Update Notes: Tuesday July 25, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Order and Chaos [Raid]

  • Shanaira the Prestigious should now give slightly more time to react to the combo elements of her encounter.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule will no longer stoneskin while rampaging.
  • Corrected an issue that would cause the Gatekeepers to think pets were not allowed to damage them if their owner challenged them.
  • Terris-Thule no longer casts the “Daydreamer” spell.
  • The spells “Touched by Nightmares” and “Touched by Torment” now persist through death.
  • The adds in the Saryrn encounter should now despawn if Saryrn leaves the encounter or is slain.
  • Some health adjustments to Saryrn and Terris-Thule.
  • The buff spells that are assigned to groups should now put “Outsider’s Recognition” on the group the boss has targeted instead of a random group.
   

Tinkerfest Has Returned Until August 2nd

Written by Feldon on . Posted in EQ2, Live Events, Tradeskill

From Kaitheel‘s twitter:

and from EverQuest2.com:

Like clockwork, Tinkerfest has returned!

Take up your favorite wrench and celebrate all things gnomish, be they metal, combustive, mathematical, experimental, or a combination thereof! Adventures, rewards, buyables and crafted items await you, both new and familiar. You won’t want to miss all of the fun at Gnomeland Security, your headquarters for all things Tinkerfest, in Steamfont Mountains.

This year’s event runs through Tuesday, August 8, 2017 at 11:59PM PDT.

Update Notes: Tuesday July 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Until we get a new Community Manager for EQ2, it looks like Caith is posting the downtime notices:

All EverQuest II Servers will be brought offline on Thursday, July 18th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 2 hours.

From the EQ2 Forums:

SUMMER ETHEREALS

  • Increased the maximum Ethereal reward chances from 3 to 4.
  • Added a forced description to the Ethereal cloak merchant lists to correct an issue where it did not always display the purchase requirements on the upgraded cloaks.
  • Two new [Heroic] daily missions that each reward a Sathirian Ethereal crate are now available from Okzil <Daily Mission> in Obulus Frontier within Crusaders’ Cave at 526.8, 252.5, 1295.1.
  • Both missions can be completed each day, but only one can be active at a time.
  • Both missions can only be updated and completed within a Kunark Ascending dungeon labeled [Heroic].
  • Neither mission will be granted if you already received 4 Sathirian Ethereal reward crates for the day. Because of this restriction, neither mission can be shared.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Frostfell Going Live Early: Event Runs December 6th til January 5th

Written by Feldon on . Posted in EQ2, Live Events, Tradeskill

frostfell_banner

Two days ahead of schedule, Frostfell seems to be going live tomorrow morning after the patch. From Kaitheel on the EQ2 Forums:

Due to scheduling issues Frostfell is now going to be activated on Tuesday, Dec. 6, instead of Thursday Dec. 8 on the live servers, which means everyone will have two more days to enjoy it!

From Kaitheel on the EQ2 Forums:

Join us in celebrating this Deepice holiday! Whether you are an adventurer or tradeskiller you’ll find something new awaits you! Step through the Magic Closet within your city to enter the Frostfell Wonderland Village, an enchanting land of ice and adventure! From there you are welcome to visit the Frostfell Workshop, where Meg Gingersnap, a Frostfell elf is looking for some assistance. Don’t forget to log in each day and claim your extra-special Frostfell present from Santa Glug!

New Features for ’16!

Update Notes: Tuesday November 22, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants [All Versions]

  • You should no longer be able to kill the Spirit Flames in the Tzirathk encounter.

Kaesora: Tomb of the Venerated [Advanced Solo]

  • Icicle Storm no longer reduces potency.

Update Notes: Thursday November 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • Sarnak Infiltrators are no longer quite as hearty.
  • Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave.
  • Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.

Update Notes: Tuesday November 15, 2016 (Kunark Ascending)

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

kunark_ascending_logo

From the EQ2 Forums:

KUNARK ASCENDING

Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches!

It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the gods. When the Tenets of Hate ascend to godhood, will you stand against them?

Kunark Ascending is the 13th EverQuest II expansion and brings new and exciting adventures to Norrath.

Journey to Obulus Frontier in North Kunark where you’ll explore the ruins of Kaesora, fight through the Crypt of Dalnir in Warslik Woods, traverse the City of Mist, and adventure through more areas both familiar and undiscovered!

Update Notes: Tuesday August 23, 2016 — Game Update 101

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET
EU Server: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions!
  • Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels.

FABLED ZONES

New Fabled content to explore from The Fallen Dynasty!

  • The Fabled Nizara, City of the Nayad [Heroic]
  • The Fabled Nizara, City of the Nayad [Advanced Solo]
  • The Fabled Cavern of the Crustaceans [Raid] x2
  • The Fabled Xux’laio’s Roost [Raid] x4
  • The Fabled Antechamber of Fate [Raid] x4

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. Good luck!

