Update Notes: Tuesday, March 24, 2015

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 24, 2015 at 9:00PM PDT* for an update. (Approx. 4:00AM London Time on March 25, 2015). Estimated downtime is one hour.

and from the EQ2 Forums:

GENERAL

  • Corrected an issue that was preventing achievements for Avatars from showing up in Census.

POPULATION / ZONE PROGRESSION
Ossuary: Altar of Malice [Raid]

  • Ritual Keeper V’derin has had his health adjusted.
  • Malicious Sentry adds in the Ritual Keeper encounter have had their health adjusted.

Castle Highhold [Solo] and [Advanced Solo]

  • Sa’Dax Senshali should no longer remain invulnerable should multiple platforms become active simultaneously.

Update Notes: Tuesday, March 10, 2015 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at 4:00AM PDT* for an update. Estimated downtime is four hours.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 10, 2015 at approximately 4:00AM PDT* for an update. (Approx. 11:00AM London Time on March 10, 2015). Estimated downtime is four hours.

Alle deutschsprachigen Server werden um 12:00 CET am 10.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 12:00 CET le 10-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from the EQ2 Forums, in addition to the usual types of fixes, it looks like a new type of scaling White Adornment is coming out which will be crafted with materials from super-rare nodes or a satchel purchased from the Marketplace. We’re not going to jump to any conclusions until we see the mechanic of how this all works. Not surprisingly, Dethdlr, who just spent weeks redoing his Adornment Calculator, is now having a conniption fit.

Full update notes after the jump…

Update Notes & Extended EU Downtime for March 3, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From Roshen on the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at 7:00AM PST for an update. Estimated downtime is one hour.

There will be extended maintenance for European servers.

EU EverQuest II Live Servers will be brought offline on Tuesday, March 3, 2015 at approximately 9:00PM PST for an update. (Approx. 5:00AM London Time on February 27, 2015). Estimated downtime is 4 hours.

Alle deutschsprachigen Server werden um 6:00 CET am 04.03.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 4 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 04-03-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 4 heures.

and from buildmaster Bunji on the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Brokenskull Bay: Bildgewater Falls [Heroic]

  • The “Barnacle Burst” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Whirling Daggers” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Dangerous Flirtation” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Pirate Spin” spell has been made to hit slightly less often and should no longer grow over time.
  • The “Boatman’s Grasp” spell has been made to hit slightly less often.

Altar of Malice Mission Givers Are Back!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

scrooge_mcduck

From Gninja on the EQ2 Forums:

Mission givers have returned in AoM zones. Enjoy!

Further clarification from Kander:

Mission givers are back up. We will be running a double Ferrin weekend this weekend for all.

Sorry guys, the back end stuff we have been doing for the DB changes coming, messed with the OS time and caused a few problems. We are glad we caught it quickly too.

Also from Holly “Windstalker” Longdale’s twitter yesterday, we might see a Double Ferrin event this weekend!

Update Notes: Thursday, February 26, 2015 — UPDATE: Includes NPC Fix!

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

We’re still dead in the water as far as Altar of Malice daily and weekly missions for Overland, Solo, Adv Solo, Heroic, Event Heroic, and Raid content, however there are some other updates happening tomorrow which will be great when we get our NPCs back.

Update from Gninja last night:

This update does include the fix to the missions but they will not immediately be turned on after the servers come back up. The mission givers should return shortly after all the servers are back up and we have double checked them on live servers.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Zavith’loa: The Hidden Caldera [Advanced Solo]

  • Pterotrainer Yu’Lua’s adds will no longer stifle.

Brokenskull Bay: Fury of the Cursed [Raid]

  • Increased the leash range of the Barin and Morin encounter.

Ossuary: Resonance of Malice [Advanced Solo]

  • Elder Senistus’ “Persecute” spell has had its damage lowered.

Ossuary of Malevolence [Contested]

  • Ostiophobe will no longer cast Toxic Ruin constantly. Toxic Ruin may now be interrupted.

