VentureBeat: It’s Hard to Keep Secrets From EQ2 Players — Unraveling the Isle of Refuge and Far Journey Boat Tutorial

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

Popular tech blog VentureBeat has dropped a lengthy interview with members of the EverQuest II team to retrace how the Isle of Refuge newbie zone and Far Journey boat tutorial were resurrected, and then the ensuing shenanigans as the team tried to maintain the secret even as players stumbled upon more clues that what had once been deemed “impossible” was in fact going to launch just hours later.

While it was a team effort, ultimately we have EQ2 designer Carlos “Gninja” Mora to thank for performing archaeology on parts of EQ2 that hadn’t been seen in eight years, and for then recognizing that what at first seemed to be insurmountable roadblocks preventing the zones from running properly could be fixed. Months of hard work by a dedicated group (most of the EQ2 team has continued working full blast on this fall’s Campansion) led to an overwhelmingly successful launch of two Time-Locked Expansion Servers for PvP and PvE. We’ll never have the game as it was at launch, and how many would truly want that (spirit shards and subcombines anyone?), however enough changes and limits have been applied that thousands of characters have been created and played on the new TLE servers just in the last few weeks.

Without further ado, a few quotes from the VentureBeat article, which is a great read and can be found here:


Game companies don’t often get to play a happy trick on their customers.


Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.


  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.


  • Summoner pets will no longer apply state effects in PvP combat.


  • Woven Rawhide armor has had its tint corrected.


Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:


  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.


  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.

Update Notes: Tuesday, August 4, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:


  • Mitigation will no longer display as debuffed (red) on the TLE servers due to the server mitigation reduction.
  • Repeatable quests will now give a reduced coin reward.

Time-Locked PvP

  • Server mitigation reduction will no longer effect PvP combat.


  • Chris Weathers is now selling the “Kelethin Mossy Table” for City Token, as intended.
  • The Tome of Tinkering – Quest is now listed in the World Event category in the quest journal.


  • Corrected an issue that prevented [eq2u]pyrorock dust[/eq2u] from dropping.

Producer’s Letter: August 2015 Updates

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

From the EQ2 Forums:

Greetings Norrathians!

Here’s a quick update on what’s coming up for EQ2.


Server Consolidation

EverQuest 2 is best with friends, and in August we’re working on bringing players from different servers together!

Our engineers have continued with database work that will allow not only cross-server dungeons and true cross-server battlegrounds, but also server consolidation. It’s a very complicated process, but we are targeting the end of August for US Servers to start testing at the very least.

Update Notes: Thursday, July 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

From the EQ2 Forums:

PVP General

  • Fixed an issue where players could mentor below the minimum PvP mentor level while inside PvP exempt zones.

Time-Locked PvP

  • Pumice stones are now available from gratified merchants.
  • Qeynos and Freeport now correctly flag opposing faction players for PvP.


  • Evac spells will no longer work on characters that are in PvP combat.


  • [eq2u]Spirit Totem of the Wolf[/eq2u] will now grant a small “in combat” speed bonus.
  • Fixed a bug with personal depots that increased status and coin rent for the houses they were placed in.


  • Increased the size of the depots on the Marketplace. Their description now displays how many items they will contain.

TLE Personal Harvest Stashes to Get a Boost

Written by Feldon on . Posted in Daybreak Cash, EQ2, TLE/Prestige Servers

The EQ2 team are slowly unlocking various creature comforts on the Time-Locked Expansion servers, including a few fluff Marketplace items, while Veteran Rewards and XP/Vitality potions currently remain off-limits. Some of these items were the subject of an in-game poll.

One of the items that got the thumbs up from players were Personal Harvest Depots/Stashes for player housing (Guild Halls remain unavailable, possibly forever). Players were disappointed at the status cost and the very limited number of slots (30) stored by the 1,000 DBC ($10) item. Fortunately, we can expect an improvement to these items.

From Caith on the EQ2 Forums:

We’ll be upping the numbers on the harvest depots in the next hotfix, at the same time as removing the errant status and rent increase on them.

There will also be new depots with the current capacity made available, appropriately priced.

EQ2U Leaderboards Extended to Include PvP Stats, More to Come!

