
Today brought a double helping of news for players of EverQuest II, and I wanted to share a few thoughts I've got on each subject.
EverQuest II: Chains of Eternity
After a features expansion, and then a "guspansion", Chains of Eternity puts us back on track with a content expansion. This time around, we'll see Guild, Tradeskill, and Adventuring Level Caps all raised to 95. We'll also see more expansion in the Prestige AAs tab with new abilities for each Subclass. Also new in the expansion will be Prestige Tradeskills for crafters wanting to specialize their trade.
A truly new feature is Organic Adornments which sound interesting in that they may further streamline itemization. For the last couple of years, War Runes have been the be-all-end-all of adornments. Once you had won the rights to your desired Red "War Rune" adornment, you had it forever, and could always pick up more for your alts. However as expansions and guspansions go by and player power explodes, some of the older Red adornments have become outdated. If Organic Adornments truly grow with their players, then maybe adornments will stay relevant rather than requiring constant maintenance from the EQ2 designers.
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