Update Notes: Thursday, December 18, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From the EQ2 Forums:

ALTERNATE ADVANCEMENT SYSTEM CHANGES

  • Up to 280 AAs will be granted as part of leveling up. Every level after 10 until level 90 characters will receive 3 AA points. Every 5th level characters will receive an additional 2 AA points, for a total of 5. Once a player reaches 280 AAs, all AA grants will cease. If characters are not at 280 AA points upon reaching level 90, they will receive additional points to reach 280.
  • All existing characters will be grandfathered their missing additional AA points. For example, in the new system a level 25 character would have been granted a total of 56 AA points, so all level 25 characters will be granted an additional 56 AA points. This AA grant won’t set a character’s AA count above 280.
  • Touch of the Steward, the AA bauble from Chains of Eternity, is now usable starting at level 10 instead of level 90.
  • The Marketplace AA bauble, Untapped Achievements, will now grant 320 AA points instead of 280 AA points. All existing Untapped Achievement baubles will be automatically exchanged for the new version.

Update Notes: Tuesday, December 16, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

Here are your update notes this week. Of course the biggest change is Dungeon Maker being nerfed into oblivion. Also don’t forget that there will be a 3 hours of e-commerce and voice chat maintenance today coinciding with the patch.

From the EQ2 Forums:

GENERAL

  • Corrected an issue where coin would vanish when deposited into the shared bank as an exile.

DUNGEON MAKER

  • The Dungeon Maker feature is now available to all players.
  • Dungeon Maker dungeons no longer grant experience or rewards. Players can still spend existing tokens in the Marketplace.
  • Most avatars and toolbox objects are available to all players.
  • Spawners no longer drop in the world.
  • Current dungeons have been unpublished. [Ed. Note: This is being done to reset the Leaderboards)

December 16th Commerce and Voice Chat Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the SOE Forums:

Attention players: we will perform maintenance beginning at 6:00 AM PST* on Tuesday, December 16, 2014. We expect this maintenance to last about three hours. This will impact the following SOE services:

  • Commerce functions, including purchases, for all games
  • Voice chat functions for all games

Thank you for your patience as we complete this maintenance.

- SOE Community Team

Time Zone Conversions

  • PST: December 16 @ 6:00am ~ 9:00am
  • EST: December 16 @ 9:00am ~ Noon
  • GMT: December 16 @ 14:00 ~ 17:00
  • CET: December 16 @ 15:00 ~ 18:00
  • AEDT: December 17 @ 1:00am ~ 4:00am

Automatic AA Point Grants Per Level, Up to 280AA @ 90

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

AAChanges_kermit

After reading today’s announcement, your first comment will probably be “Why the **** wasn’t this announced yesterday?!?!“. Your second comment will probably be “I’m never moving my AA slider above 0% again!“.

Starting Thursday, December 18th, all EQ2 characters as they level from up will receive an automatic amount of AA points based on their level. At level 10, you’ll be given 5 points. At level 11, you’ll get another 3 points. At level 15, you’ll have received 22 points and so forth. Any EQ2 character currently level 90 but with less than 280 AAs (I counted — it’s 9,785) who logs in after December 18th will be auto-granted 280 AAs.

This change does not interfere with your ability to earn AA points, and after level 90, you are ON YOUR OWN, this change should make sure that you have the minimum number of AAs to do the content you want AND lets you seamlessly continue playing after level 90 rather than being stonewalled. This should take a lot of the bite out of grinding AAs and let players level more freely in Agnostic Dungeons, from questing, and so forth. And hopefully this will debunk those conspiracy theories about SOE trying to sell Heroic Characters and AA baubles!

The announcement after the jump…

“Update Coming to AAs” Let the Speculation Begin

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

After today’s announcement that Dungeon Maker XP and Rewards are going byebye resulted in some particularly grotesque language on the official forums, we’re looking for any positive news that might help soften the blow. A refund for those who purchased Dungeon Maker in the last 90 days would be nice, but in the meantime, Holly “Windstalker” Longdale’s has posted something mysterious on Twitter about AAs.

