Altar of Malice Frequently Asked Questions
Table of Contents
- So what’s new in the expansion?
- How do I jump into the new expansion content?
- Why am I not gaining levels?!
- Are the new overland zones and dungeons re-skinned/re-textured versions of existing zones like we got in the past?
- Is there a new harvest tier for the expansion, or does level 90-100 become a tier?
- What material do I use to make Grandmaster spells?
- Are there new Alternate Advancements (AA’s) or Prestige Points in the expansion?
- What’s up with the new Ancient spells? How much better than Grandmasters are they?
- What new Contested Heroic zones can be found in the Altar of Malice?
- Can’t I just go grind levels 96-100 in Skyshrine, the Hole, High Keep, or Kael Drakkel?
- Why do I no longer have 20% bonus to XP for each of my Veteran characters?
- What new Heroic zones can be found in Altar of Malice?
- What about Solo or Advanced Solo dungeons?
- What Raid content is there in Altar of Malice?
- How do I get into Castle Highhold?
- Help! There was some really important information on the Altar of Malice beta forums but they’ve disappeared!
- What itemization changes have there been in the expansion?
- What about Critical Chance/Critical Avoidance?
- If I buy the Altar of Malice expansion (either standard or collector’s edition), Do I Get All Past Expansions (Chains of Eternity, Tears of Veeshan)?
- Do Guilds get any new Guild Hall Amenities for levels 96-100?
Q: So what’s new in the expansion?
- Adventure, Tradeskill, and Guild levels can now all go to 100.
- 100 new Quests including new Signature line for the expansion
- All new level 96-100 harvestables, spells, recipes, armor, weapons, etc.
- Two new Tradeskill questlines by Domino
- Two new Overland zones (The Phantom Sea and The Tranquil Sea).
- Ten new Heroic zones with 4-5 bosses per zone.
- Five new Event Heroic zones with a single ring event and boss (10-15 minute zone!)
- Two contested Heroic zones for leveling from 96-100 (if you prefer to grind).
- Six raid zones, many of which are tuned for entry-level raiding
- Avatars of the Gods gets 4 more Avatar raid fights
- New PvP Gear
- Nearly all spells can be upgraded to Grandmaster from level 1-100.
- New “Ancient” spells/combat arts.