Poll Results: No Desert of Flames for TLE Servers in September

Written by Feldon on . Posted in Game Updates & Maintenance

EQ2-logo-desert-of-flames

From the EQ2 Forums:

Thanks to all on the TLE servers who participated!

DEATHTOLL: Voted “NO” on the expansion. The 2/3rds requirement was not met by a long shot.

STORMHOLD: Voted “NO” on the expansion. The 2/3rds requirement was not met by an even longer shot.

We will re-run the Desert of Flames Expansion vote again on Sept. 20 – 27 for one week!

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds, Raiding, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

POPULATION / ZONE PROGRESSION
PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.

ITEMS

  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.

QUESTS

EverQuest II “Prison Server” Draws Widespread Media Attention

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

hell-7

The announcement that EverQuest II will experiment with banishing players for cheating or other egregious bannable offenses to a “prison server” has been met with mixed reactions. Some have described the idea as bold and a potential money maker as well as providing a petri dish for game bugs and exploits to be discovered and fixed. Others have derided the plans as a waste of development resources. Some went so far as to describe it as the “dumbest idea ever”.

UPDATE! CNN Money has now picked up the story. We’re up to 21 media sites covering this news:

Now it looks like the joke may be on those naysayers. In exchange for a few hours of development time and the relatively low cost of additional server space, this announcement has garnered unprecedented media attention and coverage from no less than a dozen major gaming news sites!

It is my understanding that the “prison server” has been idea in discussion for years and that it was intended to solve a real problem. According to Holly “Windstalker” Longdale, Executive Producer for EQ and EQ2, this was not a publicity stunt. It’s certainly possible that marketing wasn’t involved in this at all.

Update Notes: Thursday, August 20, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums (posted today at 12:30pm PDT):

GENERAL

  • Players may now claim [eq2u]a D’Morte insignia band[/eq2u] from the entrance to The D’Morte Burial Chambers if they do not currently possess one.
  • Players may now claim [eq2u]a darkened azure shard[/eq2u] from a gnollish terraporter if they do not currently possess one.

Stormhold

  • Players may once again visit published houses from anywhere.

ITEMS

  • Darkruned Blood Iron armor now has both str andwis.

 

Still Having Launchpad Issues? Solutions Inside

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Yesterday, the EverQuest II launchpad was updated. This caused numerous issues but most were resolved and most players are now able to connect. If you’re still having issues, here are some further solutions:

Q: You get a black screen when you open the Launchpad. Now what?

A: From Caith on the EQ2 Forums:

Open Start -> Settings -> Control Panel > Internet Options
Click on the Advanced tab on the far right.
Scroll down the Settings pane to Security.
Enable the “Do not save encrypted pages to disk” setting.
Make sure “Use TLS 1.0” is checked.

Again you should only apply these changes if you are getting a black screen. I do NOT personally have these settings checked and am able to play EQ2 just fine. I’d even suggest reverting these changes after you get EQ2 to successfully patch once.

The Prison Server Experiment — Drunder

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

drunder_prison_ship2
HMS Jersey Prison Ship circa 1782

From Windstalker on the EQ2 Forums:

Good day Norrathians!

We are very busy here on the EQII team and we have something coming up we wanted to make you aware of — a little experiment.

Later this week we plan to release a server we are calling “Drunder,” which is a “prison server.” What does that mean, exactly? Ultimately, players who are caught breaking our rules and disrupting EQ2 live server gameplay will be flagged for this server, and no others — ever. Characters on these accounts will be copied to Drunder (the “prison server”) and can never leave or transfer to another server.

This is a server our Customer Service Game Masters have requested over the years in order to manage disruptive players. They will determine who goes there. As gamers, we recognize there are some players who like to step outside our rules.

Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/Battlegrounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change.

Server-Merges-2015c3

There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Launchpad Issues Prevent Patching, Accessing EQ2 – August 18th UPDATED WITH FIX

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

We’ve got another UPDATE from EQ2 Technical Director Jenn Chan:

Update: The fix is currently being pushed out for this issue. Also some more information from the LaunchPad team.

