Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

POPULATION / ZONE PROGRESSION
PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.

ITEMS

  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.

QUESTS

Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change.

Server-Merges-2015c3

There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Update Notes: Tuesday, August 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

US & EU Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where renaming a guild would revert after a server restart.

TLE General

  • Fixed an issue where players could visit published houses from anywhere.

ABILITIES / ALTERNATE ADVANCEMENT
Assassin

  • Villainy – Corrected a bug that granted more mitigation than intended below level 80.

Ranger

  • Hunter’s Instinct – Corrected a bug that granted more mitigation than intended below level 80.

Producer’s Letter: August 2015 Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

From the EQ2 Forums:

Greetings Norrathians!

Here’s a quick update on what’s coming up for EQ2.

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Server Consolidation

EverQuest 2 is best with friends, and in August we’re working on bringing players from different servers together!

Our engineers have continued with database work that will allow not only cross-server dungeons and true cross-server battlegrounds, but also server consolidation. It’s a very complicated process, but we are targeting the end of August for US Servers to start testing at the very least.

Update Notes: Tuesday, July 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

EU servers are now 3 hours late patching and Holly has an update that it will be another 2 hours before EU servers are back up. That’s 2pm PDT, 5pm EDT, 22:00 GMT, 23:00 CET.

Original article follows…

Update Notes: Tuesday, June 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Fabled Echoes of Faydwer

  • Collectibles in the Fabled Echoes of Faydwer dungeons will now lock you to the instance when looted.

The Fabled Crypt of Valdoon [Advanced Solo and Heroic]

  • You can now click Valdoon while he’s giving his speech to initiate combat sooner.

Fabled Freethinker’s Hideout [Challenge Raid]

  • The werewolf guards at the entrance should now have the intended amount of health.

ITEMS

  • Corrected the spell description for the solo and raid versions of All for One, they now correctly say 48 to 148 potency for the solo version, and 58 to 158 potency for the heroic version.
  • Icons on the bottom fragments of Ydal now know left from right.
  • A Quarter of the Ankh of Ydal items will automatically convert to the new collection piece versions.
  • Fixed a bug with the ability mod of Paingiver’s Gloves.
  • Altar of Malice Armor fragments and Armor Upgrade gems may now be sold for status.
  • Lore and Legend items may now be sold for status.
  • Slaughterer’s Boots now have the correct spell weapon damage bonus, and weapon damage bonus.

Update Notes: Thursday, June 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
The Fabled Acadechism [Advanced Solo and Heroic]

  • Kelzaral the Animator should be much less destructive.

The Fabled Freethinker Hideout
Drops for The Fabled Freethinker Hideout have had the following adjustments:

  • Moved armor drops from Treyloth to Othysis.
  • Moved accessory drops from Makonis to Treyloth.
  • Makonis will now always drop 2 armor pieces.

Precipice of Power [Raid]

  • You can now combine two cruxes from the same boss drop table to form the other from the same drop table by examining the cruxes.

ITEMS

  • The effect “Bolstered Block” can now be triggered by using “Blinding Dust”.

Kander’s Candor – Fabled Echoes of Faydwer and More!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From EverQuest II Lead Designer Kyle “Kander“ Vallée on the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping in to give everyone the low down on the new Fabled Echoes of Faydwer zones we will be releasing today.

fabled_eof_1

People are asking what zones will become Fabled and what play styles will be covered. The answer is we tried to cover as many as possible with this release. We have 3 Fabled Echoes of Faydwer heroic zones: The Acadechism, The Court of Innovation and the Crypt of Valdoon. We also decided to make an advanced solo version of each of these zones for our solo players and are releasing the Fabled Freethinker Hideout raid zone in two flavors, Normal and Challenge.

  • The Fabled Acadechism [Heroic]
  • The Fabled Acadechism [Advanced Solo]
  • The Fabled Court of Innovation [Heroic]
  • The Fabled Court of Innovation [Advanced Solo]
  • The Fabled Crypt of Valdoon [Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo]
  • The Fabled Freethinker Hideout [Raid]
  • The Fabled Freethinker Hideout [Challenge Raid]

Update Notes: Tuesday, June 23, 2015 – Fabled Echoes of Faydwer and Un-Deleting Items & Characters

Written by Feldon on . Posted in Daybreak Cash, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Downtime Notice

US EverQuest II Live Servers will be brought offline on Tuesday, June 23, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately two hours.

EU EverQuest II Live Servers will be brought offline on Tuesday, June 23, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on June 23, 2015). Estimated downtime is two hours.

Echoes of Faydwer Fabled (Level 100)

That was fast! After a week on the Beta and Test servers, the Echoes of Faydwer Fabled solo and group dungeons plus a raid zone are patching live tomorrow, providing new content for level 100 players. These new zones also drop this summer’s Ethereal weapons which are on a 30-day rotation as previously mentioned.

