Kunark Ascending Preview: Explore the Obulus Frontier

Written by Feldon on . Posted in EQ2, Expansion News

We are now less than 4 weeks away from the launch of Kunark Ascending. EverQuest II’s thirteenth expansion includes a sprawling new overland zone The Obulus Frontier.

From EverQuest2.com:



Not every adventure will have you awaken on a pirate ship bound for ports of unknown villainy, but in Kunark Ascending you will find yourself under Captain Zythox’s hospitality. Your respite will be brief as you approach the Obulus Frontier.

Kunark Ascending Beta Rewards

Written by Feldon on . Posted in EQ2, Expansion News


From the EQ2 Forums:

For those of you participating in Kunark Ascending Beta, your efforts have not gone unnoticed! Everyone who participates between now and then end of Beta and accomplishes certain objectives will receive one of the following rewards:

Quest/Solo: Complete at least 25 quests in the Obulus Frontier or Defeat all Solo Dungeon Bosses
Reward: [eq2u]Bellissi, Cloud Soarer[/eq2u], [eq2u]Skyfire Beta Infuser[/eq2u], [eq2u]Minor Coin of Tithing[/eq2u]

Preparing for the Kunark Ascending Expansion

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization


One of the proudest achievements in my EverQuest II history was acquiring my Eagle’s Talon epic weapon while Kunark was still fresh, challenging content. It took many months to find groups to get all the various group updates, many of which required defeating the hardest enemies in the game. Other updates required faction grinding (urrrgh Reet!), collection quests, and other solo side quests. Sadly I could not find a screenshot of when I received the fabled Eagle’s Talon, but I do have the above screenshot of when I acquired the mythical version during my brief flirtation with raiding.

When the Epic Weapon 1.0 quests went live in February 2009, nothing about them had been revealed as there had been no public beta test. They were a complete mystery. Players had to band together and use their knowledge of Lore to seek out the quest starters and find the updates and requirements themselves. Some classes took over a week to find their quest starter. Many of the quests had NO quest feather to help and some had extensive prerequisites requiring hours of gameplay to even start the quest. Fast forward to today, and most quests in EQ2 are expected to be straightforward and obvious, with few if any prerequisites.

Not surprisingly, the announcement that EverQuest II’s upcoming thirteenth expansion Kunark Ascending would have some requirements and prerequisites from older content before players would be allowed to start the new stuff has been met with surprise and searing feedback. After much forum strife, one requirement was dropped: You no longer need to have done the Terrors of Thalumbra Signature quest before you can zone into Obulus Frontier, the expansion’s new overland zone. That’s not to say all requirements  have been dropped.

Kunark Ascending Beta is NOW OPEN — October 11, 2016 @ 12:15pm

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance


The beta test for Kunark Ascending is now open! It started on Tuesday, October 11, 2015 at 12:15pm PDT.

Everyone that pre-orders Kunark Ascending gets immediate access to the beta servers. Playing Kunark Ascending on the Beta server also has perks for your live server accounts! There is more information coming soon about the rewards players will be able to earn by testing expansion content on beta.

Tell me more about the Kunark Ascending expansion!

After the jump, the necessary information to help you get started in Beta…

50% Off Terrors of Thalumbra Through October 4th, 2016

Written by Feldon on . Posted in EQ2, Expansion News


From EverQuest2.com:

Between Noon PDT on Thursday, September 1, 2016 and Noon PDT on Tuesday, October 4, 2016, expansions will be available to players for 50% off, including all released versions and upgrades!

Are you an All Access Member? You’ll receive an additional 10% off expansions during the sale!

Don’t miss your chance to get huge discounts on the Premium or Collector’s Edition of EverQuest II: Terrors of Thalumbra. The unique bonus items that come with EverQuest II: Terrors of Thalumbra won’t be available with an expansion purchase once pre-orders begin for our next expansion!

EQ2 Producer’s Letter: Let’s Talk “Kunark Ascending” Expansion

Written by Feldon on . Posted in EQ2, Expansion News

From EverQuest2.com:

Greetings citizens of Norrath!

Fall is on the doorstep! What does that mean? Expansion news, of course!

We have some epic adventures in store this year as we delve into undiscovered areas of a familiar continent in our thirteenth expansion, EverQuest II: Kunark Ascending! Quite a bit of time has passed since we have explored Kunark’s secrets and there are some great stories to be told and adventures to be had. Danger awaits you in the Crypt of Dalnir, Kaesora, Warslik’s Wood and more!