Maybe the player-unfriendly 280AA/90 hard limit is being removed in favor of a curve or a polite warning or something other than “You shall not pass!”

Let the speculation begin!

The Bug Bash Update is Live

Written by Feldon on . Posted in Game Updates & Maintenance

This morning’s game update included dozens of bugs reported by players, some since the launch of Destiny of Velious. From the EQ2 Forums:

bugbash

Do you enjoy adventuring and tradeskilling, but find the occasional bug rather pesky? We had an opportunity to talk with many of you directly at SOE Live 2014. Your feedback helps us find bugs and make improvements to the game we all love. Consider many of those bugs squashed, because we’ve made a lot of improvements in the Bug Bash update so that you can enjoy the activities you love even more! So what changed in the Bug Bash?

Frostfell Wonderland Goes Live Tomorrow — December 11th ~ January 8th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Live Events, Tradeskill

frostfell_banner

From the EQ2 Forums:

The weather outside might be frightful, but the Norrathian streets are decorated and the citizens are so delightful! The Gigglegibber goblins and Frostfell elves are spreading cheer throughout Norrath this season and encouraging players to visit the Frostfell Wonderland Village. You can access the Wonderland through the Magic Closets in Qeynos Province District, Freeport, Haven, Kelethin, Neriak, Gorowyn and New Halas. In addition to the return of your favorite Frostell festivities, you can also look forward to plenty of exciting new content this season!

Update Notes: Thursday, December 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time!

From the EQ2 Forums:

GENERAL — BUG BASH WEEK

  • Fixed an issue where you could lose your grandmaster spell if you betrayed.
  • The tooltip and examine window information will now correctly display the damage type of missile weapons.
  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as such, the output may vary depending on whether you’re in a house zone or not.
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

Implemented support for mouseover macros. By specifying %v (similar to the usage of %t) as the target in a macro, the player name under the mouse cursor will be used as the target of the spell cast. This only applies to the following UI elements:

  • Your own character info window (found in the upper left corner with the default UI)
  • Target Window
  • Implied Target Window
  • Group Window
  • Raid Window

Altar of Malice Heroic Progression Rebalance This Week

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

Looks like this week’s Bug Bash update slipped from its Tuesday slot (Windstalker on Twitter):

But for those who have been taking a beating in Altar of Malice’s heroic zones, I’m happy to announce that the chiropractor is in town and some adjustments are being made. From Kander on the EQ2 Forums:

Our current view of the Altar of Malice Heroic Zone progression is a bit skewed. We will be toning down some dungeons to better fit in the progression. This progression is mainly based on what resists are recommended for each tier which are:

Tier 1 Heroics = 100K base resists recommended
Tier 2 Heroics = 120K resists recommended
Tier 3 Heroics = 120K + resists recommended

Update Notes: Wednesday, December 3, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Fixed a bug where mercenary names would show as gibberish on non-english servers.

POPULATION / ZONE PROGRESSION
Zavith’loa: The Lost Caverns [Advanced Solo and Heroic]

  • Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended.
  • Fixed a bug that was rarely causing Ceracuspis to get stuck in his charging animation.

Producer’s Letter: Happy Holidays, fine Norrathian friends!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From Holly “Windstalker” Longdale on the EQ2 Forums:

The holidays are coming up fast, and we wanted to take a moment to let you know what’s coming up!

frostfell2013-881

Bug Bash

We are doing a Bug Bash (and have been) that will release on Dec. 9 with lots of fixes. In our Bug Bash, we are also tackling some remaining feedback we received at SOE Live, like:

  • Shared Banks for exiles
  • Exile suffix titles enabled
  • Coldain Heritage Quest no longer requires public quest
  • Ability to drag/drop the mount/dismount spell from the character window to the macro window

And, of course, we will continue to do hotfixes as needed when issues come up.

Update Notes: Tuesday, November 25, 2014

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

First up, starting at 10:00am PST tomorrow (1:00pm EST, 18:00 GMT, 19:00 CET), Free-to-Play EQ2 players will be able to buy and start playing the Altar of Malice expansion.

