Update Notes: Thursday, August 28, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

From the EQ2 Forums:

ITEMS

  • [eq2u]Cozen Ethereal Hood[/eq2u] and [eq2u]Cozen Ethereal Shroud[/eq2u] are now lore.
  • Corrected an issue that was preventing some players from consuming their [eq2u]Cozen Hood[/eq2u] patterns.
  • Subversive Acts will now persist through death.
  • Weapons obtained within The Fabled Deathtoll henceforth will be more amazing than weapons obtained previously within The Fabled Deathtoll.

and an important update about the Cozen hoods from Gninja:

This effect is intended to not stack with the steward’s cloak. It is a replacement for the cloak so you do not have to equip it any longer. We have no plans to make them stack.

EQ2 Devs Invite Players to Beta For Performance Testing, Level Agnostic Dungeons

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, SOE Wants Feedback

beta_invite

EQ2 Programmer Maevianiu has been working over the last few months on some significant performance tweaks to the EQ2 client and server, including at least one change that touched 10 year old code. As a part-time semi-amateur coder, that scares me deeply. So I’m gonna say it’s uberimportant that players login to Beta and test everything out to make sure these changes don’t impact any existing systems. It won’t just be a testing session though as it looks like there’s going to be quite a turnout of EQ2 devs on the Beta server today!

From Maevianiu:

We have our first round of performance increases on Beta right now. There are more coming, but this first round we want to do some load testing and get it out to live as quickly as we can. This affects every aspect of the game: quests, tradeskilling, items, combat, pvp-combat even housing. So we need to test as many different things as possible.

Please join us on the Beta server, Wednesday, August 27th starting at 3PM and going on until whenever!

Gninja is promising Punch and pie!

EQ2 ZAM: Transcripts of both EQ2 Q&A panels & Mechanics from SOE Live 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Because sleep is overrated, EQ2 fan Afista spent the weekend meticulously transcribing the two EverQuest II Q&A panels and has posted them on EQ2 ZAM. Also don’t miss the notes from the all-important Mechanics panel posted by Cyliena as linked below. I got a kick out of hanging out with both of them at SOE Live and seeing what they’re doing for the EQ2 community. I’m starting to feel like a bit of a slacker now… ;)

zam_eq2b

At SOE Live 2014, the community had questions and the devs had answers! ZAM was there to keep track of what everyone wanted to know. Afista has written a full recap of what happened during the Q&A following the EQ2 keynote, as well as the AMAA Sessions Part 1 & Part 2.

(also check out our Systems & Mechanics panel recap from last week!)

Update Notes: Tuesday, August 26, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

WEEKLY FEATURE

  • Vesspyr Isles: Pinch Aggregate, the Rare Item Procurer, now offers wares in a secluded location.

QUESTS

  • Fixed a bug where the Shinies Beneath the Moonlight automatically awarded even if someone didn’t complete the proper collections.
  • Blaisy Bookmaker and Unlucky in High Keep Contested, and Dawper in the Fabled Sanctum of the Scaleborn will no longer temporarily disappear after you’ve completed Dawper’s mission, “Blasted Droags!”

ITEMS

  • One player cannot trigger both Practiced Tactics and Practiced Tactics II. The effects will stack when applied from multiple casters. [Fixed on 5/16/2014]
  • Players may now obtain over 10,000 Draconic Etyma now. Currency caps on all other currencies are unchanged.
  • The “Customize” option will now correctly appear for House Actors inside a player dungeon.

ABILITIES / ALTERNATE ADVANCEMENT

  • Priests now will be granted Gather Remains at level 80. This spell can be used to pull the corpses of raid members to the priest’s location while out of combat.
  • The maximum health impairments caused by Rejection, Change of Engagement and Debilitating Strikes no longer stack from multiple casters.

Watch the EverQuest II: Mechanics Panel from SOE Live 2014!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

In the EverQuest II: Systems panel, the EverQuest II team talks about the upcoming expansion, specifically class balance, mechanics, some new features, and takes player questions. On the panel: Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, Douglas “Endymion” VanDerveer, and Justin “Jamiss” Michael. We recorded this at SOE Live 2014 in Las Vegas and are happy to be able to share it.

On YouTube:

DDoS Crew Makes it Personal, Calls in Bomb Threat on SOE President John Smedley’s Flight

Written by Feldon on . Posted in Game Updates & Maintenance

monopoly-go-to-jail2

File this under “WTF?”

