Kander’s Candor: What’s Going on with TLE?

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

teutonic-battle550

From EQ2 Lead Designer Kyle “Kander” Vallee on the EQ2 Forums:

Hello everyone,

I wanted to take a moment to tell you exactly what is going on with the TLE servers.

Itemization

We’re done with global adjustments to Kingdom of Sky loot. We know that some items simply do not measure up, and we are absolutely fixing/adjusting these on a case by case basis as we find them (such as the Gnorble earring brought to our attention today).

In this time, we have done a thorough pass on Echoes of Faydwer loot to assure the progression is significantly better than KoS and to make sure raid loot is absolutely better than heroic, heroic is better than quest, etc.

   

Update Notes: Tuesday, February 9, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Live Events, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

TIME-LOCKED EXPANSION

  • Made adjustments to most NPCs to make lower level encounters less punishing.

POPULATION / ZONE PROGRESSION
General

  • Fixed an issue where actors being killed could set the zone lockout in persistent dungeons.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Servitor of Yothshaval’s spell “In Service of the Master” damage has been reduced, but a power drain component added.

Kralet Penumbra: Tepid Depths [Agnostic]

  • Updated an encounter of Aberrants within the Tepid Depths to be of the appropriate agnostic challenge.

MERCENARIES

  • Increased the time before a mercenary auto suspends.

ABILITIES / ALTERNATE ADVANCEMENT
Summoners

  • Summoned Pets will now back off after a period of inactivity from their summoner.

LIVE EVENTS
Erollisi Day

  • Ykeshan frogloks near Guk in Moors of Ykesha now drop their love notes at the same rate as other mobs.
  • An Oval Heart-Stained Window Pane has been added to the “[eq2u]Romantic Gifts to Craft IX[/eq2u]” recipe book.

ITEMS

  • Fixed an issue where marketplace Burbur house items could not be sold for status.

and a late entry…

ITEMS

  • Adjusted the crit chance granted by many weapons between level 1 and level 90 to fit within progression.

TLE Vote: Unlock Echoes of Faydwer Expansion Content?

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

It seems like just yesterday that Kingdom of Sky was unlocked on Stormhold and Deathtoll servers, yet here we are once again with an in-game poll. From the EQ2 Forums:

Hey all,

The vote to unlock Echoes of Faydwer is now available on Stormhold and Deathtoll servers! This poll will last one week.

faydwer_map

Will YOU vote to unlock Echoes of Faydwer on your Time-Locked Expansion server?

February 16th, 2016 Update: The vote to unlock Echoes of Faydwer did NOT pass on either Stormhold or Deathtoll.

The original wallpaper for the expansion, after the jump…

Account-to-Account Transfers Open for Stormhold and Deathtoll

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Have you got Stormhold (TLE PvE) or Deathtoll (TLE PvP) characters on another account and want to move them to your main account? Do you have them on your main account and want to move them to another account? Now you can. This is a manual process handled through Customer Service and it requires both accounts to be in the same name and address and, I believe, paid with the same credit card.

Note that this is not opening up the much-desired ability to move characters from the Stormhold or Deathtoll servers to a standard ruleset server.

From Roshen on the EQ2 Forums:

Today we’re opening up the Account-to-account transfer service to our Time-Locked Expansion servers, Stormhold and Deathtoll!

Account-to-Account transfers are a way that players can manage their characters. This service allows people to move characters from a single to multiple accounts so those characters can play together at the same time, or move characters spread across multiple accounts into one account to help save on membership dollars each month.

BEFORE you transfer a character from one account to another, remember that you need to contact our Customer Support team! For more information about this, see the knowledge base article here.

We’re happy to be opening this up to the players on our newest servers, and we appreciate your continued support!

Fixes for TLE Wards, Itemization, ToT Collections, Zones Coming Soon

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

fixin-to

Like previous expansions, Terrors of Thalumbra includes shiny “collections of collections” or meta-collections. A number of the expansion’s collections reward a piece which is part of a larger collection. When the expansion launched however, some of these pieces were not being rewarded. This week, Caith went through game logs to award the correct items to the players who had completed the quests but didn’t receive the pieces. From Kander:

We have started reimbursing these missed meta collection pieces. If you haven’t been reimbursed for missed metas, Please email me.
KVALLEE@daybreakgames.com

Email me if you have collections you have completed and did not receive the meta reward. We will of course be verifying any claims via logs.

Second, the collection rewards need to be corrected to properly reward the pieces. This is still in progress…

From Caith on the EQ2 Forums yesterday:

Quick update folks, we’re working on the collection issues, they are not yet fully resolved. None of the collections that have been completed are the final collection for the expansion, so you have not yet seen the final reward. We are aiming at having the issues resolved for next hotfix, we’ll let you know if that changes.