Un-Deleting Characters and Items

For the first 15 years of its history, SOE has been known for its exemplary customer service which included the extraordinary safety net of recovering deleted and transmuted items as well as deleted characters (sometimes due to hacked accounts). In the aftermath of recent changes within the company in its transition to Daybreak Games, we’ve seen petition times jump to 3-6 days, and cutbacks on what support events are covered, particularly on deleted characters. It’s our understanding that restoring a hacked account can take several hours of painstaking reconstruction and digging through log files.

With tomorrow’s update, players who mistakenly Delete an Item or Character will now be able to restore them for Daybreak Cash. Player opinion has been rancorous and divided on this issue. On one side, players are castigated for their carelessness with the delete button or use of weak passwords, while others are quick to remind us EverQuest II is not a free game and most pay a monthly subscription, plus Campaigns and/or Expansions and surely there is enough room under that umbrella for this safety net.

Fabled Echoes of Faydwer instances now on Test and Beta!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

echoes_of_faydwer

As posted by Chrol on the EQ2 Forums on Tuesday, June 16th:

Hey all,

The following instances from Echoes of Faydwer (expansion 3) are now available on Test and Beta servers as Fabled level 100 versions:

  • The Fabled Acadechism [Advanced Solo & Heroic]
  • The Fabled Court of Innovation [Advanced Solo & Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo & Heroic]
  • The Fabled Freethinker Hideout [Raid & Challenge Raid]

You’ll find the entrance to these dungeons (a door!) just off the dock in Butcherblock Mountains at approximately 724, 24, 581. They can also be accessed individually through their original entrance locations within Greater Faydark, Klak’Anon, and Loping Plains.

There are a ton of new items, collections, missions and challenges so give them a whirl and please reply here with any and all feedback and bugs.

Thanks!

-Chrol

PvE and PvP Time-Locked Expansion Server FAQ (June 16)

Written by Feldon on . Posted in EQ2, Grouping, PvP/Battlegrounds, Time-Locked Exp Servers

time_locked_expansion_server_BTTF3

Next month, we’ll see two new Beta servers open to test PvP and PvE Time-Locked Expansion (TLE) Servers. While we’ve already been informed on several occasions that restoring the EQ2 codebase back to a launch or near-launch state would be nearly impossible, but the EQ2 team want to offer players some of the “uphill both ways in the snow“ experience that early EQ2 adventurers encountered. So the team are developing Time-Locked Expansion Servers which will be a sort of hybrid of some of the modern conveniences we have now, but with certain design decisions reverted or changed to provide more challenge and social interaction.

To decide what restrictions should apply to these new challenge servers, the EQ2 team have already been seeking feedback from players in discussion threads on the forums. This feedback is already shaping what we’ll see in Beta, which will then further shape the final form these servers take when they launch later this year. We’ve been told to expect several in-game and on-forum Polls for players to vote on which features they think should be removed outright, time-locked, or freely allowed. To sketch out some of the team’s current subject-to-change ideas for how these TLE servers will differ from what we see on Live servers, Kander has posted TLE FAQ dated June 16th on the EQ2 Forums.

Greetings Fellow Norrathians!

We wanted to make a post this week and give you a glimpse of what we are planning for our Time-Locked Expansion Servers and what you can expect to see here in the very near future.

Our current plan is to launch 2 new TLE Servers, a PvE and a PvP version. Both of these servers will have back up servers in case we need them. I am going to go over the current iteration of how they will be launching and what our plans are with them, and also list what we are considering, which we will give you, our player base, a chance to vote on with in-game polls. More on that later.

What can we expect to be in place with the launch of the Time-Locked Expansion servers?

Update Notes: Tuesday June 16, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Precipice of Power [Raid]

  • Tribunal adds should despawn even if you do not kill the original copy of the Tribunal boss.

Ossuary: Cathedral of Bones [Raid]

  • Villadre’s adds should now despawn when she resets or is defeated.

ABILITIES

  • Consistent Strike and Consistent Smite will now do damage at low levels.

PVP

  • Kylong Warfields will now grant Marks of Bloodshed to players over level 95.

BATTLEGROUNDS

  • Battleground of Theer tiles will no longer apply buffs or debuffs to players on the tiles, with the exception of the Order tile which will still damage those upon it.
  • Battleground of Theer will now kick players who have hidden in the protected spawn points for an excessive amount of time.

ITEMS

  • Several Altar of Malice weapons that had an erroneous extra white adornment slot have had them removed.
  • Gemstone of Scornful Malevolence may now be used to upgrade new block armor.
  • Ethereal Expertise will now message when it is applied, as well as when it is consumed.
  • Ethereal Expertise will no longer break swarm pets.