The script kiddies who have been DDoSing Blizzard, League of Legends, PlayStation Network, and Sony Online Entertainment since early this morning decided to double down on their slew of felonies by tweeting a bomb threat for the American Airlines flight carrying SOE President John Smedley to San Diego. The flight was subsequently rerouted to Phoenix, AZ. The details of this “If I didn’t read it, I wouldn’t believe it” nonsense comes to us via Polygon:

SOE Impacted by DDOS because Mean People Suck

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

network-connections

So because there are people in this world with nothing better to do than engage in DDoS attacks on Blizzard, League of Legends, PlayStation Network, and Sony Online Entertainment, players are having difficulty connecting to or playing these games this morning.

UPDATE -- Bonus XP Extended til Tuesday:

Watch the SOE Live 2014 EverQuest II Q&A #1

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

We recorded the EverQuest II: Altar of Malice keynote, which included about seven minutes of Q&A at the end. We also recorded the EverQuest II Q&A #1 panel and we’ve assembled it into a single video.

NOTE: Audio quality improves at 8:45 as we started using an external mic at this point.

Watch the EverQuest II: Altar of Malice Keynote from SOE Live 2014!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire)

There were some technical difficulties during the first 10 minutes of the EverQuest II: Altar of Malice keynote which was livestreamed from SOE Live last week.  Instead of clearly hearing the producer and designers of our game hyping their hard work, audiences at home mostly heard frustrated AV techs trying to get things working. Fortunately, we recorded the keynote in person and are now able to provide the complete event for those who missed it!

Update Notes: Tuesday, August 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • The Moonlight Enchantment merchants have new items available! All sorts of trees and shrubbery based on Ethernere foliage can now be purchased. Moonlight Enchantments begin on 8/20!
  • With Kerafyrm’s defeat, Freeport and Qeynos have finally broken the Awakened siege, and Luclin – now whole – shines brightly in the skies.

GENERAL

  • YouTube integration has been removed due to incompatibilities with Google’s API updates. Options are being explored to return video functionality.

SOE Live: EverQuest II Mechanics/Systems Panel Slides

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Here are the slides presented by the EverQuest II team specifically the mechanics/systems guys. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer were presenting.

Slide1

Slide2

Slide3

SOE Liveblog: EverQuest II Systems/Mechanics Panel

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, SOE Live (Fan Faire), Tradeskill

Now it’s time for the EverQuest II Systems panel. Akil “Lyndro” Hooper, Kyle “Kander” Vallee, Michael “Xelgad” Ganz, Robert “Caith” Fouts, Dave “Maevianiu” Kish, and Douglas “Endymion” VanDerveer are presenting. We’re liveblogging this panel as well as recording a video of this panel in 720p HD.

Liveblog begins at 1:00pm PDT and ends at 2:00pm PDT on Saturday August 16th.

Fix for Stealth and AE Abilities

New Spell Qualities

  • All spells go to Grandmaster
  • Certain spells go to Ancient

Battleground 6v6 Balance of Theer

  • Deathmatch
  • Penalty for dying
  • Tiles to stand on and get buffs/debuffs

Saturday SOE Live Coverage

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance

EQ2Wire is boots on the ground in Las Vegas and we’ve been covering all things EQ2. Yesterday we reported all the Altar of Malice news. Today, we continue to record panels in HD, including this morning’s Art and Animation panel. We’ll be Liveblogging the EQ2 Mechanics this afternoon. We’re slso recording Q&A panels and will post them this coming week.

Press Embargo Drops Five Hours Prior to EQ2 Expansion Keynote

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, SOE Live (Fan Faire), Tradeskill

EQ_2_Altar_of_Malice_keyart

Looks like Press gets a healthy headstart on posting expansion news for EverQuest and EverQuest II this year. After their private meetings with Dave “SmokeJumper” Georgeson and EQ2 Producer Holly “Windstalker” Longdale on Tuesday, they’ve had time to draft their articles and now, they’re available for all to read. My issue is, people at home have more information than those at SOE Live who may not yet have read these articles. Some Press sites (notably excluding Massively and ZAM) get a full boat ride from SOE, paying for hotel and sometimes even airfare, dinners, etc.). EQ2Wire covers EverQuest II all 365 days a year, and we do it without VIP treatment.

