April 26, 2012 Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ITEMS

  • Scaling dungeons from The Shadow Odyssey expansion should now be dropping loot if the player is level 91+.
  • The charm rewards for “The Path of the Crusaders” should now be in line with comparable quest rewards, and have stats that are more appropriate.
  • Fixed a bug where Dozekar’s head would not convert to currency properly.
  • Fixed a bug that could cause the focus effect for scout legs to stop working.

QUESTS

Skyshrine: The City of Dracur

  • The quests “Disc of Binding Ruined”, “Temporal Gem Hunt”, and “Final Item for Jorlak” should now appropriately reward bruisers and beastlords.
   

Game Update 63: Outstanding Issue Report

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Tradeskill

It’s one week since Game Update 63: Skyshrine launched, and overall, the update was rather polished with no show-stopping bugs, especially compared to Destiny of Velious and Game Update 61. There are always going to be a few issues that slip through in an update of this size, and already we’re seeing 2 big fixes today with Class Focuses and 40% Haste on Scout/Fighter/Priest gloves.

We’ll update this list as they are resolved:

April 24, 2012 Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

Today’s update adds Haste to quested Scout and Fighter gear in Skyshrine and the Withered Lands, as well as hopefully fixing the Class Focus effects on items. Prior to the patch, if you equip more than 1 item with a “Class Focus”, only the last item equipped has its effect applied.

From the EQ2 Forums:

GENERAL

  • You can now properly join group members in Skyshrine instances.

POPULATION / ZONE PROGRESSION

Greater Faydark

  • Reanimated Nexus Scion and scorched skeletal wizards respawn reliably now.

The Skyshrine Gear Reset: Putting All Your Eggs in One Update

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance, Itemization

If there is one thing that must surely keep the producers and designers of MMOs up at night, it’s the pace at which players complete their content.

It takes months and months to conceptualize, design, create, populate, and script quality MMO content.  The producers and designers always start out with the best intentions of wanting their content to be fun and for the rewards to be commensurate to the challenge. But those goals must at some point take a back seat to the First Commandment of MMO design: Thou shalt make content that lasts!

April 18, 2012 Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

LEGENDS OF NORRATH

Fall of Estarim items are now on display at the LoN Museum.

ABILITIES / ALTERNATE ADVANCEMENT

  • Updated the login message for alternate advancement point conversion to only show if you actually gained points and how many points you have gained.
  • If you have maximum alternate advancement points and you are not max level, you will automatically be set to 0% alternate advancement conversion rate the first time you gain experience.

NOTE: If you set your alternate advancement conversion slider back up after that first time it will stay and not be reset automatically again.

EQ2Wire’s Guide to Game Update 63: Skyshrine

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

EQ2Wire is proud to present our Game Update 63: Skyshrine Frequently Asked Questions guide.

UPDATED April 24, 2012.

After the jump, find out how to reach the Withered Lands and Skyshrine, what kind of solo, group, and raid content is available, a bit more about Prestige Points, and how to get started in Game Update 63 regardless of your play style!

GU63: April 17, 2012 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, PvP/BG/Proving Grounds, Raiding

Here are your official Game Update 63 Update Notes from the EQ2 Forums:

The Destiny of Velious saga continues as adventurers breach the barriers of the Withered Lands seeking entrance to Skyshrine, the glorious ancient dragon city!

The great citadel of Skyshrine has long housed the Claws of Veeshan dragons behind its massive walls and arcane protections.  Now, the unthinkable has happened — it has become besieged by powerful forces. Battle and befriend dragons and their wurmkin in the forbidden city of Dracur. Explore the past to unravel mysterious events that transformed the formidable draconic city into a battlefield full of daunting challenges, fearful foes and unimaginable treasures!

Game Update 63: Skyshrine Previews Around the Web

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

Tomorrow is the big day for the release of Game Update 63 : Skyshrine.