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’ve had Leaderboards functionality on EQ2U for about a year now but we didn’t provide PvP leaderboard tracking…until now! In honor of the new Time-Locked Expansion Deathtoll PvP server which has so far been incredibly popular, we’ve added City Kills, Wild Kills, and Deaths for PvP servers on our Leaderboards. We’re also working with the EQ2 team to add some additional stats to track.



If you haven’t checked out our Leaderboards feature, we show the top 100 characters on each server and worldwide for a variety of stats for die-hard crafters, questers, harvesters, collectors, and achievement-chasers!

Time-Locked Expansion Server Stream Video Now Available

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

If you missed the merriment last week of Kander and Gninja running around Stormhold, the new Time-Locked Expansion server, and telling funny anecdotes, the video is now online! Although players had quickly figured out on Tuesday morning that Queen’s Colony and the Outpost of the Overlord (collectively the Isle of Refuge v2) were returning, it was a surprise to all that the Far Journey boat trip also came back as the first thing new characters experience.

The livestream video is mostly the guys having a good time and talking about what it took to bring these zones back. Most of the EQ2 team have continued working on expansion 12 (which goes into beta in October and launches in November) while a few members worked to get these TLE servers. The stream doesn’t contain any surprise news.

Update Notes: Tuesday, July 28, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

Here are the update notes applicable to all servers from the EQ2 Forums:


  • Fixed a bug where occasionally an entity would spawn and show an incorrect name for a moment before switching to the proper name.


  • The infamy progress bar has been removed.


  • Ankh of Ydall will now correctly apply its crit bonus to the group.

Here are the update notes applicable to Time-Locked servers:

Update Notes: Thursday, July 23, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

Most of today’s updates seem to apply to the Time Locked Expansion servers. I’ll ask about the update notes clarifying which updates apply to TLE vs Standard servers.

From the EQ2 Forums:

Lava will once again…huuuuuuurt.
Evils may now return to Antonica from Frostfang Sea via the bell.

Queen’s Colony
Direspike is no longer able to be charmed.
Players can now switch to a groupmate’s instance by right-clicking their name in the group window.

The Finsher IV should now provide the correct amount of potency.
Characters with exploited copies of Far Journey Backpack will have them deleted from their inventory.


Journey is Half the Fun: The Feerrott leg of the race has had its timer set to a more realistic timer.

TLE Server Livestream: Weds, July 22 @ 2PM PDT

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Bumping this up so people see it…

From the EQ2 Forums:

We’ll be streaming from the new Time-Locked expansion server Stormhold on Wednesday, July 22, 2015 starting at 2PM Pacific* on the EverQuest 2 Twitch channel.


Join Holly “Windstalker” Longdale, Kyle “Kander” Vallée, Carlos “Gninja” Mora, and Ry “Roshen” Schueller for this stream as we share some behind-the-scenes information on how the Time-Locked Expansion servers came together, and hang out on the Stormhold server.

Join us for this stream, and log into Twitch to chat with us and other players. We look forward to talking with YOU during this stream!

Time Zone Conversions

  • PDT: July 22 @ 2:00pm PDT
  • EDT: July 22 @ 5:00 PDT
  • BST: July 22 @ 22:00
  • CEST: July 22 @ 23:00

Interview With Kander: Time-Locked Expansion Servers!

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers


EQ2 Lead Designer Kyle “Kander” Vallee took a few moments away from watching players gallivant around the resurrected Queen’s Colony and Outpost of the Overlord newbie zones to grant us an interview about today’s exciting launch of two new Time-Locked Expansion servers Stormhold (PvE) and Deathtoll (PvP)!
EQ2Wire: How long have you been working on the Time-Locked Expansion servers?

Kander: Since early June.

Q: What role did the success of EverQuest’s own TLE servers have in opening the door for these servers in EQ2?

K: We realized a lot of players are looking for a familiar experience and enjoy the excitement of a new environment, energy, and community dynamics.

Q: What’s the difference between a Progression server and a Time-Locked Expansion server?

K: On a Progression server, players have to accomplish certain goals and kill certain targets before content/expansions unlock. In EQ2, a Time-Locked Expansion server means the players will vote on when the next expansion unlocks without a requirement to beat certain targets or encounters.