LaunchPad will automatically update itself and when doing that there are a few things to call out:

- Launchpad will lose the saved information for “Remember Me” username and password. It will also lose the saved locale (this data was cookied in the old LP4). Once the old launchpad has been updated to the new version, you can re-set these options.
- We are not moving any of the file locations for current users so if they used the default location, the game files will still be in the \Sony Online Entertainment folder.
- If you were previously set to “Full Download” you will need to re-enable that once LaunchPad has updated. If you do not have the “Full Download” option then you were previously running the “Full Download Only” version will automatically stay in “Full Download”.

In short:

  • Your Logins/Passwords/Accounts have been forgotten by the Launchpad. You’ll need to reenter them.
  • Your launcher may have been switched from Full Download to Streaming. If so, click on Game Version and choose “Full Download”, close, and reopen the launcher. Otherwise you’ll download the entire 18GB game again.

Original article appears after the jump…

Update Notes: Tuesday, August 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

US & EU Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where renaming a guild would revert after a server restart.

TLE General

  • Fixed an issue where players could visit published houses from anywhere.

ABILITIES / ALTERNATE ADVANCEMENT
Assassin

  • Villainy – Corrected a bug that granted more mitigation than intended below level 80.

Ranger

  • Hunter’s Instinct – Corrected a bug that granted more mitigation than intended below level 80.

VentureBeat: It’s Hard to Keep Secrets From EQ2 Players — Unraveling the Isle of Refuge and Far Journey Boat Tutorial

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

Popular tech blog VentureBeat has dropped a lengthy interview with members of the EverQuest II team to retrace how the Isle of Refuge newbie zone and Far Journey boat tutorial were resurrected, and then the ensuing shenanigans as the team tried to maintain the secret even as players stumbled upon more clues that what had once been deemed “impossible” was in fact going to launch just hours later.

While it was a team effort, ultimately we have EQ2 designer Carlos “Gninja” Mora to thank for performing archaeology on parts of EQ2 that hadn’t been seen in eight years, and for then recognizing that what at first seemed to be insurmountable roadblocks preventing the zones from running properly could be fixed. Months of hard work by a dedicated group (most of the EQ2 team has continued working full blast on this fall’s Campansion) led to an overwhelmingly successful launch of two Time-Locked Expansion Servers for PvP and PvE. We’ll never have the game as it was at launch, and how many would truly want that (spirit shards and subcombines anyone?), however enough changes and limits have been applied that thousands of characters have been created and played on the new TLE servers just in the last few weeks.

Without further ado, a few quotes from the VentureBeat article, which is a great read and can be found here:

BoatToIsle02

Game companies don’t often get to play a happy trick on their customers.

“Malicious Threat” Prelude Event is Now Live Until September 16th!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Live Events

Early this morning, the “Malicious Threat” prelude event was activated on all EQ2 live (non-TLE) servers. This event will undoubtedly tie current events into this fall’s upcoming expansion, while giving some hints of what we can expect later this year. The prelude event was tested on the Test server and is now live until September 16, 2015.

Good players can start the “Malice in the Glade” quest in Greater Faydark while Evil players should start the “Malice in the Woods” version in Darklight Wood. Both quests start in Greater Faydark. These quest writeups are by Sigrdrifa. When the quest is completed, you may continue defeating Primordial Malice mobs to get arcane Malice baubles which are a currency to buy special House and Appearance items. Niami Denmother of EQ2Traders has posted a Guide to the event and screenshots of all the in-game items which may be purchased.

From the EQ2 Forums:

Will you confront malice in Norrath?

malicious_threat_prelude1

The mage house of Kelethin’s House of Falling Stars and Neriak’s Disciples of Innoruuk have both felt something disturbing a nearby location. They are looking for adventurers willing to investigate and help them uncover a threatening campaign being carried out. Players welcome in Neriak should speak with Virun D’Xyafin in Darklight Wood, while those that are welcome in Kelethin should speak with Miriel Tawnyglade in Greater Faydark.

This in-game event runs until Wednesday, September 16, 2015.

 

Update Notes: Thursday, August 13, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed a client issue with animations taking too much memory after running the game for a long time and zoning around a lot.
  • You no longer get an experience penalty if you are unable to get a hit in on an NPC that your group kills.

CENSUS

  • Fixed a bug where PvP KvD stat [a new leaderboards stat] was not exporting with decimal places to census.

PVP SERVERS

  • Harvesting time has been reduced by 50% for players who are adventure level 10 or above.