Altar of Malice Mission Givers Fix in the Works

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

pandabear1

We are anxiously awaiting a fix and a return of the Altar of Malice mission givers. Until that time, it is not possible to pickup Solo, Adv Solo, Heroic, Event Heroic, Contested, or Raid missions on either a Daily or Weekly basis, not to mention timed overland Solo Missions. A fix seems unlikely today, but we’ll keep hanging on until the solution is found and applied.

Here’s Gninja with a couple of updates to say the team are working on it:

It is getting fixed and it is getting fixed right. We would rather get it right the first time and take an extra day to put in the needed testing than to rush it out and potentially make things worse. Sorry for the inconvenience.

and:

It is a new bug and we are getting it fixed asap. It is top priority. We know it sucks that they are missing and we want them to not be missing as well! We will get it resolved as quickly as we can with putting in the testing time to make sure its fixed right so we don’t have to bring them right back down.

Update from Windstalker on Twitter:

Still looking at some funk with the missions givers for #eq2. We’re planning a Double Ferrin weekend assuming we fix it (and we should).

All Daily and Weekly Mission Givers for Tradeskill, Solo, Adv Solo, Heroic, Event Heroic, and Raid Currently MIA

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ_2_Altar_of_Malice_keyart

Out of an abundance of caution, all Altar of Malice mission quest givers have been despawned on all EQ2 servers. This started earlier this evening with Skrit, the Tradeskill daily mission giver but is now affecting all mission givers of all gameplay styles.

Update: The in-game MOTD has been updated with this message:

A bug has caused an issue with mission givers in Altar of Malice. All mission givers have been removed from the game. We will have them back as soon as possible.

More as we have it…

Update Notes: Tuesday, February 24, 2015 and Daybreak-wide Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

OssuaryofMaliceEntrance

From the EQ2 Forums:

Attention players: we will perform a general maintenance beginning at 7:00AM Pacific* on Tuesday, February 24th. The current estimated downtime for this maintenance is up to three hours.

This maintenance may impact the following Daybreak services across all games:

  • Commerce functions, including purchases, for all games
  • Game logins
  • Web and forum logins for all Daybreak sites, including account creation

Time Zone Conversions

  • PST: 7:00am ~ 10:00am
  • EST: 10:00am ~ 1:00pm
  • GMT: 15:00 ~ 18:00
  • CET: 16:00 ~ 19:00

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Altar of Malice [Heroic] Dungeons now have a chance to spawn an extra encounter once the zone boss has been defeated.
  • Hit points for all Altar of Malice Solo, Heroic, and Contested zones have been slightly reduced.

New EQ2Stuff.com Fansite is One-Stop-Shop for Altar of Malice Info

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, Tradeskill

EQ2 Player TrulyVexed has been working on a fantastic EQ2 fansite with information for players of all skill levels wanting to succeed in the Altar of Malice expansion. The new EQ2Stuff.com site includes a variety of guides, from Altar of Malice Heroic Zone strategies, to Altar of Malice gear and adornment selections, to lists of which shinies drop in which AoM instances, to useful (but not required!) ACT triggers, there is a lot of valuable information all in this one website. TrulyVexed announced the site on the EQ2 Forums a few weeks ago and we’ve been meaning to feature the site but some other news got in the way!

eq2stuff

Originally launched at www.mad-as-toast.co.uk, the site is now available at EQ2Stuff.com!

Notes from Today’s EverQuest II Twitch Livestream for Feb 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

eq2_twitch_2015-02-18

Members of the EverQuest II team took to Twitch today to reassure players about the direction and future of the game given last week’s stunning takeover and layoffs. While it was great to hear some of the team’s overall plans for the near future, it would have been great to start out with an acknowledgement of what happened, some high level broad strokes about how the team has pulled together to continue to give us content. I’d have also mentioned the expansion (Even if a date is unknown) as there is a doubt as to whether there will be one. For a monthly “here’s what we’re working on” this was perfectly fine, but with expectations as high as they were, we really needed a Home Run and this was more of a base hit.

