Tinkerfest Goes Live Tonight — ZAM, EQ2Traders Guides Updated

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Live Events, Tradeskill

tinkerfest

Tinkerfest goes live tomorrow and EQ2ZAM and EQ2Traders have been updated with the new crafted goodies, house items, new quest, and a totally new prestige house which have been added this year!

From EQ2 ZAM:

Tinkerfest, the Norrathian celebration of all things Gnomish, starts Friday! Your EQII ZAM staff has the scoop on the awesome new additions to this player favorite. 2014 brings back all the old activities and adds more rewards, house items, and recipes! There’s a new quest and new achievement. If you didn’t do so last year, be sure to unlock your tinkered mercenaries!

Tinkerfest 2014 will start July 25th and run through August 11th. Keep track of all your alts and every quest with our convenient Tinkerfest Quest Tracker!

From EQ2Traders:

It is after 2 a.m. – so just what is Mum still up to at this time of night? Well, Tinkerfest went onto Test in mid-afternoon, and I have been testing and writing, and writing, and re-verifying facts, and having my brains leak out my ears, and other fun stuff. I figured there would be zero way, with my fibro sleep issues, of getting to sleep before writing up the preview. With my luck, I would end up tossing and turning while mentally working on the story, so I might as well be up writing the story, right? Hopefully the story makes more sense than I do right now! Without further ado, here is Tinkerfest 2014: Skimming Along

EQ2 Wikia has not yet been updated for this year’s event.

Update Notes: Tuesday, July 22, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

Looks like all servers are coming down today, even though Tinkerfest will not be activated until Friday. From the EQ2 Forums.

ALL EverQuest 2 Servers will come down on July 22nd, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours.

WEEKLY FEATURE

  • Tinkerfest begins 7/25!

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented Aerakyn body drop treasure from dropping if the victim was below level 100.
  • Zordakalicus Ragefire – The target lock cast by Ragefire’s adds, Shock, has been changed. It should cast much less often, is no longer a curse or curable, and now has a 3 second duration.

Dealing With NBE-1013 Account Errors

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

While getting the NBE-1013 error on an SOE account is certainly not a new occurrence, it seems that quite a few players have been experiencing it in the last hour or so in EQ2 as well as in Planetside 2. Here’s the error:

Error NBE-1013: We have detected there is a problem with access to this game. Please “click here” for possible solutions.

According to SeanF of SOE Tech Support, this is an individual account issue which must be fixed by Customer Service on a case-by-case basis:

This error code typically means there is a problem with your account that we will need to fix on our end. If you have not already done so, please submit a support ticket with us and we will be happy to assist you further.

UPDATE: It looks like this may have been a more widespread problem but people who were unable to login and had not yet submitted a ticket are already seeing that they’re able to login now. We’ll keep watch on this issue.

Final update from Luperza:

Merged all the threads together about this topic. (Might have missed a few. I’ll check on Monday when I get into work.)

We had an outage from 4:30 – 5:50 PM PDT. Our Platform Team was able to resolve the issue at 5:50 PM PDT and everything seems to be working fine now.

Please let us know if you are experience any further reports of this error.

Thank you for your patience and please enjoy the final hours of double guild experience!

Time to Revert Any Changes You Made to “Hosts” File

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

If you made changes to your Hosts file last Tuesday to work around the DNS issues which impacted SOE games, websites, and forums, then it’s now time to undo those changes! At this point, your computer should have no difficulty finding SOE’s games and websites automatically without any manual entries. Further, by leaving manual entries, if SOE ever shuffles their IP addresses around, you will find yourself unable to play SOE games or visit their websites and not know why!

64.37.171.24 lp.soe.com
64.37.170.20 lvs-recap-01.station.sony.com
64.37.169.11 manifest.patch.station.sony.com
69.174.202.136 account.station.sony.com
69.174.204.11 forums.station.sony.com
64.37.171.32 assets.soe.com
63.140.62.141 smetrics.soe.com
64.37.171.29 auth.station.sony.com
64.37.171.22 planetside2.com
64.37.171.22 www.planetside2.com
64.37.171.45 everquest2.com
64.37.171.45 www.everquest2.com
93.184.215.248 eq2.patch.station.sony.com
64.37.171.39 census.soe.com
64.37.171.15 data.soe.com

Please check your Hosts file (located at c:\Windows\System32\Drivers\Etc\Hosts) and make sure you don’t have any entries above. If you do, please remove them!!

