Update Notes: Thursday December 1, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~10:00am PST | 10:00am~1:00pmEST | 15:00~18:00 GMT | 16:00~19:00 CET

Servers were up after 1 hour 8 minutes. Woot!

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • The shadeweave bud will no longer lock to the first person that starts to harvest.

Lost City of Torsis: The Spectral Market [Heroic]

  • The Algae Fiend should no longer target pets with his curse.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should no longer cause the zone to crash.
  • Raenha, Sister of Remorse will now reset her health triggers if the script is failed.

MERCENARIES
Fixed a rare case where gear would no longer load on a mercenary. Items in this state will be reimbursed to the character’s overflow upon login.

ABILITIES / ALTERNATE ADVANCEMENT
Corrected an issue with pets not benefiting from resolve class buffs.

ITEMS
Corrected an issue that caused wands to have a minimum range.

Update Notes: Tuesday November 29, 2016

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: The Spectral Market [Heroic]

  • Adds in the Merchant Caniz encounter should respawn slightly slower.

Crypt of Dalnir: Baron’s Workshop [Heroic and Solo]

  • Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS.

Kaesora: Xalgozian Stronghold

  • Colonel Gozier should no longer port you out of the world.

Lost City of Torsis: Ashiirian Court [Raid]

  • Lord Ghiosk will now be guarding the library once again.

Update Notes: Tuesday November 22, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants [All Versions]

  • You should no longer be able to kill the Spirit Flames in the Tzirathk encounter.

Kaesora: Tomb of the Venerated [Advanced Solo]

  • Icicle Storm no longer reduces potency.

Update Notes: Thursday November 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • Sarnak Infiltrators are no longer quite as hearty.
  • Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave.
  • Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.

Update Notes: Tuesday November 15, 2016 (Kunark Ascending)

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

kunark_ascending_logo

From the EQ2 Forums:

KUNARK ASCENDING

Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches!

It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the gods. When the Tenets of Hate ascend to godhood, will you stand against them?

Kunark Ascending is the 13th EverQuest II expansion and brings new and exciting adventures to Norrath.

Journey to Obulus Frontier in North Kunark where you’ll explore the ruins of Kaesora, fight through the Crypt of Dalnir in Warslik Woods, traverse the City of Mist, and adventure through more areas both familiar and undiscovered!

Preparing for the Kunark Ascending Expansion

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization

eagles_talon_feldon

One of the proudest achievements in my EverQuest II history was acquiring my Eagle’s Talon epic weapon while Kunark was still fresh, challenging content. It took many months to find groups to get all the various group updates, many of which required defeating the hardest enemies in the game. Other updates required faction grinding (urrrgh Reet!), collection quests, and other solo side quests. Sadly I could not find a screenshot of when I received the fabled Eagle’s Talon, but I do have the above screenshot of when I acquired the mythical version during my brief flirtation with raiding.

When the Epic Weapon 1.0 quests went live in February 2009, nothing about them had been revealed as there had been no public beta test. They were a complete mystery. Players had to band together and use their knowledge of Lore to seek out the quest starters and find the updates and requirements themselves. Some classes took over a week to find their quest starter. Many of the quests had NO quest feather to help and some had extensive prerequisites requiring hours of gameplay to even start the quest. Fast forward to today, and most quests in EQ2 are expected to be straightforward and obvious, with few if any prerequisites.

Not surprisingly, the announcement that EverQuest II’s upcoming thirteenth expansion Kunark Ascending would have some requirements and prerequisites from older content before players would be allowed to start the new stuff has been met with surprise and searing feedback. After much forum strife, one requirement was dropped: You no longer need to have done the Terrors of Thalumbra Signature quest before you can zone into Obulus Frontier, the expansion’s new overland zone. That’s not to say all requirements  have been dropped.

Kunark Ascending Expansion Will Not Require ToT Sig Quest; Ethereal Runes & Tokens to Become Heirloom

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

medieval-battle-scene-wallpaper-3

From Kander on the EQ2 Beta Forums:

We are no longer requiring the ToT Signature quests to start the Kunark Ascending questlines for beta or when it goes live. These changes should be in ASAP. We’ll make sure it gets in the patch notes.

and Kander on the Discord chat:

The Ethereal Merchant is staying up indefinitely. After some very heated discussion, we have decided to make the Ethereal Runes heirloom when the expansion launches. After some even more heated discussion, we have decided to make the ethereal coins heirloom when the expansion launches.

