Update Notes: Tuesday, February 9, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, Time-Locked Exp Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

TIME-LOCKED EXPANSION

  • Made adjustments to most NPCs to make lower level encounters less punishing.

POPULATION / ZONE PROGRESSION
General

  • Fixed an issue where actors being killed could set the zone lockout in persistent dungeons.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added.

Kralet Penumbra: Tepid Depths [Agnostic]

  • Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge.

MERCENARIES

  • Increased the time before a mercenary auto suspends.

ABILITIES / ALTERNATE ADVANCEMENT
Summoners

  • Summoned Pets will now back off after a period of inactivity from their summoner.

LIVE EVENTS
Erollisi Day

  • Ykeshan frogloks near Guk in Moors of Ykesha now drop their love notes at the same rate as other mobs.
  • An Oval Heart-Stained Window Pane has been added to the “[eq2u]Romantic Gifts to Craft IX[/eq2u]” recipe book.

ITEMS

  • Fixed an issue where marketplace Burbur house items could not be sold for status.

and a late entry…

ITEMS

  • Adjusted the crit chance granted by many weapons between level 1 and level 90 to fit within progression.

Update Notes: Tuesday, February 2, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Persistent Instances

  • Removed 30 minute lock-out when first entering a persistent instance.
  • Killing any NPC in a persistent instance will now commit the lock-out.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • The Chosen Curse and the Yothshaval Curse should no longer kill players if it wears off after Golguth is slain.
  • Health of bosses have been adjusted.
  • Xal’Gilah’s Disrupting Tutor add should no longer disappear during his encounter.

Maldura: Bar Brawl

  • Mages disarmed by Dalkuhm can now re-equip their weapons outside of a priest’s cure curse.

Update Notes: Tuesday, January 26, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST
UPDATE: It appears that it is still not possible to complete the Terrors of Thalumbra collection of collections or ”Meta Collection”. In a post from Kander, he said:

There is an issue, we’ll have it fixed ASAP.

This wasn’t intended at all. Its been a total mess. We apologize. We have again upgraded the final reward and hopefully it will be worth everyone’s time and frustration.

Looks like this fix will be February 2nd. We’re having some internal conflicts and wont be able to patch until then. Thanks for being patient everyone.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Charmed creatures in agnostic zones will no longer be supercharged.

Bonemire

  • Corpse Candles can no longer be charmed.

Kralet Penumbra: Rise to Power

  • Bone Crushing Swings and Pressure of the Deep no longer effect Dissonance of Savagery.

MERCENARIES

  • Mercenaries will now suspend after a period of player inactivity.
  • Mercenaries no longer have any initial hiring fees.

Server Downtime: Wednesday, January 20 @ 12:30PM PST

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 12:30~1:30pm PST | 3:30pm~4:30pm EST | 20:30~21:30 GMT | 21:30~22:30 CEST

This morning’s Game Update was incomplete, so there will be a second downtime at Noon 12:30 PST. From Roshen on the EQ2 Forums:

We’ve identified additional issues, and EverQuest II Live Servers will be brought offline on Wednesday, January 20, 2016 around 12:00 12:30PM PST* for maintenance. Estimated downtime is approximately one hour.

Update: Just received an in-game message on Maj’Dul:

Greetings Norrath! The server will be coming down for a brief update at 12:30PM PST Wednesday Jan 20, 2016.

Here are the expected (but not confirmed) Update Notes:

POPULATION / ZONE PROGRESSION
Ascent of the Awakened

  • Ireth The Cold is now the correct level.

Update Notes: Wednesday, January 20, 2016 — REVISED

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~12:00am EST | 15:00~17:00 GMT | 16:00~18:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST
NOTICE: It seems that much of today’s intended patch did not get applied to the game servers. Please see the revised update notes below. The servers will be bounced today to apply the patch.

Update from Caith:

Looks like a large part of the patch didn’t make it to the live servers in this morning’s hotfix, so this is still currently bugged. We’re working on getting it out asap.

and from Gninja:

We are working to get the parts of the patch that did not make it to live servers remedied asap. We are working on it as we speak. Thanks…

Here’s what got patched (from the EQ2 Forums), including that frustrating bug affecting the progression of numerous Zones such as Castle Highhold

POPULATION / ZONE PROGRESSION
General

  • Corrected an issue that prevented interaction with many objects and NPCs.