Last week, EverQuest II Producer Holly “Windstalker” Longdale and Designer Carlos “Gninja” Mora led a number of MMO press sites on a tour of Game Update 63: Skyshrine. It looks like the Press Embargo was lifted at midnight:

SOE Community Webcast Notes: Game Update 63 Skyshrine Pt 2

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Dave “SmokeJumper” Georgeson, EverQuest Franchise Director of Development, steps up and hosts the second Game Update 63: Skyshrine Preview Webcast, with guests Holly “Windstalker” Longdale, EverQuest II Senior Producer, and Akil “Lyndro” Hooper, EverQuest II Lead Designer.

After the jump, notes about the Game Update 63: Skyshrine Part 2 Webcast, as well as hints about Prestige Classes, the Qeynos Revamp, and more!

Update Notes: Tuesday, March 27, 2012

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization

From the EQ2 Forums:

ITEMS

The following items no longer have duplicates of the same stats, they now have the sum of the duplicated stats:

  • Magi’s Bracelet of Eradication
  • Hammer of Divine Retribution
  • Zealot’s Breastplate
  • Magi’s Earring of Eradication
  • Magi’s Belt of Eradication
  • Shoulder Pads of Meditation
  • Magi’s Necklace of Eradication
  • Spinestaff
  • Magi’s Ring of Eradication

Crit Mit Loose Ends Getting Patched

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

From Gninja on the EQ2 Forums:

We understand that some creatures are still critically hitting. Seems we missed a file or two for the integration to live. We are working to get it resolved asap!

We are indeed going to be emergency hotfixing this today. Shouldn’t be too long of a downtime.

However we did find one small issue that we are working on fixing but is not as high of a priority we felt it should hold up the hotfix. Just as a heads up if you are in battle with an NPC and it puts of dot on you and it dies the spell still has the potential to use the default bonuses that are present on live right now. Which means once the NPC dies if the spell is not removed on death the spell then has a change of hitting you as a critical.

We will get this fixed asap but you will see it in some rare cases after the patch. We felt this wasn’t something that should hold up getting the bigger issue of NPCs critting during combat out to the live servers for you guys who are playing today.

Update: US servers are going down at 5:25 PDT for a quick patch to fix this issue.

Update 2: All US servers are back online.  Hopefully that’ll take care of the issues.

Tuesday, March 20, 2012 Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

CRITICAL MITIGATION REMOVAL

  • Critical Mitigation (the stat) has been removed from the game.
  • NPCs no longer use Critical Bonus to add to critical damage.
  • Buffs and debuffs that had Critical Mitigation elements to them have had those elements replaced with other elements instead, so that those buffs/debuffs do not lose effectiveness.
  • Critical Mitigation values on adornments have been replaced with maximum health bonuses.
  • NOTE: This change has no effect on PvP game play. The “PvP Critical Mitigation” stat is still useful for game balance in PvP play and is not being changed.

Critical Mitigation Vanishes Tonight

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

From Holly “Windstalker on the EQ2 Forums:

Hey folks,

I noticed there had been questions on exactly when Critical Mitigation will be removed from PvE items and Crit Bonus removed from NPCs. We have decided to push the change live with the Hotfix tomorrow.

If anything changes on this front, I’ll stop in, but tomorrow’s the day!

P.S. PvP Crit Mitigation will still exist on items.

Update Notes: 14 March 2012

Written by Dethdlr on . Posted in Game Updates & Maintenance, Itemization

Here are your update notes for Wednesday, 14 March 2012:

QUESTS

Players who have completed the quest “The Fallen Swords: All Roads Lead To…” should check their mailboxes for a letter from the Duality himself.  Another chapter in the Age’s End saga is about to unfold, and he will be looking for help.  Seek him out in Thurgadin once more.

ITEMS

Vampiric incisors are no longer labeled as junk as they are used for a mastery quest.

Destiny of Velious Group Rare Named Guide

Written by Feldon on . Posted in Grouping, Itemization

With the upcoming reduction in lockout timers from 18 hours to 90 minutes for Destiny of Velious group zones, players will be searching for the best “bang for the buck” dungeons where they might seek item upgrades.