Gear Up, Level Up #1: October 7-14, 2016

Written by Feldon on . Posted in EQ2, Grouping, Itemization

gears-570254-1920x1080-hq-dsk-wallpapers

From EverQuest2.com:

Gear Up, Level Up has returned to Norrath! Gear Up, Level Up is when special weekly bonuses are available to be found throughout your adventures as you prepare for the upcoming expansion, Kunark Ascending. 

Beginning at 12:00PM PT (Noon) on Friday, October 7, 2016, ALL players (not just members!) will be able to get TRIPLE ETHEREAL COINS during this final week of the Summer Ethereals event!

That’s right: Summer Ethereals end next Friday, along with this bonus promotion! So, make sure you participate before 12:00PM PT (Noon) on Friday, October 14, 2016,because that’s when both the Summer Ethereals event and the triple coin bonus end!

Update Notes: Tuesday September 27, 2016 — RESOLVED

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, TLE/Prestige Servers

EverQuest II is now back online after an extended downtime of four hours. — 2:00pm EDT

Original notice:

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Update Notes: Tuesday September 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

BATTLEGROUNDS

  • Corrected an issue that allowed adornments to apply in Battlegrounds.
  • Many consumables have been reduced in power while in a Battleground match.
  • Increased the amount of tokens rewarded from the Battlegrounds Quests.
  • Battleground missions are now repeatable quests, and no longer subject to mission timers.

ABILITIES

  • Joust now has a range of 35
  • Fixed an issue with Accuracy from Strength that prevented it from applying.

ITEMS

  • Fixed an issue that prevented Aura of Immolation from applying.
  • Mastercrafted food and drink should once again apply it’s bonuses on Time-Locked servers.

RadarX: Current Time-Locked Expansion and Race-to-Trakanon Itemization Won’t Be Fixed

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, TLE/Prestige Servers

90hours

Players on the subscription-required Race to Trakanon and Stormhold (Time Locked Expansion) servers have been requesting changes to itemization which would bring Heroic and Raid gear (specifically the iconic Mythical weapons that conclude the Kunark storyline) above the level of Solo and Crafted gear. We got an answer of sorts on that question today from RadarX on the EQ2 Forums:

You are taking a few liberties with this statement but to reiterate Kanders post and to ensure there aren’t concerns this hasn’t at least been communicated, there are no plans to do further itemization on current content. As with each expansion the team will work on what they feel is the most important and impacting gear but a complete overhaul is unfeasible.

While we can appreciate the concern and passion, but our next itemization focus will be on the next expansion.

Acquiring Mythical weapons and the defeat of Trakanon on the Race to Trakanon server seems designed to dovetail into this EverQuest II’s thirteenth expansion – Kunark Ascending — expected this November — which is rumored to include an Epic Weapon 2.0 questline.

Update Notes: Wednesday September 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest.
  • Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas.
  • Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes.

BATTLEGROUNDS

Update Notes: Tuesday August 30, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00a.m.-ish
EU Servers: 9:00p.m.-ish

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue with global NPC hit points that gave level 80 NPCs lower hit points then level 79 NPCs. This change smooths out the progress slightly lowering the HP on many encounters below level 80, and increasing the hit points on encounters between level 80 and 94.

The Fabled Nizara, City of the Nayad [Heroic]

  • Vzee’rist the Overseer and Mistress Zhvari, Nizari’zhi will now switch targets less often.

ITEMS

  • Block chance on Gnasher Toothed Torque has been corrected
  • Weapons that had the default 3 second delay have been adjusted to 4 seconds or 6 seconds.
  • Many versions of Aspect of the Dragon can no longer harm allies.
  • Added the pet health share buffs to the Servant of Vazaelle and Elemental Manifestation.
  • Added the Heirloom tags to some raid armor pieces that were missing them.

Update Notes: Thursday August 25, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

GENERAL

  • All characters who were upgraded to [level 95] Heroic and did not receive Opegaz, Horde Bane have had it granted.

POPULATION / ZONE PROGRESSION
The Fabled Nizara, City of the Nayad [Advanced Solo]

  • K’huthas should no longer be stuck in combat if damaged too quickly.

ABILITIES

  • Fixed an issue with Devastation of War.

ITEMS

  • Fixed the appearance of Nizari’oshu and Nizari Vindicae’s Pauldrons.
  • Undying Destroyer’s Spiritstone will now fit in white adornment slots.
  • Race to Trakanon claimable reward packs for Time-Locked servers now have distinct names from their live server counterparts.
  • Kunark collection rewards have been updated to be in line with current progression.
  • Ethereal Leach will now scale damage correctly against Public Quest encounters.