Anyone that completed one of the collections that was fixed in December have been granted the collection pieces that they missed out on. The grants were completed today.

As for the Time-Locked Expansion servers, a significant effort was made to go through heroic and raid rewards for the Kingdom of Sky expansion to bring the items up to snuff. After numerous revamps left the raid gear untouched, it had fallen behind even HANDCRAFTED gear. As per Gninja on the EQ2 Forums, the effort to remedy this imbalance continues:

We are going through the relic stuff and making sure the stats are correct. There were a few that were too far off and we are correcting those. Having said that the changes being made might not be drastic in every case, but when you kill stuff in raid the loot should be an upgrade in most cases. Obviously we can’t hit every item in the game but there should be items for every slot for every class in each of the different types and difficulties of content.

Players found a bug with Wards on TLE servers sometimes being zeroed out/missed. Caith has confirmed the issue and we hope to see a fix soon:

Found the bug in original coding for wards, it’s fixed for next hotfix. Multiplying by 0 [zero] is no bueno.

Finally, I’m happy to report that bug preventing zones from progressing, including Stygian Threshold as well as Castle Highhold‘s gates refusing to open is in the process of being fixed.

Update Notes: Tuesday, January 12, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Time-Locked Expansion Servers

  • Fixed an issue with named encounters not receiving their full mitigation.

Bonemire

  • The Humator Harridan is once again heroic.

ABILITIES / ALTERNATE ADVANCEMENT

  • The final point of Enhance: Predator’s Final Trick will now increase Potency instead of Crit Bonus.
  • Clara’s Chaotic Cacophony’s debuff component will no longer overwrite itself when cast by a different caster.

ITEMS

  • Baby Dragon Burbur (Chestnut) petamorph wand now properly converts into a house item, and back again.
  • Amplifying Stamina and Amplifying Combo effects will once again display the effect range.
  • Disciple’s Fervor will now correctly grant potency for each increment stack.
  • Corrected an issue that prevented Apostate’s Wrath from applying.
  • Relic class cloaks will are now Heirloom.
  • Corrected the potency granted by Azure Gemmed Bracelet of Reason and Azure Gemmed Bracelet of Piety.

Kingdom of Sky Now Available on Time-Locked Expansion Servers

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

This morning came the announcement: Kingdom of Sky is now available on our Time-Locked Expansion servers, Stormhold and Deathtoll. The announcement included some artwork I’ve personally never seen…

kingdom_of_sky_wallpaper

 

We also saw a high resolution map of the islands making up Tenebrous Tangle, the Barren Sky, and the Bonemire.

kingdom_of_sky_map

Community also polled players on Twitter and Facebook asking “What have been your favorite places to explore, as you’ve adventured through the lands of Norrath?

 

Update Notes: Thursday, January 7, 2016 — 3 Hrs for Maj’Dul, Stormhold, Deathtoll

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

  • Stormhold & Deathtoll – Approx downtime three hours for Kingdom of Sky content prep.  We’re estimating that these servers will open at 10AM PST.
  • Maj’Dul – Approx downtime three hours for server maintenance

Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead.

Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards from that content, including unique house pets, being moved to the Loyalty merchant.

From the EQ2 Forums:

TIME-LOCKED EXPANSION SERVERS
General

  • All encounters received a global balance update that can be adjusted dynamically by development.
  • Level 20+ encounters now mitigate damage based on level and tier.
  • All blue stats have been unlocked with the exception of crit bonus.

Kingdom of Sky Unlocks on Stormhold and Deathtoll – Thurs, Jan 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

From the EQ2 Forums:

Hail Norrathians,

The vote to unlock Kingdom of Sky content passed last month. This content is scheduled to unlock to players on BOTH Time-Locked Expansion servers Stormhold (PvE) and Deathtoll (PvP) on Thursday, January 7, 2016. This content is scheduled to unlock at 10:00AM PST

UPDATE: We’ll need some additional time to get KoS set up for TLE servers, and we anticipate these servers will unlock to players at 10AM PST. More info here.

EQ2-logo-Kingdom-of-Sky

There are a lot of updates coming to Time-Locked Expansion servers after this content unlocks. To give you an idea of what’s coming:

  • Adventure, Tradeskill and Guild Level will be raised to 70
  • Alternate Advancement Subclass Window will be unlocked with a 50 AA cap
  • This launch will include a full balance pass for all TLE content level 30+, including existing encounters.
  • All blue stats, with the exception of crit bonus, will be available on the server.
  • Cloud Travel will be restored.
  • Spire Travel will be restored on Stormhold (PvE) and Deathtoll (PvP), and reverted to its original design, teleporting players every 5 minutes.