Update Notes: Thursday April 28, 2016 — GU100: The Siege of Zek

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT
EU Servers: 8:00~10:00am PDT | 11:00am~1:00pm EDT | 16:00~18:00 BST | 17:00~19:00 CEDT

gu100-the-siege-of-zek-logo-eq2wire
* fan-made logo

From the EQ2 Forums:

THE SIEGE OF ZEK
The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the tyrants of The Hounds of War!

  • Zek, the Scourge Wastes [Heroic]: Story Progressed Heroic Overland Zone
  • Zek, the Scourge Wastes [Solo]: Story Progressed Solo Overland Zone
  • Signature Quests – Special quests for max level Adventure players! Check your mail for how to get started!
  • Level Agnostic Shard of Love – Version of Shard of Love: Moment in Valor dungeon that scales for players 20-100!
  • Heartbound: Become heartbound to that special someone to gain a nifty new title and bonuses for playing together!
  • New stat “Resolve” which NPCs and players alike can raise. Matching your opponent’s resolve will keep you from incurring added damage from the adversary and make it easier to keep your outgoing damage at its full potential. All Terrors of Thalumbra items have gained the resolve stat to help get you started!
  • Equip 2 Relic Items AND 1 Greater Relic item

On Test: Game Update 100 “The Scourged Wastes”

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be read here, but we’re going to cherry pick a few interesting points

This update is heading to test later tonight, ETA ~10pm PST.

GENERAL

  • GU 100 is now available on Test server. Level 100 players should expect to receive an in game mail directing them further.
  • Removed the embedded Legends of Norrath (LoN) client from the EverQuest II client. If you wish to continue playing LoN, please download and use the standalone client available at www.legendsofnorrath.com.
  • Characters on Thurgadin have been granted legacy server titles.
  • Fixed a bug where it would take a long time for your Daybreak Cash balance to show in the marketplace window.
  • Fixed a bug where players could lock other players out of Kralet Penumbra.

Update Notes: Tuesday, February 9, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

TIME-LOCKED EXPANSION

  • Made adjustments to most NPCs to make lower level encounters less punishing.

POPULATION / ZONE PROGRESSION
General

  • Fixed an issue where actors being killed could set the zone lockout in persistent dungeons.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added.

Kralet Penumbra: Tepid Depths [Agnostic]

  • Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge.

MERCENARIES

  • Increased the time before a mercenary auto suspends.

ABILITIES / ALTERNATE ADVANCEMENT
Summoners

  • Summoned Pets will now back off after a period of inactivity from their summoner.

LIVE EVENTS
Erollisi Day

  • Ykeshan frogloks near Guk in Moors of Ykesha now drop their love notes at the same rate as other mobs.
  • An Oval Heart-Stained Window Pane has been added to the “[eq2u]Romantic Gifts to Craft IX[/eq2u]” recipe book.

ITEMS

  • Fixed an issue where marketplace Burbur house items could not be sold for status.

and a late entry…

ITEMS

  • Adjusted the crit chance granted by many weapons between level 1 and level 90 to fit within progression.

Feel Like a Little Romance? Erollisi Day Live Until Feb 17th

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Live Events, Tradeskill

erollisi

Erollisi Day went live on Thursday, February 4th and will run until Wednesday, February 17th. From Roshen on the EQ2 Forums:

Love is in the air, fair Norrath, and with good reason – it’s time for Erollisi Day!

erollisiday-963

And this year, our hearts are bursting because we’ve got NINE new achievements, two new quests, and a new tradeskill book full of delightful new things to craft!

erollisiday-962

From Thursday, February 4th through 11:59PM PST on Wednesday, February 17th, you can experience the fun and frivolity of the Erollisi Day holiday! Enjoy your favorite returning quests (how IS your romantic reputation doing?) and try your hand at the new quests for handsome rewards. And keep racking up those achievements! Who will help the Doomed Lovers if not you, dear hero?

erollisiday-961

Update Notes: Tuesday, January 26, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST
UPDATE: It appears that it is still not possible to complete the Terrors of Thalumbra collection of collections or “Meta Collection”. In a post from Kander, he said:

There is an issue, we’ll have it fixed ASAP.

This wasn’t intended at all. Its been a total mess. We apologize. We have again upgraded the final reward and hopefully it will be worth everyone’s time and frustration.

Looks like this fix will be February 2nd. We’re having some internal conflicts and wont be able to patch until then. Thanks for being patient everyone.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Charmed creatures in agnostic zones will no longer be supercharged.

Bonemire

  • Corpse Candles can no longer be charmed.