Vigilant House Items (Food, etc.) on Loyalty Vendor July 29th, Age’s End x2 Aug 5th

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Raiding

Looks like Age’s End x2 raid, currently on Test and Beta, is being pushed back a bit. From Holly “Windstalker” Longdale‘s twitter:

 

New Priest Ability “Gather Remains” Coming in Future Game Update

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

On Monday, EQ2 Mechanics Guru Xelgad teased a new priest ability called "Gather Remains":

At first, we assumed this would be a Prestige ability reserved for this fall's upcoming Altar of Malice expansion, however during today's EQ2 Insider webcast, Xelgad clarified that this ability was going to become available to priests "as soon as possible", after it clears QA, so likely in the next few weeks.

According to a followup tweet, the ability will apparently work Out of Combat only, but not require Line of Sight Feet:

Does this sound like a useful ability despite the 50 meter limit? Will you or your friends use it?

Age’s End: The Final Chapter — Why an X2 Raid?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

kerafyrm

When nobody is happy, that means you’ve reached a successful compromise, right?

Some players are upset at the announcement that the Age’s End prophecy, which has dominated EverQuest II’s storyline for almost a decade, will not be directly experienced by solo players. Others are incredulous that it will not be a difficult 24-person raid. EQ2 Lead Designer Kyle “Kander” Vallee took to the forums to give the thinking behind why Age’s End: The Final Chapter is a x2 (12 person) raid and to encourage players to playtest the content:

So a few things.

We opted to make this an x2 because we want to give a lot broader amount of people access to it. It is the Ages End prophecy and the end of the most important story line in EverQuest II to date. Limiting this to x4 raiders seemed unfair. Sure, we could have made it a 6 man, but that seemed less epic for the content.

So we made a relatively easy x2 and a challenge x2. The challenge x2 is not really stupendously harder, or at least that isn’t the intention, but it will lend some better rewards to those who have done the work and geared up to this level of damage.

The bottom line was we wanted to give as many people access to it at that level without making it seem silly. We do not feel that an x2 format is silly. We feel our x2 content is lacking and we wish we could do substantially more.

This event is on Beta now and I encourage everyone to go check it out.

Kander

How can solo and group players experience the closure of the Age’s End story? I would imagine there will be live streams and perhaps pick-up raids giving it a go. Also, with the level cap raise to 100 this November, it seems likely that the x2 zone will be doable by a single well-geared group, or 12 players in average gear. You may not get the story right away, but there are always other ways.

Manually Map DNS So You Can Access SOE Games, Websites, Forums

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

network-connections

Some players are unable to connect to SOE websites, forums, and services, despite SOE having fixed the issue (renewing the SonyOnline.net domain) several hours ago.

The first thing you should try is to open your Start menu, choose “Run…” and type “ipconfig /flushdns“. A black box will momentarily flash. This will make your computer forget all the DNS lookups it has performed, so when you try to access SOE websites, forums, and games, the correct addresses will load and you’ll be able to see them and play them normally.

If this does not work, we recommend restarting your computer as well as your modem/internet router.

If none of those steps work, then based on a tip from the Planetside 2 Reddit, some people are having success by adding the following entries to their c:\windows\system32\drivers\etc\hosts file. Unless you have bypassed all the security on this file, you’ll need to drag the file to your desktop or other folder, double-click it and open it with Notepad, make the changes, Save the file, and then move it back to the folder you found it in.

64.37.171.24 lp.soe.com
64.37.170.20 lvs-recap-01.station.sony.com
64.37.169.11 manifest.patch.station.sony.com
69.174.202.136 account.station.sony.com
69.174.204.11 forums.station.sony.com
64.37.171.32 assets.soe.com
63.140.62.141 smetrics.soe.com
64.37.171.29 auth.station.sony.com
64.37.171.22 planetside2.com
64.37.171.22 www.planetside2.com
64.37.171.45 everquest2.com
64.37.171.45 www.everquest2.com
93.184.215.248 eq2.patch.station.sony.com
64.37.171.39 census.soe.com
64.37.171.15 data.soe.com

These are corrected numbers compared to the ones posted earlier (the 208.x.x.x numbers were totally wrong).

SonyOnline.net Domain Expires, Shenanigans Ensue for all SOE Games, Forums, Websites

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

domain-name-moves243

UPDATE: As of about 6:05am PDT, NetworkSolutions.com is reporting Sony Online Entertainment owns SonyOnline.net again. SOE websites and games should start resolving properly for all customers around the world over the next few minutes/hours.
To refresh your DNS info, go to the Start menu, choose “Run…”. Type ipconfig /flushdns. Now relaunch your web browser and/or game launchpads.

Original article follows:

We are in the process of researching this issue, but it looks like the domain registration for the domain SonyOnline.net expired this morning, reverting back to being the property of NetworkSolutions. While SOE did not use the domain publicly, preferring SOE.com, the aforementioned domain contains all of the nameservers (ns2.sonyonline.net, ns4.sonyonline.net, ns6.sonyonline.net) which route users to SOE’s websites and forums, as well as connecting to its games.