ITEMS

  • Thalumbra fertilizers drop more frequently. [eq2u]bag of gypsum[/eq2u], [eq2u]flask of deep water[/eq2u], [eq2u]gnawed bone[/eq2u]
  • Items with the ability “Soulfeast” will now properly upgrade from items with “Soulthirst“.

Fixes for TLE Wards, Itemization, ToT Collections, Zones Coming Soon

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Time-Locked Exp Servers

fixin-to

Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander:

We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me.
KVALLEE@daybreakgames.com

Email me if you have collections you have completed and did not receive the meta reward. We will of course be verifying any claims via logs.

Second, the collection rewards need to be corrected to properly reward the pieces. This is still in progress…

From Caith on the EQ2 Forums yesterday:

Quick update folks, we’re working on the collection issues, they are not yet fully resolved. None of the collections that have been completed are the final collection for the expansion, so you have not yet seen the final reward. We are aiming at having the issues resolved for next hotfix, we’ll let you know if that changes.

Anyone that completed one of the collections that was fixed in December have been granted the collection pieces that they missed out on. The grants were completed today.

As for the Time-Locked Expansion servers, a significant effort was made to go through heroic and raid rewards for the Kingdom of Sky expansion to bring the items up to snuff. After numerous revamps left the raid gear untouched, it had fallen behind even HANDCRAFTED gear. As per Gninja on the EQ2 Forums, the effort to remedy this imbalance continues:

We are going through the relic stuff and making sure the stats are correct. There were a few that were too far off and we are correcting those. Having said that the changes being made might not be drastic in every case, but when you kill stuff in raid the loot should be an upgrade in most cases. Obviously we can’t hit every item in the game but there should be items for every slot for every class in each of the different types and difficulties of content.

Players found a bug with Wards on TLE servers sometimes being zeroed out/missed. Caith has confirmed the issue and we hope to see a fix soon:

Found the bug in original coding for wards, it’s fixed for next hotfix. Multiplying by 0 [zero] is no bueno.

Finally, I’m happy to report that bug preventing zones from progressing, including Stygian Threshold as well as Castle Highhold‘s gates refusing to open is in the process of being fixed.

Update Notes: Tuesday, January 12, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Time-Locked Expansion Servers

  • Fixed an issue with named encounters not receiving their full mitigation.

Bonemire

  • The Humator Harridan is once again heroic.

ABILITIES / ALTERNATE ADVANCEMENT

  • The final point of Enhance: Predator’s Final Trick will now increase Potency instead of Crit Bonus.
  • Clara’s Chaotic Cacophony’s debuff component will no longer overwrite itself when cast by a different caster.

ITEMS

  • Baby Dragon Burbur (Chestnut) petamorph wand now properly converts into a house item, and back again.
  • Amplifying Stamina and Amplifying Combo effects will once again display the effect range.
  • Disciple’s Fervor will now correctly grant potency for each increment stack.
  • Corrected an issue that prevented Apostate’s Wrath from applying.
  • Relic class cloaks will are now Heirloom.
  • Corrected the potency granted by Azure Gemmed Bracelet of Reason and Azure Gemmed Bracelet of Piety.

Update Notes: Thursday, January 7, 2016 — 3 Hrs for Maj’Dul, Stormhold, Deathtoll

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

  • Stormhold & Deathtoll – Approx downtime three hours for Kingdom of Sky content prep.  We’re estimating that these servers will open at 10AM PST.
  • Maj’Dul – Approx downtime three hours for server maintenance

Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead.

Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards from that content, including unique house pets, being moved to the Loyalty merchant.

From the EQ2 Forums:

TIME-LOCKED EXPANSION SERVERS
General

  • All encounters received a global balance update that can be adjusted dynamically by development.
  • Level 20+ encounters now mitigate damage based on level and tier.
  • All blue stats have been unlocked with the exception of crit bonus.

Kingdom of Sky Unlocks on Stormhold and Deathtoll – Thurs, Jan 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Time-Locked Exp Servers

From the EQ2 Forums:

Hail Norrathians,

The vote to unlock Kingdom of Sky content passed last month. This content is scheduled to unlock to players on BOTH Time-Locked Expansion servers Stormhold (PvE) and Deathtoll (PvP) on Thursday, January 7, 2016. This content is scheduled to unlock at 10:00AM PST

UPDATE: We’ll need some additional time to get KoS set up for TLE servers, and we anticipate these servers will unlock to players at 10AM PST. More info here.