Game Update 101 to Launch Tuesday, August 23, 2016 — Public Quests, Fabled Mara, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels.

New Fabled Content to Explore From The Fallen Dynasty!


These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones.

The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be The Fabled Cavern of the Crustaceans Raid for groups of 12 players and The Fabled Xux’laio’s Roost Raid and The Fabled Antechamber of Fate Raid for groups of 24 players.

Terrors of Thalumbra Expansion Now Available for Daybreak Cash

Written by Feldon on . Posted in Daybreak Cash, Expansion News


From EverQuest2.com:

Are you ready for another adventure this summer? Have you been waiting to pick up the most recent expansion, Terrors of Thalumbra? Now is a great time to get it! Why? For the first time, Terrors of Thalumbra is available to purchase with credit card or with Daybreak Cash!

EverQuest II: Terrors of Thalumbra is now available for $34.99 or 3499 DBC (Standard Edition), $89.99 or 8999 DBC (Collector’s Edition), and $139.99 or 13999 DBC (Premium Edition).

Massively: Music Makes EverQuest II’s Terrors of Thalumbra Complete

Written by Feldon on . Posted in EQ2, Expansion News


MJ Guthrie of Massively Overpowered got a chance to talk to the EQ2 team about the music in the Terrors of Thalumbra expansion. After countless expansions scored by sought after composer Inon Zur, EverQuest II’s twelfth expansion received its soundtrack from longtime sound designer Mark MacBride who has been with SOE and Daybreak for many years. The music trades orchestral heft for an urgency and immediacy found in horror and other soundtracks.

From Massively Overpowered:

Music has been on my mind a lot lately. OK, so it is always on my mind! From skipping down the streets belting out showtunes, cartoon theme songs, and parodies of other assorted songs (now you know what I did last weekend!) to signing on livestreams, my mind is always aswirl with music. So when EverQuest II Audio Manager/Composer Mark MacBride made his Terrors of Thalumbra tracks available on soundcloud, I knew I had to go and give them a listen.

As much as I appreciate the art in a game — as much as I love the vistas, the beautiful backdrops, and the intricate details — it’s music that can truly be the heart of a game experience. It’s the music that truly brings out feelings and emotions that connect you to your surroundings; the right music can add things to the picture that your eye can’t see.

I’ll admit that my next thought was to go back and discuss my favorite musical scores in the game. However, that became a massively daunting task as there are so many zones and so many dungeons that I simply can’t remember them all nor could I possibly visit in the time I had allotted. So we’ll leave that for another week. In the meantime, which musical scores do you think perfectly fit their areas and help you feel immersed in EQII?

Read the article on Massively Overpowered Terrors of Thalumbra Soundtrack on Soundcloud

MMORPG: Terrors of Thalumbra Reviewed!

Written by Feldon on . Posted in EQ2, Expansion News

From Ann “Cyliena” Hosler on MMORPG:

The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath—those who have achieved level 100—to take action and delve into the unknown.

EverQuest II’s 12th expansion, Terrors of Thalumbra, introduces new content for level capped adventurers and tradeskillers. A plethora of new dungeons (13 Heroic, 6 Advanced Solo, and 1 Contested) and four raid zones can be found within the vast underland zone of Thalumbra, the Ever Deep and the city of Maldura. The local denizens, dwarves and gnomes called the dhalgar and gnemlin respectively, are wary of outsiders but desperate for help.

EQ2 ToT - Maldura Queen (1)_t


 A lot of group and advanced solo content
 Core storyline is entertaining & wide open for future updates
 New infusion mechanics allow players to delve into equipment customization
 Gear continues power creep, which could be an issue if the level cap increases in the future
 Side stories offer their usual humor, but otherwise aren’t very compelling
 Solo quests offer only a few hours of entertainment

Read Review: Journeys Into Subterranean Norrath @ MMORPG

EQ2 Lead Designer Kander Teases TLE Tweaks, Spring Update, Exp 13 Work

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance

EQ2 Lead Designer Kyle “Kander” Vallee is not usually one to tweet, but he dropped an interesting note this afternoon! For those thinking that the Time Locked Expansion servers would receive no attention going forward, you couldn’t be more wrong. Now that expansion 12 is out the door, work begins on the 13th expansion. We might also get a spring content update (fabled zones, perhaps?).

EQ2Wire’s Terrors of Thalumbra Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Terrors of Thalumbra is Launched! FAQ and EQ2U Updates Coming Wednesday!