Game Update 101 — Fabled Fallen Dynasty & New Public Quests Now Available!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

gu101-bannereq2

Hail, Norrathian!

Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII:

Fabled Fallen Dynasty
A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones.

Public Quests
New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!

Update Notes: Tuesday August 23, 2016 — Game Update 101

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET
EU Server: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions!
  • Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels.

FABLED ZONES

New Fabled content to explore from The Fallen Dynasty!

  • The Fabled Nizara, City of the Nayad [Heroic]
  • The Fabled Nizara, City of the Nayad [Advanced Solo]
  • The Fabled Cavern of the Crustaceans [Raid] x2
  • The Fabled Xux’laio’s Roost [Raid] x4
  • The Fabled Antechamber of Fate [Raid] x4

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. Good luck!

Wave Three of Summer Ethereals Have Begun

Written by Feldon on . Posted in EQ2, Grouping, Itemization

ethereal_summer2016-merchant-wave2

As of midnight, it appears that Wave Three of Summer Ethereals have begun. As we wrote about earlier this year, rather than weapons, the new Ethereals are Jewelry and Charms, and in this case, a Cloak ( Bonecaster’s Mantle ).

A player brought the rollover to our attention. While the new cloak offers a 15% damage reduction from elemental, arcane, and noxious damage, as well as +10.5 Fervor, it oddly includes a Daze effect. Disabling autoattack for an entire minute of combat seems like a non starter.

Wave Three of Summer Ethereals — Coming Later This Month

Written by Feldon on . Posted in EQ2, Grouping, Itemization

The @EverQuestII twitter account posted this news last night:

The final set of summer Ethereals is now available so earn them while you can!

However we’ve now confirmed that we’re still in the midst of Wave 2 of Ethereals and that Wave 3 won’t start until later this month. From Caith on the EQ2 Forums:

The second wave still has a few weeks in it, wave 2 ends and wave 3 begins later this month.

False alarm folks! Wave 2 started on July 15th and I believe each wave is supposed to last at least a month.

Game Update 101 to Launch Tuesday, August 23, 2016 — Public Quests, Fabled Mara, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels.

New Fabled Content to Explore From The Fallen Dynasty!

gu101-681

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones.

The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be The Fabled Cavern of the Crustaceans Raid for groups of 12 players and The Fabled Xux’laio’s Roost Raid and The Fabled Antechamber of Fate Raid for groups of 24 players.

Beta Test: Game Update 101 — Public Quests, Level Agnostic to 100, and Fabled Mara!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ2-logo-Fallen-Dynasty

The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer.

First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway. Game Update 101 will bring us more level 100 content in the form of Fabled Zones from the The Fallen Dynasty adventure pack. Nizara returns in Advanced Solo and Heroic versions, while x2 and x4 raids have both been added.

Five new Level Agnostic Dungeons have been added to Dungeon Finder and they can be played by characters from level 10-100 with content scaling appropriately. Finally some quality-of-life tweaks have been made, and healers who cast Wards will want to check out some changes to how these mechanics have changed.

Read the Beta Update Notes for August 3rd
Please note that the Game Update 101 Beta Test is currently invitation-only. You can try out GU101 on the Test server, but there is no character copy capability.

Update Notes: Tuesday, July 19th, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where Aerakyn’s would sometimes show mirrored particle effects at their feet.
  • Fixed a UI related crash in the client.

Event Server: Race To Trakanon

  • Tinkering trainers are now available on the Race to Trakanon server!

ZONES / POPULATION
Lesser Faydark

  • Tunare’s Battleweary ability should not trigger as quickly allowing more time to complete the encounter.

Sundered Splitpaw

  • Encounters within Sundered Splitpaw will set a zone lockout timer when killed.

Agnostic Dungeons

  • Adjusted difficulty scaling in agnostic dungeons that can scale to level 100.

ITEMS

  • Scourge Watchman’s Quiver is now 36 slots.

and…

ITEMS

  • Marketplace quivers are now able to hold both arrow and throwing ammo types.

Update Notes: Thursday July 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Server: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
General

  • Veeshan’s Peak, Chamber of Destiny, and Venril’s Lair no longer require flagging to enter if on a non-TLE server.

Stygian Threshold [Heroic] and [Agnostic]

  • Killing either of the two fairies, Diurna or Nocturna, while they are casting their shield spell will no longer keep the remaining fairy invulnerable for the remainder of the fight.