EQ2-logo-Kingdom-of-Sky

There are a lot of updates coming to Time-Locked Expansion servers after this content unlocks. To give you an idea of what’s coming:

  • Adventure, Tradeskill and Guild Level will be raised to 70
  • Alternate Advancement Subclass Window will be unlocked with a 50 AA cap
  • This launch will include a full balance pass for all TLE content level 30+, including existing encounters.
  • All blue stats, with the exception of crit bonus, will be available on the server.
  • Cloud Travel will be restored.
  • Spire Travel will be restored on Stormhold (PvE) and Deathtoll (PvP), and reverted to its original design, teleporting players every 5 minutes.

The Time-Locked Expansion (TLE) servers offer a unique EverQuest 2 experience different from our traditional servers. Are you unfamiliar with special servers like Stormhold and Deathtoll? You can get more information about what these servers are in the post here!

And in case you are wondering, a balancing and bugfixing pass has been done to try to ensure that Kingdom of Sky is challenging and interesting.

Daybreak Games Under Attack as of 11:00am PST

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

ferrets

Daybreak Games, Servers, and Websites are once again under attack this morning as of 7:30am PST. The attack stopped at 8:00am PST and then resumed at 11:00am and has continued unabated as of 3:20pm PST. This sustained attack is being done by a different DDOS crew than the one that targeted SOE President John Smedley, and is directed towards the game H1Z1. EQ and EQ2 (and their forums and websites) being offline is just collateral damage.

NOTE: EU-based EverQuest II servers are co-located in Amsterdam, so gameplay may be possible on these servers.

UPDATE as of 6:00pm — It seems that the DDoS attacker has gotten bored and decided to let us play our games again. I was unable to login using the EQ2 Launchpad, so instead I located the EverQuest II folder on my hard drive and opened the EverQuest2.exe program directly. It’s approximately 20MB in size.

Original updates after the jump…

Daybreak Games Facing Network Issues as of 5:15pm PDT

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

99-problems-network

Daybreak Games websites and games seem to be intermittently offline starting at 5:15pm PDT.

Update: Players have been reporting that they’re able to login for the last 15 minutes or so. I am logged in and experiencing some lag.


Update from Twitter:


The EQ2 Forums have been updated with this notice from Ops:

Status: 12/29/2015 17:45 PST – We are currently investigating a potential issue with network connectivity to the game.

Enter the EQ2Wire Chatroom

Update Notes: Tuesday, December 22, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura: Forge of Ashes [Raid]

  • The respawn point for Bereth’s Overlook should no longer be an available option for reviving unless Bereth has been defeated.

Maldura: Bar Brawl [All Versions]

  • Priest can now cure themselves of Dalkuhm’s “Borrow Weapons” debuff.

Kralet Penumbra: The Hive Mind [Raid]

  • The Psionists will now correctly react to those who attempt to drain their well of power.

ITEMS

  • Wrist of the Great Forge is now correctly named Ring of the Great Forge.
  • Ethereal Onslaught will now correctly reset Sniper Squad.
  • Primordial Burnout will now trigger on combat arts and spells.
  • Kiss of Life will now heal for the correct amounts.

TRADESKILLS

  • “Malduran Mouths to Feed” should now update correctly for moussaka and bibimbap.
  • Recipes from the Dhalgar Home Builder’s Kit recipe book are now flagged as building blocks for the purpose of house item count.

QUESTS

  • Enemies in the Ever Deep will now award a random infuser or damaged spiritstone.
  • The Event Heroic weekly mission, “Trail of Deceit and Death,” can now be completed.

Update Notes: Tuesday, December 15, 2015

Written by Feldon on . Posted in Game Updates & Maintenance

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Qeynos Province District

  • Players will no longer get stuck in Frostfell decorations when zoning out of Agnostic Dungeons.

Kralet Penumbra: Uzulu Deep [Event Heroic]

  • Urzzra-Uzulu now opens dialog with you during combat through a separate dialog window for greater accessibility.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Xal’Gilah has slightly slowed the rate at which he gains concentration for resurrecting his minions.

Kralet Penumbra: Tepid Depths

  • Depths prowlers no longer cast Aberrant Assault.

