A week without news, some of you might be getting jittery.
GU52 is still on Test, getting nipped, tucked, and tested out. I believe they are on track to get it onto live servers perhaps as early as June 16th (my estimate, arrived using my advanced degree in EQ2ology). I know they really wanted it to be on Live before Fan Faire.
I’ve already documented the broad strokes of Gu52 in my earlier posts. If you haven’t seen a preview of player made Books, upgraded Hex Dolls and Ranged Weapons, or new furniture coming to EQ2, check out the EQTraders.com preview.
Many folks have been asking for more Live Events to be added to EQ2 especially during the summer doldrums. Due to changes in how server updates can be handled, it is possible to roll out Live Events a lot more easily. You can look forward to:
- Tinkerfest — Tinkerfest is the great annual gnomish festival of tinkering and all things tinkered. It’s that time in the year when gnomes spend time with family and friends, exchange tinkered gifts, and celebrate the gnomish life.
Further, you can expect a recurring event which will likely be available only one day per month (perhaps when the moon is full!):
- Enchanted Grottos of Norrath — Enchanted Mushroom Rings have sprung up in the forests of Norrath. These lead to instances which contain purple shiny collections, not to mention quests which award Elemental Tokens. Both the collections and the Elemental Tokens reward fantastic furniture and house items.
These two live events are discussed further on the EQ2 Forums, as well as links and pictures to some of the awesome rewards.
It wouldn’t be an EQ2Wire post without a hairball or two…
If you are a bard and your Drum of the Ethernaut Chronicler is starting to sound a little flat, you’re not alone. A change on Test will make this item (which Fatuus wisely observed is more difficult to acquire than the Dirge/Troubador epic weapons) practically useless. Risk vs. Reward? Discuss it.
She’s got Skills
Adventurers in EQ2 go out of their way to be the best they can be, learning their class, tweaking their AA setups, adjusting casting orders, getting their skills up, and of course getting the best gear. I can assure you that EQ2 Tradeskillers are just as passionate about bettering themselves.
Tradeskillers acquire every recipe available to them, run the Tradeskill group instances added in TSO (some run them solo — oy vey!), earn faction to get access to more items, furniture, clothes, and recipes, work with adventurers to bring home more recipes, etc.
So when a scientific analysis of harvesting revealed that having significantly higher Harvest/Mining/Gathering/Trapping/Fishing skill had such an minimal effect on getting a rare as to be statistically insignificant, I had to dig deeper.
It is possible by donning the harvesting cloak (A Gathering Obsession), tradeskill epic earring (Proof in the Pudding), tradeskill jewelry, diety quest rewards, etc. to increase ones harvesting abilities to 540. This is 59% increase in this skill over what is required for T8 nodes (340). To put this in other terms, to naturally get a harvesting skill of 540, you would have to be a level 108 player.
Now, do I expect a 59% increase in the likelihood of harvesting rares? No. I’m well aware that this would unbalance the game and make rares too common. EQ2 operates on a diminishing returns curve. However nothing prepared me for the revelation that increasing Harvesting skill by 59% only increased the chance of harvesting a rare by .369%.
I know some folks would like to protect their lucrative market for rares (especially silicate loams), but a less than half of one percent increase? Instead of taking roughly 90 minutes to harvest one silicate loam, it will take 89 minutes and 27 seconds.
I love Domino to death, and she has always been above board, telling us exactly what we can expect, what she is looking for input on and what has already been decided. You know where you stand with her. But I will be making the point at Fan Faire — in the politest, most respectful way possible — that some of us expect Skills on items to actually do something.