Maldura: District of Ash [All Versions]

  • Gavitzle will always retreat regardless of the rate of damage inflicted upon him.

Kunark

  • Raid encounters in Kunark which were previously invulnerable can once again be damaged.

Update Notes: Tuesday June 28, 2016 — 4 hours

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

EU Servers: 7:00~11:00am PDT | 10:00am~2:00pm EDT | 15:00~19:00 BST | 16:00~20:00 CET

Update from RadarX:

A few technical issues have delayed this update an additional 2 hours. We’ll update you if an additional delay is necessary!

From the EQ2 Forums:

ZONES / POPULATION

  • Scourge Keep: The lockout timers for Scourge Keep [Heroic] and Scourge Keep [Advanced Solo] have been reduced to 3 hours.

Zek, The Scourge Wastes: The Siege [Raid]

  • Santifier Goortuk should no longer increase his resolve values as if he was in challenge mode without Fergul the Protector being present.

QUESTS

  • Justice for JoJo? – Coltang will appear even if your mercenary or pet helps you along the way.

HOUSES

  • Fixed an issue causing house portals to stop functioning.

 

Update Notes: Tuesday June 21, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Some nice updates today. Fixes for Amenities placed in the Premium Highhold Guild Hall. The Scourge Keep daily mission has been made less painful (no longer requires 100 kills). Spellbook resetting should come to an end. And those who use Jesdyr’s Layout Editor for arranging items in their houses and guild halls will no longer require a workaround step for loading and saving layouts. From the EQ2 Forums:

ZONES / POPULATION
Scourge Keep [Both Versions]

  • The damage shield component of Banshee Skin cast by Rinis the Everslaved can now be bypassed by pets and mercenaries if their owners meet a specific requirement.

HOUSING

  • Fixed a bug where the Unique house ID would get saved out improperly.

GUILD

  • The Grotto Sailing Ship guild amenity may now be moved after purchase.
  • Corrected an issue with amenities in the Highhold Guildhall being placed in an odd location.

QUESTS

  • The ethereal daily mission for Scourge Keep, Sanctify or Die, will only require the death of either Sanctifier Maknok or Sanctifier Yegigoth.

SPELLBOOK

  • Fixed a bug where characters who had a lot of spells in their spellbook would have it get jumbled when zoning, or logging back in. After this patch. Sort your spellbook once to your liking, then zone to make sure it saves out and you should be good to go!

TLE

  • Avatar of Growth’s health has been reduced.

EVENT SERVER

  • Merchant Rilsk in the Kylong Plains has a sneak peek of many rewards soon to be available during the Race to Trakanon!

Norrathian Spotlight — The EQ2 Guide Program Brings Life and Lore to Norrath

Written by Feldon on . Posted in Commentary, EQ2, Grouping

On March 16, 1999, EverQuest launched, and with it, a volunteer Guide Program. They would “act as basic customer service/support via ‘petitions’. Issues could be forwarded to the Game Master assigned to the server or resolved by the volunteer. Other guides would serve in administrative functions within the program or assisting the Quest Troupe with dynamic and persistent live events throughout the individual servers. Volunteers were compensated with free subscription and expansions to the game.

In 2003 the program changed for these volunteers, shifting them away from a customer service focus and instead placing them into their current roles as roving ‘persistent characters’ role-playing with the players.” (wikipedia) There’s always been confusion within the player community at large about whether the Guide Program was a part of Daybreak Games, a completely separate entity, or something in-between. We asked for clarification from the Guides and got this answer from Elder Guide Rynara:

The Guide program works side by side with Daybreak, they always have. The Program was never “run” by SOE. Since we are volunteers we are separate and do not work under them in any way but along with them to support the players of EQ and EQII. [While] Kander does not run the Guide program, he does support us as acting liaison to Daybreak. He is our contact.

The leaders of the Guide program back when it started at the beginning of EQ wrote a policy and procedure manual that we follow today. It has been updated and tweaked along the years however the fundamentals still apply today.

While the earlier Guide quests were of a “milk and cookies” nature, in recent years, more dynamic and complex quests have been added. None has gained more visibility than the Nebulous Newsies quest. The reward is millions of status and one of the largest inventory bags available in the game. Players line up by the hundreds to pickup the quest from a Guide (it cannot be acquired by any other means) when word breaks that they will be seeking player help on a server. A new Terrors of Thalumbra guide quest was just added to the Guides’ repertoire this month and it will be interesting to see how frequently it is made available.

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