For the last 20 minutes or so, we have been monitoring the situation. We’ve seen the forums and websites briefly become accessible before going dark again. It’s possible that conflicting DNS information is propagating out there, preventing users from reliably connecting to SOE’s websites, forums, and games.

It seems plausible that the expiration notices from NetworkSolutions have been going to an unread e-mail address at SOE for the last few weeks and NS finally decided to reclaim this one. The expiration for SonyOnline.net was set for 26-may-2014, while today, July 15th, is some 7 weeks later. That’s some grace period!

UPDATE: Although there don’t seem to have been any changes behind the scenes, SOE.com, EverQuest2.com, and other SOE websites all seem to be loading “domain parked” pages full of advertisements now.

UPDATE from EverQuest Next and Landmark Community Manager Colette “Dexella” Murphy who is likely in need of coffee at 5:30am PDT:

Another update at 8:30am PDT:

Further update from SOE President John Smedley admitting that the domain expiration e-mails were going to an unread account:

Update Notes: Tuesday, July 15, 2014

Written by Caela on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Itemization, PvP/Battlegrounds

From Bunji on the official forums

 

WEEKLY FEATURE

  • Lore and Legend: Awakened Aerakyn is now available.

HOUSE ACTORS

  • House Actors will now save changes made to their greeting distances between loading and reloading a house.

ITEMS

PVP and BATTLEGROUNDS

  • Ethereal and Artifact weapons may be obtained via victory daily missions in Battlegrounds.
  • Ethereal and Artifact weapons now grant PvP statistics.

Update Notes: Thursday, July 10, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Dreadscale’s Maw

  • New items in the Dreadscale’s Maw are now correctly usable by all classes.

DUNGEON MAKER

  • Fixed an issue related to experience gain.

ITEMS

  • Ethereal Scythes have been changed to crushing weapons.
  • [eq2u]Scythe of the Sun[/eq2u] is now a crushing weapon.
  • [eq2u]Warblister, Scythe of Fury[/eq2u] is now a crushing weapon.
  • Corrected a bug that was preventing the Greater and Superior Redemption of Failure from resurrecting allies outside of the targeted group.

QUESTS

  • A new shiny collection ? in Vesspyr Isles is no longer obscured by the giant flower blossom.
  • Cataloguing Vesspyr: Rage Infused – A Tumultuous Growth in Vesspyr Isles can now be seen by all players, as intended.

Double Etyma Extended Through July, Bonus XP Weekend July 11-13

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Live Events

From the just-finished EQ2Insider livecast (of which you can read our transcript here), Holly “Windstalker” Longdale confirmed two exciting bits of news. First, Double Etyma has been extended through the end of July. Second, the upcoming weekend will be a Bonus XP weekend from July 11 at noon until Sunday night at midnight.

Updated with tweet:

 

Transcript: EQ2Insider Developer Q&A – July 9, 2014 ~ 2:00pm

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

eq2insider_20140709-02

EQ2Wire is providing a running transcript of today’s EQ2Insider Developer Q&A with questions posed by players on the EQ2 Forums, Facebook, Twitter, and even Google Plus. Present on the panel are EQ2 Community Manager Margaret “Luperza” Krohn, EQ2 Producer Holly “Windstalker” Longdale, EQ2 Game Designer Mike “Xelgad” Ganz, and EQ2 Lead Designer Kyle “Kander” Vallee.

Today’s livecast started with a hilarious 2D animation of the Age’s End story thus far.

eq2insider_20140709-01

Announcing the winners of the EQ2 summer contest.

After the jump, the Dev Q&A…

Bug? Dungeon Maker Now Awards 1XP Per Mob

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

dungeon-demon_wide_sm

UPDATE from Kander:

This was an unintentional change. We have a fix coming for it ASAP.

This will be fixed on Thursday.

We’re not sure if this is just a glitch or an intended change, but every mob killed in Dungeon Maker zones now awards just 1 XP regardless of level or difficulty. Frankly we’re surprised that enough people visit player-decorated dungeons to have noticed this, but we’ve received several reports and there is also an active thread on the forums.

Update Notes: Tuesday, July 8, 2014 & Chat Server Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

WEEKLY FEATURE

  • New Ethereal or Artifact weapons can now be found within Tears of Veeshan mission Crates.

GENERAL

  • Fixed a bug where dev picks would temporarily disappear from the housing leaderboards.

POPULATION / ZONE PROGRESSION
The Fabled Deathtoll

  • Cruor Alluvium’s Aqueous Attunement spell will now allow players to cast spells and use skills while moving.
  • Cruor Alluvium’s Waning Skill debuff will no longer trigger off of pet deaths.