The Time-Locked Expansion (TLE) servers offer a unique EverQuest 2 experience different from our traditional servers. Are you unfamiliar with special servers like Stormhold and Deathtoll? You can get more information about what these servers are in the post here!

And in case you are wondering, a balancing and bugfixing pass has been done to try to ensure that Kingdom of Sky is challenging and interesting.

Kingdom of Sky Coming to TLE Servers After 2 Week Beta

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, TLE/Prestige Servers

From the EQ2 Forums:

EQ2-logo-Kingdom-of-Sky

The vote to unlock Kingdom of Sky content on BOTH Stormhold (PvE) and Deathtoll (PvP) has passed. This content is scheduled to unlock to players on Thursday, January 7, 2016.

There are a lot of updates coming to Time-Locked Expansion servers after this content unlocks. To give you an idea of what’s coming:

  • Adventure, Tradeskill and Guild Level will be raised to 70
  • Alternate Advancement Subclass Window will be unlocked with a 50 AA cap
  • This launch will include a full balance pass for all TLE content level 30+, including existing encounters.
    • Kingdom of Sky dropped or quested equipment has had a full stat re-distribution to fit with progression.
  • All blue stats, with the exception of crit bonus, will be available on the server.
  • Cloud Travel will be restored.
  • Spire Travel will be restored on Stormhold (PvE) and Deathtoll (PvP), and reverted to its original design, teleporting players every 5 minutes.

To make sure this content is done right, we’re opening up the beta server to test these updates for Time-Locked Expansion servers. The beta server will remain available through the first week of January. If you’re an All Access Member, you’ll be flagged with access to the beta server!

Poll Results: NO to Kingdom of Sky for TLE Servers in November

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

EQ2-logo-Kingdom-of-Sky

From the EQ2 Forums:

Hail Norrathians,

This is a quick update to let you know that the vote to unlock Kingdom of Sky did NOT pass on either Stormhold (PvE) or Deathtoll (PvP) in November 2015.

Don’t worry if you’re one of the players that was excited about Kingdom of Sky content, because the vote will become available again in 30-days.

If you’re looking for more information about voting and Time-Locked Expansion servers, see the FAQ here.

Desert of Flames Launch on TLE Gets Late Start, Login Server Issues

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

Birdcage-2-DI

This morning, the Desert of Flames expansion was expected to go live on the Time-Locked Expansion servers of Deathtoll (PvP) and Stormhold (PvE). However things did not go according to plan. Desert of Flames didn’t activate and some players cashed in Collections but did not receive any XP for doing so. Windstalker and the EQ2 team did provide frequent in-game updates to players on the TLE servers about what was going on, notifying them of a server bounce at 9:30am which resolved the issue. Roshen also provided this update about 90 minutes ago:

Stormhold and Deathtoll are coming back up now. If you lost a collection this morning, please /petition.

At about 11:30am, Login servers for all of Daybreak Games seemed to vanish but they have returned from their absence and are once again serving players. As for the Nights of the Dead, Crushbone players are reporting a bug with one of the NPCs.

Desert of Flames Unlocks on Stormhold and Deathtoll on Oct 8

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

From Roshen on the EQ2 Forums:

Are you ready to explore the first expansion, Desert of Flames, on the Time-Locked Expansion Servers? Players on both servers have voted to unlock this expansion, and this content will unlock on Stormhold and Deathtoll on Thursday, October 8, 2015!

DOF PCSLP m07.ai

Both Stormhold and Deathtoll will have a short downtime starting at 7AM PDT on Thursday, October 8. We anticipate that this downtime will be less than one hour.

Once this downtime is complete, the following will be available on these servers:

  • Adventure, Crafting and Guild Levels will go to 60
  • Ability mod will become available on items and buffs.
  • Guild Banks will now be available.
  • Macro Voice Over’s will now be available.

The Time-Locked Expansion (TLE) servers offer a unique EverQuest 2 experience different from our traditional servers. Are you unfamiliar with special servers like Stormhold and Deathtoll? You can get more information about what these servers are in the post here!

Poll Results: YES to Desert of Flames for TLE Servers in October

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

EQ2-logo-desert-of-flames

After putting it off for two months, EverQuest II’s Time-Locked Expansion servers of Stormhold (PvE) and Deathtoll (PvP) have both voted to unlock the Desert of Flames expansion on these servers.