ITEMS

  • [eq2u]Dire Balm IV (Adept)[/eq2u] and [eq2u]Dire Balm IV (Master)[/eq2u] will once again drop.

QUESTS

 

 

Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.

CENSUS API

  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

POPULATION / ZONE PROGRESSION
PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.

ABILITIES / ALTERNATE ADVANCEMENT
PvP

  • Summoner pets will no longer apply state effects in PvP combat.

ITEMS

  • Woven Rawhide armor has had its tint corrected.

Also…

Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Daybreak General Maintenance: Tuesday, August 11, 2015 @ 7am PT

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance

Attention players: we will perform a general maintenance beginning at 7:00AM PDT* on Tuesday, August 11. The current estimated downtime for this maintenance is two to four hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

Time Zone Conversions (assuming 4 hours)

  • Tue Aug 11 @ 7:00am ~ 11:00am PT
  • Tue Aug 11 @ 10:00am ~ 2:00pm ET
  • Tue Aug 11 @ 15:00 ~ 19:00 BST
  • Tue Aug 11 @ 16:00 ~ 20:00 CET

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers, Tradeskill

From the EQ2 Forums:

GENERAL

  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

POPULATION / ZONE PROGRESSION
PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.

TRADESKILLS

  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.

Server Consolidation to be Character/Guild Name Reserving “Free for All”? UPDATED!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

inigo_montoyaxxx

Everything in yesterday’s EverQuest II Producer’s Letter by Holly “Windstalker” Longdale was a home run, with one exception:

Note that I wrote, “server consolidation” [rather than server mergers]. That’s not evasive language, but our approach. We think our best path is to consolidate some lower population servers into a new server and build a brand new server community from those players.

When asked what this means for existing character and guild names, Ry “Roshen” Schueller doubled down with this comment:

This won’t be an issue, because low population servers are being merged into a NEW server.

No names will be taken on the new server, and player names will be available on a first come basis. It should be pretty easy to grab a name on the new server before a ‘non-active player.’

Not surprisingly, this news has lit off a firestorm of concern from players who have built up eleven years of history. If indeed the new server is a “free for all” for guild and character names, then this will be a radical departure from what has been done with past server merges. We can only hope that there are some crossed wires here or that we don’t have the whole picture. Until we receive some kind of update, I’m going to hold out hope that this is what has occurred, because as-announced, this plan seems destined to create hurt feelings and precious few good experiences.

12:15pm PDT Update:

Windstalker has just responded with a clarification that, while not clearing up the naming policy, does ensure that characters will not lose any of their stuff…

On the server consolidation, don’t worry. We haven’t written the process and we are investigating server populations. Part of this work will include determining if duplicate names of guilds and characters are going to exist and how many. We will continue our plans based on all the information we can gather that will make it as smooth and as simple as possible to move your characters and ALL YOUR STUFF.

Don’t worry…we aren’t going to ham-hand this…(I’ve always wanted to use that word…).

Update Notes: Tuesday, August 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

TIME-LOCKED SERVERS

  • Mitigation will no longer display as debuffed (red) on the TLE servers due to the server mitigation reduction.
  • Repeatable quests will now give a reduced coin reward.

Time-Locked PvP

  • Server mitigation reduction will no longer effect PvP combat.

LIVE EVENTS

  • Chris Weathers is now selling the “Kelethin Mossy Table” for City Token, as intended.
  • The Tome of Tinkering – Quest is now listed in the World Event category in the quest journal.

ITEMS

  • Corrected an issue that prevented [eq2u]pyrorock dust[/eq2u] from dropping.

Producer’s Letter: August 2015 Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

From the EQ2 Forums:

Greetings Norrathians!

Here’s a quick update on what’s coming up for EQ2.

[IMG]

Server Consolidation

EverQuest 2 is best with friends, and in August we’re working on bringing players from different servers together!

Our engineers have continued with database work that will allow not only cross-server dungeons and true cross-server battlegrounds, but also server consolidation. It’s a very complicated process, but we are targeting the end of August for US Servers to start testing at the very least.

Update Notes: Thursday, July 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds, Time-Locked Exp Servers

From the EQ2 Forums:

PVP General

  • Fixed an issue where players could mentor below the minimum PvP mentor level while inside PvP exempt zones.