Maldura: Bar Brawl [Event Heroic]

  • Dalkuhm’s “Borrow Weapons” debuff can now be cured by means other than Cure Curse.

Update Notes, Tuesday December 8, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

GENERAL

  • The /summon_chest command can no longer be used while on a transport.

POPULATION / ZONE PROGRESSION
Maldura: Palace Foray [Heroic]

  • Dragoon Z’Koz will always drop a treasure chest.

Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]

  • Should now spawn shinies properly.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Necromantic Concentration buff can now appropriately be dispelled.

Daybreak Defender Mobile Authenticator App Appears on iTunes

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Shortly after SOE’s data breach in May 2011, the company partnered with Vasco to provide security key fobs for its customers. These were made available for purchase as well as being given out to all Fan Faire 2011 attendees. Since then, requests to produce a mobile security app serving the same purpose on iPhone and Android have been numerous.

eq2_securityfob_vasco1

Now it looks like an EQ2 player (SandsMans) has stumbled upon an official Daybreak Defender app on the iPhone app store, apparently published without fanfare on October 24th, 2015,  which should theoretically offer the functionality of a mobile authenticator keyfob.

daybreak_defender
iPhone users who wish to add security to their Daybreak Games accounts can now Download the Daybreak Defender app and use it in lieu of a physical key fob. Please note that we have not yet tested this app!

Two factor authentication (password + key fob or mobile app) is more important than ever as Daybreak no longer recovers stripped/deleted characters even in the case of hacked accounts.

UPDATE from Daybreak Games:

@EQ2Wire We are looking at options to expand availability beyond iOS, but have no specific details/dates to share right now.

WARNING: If you add the authenticator to your Daybreak account, be sure to remove it BEFORE deleting this app from your phone. Otherwise you will need to contact Customer Support which can take multiple days.

Update Notes: Thursday, December 3, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura

  • A Far Seas Trading Company representative has arrived in Maldura and will now sell Age of Malice blank runes in exchange for Coin of the Grand Artificer (they are still also available for far seas tokens from the original sources). She can be found in the Mushroom Bar and Grill.

Maldura: Algorithm For Destruction [All Versions]

  • The electro-charged battery is now automatically placed in your inventory, when appropriate, during the encounter with X-O Arachmech.

Kralet Penumbra: Uzulu Deep [Event Heroic]

  • Urzzra-Uzulu’s Thought Graze now drains more power.
  • Urzzra-Uzulu’s Thought Overload is now limited to 20 meters.
  • Fixed a bug that caused Urzzra-Uzulu to keep its stoneskin active throughout the encounter.

Guide to Timed Quests in Thalumbra

Written by Faelen Rizzek on . Posted in Game Updates & Maintenance

Around Thalumbra, there are a number of fun timed quests that can be completed for a variety of rewards! I have seen a lot of people asking about these quests and the rewards, so I decided to make a short guide to how they work and where they are!

First of all, the timed quests are repeatable every 2 1/2 – 3 hours, and they vary in difficulty from very easy to pretty hard. They all require you to complete a set of tasks within the allotted time, or it will fail and you will have to wait before trying again. All of them reward you with the same thing, a “Dirt encrusted key”, which can be unpacked for a reward, as well as some coin and faction.

Unpacking a “Dirt encrusted key” awards you with “Ancient silver engravings” which can be sold for status, as well as one of three possible rewards:

  • An ancient gold key
  • An ancient platinum key
  • An ancient umbrite key
tottimed_dirt_encrusted_key
tottimed_gold_treasure_chest
These keys are then used to open corresponding treasure chests which appear randomly out in Thalumbra. The different keys correspond to different tiers of loot, where opening a gold treasure chest, being the lowest tier, awards you with something of solo quality and going up from there. You may have to fly around for a while before finding any chests, and it is possible to use multiple keys of the same type on the same chest. There is therefore no harm in saving up a bunch of keys until you manage to find one!

Now that you know what the rewards are, you might be thinking “This sounds fun! Where can I start these quests?” Here you go!