Kralet Penumbra: Rise to Power

  • Bone Crushing Swings and Pressure of the Deep no longer effect Dissonance of Savagery.

MERCENARIES

  • Mercenaries will now suspend after a period of player inactivity.
  • Mercenaries no longer have any initial hiring fees.

Update Notes: Thursday, January 7, 2016 — 3 Hrs for Maj’Dul, Stormhold, Deathtoll

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

  • Stormhold & Deathtoll – Approx downtime three hours for Kingdom of Sky content prep.  We’re estimating that these servers will open at 10AM PST.
  • Maj’Dul – Approx downtime three hours for server maintenance

Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead.

Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards from that content, including unique house pets, being moved to the Loyalty merchant.

From the EQ2 Forums:

TIME-LOCKED EXPANSION SERVERS
General

  • All encounters received a global balance update that can be adjusted dynamically by development.
  • Level 20+ encounters now mitigate damage based on level and tier.
  • All blue stats have been unlocked with the exception of crit bonus.
   

Update Notes: Tuesday, December 22, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura: Forge of Ashes [Raid]

  • The respawn point for Bereth’s Overlook should no longer be an available option for reviving unless Bereth has been defeated.

Maldura: Bar Brawl [All Versions]

  • Priest can now cure themselves of Dalkuhm’s “Borrow Weapons” debuff.

Kralet Penumbra: The Hive Mind [Raid]

  • The Psionists will now correctly react to those who attempt to drain their well of power.

ITEMS

  • Wrist of the Great Forge is now correctly named Ring of the Great Forge.
  • Ethereal Onslaught will now correctly reset Sniper Squad.
  • Primordial Burnout will now trigger on combat arts and spells.
  • Kiss of Life will now heal for the correct amounts.

TRADESKILLS

  • “Malduran Mouths to Feed” should now update correctly for moussaka and bibimbap.
  • Recipes from the Dhalgar Home Builder’s Kit recipe book are now flagged as building blocks for the purpose of house item count.

QUESTS

  • Enemies in the Ever Deep will now award a random infuser or damaged spiritstone.
  • The Event Heroic weekly mission, “Trail of Deceit and Death,” can now be completed.

Update Notes: Thursday, December 3, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Maldura

  • A Far Seas Trading Company representative has arrived in Maldura and will now sell Age of Malice blank runes in exchange for Coin of the Grand Artificer (they are still also available for far seas tokens from the original sources). She can be found in the Mushroom Bar and Grill.

Maldura: Algorithm For Destruction [All Versions]

  • The electro-charged battery is now automatically placed in your inventory, when appropriate, during the encounter with X-O Arachmech.

Kralet Penumbra: Uzulu Deep [Event Heroic]

  • Urzzra-Uzulu’s Thought Graze now drains more power.
  • Urzzra-Uzulu’s Thought Overload is now limited to 20 meters.
  • Fixed a bug that caused Urzzra-Uzulu to keep its stoneskin active throughout the encounter.

EQ2Wire’s Terrors of Thalumbra Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Update Notes & Downtime Notice: Tuesday, November 17, 2015 “Terrors of Thalumbra”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

exp12_keyart_safe

Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion!

From the EQ2 Forums:

All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours.

EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015.

Time Zone Conversions

  • PST: November 17 @ 7:00am – Noon
  • EST: November 17 @ 10:00am – 3:00pm
  • GMT: November 17 @ 15:00 – 20:00
  • CEST: November 17 @ 16:00 – 21:00

and your Update Notes from the EQ2 Forums:

TERRORS OF THALUMBRA
Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors!

When the dark shroud upon this land is pierced by Lanys T’Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra?

Terrors of Thalumbra: Deity & Infusion Systems

Written by Feldon on . Posted in EQ2, Expansion News, Itemization, Tradeskill

From Robert “Caith” Fouts on the EQ2 Forums:

We’re getting closer to Terrors of Thalumbra. So far, we’ve shared two zone previews (Thalumbra and City of Maldura), and we’ve talked about what’s in store for Tradeskillers. Now, here’s an introduction to two new systems that will be introduced with the expansion:

exp12_deitywindow

Deity Abilities
Delving into the depths of Norrath has awoken a deeper connection between the gods and the physical realm, allowing them to channel power more directly through their chosen instruments in the form of powerful new miracles. As you gain adventuring experience you will also gain tithe experience, and tithe points. Tithe points can be spent in one of two ways, the first is to purchase charges of these new miracles. You can only have a certain amount of tithe points banked or spent on miracles at any particular time. While you can purchase any abilities that match your city alignment as well as neutral abilities, the ability from your chosen deity from completing the existing deity quest lines grant will be at a discount.

For example, if your deity is Tunare you would be able to purchase the Lifeshield ability at a discount. This will allow you to use the ability more often as well as to hold more miracles as it reduces the amount of tithe points spent on that ability. You do not have to have completed any deity quests to make use of deity abilities.

