betrayer

  • Corrected an issue that would sometimes cause the doors behind Grendish to not open when they should.

PvP

  • Converting a mount to a house item must be done within a house on PvP servers.

 

PvP Player Pranks “Update Notes”, Launches Useful Debate on Revitalizing Nagafen Server

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

So this one ALMOST took me, but fortunately I read through the thread further and realized it was not posted by a developer or sourced from any official post. Originally entitled “PvP Update Notes for March 25, 2014“, a player named Xray started a thread laying out an extensive series of changes — some minor, some drastic rule changes — to the PvP-only Nagafen server which would completely change how the server works, and more importantly, make PvP relevant enough that players might come back.

I won’t quote the entire bullet point manifesto, but it’s a captivating read if you are at all interested in Battlegrounds or PvP and have seen the writing on the wall of Nagafen server population. Despite the new Warfronts and Warzones, numbers aren’t looking good. Meanwhile, the Battlegrounds matchmaker has been putting together nonsensical groups since November, yet a fix remains elusive.

Some players took the “update notes” as an April Fool’s joke, while most others saw it as wishful thinking, but it got a lot of positive feedback. Then it was lent credence by none other than Kander who posted this:

There are lots of changes here we can make pretty easily. The copy to Nagafen issue turned out to be much more difficult than anticipated, so that is not going to happen anytime soon. We will go ahead and look at the list here and see we can get done soon.

The EQ2 team is likely already turning their attention to November’s colossal expansion which will see new zones, new dungeons, new raids, and, a level cap raise, but hopefully, something can be done for those who like hardcore gameplay.

Update Notes: Tuesday, March 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

All EverQuest 2 Servers will come down on March 11th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour.

Time Zone Conversions

  • PDT: March 11 @ 7:00am ~ 9:00am
  • EDT: March 11 @ 10:00am ~ Noon
  • GMT: March 11 @ 14:00 ~ 16:00
  • CET: March 11 @ 15:00 ~ 17:00
  • AEST: March 12 @ 12:01am ~ 2:00am

From the EQ2 Forums:

WEEKLY FEATURE

  • Weapon Damage Bonus and Spell Weapon Damage Bonus are now displayed under the Autoattack category in the character sheet window.
  • Max Health % is now displayed in the tooltip for Health in the character window.
  • Physical Damage Reduction % is now displayed in the tooltip for Mitigation in the character window.
  • The Etyma Merchant Delvakin in Falinpol has several new consumables that may be purchased to assist you on your adventures.
  • Those that have completed the quest ‘Putting the Rage in Ragefire’ may now purchase upgrades to some crafted consumables from Delvakin in Falinpol area of Vesspyr Isle.

Update Notes: Tuesday, March 4, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

All EverQuest 2 Servers will come down on March 4th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hour.

Time Zone Conversions

  • PST: March 4 @ 7:00am ~ 9:00am
  • EST: March 4 @ 9:00am ~ 11:00am
  • GMT: March 4 @ 15:00 ~ 17:00
  • CET: March 4 @ 16:00 ~ 18:00
  • AEST: March 5 @ 12:01am ~ 2:00am

Here are the update notes:

WEEKLY FEATURE

  • Channelers can now be made Heroic!
  • Brewday event begins March 6th!

Update Notes: Thursday, February 27, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From EQ2′s new community manager Luperza:

The US EverQuest 2 Servers will come down on February 27th, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately one hour.

EU servers will come down beginning at 9:00 PM PT (6:00 AM CET February 27th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

JP servers will come down beginning at 5:00 PM PT (10:00 AM JST February 28th, 2014) for the same update. Downtime is anticipated to be approximately 2 hours.

And no I didn’t add all those time zones. They were included in the announcement!

Here are your update notes:

NEW TUNARIA WARZONE

  • Maximum players per instance has been increased to 48.
  • Contested encounter health has been reduced by 50%.
  • Contested encounter AoE spells will no longer hit pets.
  • Contested encounter AoE spells have been reduced to a 75m area, down from 100m.

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice

  • The maximum damage on Cognitive Evisceration has been lowered slightly.
  • Destruction of the Wastes can no longer be area effect blocked.
  • Aerakyn Blackbows now only spawn one at a time.
  • The Sky Barriers from the Aerakyn Blackbows should be more reliable.

Update Notes: Tuesday, February 25, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Oh hey, there was an update today. A big one for PvPers. Got some personal stuff going on but will be back to 100% soon enough.

From the EQ2 Forums:

WEEKLY FEATURE – NEW TUNARIA WARZONE
This PvP server contested zone is accessed by right-clicking the discord portal from any city zone, the same portal that is used to access champion’s respite/battleground servers.