Written by Feldon on . Posted in EQ2, Expansion News


EverQuest II‘s twelfth expansion Terrors of Thalumbra is now LIVE and accessible to all who purchased it. We are currently working on updating EQ2Wire with an extensive Frequently Asked Questions as well as adding support to our EQ2U Players site for the new features which have been added. Some quick links while you are waiting:

Help! The Terrors of Thalumbra Beta forums are gone! Don’t worry — We have archived them here!


MMORPG Dev Journals: Top Tourist Destinations in the Terrors of Thalumbra

Written by Feldon on . Posted in EQ2, Expansion News

First up we were pleased to note that today, EverQuest II has “taken over” MMORPG.com with a fully wrapped advertisement!


We also noticed that MMORPG has published a fascinating “Dev Journals: Top Tourist Destinations in the Terrors of Thalumbra” preview of the new zones we will encounter in EverQuest II’s Terrors of Thalumbra expansion:

During EverQuest week, we’ll be talking about all types of topics related the two titles and will learn about some of the best things yet to come. In the EverQuest II: Terrors of Thalumbra expansion, there are several key locations that no player “in the know” will want to miss. See what they are in this exclusive look ahead.

Forge of Brell

  • This magnificent forge in the heart of Maldura is said to be imbued by the power of Brell Serilis himself. Whether that’s true or not, it’s clear that the dhalgar and gnemlin residents of Maldura consider the forge to be the traditional heart of the city. Although the mighty forge area is not as busy as it was in the height of the underground trade routes, it is still capable of creating the finest ores and metalwork.
  • While visiting the area: stay well back from the forges themselves, as they can cause serious injury to the unwary.
  • Things to do: visit Redthel the supply merchant nearby for samples of local Thalumbra flora to display in your home or guildhall.

Continue Reading Dev Journals: Top Tourist Destinations in the Terrors of Thalumbra at MMORPG

Update Notes & Downtime Notice: Tuesday, November 17, 2015 “Terrors of Thalumbra”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill


Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion!

From the EQ2 Forums:

All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours.

EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015.

Time Zone Conversions

  • PST: November 17 @ 7:00am – Noon
  • EST: November 17 @ 10:00am – 3:00pm
  • GMT: November 17 @ 15:00 – 20:00
  • CEST: November 17 @ 16:00 – 21:00

and your Update Notes from the EQ2 Forums:

Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors!

When the dark shroud upon this land is pierced by Lanys T’Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra?

Don’t Miss Your LAST Chance to Get Altar of the Ancients!

Written by Feldon on . Posted in EQ2, Expansion News

Buying the new deity miracles in Terrors of Thalumbra requires “Tithe”, which is a percentage of XP you earn. Even if you are level capped, you will be killing enemies to gain XP to gain Tithe to buy miracles. If you want to gain more Tithe for the same amount of gameplay, you’ll want the Altar of the Ancients house item, and PRE-ORDERING Terrors of Thalumbra before the expansion launch is the ONLY way to get it!

From the EQ2 Forums:

Altar of the Ancients is the pre-order bonus item for purchasing the 12th expansion for EverQuest II: Terrors of Thalumbra. Players will no longer be awarded with this bonus item after 11:59PM PST on Monday, November 16, 2015.

EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific* on Tuesday, November 17, 2015.


Don’t miss out on this altar of mysterious origin for houses that grants a daily scaling benefit to adventurers and tradeskillers. The buff from this item is a stackable bonus to all tradeskill, adventure and AA experience gain. Upon expansion release, the daily bonus to experience will ALSO include tithe, the new deity experience type.

If you haven’t pre-ordered yet, don’t forget that All Access members get 10% OFF the price of ANY version of the Terrors of Thalumbra expansion. If you haven’t purchased yet, you can learn more about this expansion and buy now here.

MMORPG Examines EQ2′s Terrors of Thalumbra

Written by Feldon on . Posted in EQ2, Expansion News


From MMORPG.com:

EverQuest II will be growing soon with its twelfth expansion, Terrors of Thalumbra. We had a chance to chat with the team behind the expansion to find out more about its systems, features and new zones.

MMORPG: What is Thalumbra and why is it important?

EQ II Team: Deep underneath Norrath is a realm on the edge of the Plane of the Underfoot known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient, unimaginable terrors born within the oppressive, dank, and dismal darkness of the dark depths!