Anyway, enough politics. On to the news! These are the sites we’ve found so far:

The totally kickass key art is at the top of the article. And now the bullet points:

  • Level 100 increase for Adventure, Tradeskill, and Guild levels.
  • 14 Dungeons
  • 6 Raids
  • 6 Advanced Solo Zones
  • 2 Contested Dungeons
  • 2 Massive Overland zones created with the new unbelievable Layout Editor. I’ve heard that the new zones are so stunning that players will hardly believe they are running in the EQ2 engine.
    • Tranquil Sea: composed of the devastated Isle of Refuge, Deathweave Isle, and the Pygmie-and-dinosaur-inhabited Island of Dichen
    • Phantom Sea: composed of the haunted forest of Kithicor, the trading company’s home base Highhold, and Grimshales, an island made from a shard of Luclin
  • 4 new Avatars

More after the jump…

In Case You Missed It: Client Performance Fixes, Restored Quest Starters on Test

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, SOE Wants Feedback

We did not promote this news at the time, but there are a number of cool fixes on the Test server which should hopefully go live after SOE Live. Chief among these are significant optimization of the EQ2 client so players should get smoother framerates. Also, players had assembled a list of quest starters that, through revamps and NPC shuffling were no longer attainable. These plus many more bug fixes and a few nice convenience features are now sitting on Test. It’s almost like one of the big bug stomps we used to see.

Here are just some of the notes from the Test Update Notes posted in late June:

GENERAL

  • Made some optimizations to the client to improve performance.
  • Changing your settings under the “performance” tab in the options menu to High, Very High or Extreme should have performance improvements on higher end machines and should have improved shadow quality on “Extreme” setting. NOTE: you will have to re-select the option if you had it already selected to see these changes.
  • Added the ability to filter stoneskin chat messages to Combat > Stoneskins.

MACROS

  • Macro ‘Use Item’ option now allows you to use food and drink items. The macro will always attempt to use equipped food / drink items first, if you have the same item both equipped and in your inventory.

REFORGING

  • Added Show Equipped Only filter to reforge / restore.

ITEMS

  • Using an adornment will now display a selection window listing applicable items in your inventory. You may still choose to manually apply the adornment from this window if you wish.

QUESTS

  • Earn even more achievements for completing Heritage quests!
  • Many quests removed from Vermin’s Snye are once again available.

There are over 100 more items in the complete Test Update Notes post.

Update Notes: Tuesday, August 12, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE
The Nexus Core [Challenge Duo]

  • Having faced near-destruction at the hands of careless adventurers, The Nexus Core has assembled the ultimate automaton to defend its delicate systems. Great rewards await those strong and cunning enough to defeat him. Certain death awaits all others. Can you outwit the mechanical mind of Mechanoct?

This encounter is balanced for two extremely well-geared players containing at least one tank or one healer.

QUESTS
Age’s End Questline

  • Doomscale crystalweavers will no longer spin when attacked while healing their designated crystal.
  • The crystals will no longer reset to full health if no one is attacking them within their rooms.
  • Returning to Jorlak after destroying the 3 crystals should properly update the entire raid.
  • Corrected another issue that could cause some members to not get updates for the quests at certain stages due to lag.

Ages End x2 Quest Goers With Old Zone Must Reset

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

The Age’s End x2 raid zone, added this Tuesday, is intended to wrap up the long-running Age’s End storyline which dates back to the very first content in the game. However it seems that Kerafyrm will not go down quite so easily! Several threads have been posted by players reporting issues with continuing the quest from before this morning’s update:

Players have expressed concern that their Worldwide and Server Discoveries of the quest rewards have been impacted by the quest bugging out for them (but not others). So as to organize and consolidate the bug reports and efforts by the EQ2 team to fix this quest, a new thread has been created for this purpose where Gninja has posted some suggestions on how to get the quest back on the right track (or start over):

Which Crafted Adornment Dislodgers Preserve the Item?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

This Tuesday’s update included a wonderful, if vague, note about how certain adornment dislodgers had been change to PRESERVE rather than destroy the item. There was some question of which of these were changed, so Bunji has clarified:

I checked with the designer, and the change is referring to these crafted items:
[eq2u]Basic Prismatic Adornment Dislodger[/eq2u]
[eq2u]Advanced Prismatic Adornment Dislodger[/eq2u]

Keep in mind that every time you add a Yellow, Blue, Green, Red, Purple, or other gemstone to an item, or if you add a Cyan adornment slot to an item, the item gets unattuned and then you get all the adornments back. This is one of my favorite unintentional side effects of this expansion’s itemization and I hope it sticks around in the next expansion.