Zone information
New Tunaria Warzone has been set to have around 36 players, any more then that and it will spin up another copy of the zone and new players will be placed there.

Upon entering the zone, you will be in a PvP restricted area that will allow you to form groups. To leave this area, you will need to right-click on the discord portal in the center of area and chose one of the three destinations within the zone. You can also use the discord portal to return to your home city.

Update Notes: Wednesday, February 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

WEEKLY FEATURE
Loyalty Merchant

  • Noble Tark Validus has a new item to assist gold members who wish to change their city alignment or betray their adventure profession.
  • Noble Toowik Mclure has new adventuring equipment available for sale.

POPULATION / ZONE PROGRESSION
The Fabled Halls of Fate

  • Knockbacks should occur much less frequently.

Temple of Veeshan: Guardian’s Ediface [Raid]

  • Corrected a bug in the Pyrelord and Controller fight in which the same target was selected every time for the red and blue ground AEs. Targets are now selected randomly, as intended.

TRADESKILLS

  • All Player crafted Round Shields should once again be scout usable and grant agility.

ITEMS

  • Uplifting Procs no longer clear off the entire raid when a user dies or removes the item.

PVP

  • Legacy PvP adornments can now be used in PvP combat again.

Update Notes: Tuesday, February 11, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

GENERAL
New Achievements available for dedicated collection hunters!
Health Percentage will now show with the Detailed (Arrows) version of the target window if you have the option turned on.
Players’ preferred auto attack mode will now be restored after their possession of a target has concluded.

Update Notes: Thursday, February 6, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • The Target Window now has an optional Health Percentage numerical display that can be toggled in Options > User Interface > Name and Chat Bubble > Show Health Percentage of Target.
  • The bonuses granted to Spell Doublecast and Flurry chance obtained by exceeding the Ability Casting Speed and Attack Speed caps will now be displayed in the tooltips for the relevant stats in the character sheet window.
  • Added option User Interface > Game Features > Default Double Click to Examine Effects to allow you to bring up the examine window of effects by double clicking on their icon.

POPULATION / ZONE PROGRESSION

Ancestral Champions

  • Zordakalicus Ragefire – Adds have had hit points lowered. Bolt of Storms now does substantially more damage.

Update Notes: Tuesday, January 28, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice

  • Corrected an issue that would occasionally prevent Tavekalem’s buff, Relentless, from decrementing to zero and wearing off.
  • Added messaging explaining the bloodlust ability for Harin, Merig, and Gerid.
  • Harin, Merig, and Gerid should give slightly longer time to react to their bloodlust ability.
  • In the Harin, Merig, and Gerid encounter “Bloodlust” has been made more damaging.
  • In the Harin, Merig, and Gerid encounter “Advanced Tactics” should no longer be quite as damaging.
  • Orbs of Lethality in the Harin, Merig, and Gerid encounter should no longer require as much critical chance to get normal hit rates.
  • Add corpses in the Harin, Merig, and Gerid encounter should disappear after they have been killed.
  • Members of the Commanders Ring Event encounter should no longer lose their encounter targeting rings.
  • Kigara and Kelana should no longer keep trying to apply their damage shield once one of the dragons has been slain.
  • Kigara and Kelana adds should continue to summon the correct adds once one of the dragons have been slain.

Fabled Laboratory of Lord Vyemm

  • The “Spiny Protection” buff from the Corsolander should now correctly apply ae auto-attack avoidance.
  • The Corsolander should no longer attempt to engage already defeated players.
  • Lord Vyemm and Alzid Prime are now part of the same encounter instead of two separate encounters.
  • An achievement and guild achievement are now available for defeating Lord Vyemm and Alzid Prime.

Press Coverage of EQ, EQ2, EQN Franchise News

Written by Feldon on . Posted in EQ2, Grouping, Itemization, PvP/Battlegrounds, Raiding

everquest_franchise_yearofeq

Looks like today’s press embargo dropped around 1:30pm EST as ZAM, Massively, MMORPG, and a number of other sites dropped their articles about what we can expect from EverQuest and EverQuest II in the first 3 months of 2014, as well as a pointlessly brief tease of EQNext Landmark.

Despite being just NINE days from SOE President John Smedley’s self-imposed “end of January” deadline for EQNL Alpha to begin, the team remains coy about what the actual day will be. We’re banking on January 31st, which is also the day when hundreds of players will fly in from around the world just to play a 15 minute demo. Now that’s dedication!