The livestream included EQ/EQ2 Executive Producer Holly “Windstalker” Longdale, Lead Designer Kyle “Kander” Vallee, EQ2 Designer Chris “Chrol” Garlick, EQ2 Senior Designer Nathan “Kaitheel” McCall, and EQ2 Animator Tom Tobey.

First up, Holly talked about how the EnterpriseDB migration is still under way. This is a lot of back end work to upgrade EQ2′s game servers which will have huge benefits once it’s complete, including Cross-Server Dungeons. The servers have been getting updates this week (thus the 4 hour maintenance windows) with an OS upgrade which is part of this process.

Producer’s Letter: Quick Update on EQII & Livestream on Feb 18th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From Holly “Windstalker” Longdale on the EQ2 Forums:

Hello, Norrathians!

As you’ve likely heard by now, there’s been some changes around here in staff. I want to assure you though that this team is still in full-time dev and operation mode, and we continue to have awesome plans for EQ2. We’re shuffling a few things about, but our goals in delivering fun stuff won’t change. For example, in a couple of weeks we’ll be releasing rare bosses for the AoM dungeons and more. We’re tinkering a bit so I apologize for the silence and certainly any concerns or worry it may have caused you.

We’ll have more news as we rip along here doing what we do and what we love – which is keeping our world busy and alive for our incredible community of players. Above all, we are grateful for your continued support and love of the game.

I would really like to hear from everyone and chat with you about all of this which is why we’ll be hosting a Twitch livestream on Wednesday, Feb. 18 at 3pm at twitch.tv/everquest2. The team looks forward to having you tune in so we can address any questions you may have.

Thanks and see you in game!

Holly Longdale
Executive Producer, EverQuest & EverQuest II

Let’s Get Serious About Adornments!

Written by Feldon on . Posted in EQ2, Grouping, Itemization

More than a few players have looked at my EQ2 character‘s vacant adornment slots with incredulity. Why have I been so slack on adorning? The answer has multiple parts:

  • I never knew when I will replace a piece of gear and thus be out the cost of the adornments or worse unable to carry those adornments forward.
  • War Runes have been by-and-large out of reach of my casual heroic gameplay style.
  • The purple adornments I really want have been drops behind an unfavorable RNG.
  • Green adornments for the most part have lacked significant growth, or just haven’t been worth the trouble to acquire.
  • White adornments haven’t kept pace with player power and barely increase stats with the exception of a few slots.

With Tears of Veeshan, Altar of Malice, and recent patches, nearly ALL of these issues have been resolved.

Coming Soon: Scout Poison Fix, Weekly Group/Raid Gems, Heroic Spirit Stones, and New LADs!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

treasurechest-wallpaperhi-660x

So far, at least from the in-game comments I’ve seen, Altar of Malice has been well-received. Not everyone agrees about the difficulty of the heroic zones, but there’s a clear progression that players can strive towards. With any expansion, there will always be balance tweaks needed and a bug fix or two. We saw such a fix just last night with the missing textures in Zavith’loa zones turning parts of the zone black or white. This has been addressed with a client patch. Some other fixes and features coming up soon:

  • Scout Poisons overwriting each other
  • Weekly Heroic/Raid Gems
  • Heroic Green Adorns (Spirit Stones)
  • More Level Agnostic Dungeons

Level Up in Level Agnostic Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

Amongst a few other fixes, today’s update largely focuses on Level Agnostic Dungeons. While at least one confused poster thought that LADs were supposed to present a “challenge” for a stacked group, in fact LADs are specifically designed to address the lack of grouping in low levels by allowing low and high level characters to group together on somewhat of an even playing field. Stats are brought up or down as needed so that a level 20 healer can keep a level 94 tank alive. As part of today’s update, Afista has posted a featured article on the subject:

LevelAgnosticDungeons

We’re happy to announce that the update on February 3, 2015 will increase the maximum level for Agnostic Dungeons to level 94! These zones have been adjusted so that you can group with any of your friends between levels 20 and 94, regardless of your difference in level. We’ve also made some adjustments to make sure these dungeons are fun at any level! Looking for some new rewards? We’ve got those too. Make sure you check out the level 90 equipment that will help you gear up during your adventures! So where should you head to check out these update?
There are currently five Agnostic Dungeons in the world, ready to explore. We also plan to add more dungeons to the system later this year! Here’s a closer look at each of the five, currently available dungeons:

More 4 Second Weapons Coming in February

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

capt-caveman

There’s a certain logic in most of the scout weapons coming from a land of Dinosaurs, Pterodactyls, and tar pits being clubs. However less-than-enthused players have been looking daggers at the EQ2 team and pointedly commenting about how there just aren’t enough piercing weapons to go around. Worse, the few piercing weapons  available to scouts have stats like Ability Recovery Speed and Reuse Speed which scouts acquire in spades from other item slots. A quick look at Item Discoveries of scout-usable weapons on EQ2U bears out our concerns.

Fortunately, the EQ2 team intend to deliver an update in February that should solve this shortcoming. Kander advises that the weapons will drop and have the correct scoutish stats!

We have an update coming in February that will be adding a large amount of weapons. Should be quite a few 4 second piercing weapons. I won’t give away the details quite yet, but help is coming.

We’ll make sure they have the proper stats.

I will check the batch for Brawler/Beastlord weapons. Especially some 4 second delays.

and in response to Errrorr‘s request for bows which beat Tears of Veeshan’s archery choices:

They will drop.

Late update from Kander:

We have 60+ assorted fabled weapons coming to live in a couple weeks. We are going through them now to make sure there is stuff for everyone. These will most likely also drop as patterns, so you will be able to choose your poison. Yes. Pun intended.

Update Notes: Thursday, January 22, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Raid encounters that dropped 2 armor patterns and 1 accessory or 1 armor patterns and 2 accessories will now always grant 2 armor patterns and 1 accessory.

Ossuary: Cathedral of Bones [Raid]

  • Sacrificer should once again react to players who have the “Sanguine Spray” effect on them.
  • The Marrow Sapper has had its health decreased.

Ossuary: Choir of T’Vyl [Event Heroic]

  • Legion of Many should no longer retain his increased damage when he resets.

Update Notes: Thursday, January 15, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Thursday January 15, 2015 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Thursday, January 15, 2015 at approximately 7:00AM PST. (Approx. 3:00PM London Time on January 15, 2015)
Estimated downtime is 2 hours.

and:

HEROIC CHARACTERS
Heroic characters now start at level 90 with 320 AAs!

For more information:
https://forums.station.sony.com/eq2/index.php?threads/heroic-characters-level-up-to-90.556133/

Update Notes: Thursday, December 18, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ALTERNATE ADVANCEMENT SYSTEM CHANGES

  • Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280.
  • All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level 25 character would have been granted a total of 56 AA points, so all level 25 characters will be granted an additional 56 AA points. This AA grant won’t set a character’s AA count above 280.
  • Touch of the Steward, the AA bauble from Chains of Eternity, is now usable starting at level 10 instead of level 90.
  • The Marketplace AA bauble, Untapped Achievements, will now grant 320 AA points instead of 280 AA points. All existing Untapped Achievement baubles will be automatically exchanged for the new version.

Have You Taken the Altar of Malice Expansion Survey?

Written by Feldon on . Posted in DBG Wants Feedback, EQ2, Expansion News, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

Have you taken the EverQuest II: Altar of Malice expansion survey? If not, head here:

aom_survey

Personally as someone who has dedicated some time to writing good survey questions, this has to be one of the most generic surveys I’ve seen. On one hand, there is an entire page dedicated to the six raid zones in the expansion, yet the entirety of the tradeskill and heroic content are each distilled down to a single 1-10 rating question. What if you love the zones, animations, populations, humor, and the music, but you dislike difficulty, how would you rate that?

It’s pretty clear that Marketing largely referenced the expansion’s press release without much (if any) consultation with the EQ2 team. I wonder what if anything SOE will learn from this survey. I feel that the way the questions are written is prone to lead to invalid conclusions.