Temple of Veeshan: Dreadscale’s Maw

  • Several new accessories have been added to the treasure tables in Dreadscale’s Maw.
  • Bosses slain within the zone should now reward status.
  • Added map to zone.

New Loot Coming to Dreadscale’s Maw (Wing 3 of Temple of Veeshan)

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding

From Kyle “Kander” Vallee on the EQ2 Forums:

So everyone knows, we are adding a good amount of new items to Dreadscale’s Maw. These will be similar in quality to the items we put in Deathtoll. Practiced and Uplifting effects, etc.

We are shooting to have this stuff in as soon as possible, we’ve been working on it for a couple weeks.

No solid ETA yet. Soon.

Happy 4th!

What Do You Think of Fabled Deathtoll?

Written by Feldon on . Posted in Commentary, EQ2, Game Updates & Maintenance, Itemization, Raiding

It’s been just over a week since Fabled Deathtoll, a level 95 x4 raid zone opened in Norrath. While the zone and enemies may be familiar territory for Kingdom of Sky veterans, the boss battle strategies have gained a few twists. But perhaps most surprising about this revisited zone is the way loot is awarded. The EQ2 team seem to tried out several new approaches, and so far, the response has been mixed.

Instead of the typical drops off each named, certain names drop one-use recipe books that create powerful items. Other enemies drop new cyan-colored adornments. I won’t try to parse the entire structure of how loot works in the zone, but the official Fabled Deathtoll thread met an untimely end as the tenor of the feedback did not amuse the EQ2 moderation team.

The thread got a number of responses from the EQ2 design team. Indeed, just before the thread was closed, it earned this response from Kander pointing the way towards a number of corrective changes, some of which have already been patched into the game:

Windstalker: Producer’s Letter: July/August News & Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

From Holly “Windstalker” Longdale on the EQ2 Forums:

Good day Norrathians!

We’re heading into summer and looking ahead to more entertaining updates and the expansion. Below I’m going to list the update plans like I did last month to keep you in the loop on what’s coming up!

For July, including this week:
•Status Point Merchant Updates: New items added
•Summer Ethereal weapons! And we’ll have Artifact versions of these too!
•Aerakyn Lore & Legend Quest
•Tinkerfest!
•Ages End: The Final Chapter (a X2 instance)

And in August:
•New Loyalty items
•Nexus Duo Challenge instance. (Also SOE Live week!)
•Moonlight Enchantments content additions
•Status Point XP Bonus Days

SOE Maintenance Notice: July 2, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, International (Pro7Sat1)

Tomorrow, July 2nd, SOE’s accounting, commerce, and forum and game logins will be offline for approximately 2 hours. We’re going to assume this is part of the ProSieben migration back to SOE. From the SOE forums:

Attention players: we will perform maintenance beginning at 6:00 AM PDT* on Wednesday, July 2, 2014. We expect this maintenance to take approximately two hours. This will impact the following SOE services:

• Account management
• Commerce functions, including purchases
• Game, web and forum logins (between 6:30 and 7:00 AM)

The complete service window could last as long as four hours and may intermittently affect our services outside of the time frames above. Thank you for your patience!

*Convert to your local time

-SOE Community Team

Update Notes: Tuesday, July 1, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

All US EverQuest 2 Servers will come down on July 1st, 2014 at 7:00 AM Pacific Time for an update. The expected downtime is approximately two hours. EU servers will come down beginning at 9:00 PM PT (6:00 AM CET July 2nd, 2014) for the same update. Downtime is anticipated to be approximately two hours.

WEEKLY FEATURE

  • The city status merchants now have many new items for sale, including special house guests, as well as many upgraded adventuring items.
  • Consumables purchased from the status merchant are now stackable items.
  • Status merchants no longer require players to have a particular guild level or be in a guild to purchase their wares.

SOE: Why Do We Patch When We Do?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

downtime

Ever wondered why SOE patches their games at 7:00am Pacific time? Planetside 2 producer David Carey took to the Planetside 2 reddit to answer this question. Keep in mind that his comments relate to Planetside 2, which patches its US and EU servers simultaneously. As we all know, EverQuest II either patches its EU servers simultaneously with US servers or on an ~18 hour delay, depending on whether the update includes new zones, crucial exploit fixes, or sometimes just the direction of the wind, etc.

I’ve seen this asked several times, and I’m not sure if we’ve ever given an official response. I know some the European players feel our downtimes are unfair (6 am local for us) and wonder why we do it. Trust us, the last thing we want is the game down during anyone’s prime playing times. But we have a few reasons for this time slot, and we actually spent a lot of time thinking about it. I doubt it’ll take the sting out of having the servers down, but maybe knowing why will help a little.

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