Update Notes: Thursday, August 7, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

From EQ2 Buildmaster Bunji on the EQ2 Forums comes our possibly last update until after SOE Live:

QUESTS
Age’s End Questline

  • The zone should no longer revert players if anyone lags during an update.
  • Hailing Jorlak will no longer revert quest stages unless it is a new zone.
  • Firiona Vie should now update the entire raid when giving her staff back.
  • Roehn Theer should now update the entire raid when giving his swords back.
  • Players hailing any of the quest NPCs should no longer cause the scripts to trigger more than once.

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw

  • Zlandicar will now drop 2 weapon patterns when defeated.

Fix for Age’s End x2 Quest Coming Tomorrow

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Raiding

As reported in a number of places on the EQ2 Forums, the Age's End x2 quest added yesterday has some glitches which are allowing the quest to reset or "roll back" to an earlier state.

EQ2 Designer Carlos "Gninja" Mora took to Twitter with a quick update:


which he elaborated on here:

The issues are being caused by the zone trying to keep everyone updated together and checking if anyone fell behind or got ahead of the zone. This was us trying to make it more painless to do a quest while raiding but in fact just made it more complicated and more points of failure for lag to affect such things. We will be reviewing it today and get all the kinks worked out and simplifying the entire process. The known issues I have are as follows:

    • Multiple players hailing at the same time can create lag spikes where some or all players get reverted a stage.
  • When returning to Jorlak after defeating the 3 crystals hailing him can reset the quests. DO NOT hail him when you return to center till we get a fix in for this. Returning to the center should progress your quest without hailing him. The update takes a few seconds because of him activating his script.
  • Multiple players trying to pick up the Lifeguide staff at same time can create lag spikes that revert some or all players back a few stages.
  • After defeating General Velryyn the quest sometimes only updates the group of the person hailing Firiona Vie. For now have one person in each group coordinate their hails for Firiona Vie and Theer.

We will be addressing all of the above issues asap. If you see anything outside the listed above please let me know here or via PM the more details the better!

For those who are getting stuck, he had this advice which, while isn't perfect, means that the zone can be attempted in another hour if the quest bugs out:

The zone is repeatable every hour and you can get the quests every 18 hours. So you will likely just need to run it again.

and finally..

Update Notes: Tuesday, August 5, 2014 & 4 Hour Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

From the EQ2 Forums here and here and here:

Attention players: we will perform maintenance beginning at 4:00 AM PDT* on Tuesday, August 5, 2014. We expect this maintenance to take at least four hours. This will impact the following SOE services:

  • Game servers will be down for the following games:
    • DC Universe Online
    • EverQuest II
    • Landmark
    • PlanetSide 2
  • Commerce functions, including purchases for all games
  • Game, web and forum logins for all games

Thank you for your patience as we complete this maintenance.

Time Zone Conversions

  • PDT: August 5 @ 4:00am ~ 8:00am
  • EDT: August 5 @ 7:00am ~ 11:00am
  • BST: August 5 @ 12:00 ~ 16:00
  • CET: August 5 @ 13:00 ~ 17:00
  • AEST: August 5 @ 9:00pm ~ August 6 @ 1:00am

and Update Notes after the jump…

New 6v6 Battleground “Balance of Theer” Now on Beta Server

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/Battlegrounds

From the EQ2 Forums:

This new battleground set on Roehn Theer’s platform is a brand new match type, with an age old premise: slaughter your enemies.

Team size: 6v6
Minimum Team: 3
Time Limit: 10 Minutes
Scoring System: There are two ways to gain points, the first being to kill your opponents. The second is to stand on the deadly order tile, which sounds simple. You may find this more difficult than it sounds.

Dying or cowering for an extended period on your protected spawn area will reduce your team’s score.

Breaking: Unscheduled Maintenance Causes StationCash Glitches, Claim Issues, NBE-1013 Login Errors

Written by Feldon on . Posted in Game Updates & Maintenance

We're not sure how widespread this is, but it looks like some kind of maintenance is causing login issues as well as accessing the marketplace, /claim, logins, and now the return of the NBE-1013 error.

Latest Update:

Original post after the jump...

Powered by Warp Theme Framework