Assuming you have already farmed the Public Quests, specifically Ring War and Storm Gorge, you’ve probably moved on to the Velious Dungeons. Game Update 61 introduced Rare Names which have a 25% chance of spawning after certain conditions are met (usually killing at least one named). Furthermore, the rare loot is shared between the rare names making up a dungeon “group”.

   

Update Notes: Tuesday, February 28, 2012

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Raiding

From the EQ2 Forums:

GENERAL

  • The beastlord bar will now use the tooltip delay for hotbars rather than the default tooltip delay.

ZONE PROGRESSION / POPULATION

Vallon’s Tower [Non-Challenge]

  • Normal Mode Vallon Zek should now drop 2 breastplate patterns.

Sullon’s Spire [Non-Challenge]

  • Normal Mode Hragdold the Frenzied should now also drop 2 bracer patterns.

Update Notes: February 7, 2012

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From EverQuest2.com:

GENERAL

  • You can now access your mail without a mailbox!  You can either click the mail buff in your buff window, select mail from the EQ2 menu, or use the /start_mail command! (NOTE: You will only be able to send and receive items and coin by actually clicking on a mailbox in the world.)

ZONE PROGRESSION / POPULATION

Tallon’s Stronghold [Challenge]

  • Players have more time to defeat Decorin Deathbringer in the Tallon Zek fight before Tallon empowers him.

Vallon’s Tower [Challenge]

  • Players have more time to defeat Kulaxis in the Vallon Zek fight before Vallon empowers him.

Omougi: Adornments Should Be About Choice

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

The announced removal of Critical Mitigation will coincide with the conversion of Yellow and Red Crit Mit adornments into Health adornments. So why will the replacement adornments have less Health (less than 250 points each) than White health adornments? According to Omougi, it’s because the EQ2 team thinks we should have other viable choices, like DPS. Adornments should be about choice!

From Omougi on the EQ2 Forums:

Our goal with these adornment and spell conversions is to give you guys something in the place of nothing essentially. Before, you were playing a zero-sum game if you had enough crit mit. If you didn’t have enough crit mit, you couldn’t do the encounters — period. All these adornments and spells did is bring you up to a threshold. If you were past that threshold, it does nothing for you.

Now, [while] these adornments and spells actually do increase your survivability at all times – equating the amount of crit mit lost to an equivalent form of HP doesn’t really work out, because any amount of HP is infinitely better than a threshold stat with no use. If you were slotting your adornments for survivability before, you are still slotting them for survivability with HP – the only change is the adornments have been made more powerful in their actual effectiveness with crit mit out of the picture.

This change equates to a free survivability gain across the board, and we need to be very careful with numbers at first to ensure things do not get drastically easier. Changing the difficulty of content is not the goal here – changing the accessibility of content is.

Silius: Crit Avoidance Not Going Anywhere

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

From Silius on the EQ2 Forums:

Just to clarify some confusion.

  • Crit mit as a mechanic is being removed.
  • NPC crit bonus was countered by crit mit and we are reducing crit bonus to 0 across the board.
  • Critical avoidance is staying around. Critical avoidance is an NPCs way of contesting your chance to critically hit them.
  • Replacing the adornments with HP is not to compensate for anything. Since the critical mitgiation stat is no longer useful we are converting to a stat that benefits all players.
  • The goal is for this change to not change the difficulty of the encounters. This is why we ask that you all take some time to log on to test once we push it there. We plan on having this on test by the weekend.

Note: NPC crit bonus may be used in the future on a case by case bases and will be considered in the balance of the encounter so that crit mit is not required.

If you have any questions please do not hesitate to PM me.

Game Update Notes for January 31, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Raiding

Here are your Update Notes for January 31, 2012:

GENERAL

  • Fixed a bug where some characters wouldn’t show on character select.

ZONE PROGRESSION / POPULATION

Tower of Frozen Shadow (Raid)

  • Tserrina’s spell “Wing Buffet” should no longer cause priests to become knocked back.
  • Adds spawned from shadow doors should no longer spawn quite as quickly.
  • The number of adds that spawn from shadow doors has been slightly reduced.