Now for the downtime announcement…

US EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 7:00AM PST.
Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 25, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/26/2014)
Estimated downtime is 2 hours.

All accounts will also be able to purchase and play our new expansion, Altar of Malice, at 10:00AM PST.

GENERAL

  • Fixed a bug where general achievements would export to census with “Altar of Malice” as the subcategory.

Update Notes: Thursday, November 20, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

GENERAL

  • Fixed a bug that allowed agnostic dungeons to bypass level recommended code for XP reduction. Dungeon Maker dungeons now start reducing XP after 95.

EQUIPMENT SETS

  • Resolved an issue where the Save option wasn’t available after equipping an item that first required attunement.
  • There is now messaging when a specific instance of an item could not be found when equipping a set. This messaging differs if another copy of the item was found and equipped instead.

Update Notes: Wednesday, November 19, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 7:00AM PST.
Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, November 19, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/20/2014)
Estimated downtime is 2 hours.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Altar of Malice

  • Experience for defeating NPCs in Altar of Malice Solo and Advanced Solo zones has been increased.

ITEMS

  • Expendable items can no longer be transmuted.
  • Refining common harvests can no longer return high quality slag.

Update Notes: Tuesday, November 18, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.
  • Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps.
  • Removed the Burned Woods entrance from the travel map.
  • Resolved an issue where specifying the name of a mercenary in a macro resulted in a “not found” error.
  • Fixed a bug where you would not be able to see your bags in your inventory or house vault when inside a guildhall or house and you have a lot of stuff.

Update Notes: Thursday, November 13, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Raiding

UPDATE: EQ2 Servers are back up and accessible after just 40 minutes of downtime. Go play!

Assuming we don’t have three hours of company-wide firewall shanigans like we did yesterday…

US EverQuest II US Live Servers will be brought offline on Thursday, November 13, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II EU/RU/JP Live Servers will be brought offline on Friday, November 14, 2014 at approximately 5:00AM GMT. Estimated downtime is 2 hours.

and from the EQ2 Forums:

GENERAL

  • Aerakyn Beastlords will be granted a Reptile Warder when logging in and during character creation.

Here We Go Again — EQ2 Update Runs 4 Hours Long — All Servers Up

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

UPDATE: Today’s Game Update, scheduled to last 1 hour, clocked in closer to 4 hours as an SOE-wide Firewall glitch caused Login servers to be inaccessible for much longer than anticipated.

From Dave “SmokeJumper” Georgeson on twitter:

Original article follows after the jump…

Update Notes: Wednesday, November 12, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, November 12, 2014 at approximately 9:00PM PST. (Aprox. 5:00AM London Time on 11/13/2014). Estimated downtime is 2 hours.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Castle Highhold [Solo and Advanced Solo]
Va’Tak Telaris’ relic of power can always be seen once it spawns.

Inventory Items Not Appearing When in a House Zone

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance

From Endymion on the EQ2 Forums:

Hey everyone,

We’ve been getting reports of players not being able to see their inventory when in a house zone (including guild halls). We were able to work with a player on the live servers to determine the cause of the issue and hope to have a fix deployed in the next few days after it makes it through QA. Sorry for the inconvenience!

Altar of Malice Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

eq2_aom_eq2wirefaq

Table of Contents


Q: So what’s new in the expansion?

  • Adventure, Tradeskill, and Guild levels can now all go to 100.
  • 100 new Quests including new Signature line for the expansion
  • All new level 96-100 harvestables, spells, recipes, armor, weapons, etc.
  • Two new Tradeskill questlines by Domino
  • Two new Overland zones (The Phantom Sea and The Tranquil Sea).
  • Ten new Heroic zones with 4-5 bosses per zone.
  • Five new Event Heroic zones with a single ring event and boss (10-15 minute zone!)
  • Two contested Heroic zones for leveling from 96-100 (if you prefer to grind).
  • Six raid zones, many of which are tuned for entry-level raiding
  • Avatars of the Gods gets 4 more Avatar raid fights
  • New PvP Gear
  • Nearly all spells can be upgraded to Grandmaster from level 1-100.
  • New “Ancient” spells/combat arts.