Time-Locked PvP

  • Pumice stones are now available from gratified merchants.
  • Qeynos and Freeport now correctly flag opposing faction players for PvP.

ABILITIES PvP

  • Evac spells will no longer work on characters that are in PvP combat.

ITEMS

  • [eq2u]Spirit Totem of the Wolf[/eq2u] will now grant a small “in combat” speed bonus.
  • Fixed a bug with personal depots that increased status and coin rent for the houses they were placed in.

MARKETPLACE

  • Increased the size of the depots on the Marketplace. Their description now displays how many items they will contain.

EQ2 Server Merges As Soon As “End of August”

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

servermergeimage

Legendary author Douglas Adams once quipped “I love deadlines. I love the whooshing noise they make as they go by.”

Realizing that this is neither a promise or guarantee, Windstalker has given us a glimmer of detail about the much-needed Server Merges that will merge a number of lower-population Live PvE servers…

.@Henry15Stefans we are targeting end of august for #eq2 merges/consolidation.

— Holly Longdale (@TheWindstalker) July 29, 2015

Time-Locked Expansion Server Stream Video Now Available

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

If you missed the merriment last week of Kander and Gninja running around Stormhold, the new Time-Locked Expansion server, and telling funny anecdotes, the video is now online! Although players had quickly figured out on Tuesday morning that Queen’s Colony and the Outpost of the Overlord (collectively the Isle of Refuge v2) were returning, it was a surprise to all that the Far Journey boat trip also came back as the first thing new characters experience.

The livestream video is mostly the guys having a good time and talking about what it took to bring these zones back. Most of the EQ2 team have continued working on expansion 12 (which goes into beta in October and launches in November) while a few members worked to get these TLE servers. The stream doesn’t contain any surprise news.

Update Notes: Tuesday, July 28, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds, Time-Locked Exp Servers

Here are the update notes applicable to all servers from the EQ2 Forums:

GENERAL

  • Fixed a bug where occasionally an entity would spawn and show an incorrect name for a moment before switching to the proper name.

PVP

  • The infamy progress bar has been removed.

ITEMS

  • Ankh of Ydall will now correctly apply its crit bonus to the group.

Here are the update notes applicable to Time-Locked servers:

Daybreak General Maintenance: Tuesday, July 28, 2015 @ 6am PT

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance

Attention players: we will perform a general maintenance beginning at 6:00AM PDT on Tuesday, July 28. The current estimated downtime for this maintenance is two to four hours, depending on the service.

This maintenance may impact the following Daybreak services across all games:

  • Game logins for all Daybreak games
  • Forum & Web logins for all Daybreak games
  • Commerce and account management for all Daybreak games

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience as we complete this maintenance.

~The Team at Daybreak

Time Zone Conversions (assuming 4 hours)

  • Tue July 28 @ 6:00am ~ 10:00am PT
  • Tue July 28 @ 9:00am ~ 1:00pm ET
  • Tue July 28 @ 14:00 ~ 18:00 BST
  • Tue July 28 @ 15:00 ~ 19:00 CET

As of 7:21am PDT, the maintenance is complete:

Update Notes: Thursday, July 23, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

Most of today’s updates seem to apply to the Time Locked Expansion servers. I’ll ask about the update notes clarifying which updates apply to TLE vs Standard servers.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General
Lava will once again…huuuuuuurt.
Evils may now return to Antonica from Frostfang Sea via the bell.

Queen’s Colony
Direspike is no longer able to be charmed.
Players can now switch to a groupmate’s instance by right-clicking their name in the group window.

ITEMS
The Finsher IV should now provide the correct amount of potency.
Characters with exploited copies of Far Journey Backpack will have them deleted from their inventory.

QUESTS

Journey is Half the Fun: The Feerrott leg of the race has had its timer set to a more realistic timer.

EverQuest II TLE Servers Launching Today — Starting Cities?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

After this morning’s patch of the live servers at 7:00am PDT, EverQuest II players are noticing a curious selection at the Character Select screen. TLE servers aren’t scheduled to launch til Noon, but players can step through the process of creating a TLE character and see which choices are available, including a few surprising ones. It’s conceivable that this is a bug or glitch.  This topic is blowing up on the forums in a half dozen threads including this one.

time_locked_expansion_server_charcreate1

time_locked_expansion_server_charcreate2

Powered by Warp Theme Framework