Change to No-Trade Commission Crafting

Written by Feldon on . Posted in Itemization, Tradeskill

Recently players noticed that they were unable to start Commisioned crafting of void shard items if the crafter was in possession of the void shard. Emily “Domino” Taylor, EQII Tradeskill Developer, responded on the Official Forums:

“The transfer of no-trade items (including void shards) via commission crafting was unintended. Going forward, you can expect that this kind of transfer will not be possible. A recipe that requires a no-trade item to make and produces a no-trade product, should require all of those no-trade components to be held by the person who is going to end up with the final product.”

Many players used this to sell no-trade crafting components along with the crafting service (usually 2-3p per shard).

From EQ2 Forums. First on Zam.

Tradeskill Love in GU51

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

From EQ2Players.

In Game Update 51 (scheduled for a mid-March arrival), Tradeskillers will get some love:

  1. A new Tradeskill Instance in the Void. This will be a bit different than the existing 3 group tradeskill instances which level 50-80 tradeskillers have been doing since TSO came out.
  2. Updated recipes for shields, orbs, and other secondary slot items.
  3. Guild Hall Trophies were mentioned at FanFaire ’08 and will make their appearance here. These trophies consist of 2 raid “bosses” from the original launch and 2 additional raid bosses from each subsequent expansion. Tradeskillers will make a “trophy mount” which, when combined with some remnant of the boss (presumably its head) will created a guild hall-placeable item. The recipe for this comes from the master tradeskill delegate you bought your AA mirror recipe from.
  4. The Far Seas Supply Division (the new TSO tradeskill faction) has work for you in Lavastorm! New mounts including a lava rhino and flying, flaming, carpet and of course there are the obligatory house furniture items as well. :)
  5. 2 New Red Shiny Collection Collections in Lavastorm exclusively for tradeskillers (NO TRADE).

Pass the Mothballs

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

Looks like the new HEIRLOOM tag was not fully tested for The Proof in the Pudding tradeskill epic updates. The following characteristics have been discovered:

  • Pulling the completed items out of the Shared Bank will not update the quest. You must delete and reacquire the quest “The Proof in the Pudding”.
  • Turning in the quest “The Proof in the Pudding” will consume ANY update items from your personal bags AND the Shared Bank. So if you created more than 1 of each item in the hopes of updating the quest for multiple characters, they will be ALL used up by the first person turning in the quest if these items are in your Shared Bank.

Solution:

  • Make sure there is only 1 set of update items in Shared Bank.
  • Log in the character that needs to turn in the quest.
  • Delete and re-acquire the quest.
  • Turn in the quest, making sure that there are no other update items in the Shared Bank.

UPDATE: Proof in the Pudding updates are now totally broken and the quest is now impossible to complete.

Hopefully this will be fixed soon!

From EQ2 Forums.

Parting with Heirlooms

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Tradeskill

This comes to us from EQ2Traders.

As we mentioned last week, GU51 is getting a new HEIRLOOM tag. There were theories that this might be applied to The Proof in the Pudding quest combines (Master Sage/Jeweler/Woodworker/Carpenter/Armorer/etc.).

We now have confirmation that this will in fact be the case. If you have a level 80 sage and level 80 carpenter and both are on (or have completed) the quest, you’ll be able to make the combine for your alt, put it in the shared bank, log out, log in, claim it, and update your quest.

What we did not know at the time is that HEIRLOOM is being applied to several other items!

If you have 50,000 faction with Riliss, Bathezid’s Watch, and Danak Shipyards with one of your characters and it is driving you crazy that you cannot buy recipes and share them with your alts, it’s party time! Now you can buy RoK faction recipes and “pass them on” to your alts. I know my Sage will be thrilled that he doesn’t have to do a hundred rush orders in Danak to get those recipes.

As previously reported, Void Shards and Far Seas Supply Division tradeskill tokens will now be tradeable between your alts by placing them in the Shared Bank.

Some other changes coming in GU51:

  • Bountiful Harvest messages will now delineate the original harvest from the bountiful harvest on roots and wood. Previously, they were combined.
  • The gathering animation has changed a bit.
  • Guild fuel merchants will now buy back tier 1 fuels.
  • The “Tools of the Trade” set bonuses on the Tradesman’s (55), Artisan’s (65), and Crafter’s (75) belt and earring sets are now appropriately scaled for level, with 5%, 7%, and 9% durability bonus on the sets.

Thanks again to Niami for her writeup!

Heirloom Doesn’t Mean Old Fashioned

Written by Feldon on . Posted in Itemization, Tradeskill

Originally posted on EQ2 Forums (Heirloom Flagging)

Looks like SoE have been listening to the overwhelming feedback from many gamers feel that the NO TRADE flag has been overused in The Shadow Odyssey. You’ll recall that TSO offers 20 closed (instance) dungeons and no open (contested) dungeons. As a result, all of the LEGENDARY and FABLED items that drop in these popular zones cannot be traded, even amongst character alts of the same account. This also includes the much vaunted Void Shards used to buy special Legendary armor.

In a future update, some items will be changing tags from NO TRADE to a new tag called HEIRLOOM. The first recipients of this new tag are Void Shards and the Far Seas Supply Division Tokens. HEIRLOOM-flagged items can now be placed in your Shared Bank and collected by other character alts on your account.

It will be interesting to see how this flag is applied to other items in the game. The first request thread that popped up is the Proof in the Pudding updates for level 80 Tradeskillers to become a Master Artisan should be HEIRLOOM flagged. That would allow a character with a level 80 Sage to make the necessary combine for their level 80 Jeweler, for example. When Kunark was new, the grouping was actually fun, but now that the Master Artisan program is 14 months old, it is getting harder and harder (and more expensive) for most players to get updates. I see no problem with these updates being flagged HEIRLOOM.

I would not mind seeing NO TRADE removed from more items in the game, or even some method of once a month using some type of transmuted or tinkered gizmo to strip the NO TRADE flag off one item once per month. The flag would be replaced with ATTUNABLE.

Folks are already selling and using Looting Rights (setting the loot to Leader Only, inviting someone to a group, and having that person enter the zone and loot the chest in exchange for Plat).

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. :)

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena – A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk – “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. :)

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? :)

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

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