Update Notes: Tuesday, November 11, 2014 “Altar of Malice”

Written by Feldon on . Posted in Game Updates & Maintenance

From buildmaster Bunji on the EQ2 Forums:

ALTAR OF MALICE

In the service of the monarchs, the bravest adventurers will journey across the mysterious Shattered Seas to face prehistoric deinodons, petite-yet-perilous pygmies, bone-armored lizard men, salty pirates, and other new, unseen creatures. And while there are dangers on the waters, beware the grotesque, thickening plot hidden deep in the Kithicor Woods. It’s so malicious it could make even the undead’s skin crawl…

Features:

  • Level 100 for Adventurers, Tradeskillers, and Guilds
  • New Prestige Abilities to 100
  • 15 Heroic zones
  • 6 Raid zones
  • 6 Advanced solo zones
  • 2 Contested zones
  • 2 Overlands
  • 4 new Avatars of the Gods raids
  • New Grandmaster spells
  • Rare Ancient Spell scrolls
  • Over 100 quests
  • Tradeskill Quests and Recipes
  • New PvP Gear
  • Lots and lots of loot!
  • Collect gem sets to give bonuses to armor

Altar of Malice & Nov 11th Game Update Downtime — 5am~Noon

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance

eq2wire-servers

After some initial confusion, the downtime for tomorrow’s big update for the Altar of Malice expansion has been announced. ALL servers will go down at 5:00am PST tomorrow.

Time Zone Conversions — Downtime for ALL SERVERS (US, EU, RU, JP)

  • PST: November 11 @ 5:00am til Noon
  • EST: November 11 @ 8:00am til 3:00pm
  • GMT: November 11 @ 13:00 til 20:00
  • CET: November 11 @ 14:00 til 21:00
  • AEDT: November 11 @ Midnight til November 12 @ 7:00am

Heads Up for Tomorrow: Aerakyn Hair Shader Discrepancy

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, StationCash

aerakyn_ss_04

The Aerakyn race will become available for purchase sometime tomorrow and through internal testing, the EQ2 team have discovered an issue affecting hair color and the “hidden personal torch” feature. While this issue might not bother most players, if you’re going to drop $20 or $42 on a race, you might be a little miffed if your character customizations don’t turn out quite as expected.

From Afista on the EQ2 Forums:

Greetings Everyone,

We want to identify a problem that some players might encounter when customizing your new Aerakyns. The Aerakyn have a VERY broad color palette for hair shaders, which makes for some unique combinations. We use the exact same shader system we use for SOGA model hair with the Aerakyn but with more contrasting options.
The issue is this: If your character uses a torch in game, the hair base/highlight options you use at character select – where there is no torch – will create vastly different looking hair in game if your character IS using the torch options in game.

Heroes Festival Being Kept Going, Permanent Fix Tuesday

Written by Feldon on . Posted in Game Updates & Maintenance, Live Events

heroes_festival_patchwork

At SOE Live this year, we found out that of all the internal test servers that the EQ2 team uses to build content, none of them behaves quite like the Live or production servers. EverQuest II’s 10th annivesary is being celebrated with the return of the Heroes’ Festival event and although we understand the event was extensively tested internally, things just did not work as planned when the event was pushed to the live servers.

To force the event to run properly, members of the EQ2 team and Customer Service have been empowered to manually start up these events and spawn the vendor Roslyn through the weekend until a proper fix can be rolled out on Tuesday.

A Well-Received Event

So far these puppet/patchwork events have been a lot of fun and received positive feedback. Even though they are raid mobs, in actual practice they work like Public Quests in that anyone of any level can participate in the fight. As long as you get the buff on you from fighting them (you need to stand rather close to them), you should get credit.

Don’t worry, they don’t actually do any damage. There are zonewide notifications several minutes before they spawn. Specific details of the event can be found on EQ2 ZAM. Note that if you are a low level character, you can still reach Baelon in the Eidolon Jungle. Travel to the Feerrott and then take the nearest teleporter to the Fearcreep.

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