To date, there have been ten different timed quests discovered:

  Crate Courier (465, 19, 885) (easy)
  The Lost Miner (446, 85, 366) (easy)
  Rubble Rampage (184, 79, -440) (easy)
  Swimming For Shrooms (950, 43, 198) (easy)
  Unsealed Tombs (362, 177, 555) (moderate)
  Memory Bloom (515, 73, -167) (moderate)
  Millions of Leeches, Leeches for Me (342, 483, 100) (moderate)
  Extinguish the Flames (-107, 232, -692) (Hard)
  Pox Raiding (-428, 258, 393) (Hard)
  Leech Liberator (-404, 31 -497) (Hard)

EQ2 Lead Designer Kander Teases TLE Tweaks, Spring Update, Exp 13 Work

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance

EQ2 Lead Designer Kyle “Kander” Vallee is not usually one to tweet, but he dropped an interesting note this afternoon! For those thinking that the Time Locked Expansion servers would receive no attention going forward, you couldn’t be more wrong. Now that expansion 12 is out the door, work begins on the 13th expansion. We might also get a spring content update (fabled zones, perhaps?).

Update Notes: Tuesday, December 1, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

Fr0m the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Kralet Penumbra

  • Reduced the random chance to get multiple scouts in Kralet Penumbra encounters which will reduce the overall amount Dark Assault is being cast.

Kralet Penumbra: Tepid Depths

  • Reduced the damage on Mental Detonation and Aberrant Assault. Lowered spell dps on Mind-Rippers and Spell-Eaters.

Maldura: Algorithm For Destruction [Agnostic]

  • Electro-charged reinforcements now drop electro-charged batteries.
  • X-O Arachmech now drops an X-Electro-charged battery.

Maldura: Bhoughbh’s Folly [x2 Raid]

  • When speaking to Bhoughbh to turn in his requested items the quest “G.W.A. Gnemlin With Attitude” should update for all members of the raid.

Maldura: Forge of Ashes [Raid]

  • Kyrus will no longer death touch players who are returning to collect their soul shard.
  • The Forge Golem has been increased in difficulty.

Daybreak General Maintenance: Tuesday, Dec. 1 @ 5AM PST

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

eq2wire-stopwatch

From the EQ2 Forums:

There will be a brief general maintenance at 5:00AM PST* on Tuesday, December 1, 2015.

During this maintenance, logins may be intermittently impacted.

PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.

Thank you for your patience.

~The Team at Daybreak

Marketplace Issues Affecting Windows XP and Vista

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

windows1

Players who are continuing to soldier on with end-of-life operating systems like Windows XP and Windows Vista have been struggling to use the in-game EverQuest II Marketplace, especially over this Black Friday / Cyber Monday weekend. EQ2 Developer Maevianiu has posted that he will shoehorn a fix in for these operating systems, although they will have some functions limited due to the lack of security offered by these versions of Windows:

 Vista is no longer supported, but I am working on a fix. Our next scheduled update is Thursday of next week so it should be out with that. In the meantime Vista and XP users will not be able to use the marketplace. Additionally, Vista and XP users will have limitations on what they can do in the marketplace due to security issues with those operating systems once the fix goes live.

For those players affected, they can still purchase the 25% discounted Daybreak Cash from the website. From Jamiss on the EQ2 Forums:

You can purchase Daybreak Cash from the shop at https://www.everquest2.com/shop.

Restrictions on Free Character Transfers Posted — All Access Required

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

There have been some clarifications posted by EQ2 Community Manager Roshen on the Free Character Transfers which will be usable from December 3rd til the 10th…

Some people are asking if our normal rules for transfers can be relaxed during this free transfer window. For our transfers during Dec 3 – Dec 10:

  • Your account must be at least 30 days old
  • A character must be level 5 to transfer
  • You can move more than two characters per day. An account will be able to move up to 100 characters (although each character can only move for free one time).
  • You still need to be an All Access member to transfer

and finally…

REMINDER: you will need to remove items from the broker before you’re able to transfer. To transfer, you must have no items listed on the broker (including boxes, crates, display cases, and coins)

Free Transfers for Merged Servers — Dec 3rd til Dec 10th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

Hail Norrathians,

Now that server merges are complete, we want to give you the option to move your characters to a server where you can play with your friends. Starting on at 10AM PST* onThursday, December 3, and running until around 12PM PST* (noon) on Thursday, December 10, 2015, players will have the option for one FREE server transfer for each of their characters, between the following servers:

  • Antonia Bayle
  • Halls of Fate
  • Maj’Dul
  • Skyfire

How Do I Transfer for Free?

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