Some quotes from the ZAM article after the jump…

New EQ Video Talks KoS Fabled Zones, Prestige Homes, Contested Highkeep, 350 AAs, and Temple of Veeshan North (raid)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Holly “Windstalker” Longdale recorded (along with the Producers for EverQuest and EverQuest Next Landmark) a video talking about upcoming features this year. After the jump, our bullet-point list of what Holly talked about.

Kander Talks Future Plans for PvP, Nagafen server

Written by Feldon on . Posted in EQ2, PvP/Battlegrounds

From Kyle “Kander” Vallee on the EQ2 Forums:

We are working on some changes to pvp that will be coming up over the next few weeks. We will be removing procs from pvp entirely. We simply cannot tweak and balance the thousands of procs and effects that were intended for PvE in any sort of reasonable amount of time, most of them are too specialized and situational to elegantly translate for use in PvP. We had them mostly removed prior to the expansion and things seemed to be okay from that standpoint. We will be upping player damage and adjusting the amount that players can crit in PvP to counter the recent hit point increases to keep PvP fun and viable.

As to current jewelry, we will be allowing you to reset them for those who want to change/switch out there adornments. We will be placing new jewelry on the daily missions for you to choose from as well as on the merchants if you decide you want to purchase these. The new jewelry will have toughness and lethality in place of the effects.

Dave “SmokeJumper” Georgeson Comments on PvP in E-mail to Player

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

E-mailing a Producer or Executive Producer on your favorite game is like a box of chocolates. You’re never quite sure what you’re going to get. A player named “Pawder” reached out to Director of Development for the EverQuest Franchise Dave “SmokeJumper” Georgeson and hit the motherlode.

Here’s the entirety of Dave’s e-mail as posted on the EQ2 Forums:

Hey there, Steve,

I had to do some research on this before I could respond accurately, but here goes.

Firstly, I’d just like to say that we like PvP also. You may or may not know, but I helped create the original “Planetside”, and did “Tribes 2” and some of the “Mechwarrior” games before that. I’m keen on the stuff.

You said a lot of things in your email, so I’m going to parse out your comments and questions so I can be thorough in my answer. I hope this helps. :)

  • You seem to think there’s basically no dev team on EQII any longer. (Your “lay off” comment.) That’s not true. In fact, the team is the same size that it’s been for years. They’re very enthusiastic, and they’re (honestly) just as frustrated about PvP as you are, and intend to make fixes soon.
  • Procs are going away in PvP as of next week. (At the very latest, the week thereafter.) That’s a start in the right direction.
  • Other balance improvements are coming, but I’ll leave that to Holly Longdale (the game’s Producer) to announce in her Producer’s Letter later on.

Update Notes: Tuesday, January 7, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Guide, Itemization, PvP/Battlegrounds, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Veteran Merchant

  • Added new items to both Veteran merchants; including several items that require gold membership to purchase.

Vesspyr Isles

  • Zaszea’s Armor Exchange will now correctly return a Cryptic Bracers Token when used on Cryptic Hive Aggressor’s Chain Bracers.
  • Cryptic Hammer Slammer Gauntlets now correctly require Cryptic Glove Token’s to purchase.

PVP

  • Completing Cleansing the Good (Level 90) will now correctly update the quest Learning the Path.

TRADESKILLS

  • Recipes from Advanced Armorer Volume 90 should now accept refined primary components.
  • Summon Artisan’s Gathering Goblin should no longer revert to a 12 hours recast time if you zone while the buff is active on your character.

Update Notes: Tuesday, December 17, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

QUESTS

  • The Channeler Epic Quest is now available for all level 95 Channelers.

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Zaszae’s Armor Exchange in the Falinpol area of Vesspyr Isles will allow you to convert any Cryptic, Arcane, or Potent armor that has not been upgraded with a gemstone into a Token specific to that tier and slot. Seven of these tokens can then be used to purchase a piece of armor from Zaszae.
  • Anex and Onerind Fe’Dhar in Vesspyr Isles no longer turn toward players hailing them.

Accursed Sanctum (Raid)

  • The tomes unlocked around the zone should be available again after the player using the ability leaves the zone.
  • The Legionnaires should more predictably cast their respective curses.
  • The legionnaire curses now persist through death.

Temple of Veeshan: Guardian’s Edifice

  • Kigara and Kelana should no longer summon players when they are able to chase them.
  • Derig’s adds have had their health reduced but also must now be killed in a timely manner.
  • Fireshots in the Grendish encounter have had their outgoing damage reduced and now hover closer to the ground.
  • Winter Juggernauts in the Grendish encounter must now be killed in a timely manner.
  • When Grendish is defeated the door to the second wing should be opened!

Update Notes: Thursday, December 5, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • The teleporter in the Falinpol tower now has a much lower stun duration.