Update Notes: Tuesday, December 16, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

Here are your update notes this week. Of course the biggest change is Dungeon Maker being nerfed into oblivion. Also don’t forget that there will be a 3 hours of e-commerce and voice chat maintenance today coinciding with the patch.

From the EQ2 Forums:

GENERAL

  • Corrected an issue where coin would vanish when deposited into the shared bank as an exile.

DUNGEON MAKER

  • The Dungeon Maker feature is now available to all players.
  • Dungeon Maker dungeons no longer grant experience or rewards. Players can still spend existing tokens in the Marketplace.
  • Most avatars and toolbox objects are available to all players.
  • Spawners no longer drop in the world.
  • Current dungeons have been unpublished. [Ed. Note: This is being done to reset the Leaderboards)

Producer’s Letter: Dungeon Maker XP Going Away December 16

Written by Feldon on . Posted in EQ2, Grouping

In a long-awaited change that should come as a surprise to none, Dungeon Maker XP and rewards are being removed as of December 16th. Here’s EQ2 Senior Producer Holly “Windstalker” Longdale‘s announcement on the EQ2 Forums:

Greetings Norrathians,

Three years ago, we added the Dungeon Maker system to EverQuest 2. During that time you all have used it to create some amazing dungeons to explore, creating your own spins on the world of Norrath within your private instances. We could not be happier with the fantastic creativity that’s been shown and that’s exactly why we added the feature to the game.

Unfortunately, some players also found that Dungeon Maker could be used to bypass adventuring and quickly gain experience without risk. Worse, those same players would often then complain that there is no challenge in the game because they leveled up to max in DM, and then received no challenge at all from the rest of the new content. Additionally, players that level through the content instead of DM were feeling cheated for not taking advantage of the experience exploit while their friends were already at max level, thus diminishing their enjoyment of the content.

The solution is easy to identify. Essentially, Dungeon Maker is way too easy to exploit for experience. We could spend time buttressing the Dungeon Maker systems to make them non-exploitable, but we would rather spend that time on new content and new adventures for everyone to play, not just the smaller segment of players interested in Dungeon Maker.

Frostfell Wonderland Goes Live Tomorrow — December 11th ~ January 8th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Live Events, Tradeskill

frostfell_banner

From the EQ2 Forums:

The weather outside might be frightful, but the Norrathian streets are decorated and the citizens are so delightful! The Gigglegibber goblins and Frostfell elves are spreading cheer throughout Norrath this season and encouraging players to visit the Frostfell Wonderland Village. You can access the Wonderland through the Magic Closets in Qeynos Province District, Freeport, Haven, Kelethin, Neriak, Gorowyn and New Halas. In addition to the return of your favorite Frostell festivities, you can also look forward to plenty of exciting new content this season!

Update Notes: Thursday, December 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time!

From the EQ2 Forums:

GENERAL — BUG BASH WEEK

  • Fixed an issue where you could lose your grandmaster spell if you betrayed.
  • The tooltip and examine window information will now correctly display the damage type of missile weapons.
  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as such, the output may vary depending on whether you’re in a house zone or not.
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

Implemented support for mouseover macros. By specifying %v (similar to the usage of %t) as the target in a macro, the player name under the mouse cursor will be used as the target of the spell cast. This only applies to the following UI elements:

  • Your own character info window (found in the upper left corner with the default UI)
  • Target Window
  • Implied Target Window
  • Group Window
  • Raid Window

Altar of Malice Heroic Progression Rebalance This Week

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

Looks like this week’s Bug Bash update slipped from its Tuesday slot (Windstalker on Twitter):

But for those who have been taking a beating in Altar of Malice’s heroic zones, I’m happy to announce that the chiropractor is in town and some adjustments are being made. From Kander on the EQ2 Forums:

Our current view of the Altar of Malice Heroic Zone progression is a bit skewed. We will be toning down some dungeons to better fit in the progression. This progression is mainly based on what resists are recommended for each tier which are:

Tier 1 Heroics = 100K base resists recommended
Tier 2 Heroics = 120K resists recommended
Tier 3 Heroics = 120K + resists recommended

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