Terrors of Thalumbra Zone Preview: City of Maldura

Written by Feldon on . Posted in EQ2, Expansion News, Tradeskill

From Emily “Domino” Taylor on the EQ2 Forums:

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The City of Maldura is an ancient dwarven outpost that predates even Kaladim. Over the centuries it has grown into an imposing citadel whose fortifications have repelled many assaults from the outside. However, in more recent years a threat that is neither living nor undead has begun to emerge in the deep sublevels. Relentless, furious, and almost unstoppable, the immolated have no mercy and cannot be controlled by any known type of magic. The worried residents of Maldura have been forced to seal off entire areas of the city to contain this threat, abandoning research laboratories and productive mines as they fled.

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Under attack from the aberrants outside and the immolated inside, the citizens of Maldura have been preparing for the worst. But their last, desperate attempt to send a message to the surface lands succeeded; and now a wave of fresh adventurers from the Shattered Lands is making their way to Maldura. Will you be able to help save the city?

Terrors of Thalumbra Preview: Tradeskilling in Thalumbra

Written by Feldon on . Posted in EQ2, Expansion News, Tradeskill

From Emily “Domino” Taylor on the EQ2 Forums:

exp12_tradeskillprev_282

In the Terrors of Thalumbra expansion, crafters who have reached tradeskill level 100 will receive a letter from Captain Ethan of the Far Seas Trading Company. You’ve assisted him in the past, and he’d like your assistance once again as the FSTC investigates reports of strange elemental attacks that have been occurring all around Norrath. Where did these elementals come from, and why do they appear to have mechanical parts inside them, made of a type of ore you’ve never seen? Your investigation will bring you in contact with old friends and new, as you gather information and piece together a trail of clues that will lead you, if you are clever and diligent, to the mysterious new realm of Thalumbra.

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Once in this new region, you’ll need to earn the trust of the local residents, evaluate the situation and the dangers, and learn who you can trust… and who they can’t. Crafters of all adventure levels will uncover the dark secrets in the city of Maldura, work with the locals to try and find solutions, and maybe even find a way that crafting might help to save the city. This expansion brings least 20 new tradeskill quests, plus a tradeskill signature quest and an additional 8 repeatable weekly missions, plus new tradeskill collection quests, and more. Tradeskill quests can be completed at any adventure level, but those who are also level 100 in adventuring will additionally be able to use a new Relic type item with significantly useful benefits in combat.

EQ2U: Introducing the Tradeskill Report!

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Tradeskill

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In its eleven year history, EverQuest II has accumulated a large cache of Tradeskill content. Over the years, various Spreadsheets have been created to track player progress in these quest lines. Even with these tools, a lot of tedious back-and-forth between the in-game Quest Journal and sites like EQ2 ZAM and Wikia is necessary to ensure that every quest has been completed. Until now.

For the last two days, EQ2 decorating maven “Jazabelle” of Homes and Tomes and I have developed a new Tradeskill Report feature which allows crafters to track the progress of all their characters on over 270 tradeskill quests at the touch of a button.

To access this new feature, simply search for an EQ2 character and then click the new “TS Report” tab on the far right side. If you are a registered user of EQ2U, then you may click the “TS Report” button under any character group on the front page of the site.

eq2u_tsreport_overview2

The Details feature gives you a breakdown of every Tradeskill quest that a character has done with quick links to EQ2U, ZAM, and Wikia so you can work towards the completion of your checklist.

Update Notes: Tuesday, September 1, 2015

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL
TLE Servers

  • The ‘Restore Items’ tab on the character window is now available.

POPULATION / ZONE PROGRESSION
Altar of Malice [Raid]

  • Tserrina should once again cast her Malicious Shadows and Malicious Strife spells.
  • Ritual Keeper V’derin should more reliably cast his Rain of Malice ability.

Precipice of Power [Raid]

  • Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason.
  • Teleporters to avatar islands no longer deactivate when an avatar is engaged.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Flash Cast no longer references Empower Servant, as summoner pets no longer consume power when using abilities.

Channeler

  • Enhance: Marisha Kur’s Blessing will now correctly enhance Marisha Kur’s Blessing.

PVP

  • Players can no longer flurry in PvP combat.
  • Players will now require more spell resists to reach the resistance cap in PvP combat.

TRADESKILLS

  • Ensured all timed writs in the level 40 range for all crafting classes have no less than 3 parts and therefore will receive fuel cost reimbursement in 3 parts.

QUESTS

  • Insulated Warmers – The root of the World Tree has begun providing sap, once again.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

GENERAL

  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

POPULATION / ZONE PROGRESSION
PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.

TRADESKILLS

  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.


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