Keep reading our interview with Kander after the jump…

EverQuest II Time-Locked Expansion Servers Launch On Schedule!

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Actually a little bit ahead of schedule, the EverQuest II Time-Locked Expansion Servers are now live! At the Character Selection/Creation screen of the US English client (if you are an EU player you’ll have to switch to US in the Launchpad) , you now have the option of creating a Time-Locked character as shown here:


Here’s the official announcement from the EQ2 Forums:

Are you ready to go back to the beginning? To get a fresh start on the shores of Norrath? Today is the day! The NEW Time-Locked Expansion servers are now available! Found the communities of Stormhold (PvE) and Deathtoll (PvP) from the start.

The time-locked expansion servers offer a unique EverQuest 2 experience different from the traditional servers. You must be an All Access member to play on these special servers, which are locked to a period on EverQuest 2’s history. As time passes, additional expansion content will unlock on these servers. Unlocking preferences are determined by each server community, so YOU get to vote and help determine your server’s future!

Not an All Access Member yet? Click here for more information and to purchase membership!

Make sure you join the Development team on Stomhold on Wednesday, July 22, 2015 starting at 2PM Pacific on theEverQuest 2 Twitch Channel!

Will you choose the PvE server Stormhold or the PvP server Deathtoll for your new Norrathian adventure? Either way, you have an exciting journey ahead!

EverQuest II TLE Servers Launching Today — Starting Cities?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

After this morning’s patch of the live servers at 7:00am PDT, EverQuest II players are noticing a curious selection at the Character Select screen. TLE servers aren’t scheduled to launch til Noon, but players can step through the process of creating a TLE character and see which choices are available, including a few surprising ones. It’s conceivable that this is a bug or glitch.  This topic is blowing up on the forums in a half dozen threads including this one.




Stormhold (PvE) and Deathtoll (PvP) Time-Locked Expansion Servers Launch at Noon?

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Keep in mind that server/content launches are always tricky and there are any number of things that can delay them from CDN propagation issues to the Login servers misbehaving to Build issues, there are a lot of moving parts. DO NOT take this time as set in stone, but… it looks like the EQ2 team are hoping to launch the new TLE servers tomorrow at Noon Pacific. From the @everquestii twitter stream:


Server Downtime: Mon, July 20 @ 7AM PDT

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

There’s some downtime today in preparation for the TLE servers. We don’t expect update notes. From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Monday, July 20, 2015 at 7:00AM PDT* for maintenance, in preparation for our Time-Locked expansion server launch. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Monday, July 20, 2015 at 7:00AM PDT* for an update. (Approx. 3:00PM London Time on July 20, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 16:00 CET am 20.07.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 16:00 CET le 20-07-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

Stormhold (PvE) and Deathtoll (PvP) Servers Open Tuesday, July 21, 2015

Written by Feldon on . Posted in EQ2, PvP/BG/Proving Grounds, TLE/Prestige Servers

From the EQ2 Forums:

Are YOU ready for the new Time-Locked Expansion servers? Stormhold (PvE) and Deathtoll (PvP) Servers open on Tuesday, July 21, 2015!



Play on NEW Time-Locked Expansion servers and get a fresh start in EverQuest II. Be part of a vibrant community from the start and have your voice be heard as you decide each server’s destiny.

These are special servers that are only available to All Access members. If you aren’t already an All Access member, sign upand begin your adventures in Norrath… again!

Want to get a sneak peek of these servers? Our Time-Locked Expansion Server beta is still available so you can test out these servers and give us YOUR feedback. Find out more about the beta here.

Time-Locked Expansion Server Beta is Now Open!

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers


From the EQ2 Forums:

Want to get a preview of the new Time-Locked Expansion (TLE) servers, and give us your feedback? If so, you’re in luck because the TLE beta servers are now LIVE!

Note: An All Access membership is required to access these beta servers. Progress made on the beta servers won’t carry over when these servers go live. When Stormhold (PvE) and Deathtoll (PvP) open to players, these will be fresh servers and all players will have the opportunity to start here together!

Your beta feedback is important to us, and it helps us make our game better!

How to provide testing feedback:

Use the /bug or /feedback command in game to open a window and submit information.