The Fractured Hive [Heroic]

  • Queen Meacidaris will no longer cast Wax Prison on players while they are knocked up into the air.

High Keep: The Pickclaw Depths [Advanced Solo]

  • The number of Pickclaws that are called by Bolgin at the onset of the encounter has been reduced by half, from 20 to 10.

Update Notes: Thursday, November 21, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

MEMBERSHIP

  • Now until Feb. 25th, Gold members earn DOUBLE on all alternate currencies!

POPULATION / ZONE PROGRESSION
Vesspyr Isles

  • Delvakin in Falinpol now sells an item that can be used to turn fully upgraded Cryptic, Arcane, or Potent armor into an upgrade gemstone. Cryptic armor converts into a Brilliant Blue gemstone, both Arcane and Potent armor convert into a Deep Green gemstone.

Update Notes: Tuesday, November 19, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Some good updates tomorrow. White Critical Chance adornments will now work in nearly every equipment slot, allowing players to boost their crit chance until they can get ToV gear replacements. Also, lots of little fixes to zones which players have been reporting.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Challenge Duo zones will now drop purple adornments instead of red adornments.
  • City Sages are now willing to put a price to A Thexian Log Book, Clockwork Chirurgeon User Manual, and Day Log of R.F. for those that completed the accompanying quest.

Cobalt Scar

  • Cobalt Scar tradeskill harvestables no longer spawn under the world.

Fabled Djinn Master’s Prism

  • Instruments should no longer lose their “move” or “inspect” verbs when the encounter resets.
  • Instruments will no longer reset once a valid song has been played but they will still reset once the Djinn Master’s threshold has been passed.

Ssrez’Ras: Chamber of Stasis

  • Deviator Yothsra will no longer get stuck immune to damage.
  • Casting Verdict on Ziskaya will no longer prevent her from fleeing combat.

Update Notes: Tuesday, November 12, 2013 “Tears of Veeshan”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Tears-of-Veeshan-logo-550px

Here are the Update Notes for the Tears of Veeshan expansion (ie Game Update 68) from the EQ2 Forums:


TEARS OF VEESHAN

After rediscovering Yelinak, now the steward of Vesspyr Isles alongside other fallen and familiar dragons, players learn of the time/space powers behind the Tear of Veeshan stolen by prismatic dragon Kerafyrm the Awakened. With Kerafyrm’s fearsome power looming over Norrath, players are called upon to shine light into the darkness brought on by the Awakened’s draconic army, and set the stage for a new Age to begin!

Features:

  • New class – Channeler!
  • New Dragon-themed AAs
  • AA limit increased to 340
  • New overland area, Vesspyr Isles – Adventure, amenities, quests, collections, and more!
  • Nine new dungeons
  • Two new raid zones
  • More Tradeskill and Tradeskill Apprentice Items
  • New PvP item tier

EverQuest II: Tears of Veeshan Beta Opening October 15, 2013

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Wants Feedback, Tradeskill

Tears-of-Veeshan-logo-550px

From the EQ2 Forums:

Open Beta for EverQuest II: Tears of Veeshan will open tomorrow, on Tuesday, October 15, 2013. This is a great chance for players to check out the new Channeler class and new dragon-themed Alternative Advancement (AA) systems for each archetype. We’d love your feedback on these features, as well as other parts of the expansion! Beta will last until the launch of Tears of Veeshan onTuesday, November 12, 2013!

How to copy your Live and/or Test character over to the Beta server:

  • You can click the ‘Beta Copy’ button on the character create screen to copy the currently selected character.
  • You can log in your character and then use the /beta command.

Update Notes: Tuesday, October 15, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

From the EQ2 Forums:

GENERAL

  • Fixed a message about losing 0 coin when looting a treasure chest in certain situations.

QUESTS

  • Channeler Prelude: Players will now find some help on the docks of the Danak Shipyards in Jarsath Wastes. It seems someone has placed an animal handler on retainer.
  • Channeler Prelude: Instances are now more group-friendly.

MERCENARIES

  • Mindbender Talid should no longer apply “Peaceful Calm” on fighters in the group.

BATTLEGROUNDS

  • Fixed an issue with raids not forming correctly when entering a battleground.

Update Notes: Tuesday, September 24, 2013

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

GENERAL

  • Resolved a common issue that would cause Call of Veteran (and other travel methods) to think players were still in combat when they were not.

POPULATION / ZONE PROGRESSION
The Dreadcutter: The Pirate Kings [Raid]

  • The encounter should no longer occasionally reset when witchdoctors spawn.

BATTLEGROUNDS
Gears of Klak’Anon

  • Damage from the relic will no longer be attributed to the player holding it.
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