TRADESKILLS

  • Zander’s Choral Rebuff II (Grandmaster) may now be crafted.

QUESTS

  • Zikana Sly’ssar will now offer his quests to Aerakyn.

Update Notes: Tuesday, June 9, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [Event Heroic] and [Challenge]

  • The curable version of Supply Chain will no longer target mercenaries.

MERCENARIES

  • Lady Gretta Cheroon should now be a female when casting illusions on her.

and from Kander on the EQ2 Forums:

Guys, there is an issue with the Ethereal weapons. Yes, they are dropping but no, its not correctly. This should be correctly dropping tomorrow morning.

and from Holly “Windstalker” Longdale‘s twitter:

Thus addressing the concern that of the four Ethereal weapons added on Friday, only [eq2u]Fai Thass, The Ravager[/eq2u] has dropped, and only for 2 players on Oasis. You can watch Recent Item Discoveries on EQ2U, specifically Ethereals for the last 30 days, to see them roll in.

June 4th, 2015 Livestream Notes — EoF Fabled Zones June 23rd, Summer Ethereals, Campansion 12 Info!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization

Today Robert “Caith” Fouts, Nathan “Kaitheel” McCall, and Kyle “Kander” Vallee were joined by EQ2 Community Manager Ry “Roshen” Schuller to talk about upcoming changes in this fall’s expansion-sized Campaign, or as the EQ2 team has been calling — the Campansion. Here are my rough notes, subject to my interpretation and these are mostly not direct quotes. Any mistakes are my own!

Amplifying

Players have be able to upgrade armor through Gems and adding Essences to change the Damage type on Weapons. However this has been very limited as it requires the devs to create hundreds of items for each boost/change. A new feature is coming with this fall’s Campansion #12 (Expansion-sized Campaign) called Amplifying  which will allow items to be customized and upgraded on a more detailed level. Not all items in the game will be upgradeable, as this will be limited to items in the expansion and perhaps a few AoM/RC items. For example, you might get a bauble from a zone that allows you to boost stats or add a totally new stat to an item. You will be able to change the Weapon Delay (1, 2, 4, 6, 8) and Damage Type (Mental, Fire, Noxious) on Weapons.

20150604-livestream-amplifying

current prototype of Amplifying

Amplifying requires a dropped material (which could be rare) to boost an item. We’re not sure what it costs just to change the stats, delay, or damage type on an item. The prototype shown just costs plat, but the finalized version will use a material. This will work alongside but not replace Reforging which will largely remain in its current form. The plan is to have a longer expansion Beta test this year so that more feedback can be collected on this feature.

Update Notes: Thursday, June 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Thursday, June 4, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on June 4, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 16:00 CET am 04.06.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 16:00 CET le 04-06-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Precipice of Power [Raid]

  • Samhain adds in the Cazic-Thule encounter have been removed.
  • The zombie effect should no longer spam from the spell “Heart Stutter”. It should only play once the spell is applied.
  • Duration between adds has been increased in the Cazic-Thule Encounter.
  • Duration between “fear” increments has been very slightly increased.
  • Judicators and Bailiffs should now despawn when Tribunal has been defeated.

June 4th Livestream Will Talk New Ethereals, Fabled EoF Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

UPDATE: Here’s the official announcement:

We’ll be streaming on Thursday, June 4, 2015 starting at 1PM Pacific* on the EverQuest 2 Twitch channel.

[IMG]

Join Holly “Windstalker” Longdale, Robert “Caith” Fouts, Kyle “Kander” Vallee, and Ry “Roshen” Schueller for this stream as we show off just a few of the things coming up for EverQuest 2, and chat with players live via Twitch chat.

Join us for this stream, and log into Twitch to chat with us and other players. We look forward to talking with YOU during this stream!

From Holly “Windstalker” Longdale on twitter:

Update Notes: Wednesday, May 27, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on May 28, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 28.05.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 28-05-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [All Versions]

  • The barrels used against Sir Wharfie should always respawn and be visible should the encounter against the armored rat reset.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The achievements, Like a Bull in a Pirate Shop and Crowd Control, are now achievable.

USER INTERFACE

  • Fixed a bug where some attribute values were exceeding the maximums displayable in the UI.

TRADESKILLS

  • The recipe for Smite Corruption II (Grandmaster) may now be crafted.
  • The recipe for Unflinching Will V (Grandmaster) will now correctly return Unflinching Will V (Grandmaster) when crafted.

ABILITIES / ALTERNATE ADVANCEMENT
Conjuror

  • Plane shift will now grant chance to proc pet’s primary quick attack.