EQ2Wire: Time-Locked Expansion Server Beta Instructions to Patch in 30 Minutes or Less!

Other Important Information:

  • We’ll be testing a queue system for EverQuest 2 during this time. Don’t be alarmed if you have a short wait when logging into these beta servers.
  • Beta installs into a subfolder that takes about the same space as your live game version.
  • Remember to set the ‘Version’ back to your regular setting to access your normal server.
  • The Beta server may not be accessible at all times, as patching and beta server maintenance will occur whenever it’s necessary (and sometimes without notice).
  • The Beta server is wiped periodically, meaning Beta characters may be deleted with or without notice.

So what are you waiting for? After you patch, we’ll see YOU in the beta!


Time-Locked Expansion Server Beta Instructions

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers


The Time-Locked Expansion Beta will be opening up soon is now open for ALL ACCESS members. Here are instructions on how to go ahead and be patched and ready to Beta test on the TLE (PvP) and TLE (PvE) Beta servers today.

How Do I Get to Beta [TLDR] ?

There is no Non-Disclosure Agreement to accept this year, and no separate Beta launcher to run. To access the Time-Locked Expansion Server beta, simply close and reopen your EverQuest II Launcher, click on the Version link in the top left corner (US English for US players), switch the region to “Beta“, click Apply, and let the patching begin!

After the jump, a detailed pictoral of how to do these steps, and some useful time-saving info…

Time-Locked EQ2 Beta Servers Launch Watch

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers


After repeatedly being told that a Progression server was unlikely for EverQuest II, today marks the opening of Beta testing for not one but two EQ2 Time-Locked Expansion (TLE) servers. Although a complete rollback to how EQ2 was at launch is not possible — nor desirable for most — these servers will provide a healthy dose of nostalgia for those players who have wished for more challenge and less of those world-shrinking conveniences such as guild halls, flying mounts, expedient travel, etc.

Of particular interest to PvP players, the Deathtoll server will have a new ruleset that slams the door on many of the ways players currently escape PvP combat, including rapid travel, accessing housing anywhere, Battlegrounds, and flying or leaping mounts. The new ruleset for the Deathtoll server will disable nearly all of these features, which will hopefully lead to a resurgence in the popularity of PvP and may one day replace the struggling Nagafen server.

Three weeks ago, EQ2 Lead Designer Kander posted a PvE and PvP Time-Locked Expansion Server FAQ which provided answers to the first wave of questions that players will undoubtedly have. Because the new Deathtoll and Stormhold servers are opening up as Beta servers, the EQ2 team will be looking to player feedback to make further decisions on what restrictions, buffs, debuffs, etc. should be in place on the new servers.

Update @ 5:06pm PDT

Time-Locked Expansion Servers for PvP and PvE are now available for Beta Testing!

If you want to read past updates on today’s beta launch of these servers, click the link to continue reading. Otherwise, look for a new article announcing their launch!

ZAM @ E3: EverQuest & EverQuest II Progression Servers

Written by Feldon on . Posted in EQ2, PvP/BG/Proving Grounds, TLE/Prestige Servers


ZAM’s outgoing Managing Editor Cyliena checked in with Holly “Windstalker” Longdale at E3 with questions about Progression servers in EverQuest and EverQuest II. From EQ2 ZAM:

E3 doesn’t stop when its doors are closed for the day. We snagged Executive Producer Holly Longdale at this year’s Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest‘s progression servers as well as the upcoming progression servers and merges for EverQuest II.

With EverQuest II, the upcoming progression servers will be a first for the game. In-game voting for time-locked and marketplace options has already come and gone, and for a short time players can still get their votes in on server names. For those not familiar with what a time-locked progression server is, Kander has posted a thorough FAQ on the forums.

Read more at ZAM.

Time-Locked Heroic Encounter Difficulty?

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, TLE/Prestige Servers


The requests for player feedback into the Time-Locked Expansion servers keep rolling. This time, we’ve been asked which encounters that have been changed over the years from Heroic or Epic mobs that should be changed back to something with more teeth!

From Caith on the EQ2 Forums:

What mobs would you like to see returned to heroic (or epic) status in the original game zones for the Time-Locked servers.

Antonica – Scarecrows

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