The tenuous struggle between hunter and prey in this aggressive land has reached new heights with the arrival of Lanys T’Vyl, the recently resurrected demigoddess of Malice! Maldura, an ancient city, expertly carved out of the deep stone by dwarven masons and adorned with magnificent gems and metals by gnomish artisans is being threatened. Through the actions of heroes and manipulations of a goddess, players find themselves as the principle actors in a play that threatens deity and mortal alike in the world of EverQuest II.

Read the entire article at MMORPG including interview questions with with the EQ2 team.

Terrors of Thalumbra Expansion Upgrades, Gifting on Launch Day

Written by Feldon on . Posted in EQ2, Expansion News


One of the most popular questions about EverQuest II’s twelfth expansion Terrors of Thalumbra, which became available for Pre-order and Beta Testing last month, is whether players would later be able to pay the upgrade price to jump from the Basic ($34.99) to the Collector ($89.99) or Mack Daddy Premium ($139.99) editions. Players also noticed that the expansion could not be gifted during the Pre-order/Beta window.

EQ2 Lead Designer Kyle “Kander” Vallee has provided us with answers to both of these issues!

You’ll be able to purchase an upgrade to any of the sets on launch day. Gifting should also be activated.

Terrors of Thalumbra Preview: Raiding (X2 and X4!)

Written by Feldon on . Posted in EQ2, Expansion News, Raiding

From Carlos “Gninja” Mora on the EQ2 Forums:

Within the cavernous depths of Thalumbra, uncounted creatures cloaked in mystery lie in wait for the unsuspecting adventurer. Adversaries range from crafty gnemlin outcasts whose creations have grown out of control, to ancient beasts of indescribable terror unlike any ever seen on Norrath’s surface. Raids range in difficulty, ensuring everyone from entry level guilds all the way up to the most seasoned raiders will have plenty of challenges in store for them throughout the Terrors of Thalumbra expansion!


Investigate the laboratory of a nearly mad gnemlin by the name of Bhoughbh who has taken over a portion of Maldura and needs your help cleaning up the mess he has made. His creations are running amuck and only you can help him pick up the pieces. Help him right his wrongs and get him back on the path to becoming one of tinkering’s greatest minds. This x2 raid zone is meant for 2 full groups!

Terrors of Thalumbra Zone Preview: Kralet Penumbra

Written by Feldon on . Posted in EQ2, Expansion News, Grouping

From Emily “Domino” Taylor on the EQ2 Forums:

In the ancient times of the Elder Age, the god Prexus claimed the mighty oceans of Norrath of his own and filled them with creatures of beauty, power, and terror. Among these early creations are the Aberrant (so called by the residents of Maldura who cannot pronounce the name they call themselves), a monstrous race of chitin-domed humanoids innately gifted in the arcane arts. While some abandoned the oceans eons past and dedicated themselves to Cazic-Thule, those who remain still honor their creator, who they know only as the Ill-Seen Master. Speakers and priests ensure order and obedience within the strict hierarchy of Kralet Penumbra, and the Grand Speaker Ynonngozzz’Koolbh ranks highest of all.


Leveling 101+ Guilds Won’t Be a Treat

Written by Cyliena on . Posted in Commentary, EQ2, Expansion News

A recent beta forum discussion revealed that crafting and adventure writ status will not contribute to progress starting at guild level 101. EQ2 Senior Designer Gninja explained the reasoning behind the change:

Repeatable quests such as writs do not add to guild exp once you hit guild level 101. We are adding a lot more ways to get status from normal gameplay though. It was just way too easy to sit and do writs over and over to level the guild making having a leveled up guild a little less meaningful.

He came back to clarify the position a bit better:

The plan is to make status gains come from a lot of different places. Having lots of things you can do is a good thing. Having one thing you can do over and over without any sort of limiting factor is different. These things are still being adjusted so hang in there.

Candy CornCommentary

From Cyliena:

I’m sure Feldon will have choicer words about all of this, but as a member of an extremely small guild, this change will make guild leveling quite difficult. Whatever method is provided will end up being grinded out, so I’m unsure how this change will make leveling a guild more “meaningful”. -Cy

From Feldon:

The EQ2 team has twice tried to stomp out old “grindy” ways of playing EQ2 and encourage playing of newer content:

  • Removing Plat from older zones like Protectors Realm
  • Removing adventure XP from out leveled dungeons

The first was successful. The second was strongly derided and silently reverted this summer. I wonder which route this “new improved” guild leveling avenue will take.

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