Necromancer

  • Undead Knight IX appearance is now that of a Jun’Rah.

Update Notes: Thursday, May 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • Werner Thunderleg can now be found hanging out in Kithicor Forrest in the Phantom Sea.

F.S. Distillery: The Rum Cellar [Solo]

  • Fixed a crash in the Rum Cellar solo instance.

ABILITIES / ALTERNATE ADVANCEMENT
Scouts

  • Scout Offensive stances will no longer spam requires level 96 when zoning.

Warden

  • Dawnstrike Strike, Icefall Strike and Whirl of Permafrost now do more damage.

Inquisitor

  • Strike of Flames, Invocation Strike, Strike of Corruption now do more damage.

Druid

  • Howling with the Pack will now heal mercs.

Update Notes: Tuesday, May 5, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • T’Kaela should no longer have an incorrect Rum Cellar requirement.

F.S. Distillery: The Rum Cellar [Solo]

  • At no time will death result in being stuck in the storeroom.
  • The damage inflicted by Aerial Attack has been slightly increased.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be.
  • Charanda will no longer be stuck immune in either the normal or challenge mode encounters.
  • Brokenskull Rum Party – No more than 20 Brokenskull pirate zipliners should spawn when the mission starts, and they should all remain on the Rum Run should they not be added to anyone’s hate list when they land.
  • Pets or mercs can no longer be targeted by Portia Rumuffin.

Rum Cellar Launches Today – 28 April 2015

Written by Dethdlr on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Raiding

rum_cellar_logo

Update: “Unlocking US live servers now.” – Bunji

Update: Downtime is now expected to extend until Noon Pacific time.  However, the link to purchase the Rum Cellar Campaign is now active, so we can pretend that’s the pre-order time window.  :)

Today marks the launch of the Rum Cellar Campaign which can be purchased here.

For those that haven’t been following along, the Rum Cellar Campaign is the first attempt at delivering Downloadable Content (DLC) for a price, rather than through traditional expansions (not counting the old Adventure Packs that were meant to be in addition to expansions, not a replacement for expansions).  It contains the “Far Seas Distillery” with 1 Solo, 1 Event Advanced Solo, 1 Heroic, 2 Event Heroics and a large Raid version for $15 ($13.50 for All Access).  Altar of Malice is required and should be available as a bundle for those that have yet to purchase AoM.  There will be another large Campaign this fall around the usual expansion release time.  The content released throughout the year in these Campaigns should add up to what we might have traditionally seen in a yearly expansion.

Roshen posted this on the EQ2Forums:

US EverQuest II Live Servers and website will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for the Rum Cellar Campaign Patch. Estimated downtime is approximately three hours.

Players will NOT be able to play this campaign until after this patch has completed, even if they purchase the campaign prior to this maintenance.

EU EverQuest II Live Servers will be brought offline on Tuesday, April 28, 2015 at 7:00AM PDT* for this update. (Approx. 3:00PM London Time on April 28, 2015). Estimated downtime is three hours.

Alle deutschsprachigen Server werden um 16:00 CET am 28.04.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 3 Stunde(n) betragen

Le serveur de langue française sera arrêté à 16:00 CET le 28-04-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 3 heures.

*Time Zone Converter

Update notes for this downtime can be found in the Game Update Notes forum once they’re available.

Keep an eye on the EverQuest II forums for news if additional downtime is needed.

EDIT: Approx downtime is now three hours.

EDIT 2: This downtime will affect the website as well.

Update: As part of the launch festivities, Daybreak Games will be livestreaming as well:

Don’t miss today’s EverQuest 2 stream! To celebrate the launch of the Rum Cellar Campaign, we’ll be streaming today, Tuesday, April 28, 2015 starting at 11AM PDT* on twitch.tv/EverQuest 2

Rum Cellar Highlights: What You Need to Know

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

rum_cellar_logo

Earlier this month, the EverQuest II team unveiled plans for campaigns! The first new campaign, Rum Cellarwill be available on Tuesday, April 28, 2015. Rum Cellar comes with six new instances (solo, heroic, and raid content) with lots of loot, collections, and achievements.

rum_cellar_announce1

Here’s a list of the features that are included in the Rum Cellar campaign:

  • 2 Solo Zones (1 Solo and 1 Advanced Solo)
  • 3 Heroic Zones (1 Heroic, 1 Event Heroic, 1 Event Heroic-Challenge)
  • Raid Zone with 10 Bosses
  • Lots of Loot, including drops of a Rare Elite Mercenary and a Zeppelin Mount
  • New Achievements and Titles
  • New Gems for Armor
  • New Collections
  • Merchant who accepts Far Sea Ferrin (who also sells a Zeppelin Mount!)
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