Tower of Frozen Shadow: Umbral Halls

  • Demanti Sheda should no longer have issues resetting his encounter.
  • Demanti Sheda’s spell “Paralyzing Fear” should now stun instead of fearing and has been reduced in duration.

January 17, 2012 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization

Here are your update notes for today, January 17, 2012:

ANNOUNCEMENTS

  • Extra Dungeon Mark Days are here from 17 January until 30 January! Dungeon Maker dungeon players and creators will receive 25% MORE tokens during this time period. To create and see listings of available dungeons, select Dungeon Maker from your EQ2 Menu button in game. Visit the Dungeon Maker category in the Marketplace to spend your tokens on items to equip your play character, as well as items to enjoy and build more dungeons.  Prepare to get your dungeoneering on!

GENERAL

  • Fixed a UI bug on the mini-map window.
  • Fixed a bug where if you had a single target maintained spell on a group member and logged out that the spell would still be there when you logged back in.
  • Fixed an issue that prevented respec cards from working with beastlords.

January 10, 2012 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Here are your update notes for January 10, 2012 from the EQ2 Forums:

GENERAL

  • Fixed a bug where you would have to recast buffs on group members every time you zone.
  • Fixed random lighting bugs on characters and environments.
  • Players will now receive achievement credit for earning hall of fame status if they are offline when awards are processed.

ACHIEVEMENTS

  • Sense of Urgency: Debone Bonewing should correctly update when defeating the zone boss in under 30 minutes from zone in.

DUNGEON MAKER

  • Dungeon Maker creatures will no longer temporarily reappear when defeated while under the effect of a tier-adjusting object.
  • Dungeon Maker adventurers should now show up in the Marketplace preview tab.
  • Fixed a UI bug with the Dungeon Maker create window.

BEASTLORDS

  • Fixed an issue that allowed “a drakonine guardian” to be tameable.

Happy Holidays Producer’s Letter Touts Fixes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

From SmokeJumper on the EQ2 Forums:

Merry Frostfell, Norrath!

The team is about to fly off to their families, great food, and probably a hangover after the new year.

But before we go, we wanted to leave you all with a couple more updates (today and tomorrow) with some really good stuff in it.

Here’s the goodies, broken down by feature.

Dungeon Finder

  • We are adding Contested Dungeons to the Dungeon Finder feature from levels 20 to 89. (Level 90 contested dungeons are *not* being added to DF because of itemization concerns.) You should see a lot more dungeons available to you now at the various levels of play.
  • (The following update is occurring on Wednesday, 12/21) We’re increasing the rewards for using the Dungeon Finder system. We’re adding a daily quest you can get that pays out after you play with a Dungeon Finder group for 30 minutes or more. The mystery crates are the same type of crates offered as rewards in the Dungeon Maker marketplace category, so the rewards found there are great stuff!

Upcoming Fixes Rollup – Thrown Weapons, Beastlords, and More

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization

A few bits and bobs we wanted to bring attention to…

Throwing Weapons

Cyliena took the lead on some random changes with Game Update 62 affecting a variety of thrown weapons (sheaths, pouches, bandoliers, and satchels) which use throwing daggers, shuriken, and other such ammo. Some items were flagged Beastlord-only, some flagged anything-but-Beastlord, and yet others flagged Fighter, Priest, and no Scouts at all.

After some communications with Rothgar and Silius, this is going to be ironed out in the next update:

Just a heads up I that I have fixed the thrown items. Should be live with the next hotfix. Sorry for the inconvenience.

Tuesday, December 13, 2011 Update Notes

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding

From the EQ2 Forums:

GENERAL

  • Fixed a bug with the 48 hour grace period for trade for some no-trade and heirloom items.
  • Magic Carpet guild hall amenity now has Fens of Nathsar as a destination.
  • Fixed a bug where loading a profile from your Mirror of Reflected Achievements would reset your AAs instead of loading the profile.


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