From the EQ2 Forums:

In this vote (unlike last month), both Deathtoll and Stormhold players said “Yes” to unlocking the Desert of Flames expansion. We will unlock the expansion next Thursday, Oct. 8 at Noon PDT.

Thanks for voting all!
Holly “Windstalker” Longdale
Executive Producer, EQ & EQ2

Later she added:

The voting squeaked by the 2/3 rule — and not by a lot. We weren’t sure there for a bit. :) And we looked for any level 1 voting bloat. Nothing weird at work on either server.

TLE Vote: Unlock Desert of Flame Expansion Content?

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

It’s now time for the second vote for whether the first EQ2 expansion “Desert of Flames” will go live on each of the TLE servers next month or be held back for another 30 days. From the EQ2 Forums:

It’s that time again. Will you vote to unlock the Desert of Flame expansion content on the Time-Locked Expansion server YOU play on?

tle-dof

This vote is in-game, and will run on Stormhold and Deathtoll until noon PDT on Tuesday, September 29, 2015. Just look to your mailbox for this vote (and zone or relog if you have any issues having this vote display).

   

Time-Locked Expansion Server Marketplace Sale Through October 1, 2015

Written by Feldon on . Posted in Daybreak Cash, EQ2, TLE/Prestige Servers

From Windstalker’s twitter:

From the EQ2 Forums:

Time-Locked Expansion server players rejoice, because you’ll get 35% Off items in the Marketplace until noon PDT* on Thursday, October 1, 2015!

[IMG]

What items will you pick up from the Marketplace during this period of huge savings on Stormhold and Deathtoll?

Update Notes: Tuesday, September 1, 2015

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL
TLE Servers

  • The ‘Restore Items’ tab on the character window is now available.

POPULATION / ZONE PROGRESSION
Altar of Malice [Raid]

  • Tserrina should once again cast her Malicious Shadows and Malicious Strife spells.
  • Ritual Keeper V’derin should more reliably cast his Rain of Malice ability.

Precipice of Power [Raid]

  • Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason.
  • Teleporters to avatar islands no longer deactivate when an avatar is engaged.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Flash Cast no longer references Empower Servant, as summoner pets no longer consume power when using abilities.

Channeler

  • Enhance: Marisha Kur’s Blessing will now correctly enhance Marisha Kur’s Blessing.

PVP

  • Players can no longer flurry in PvP combat.
  • Players will now require more spell resists to reach the resistance cap in PvP combat.

TRADESKILLS

  • Ensured all timed writs in the level 40 range for all crafting classes have no less than 3 parts and therefore will receive fuel cost reimbursement in 3 parts.

QUESTS

  • Insulated Warmers – The root of the World Tree has begun providing sap, once again.

End of August LoN & XP Pot Marketplace Sale, LoN Pack Redeeming Issues

Written by Feldon on . Posted in Daybreak Cash, EQ2, TLE/Prestige Servers

eq2wire-legendsofnorrath

Legends of Norrath hasn’t had a development team at SOE/DGC for a couple of years now, and the LoN forums were blown away by RadarX earlier this year without explanation, however the game continues to have diehard fans (including EQ2Talk’s Dellmon). This weekend, a Marketplace sale is being held for Legends of Norrrath booster packs and bundles as well as XP and Vitality potions for EQ2.

One problem: Legends of Norrath players are running into an issue where they are blocked from redeeming more than a few Legends of Norrath card packs after having purchased them.

UPDATE: Windstalker is now personally looking into this issue of being blocked from redeeming packs:

It looks like our fraud detection software got a little overloaded with LoN redemption over the weekend and some folks may have been unfairly flagged as fraudulent claimers. Our CS Team is aware of the issue and will work on it asap.

From Daybreak Games Content & Social Media Manager Dexella on the EQ2 Forums:

Hail Norrathians!

The heat of summer is slowly beginning to dissipate. Before we know it, the rustle of leaves and the chill of Nights of the Dead will fill the air, and soon after, the jingle of Santa Glug’s sleigh will be heard…

But summer has not left us yet! And to savor the last bits of August, there is a SALE this weekend in the Marketplace.

From 12:00PM (Noon) Pacific on Friday, August 28, 2015 through 12:00PM (Noon) Pacific on Monday, August 31, 2015 the following will be available at deep discounts:

  • Legends of Norrath booster packs
  • Legends of Norrath booster bundles
  • XP Potions (including Vitality Potions on Stormhold & Deathtoll!)

EQ2 player Blade Parker reported the issue with being unable to redeem packs:

“You have been blocked from redeeming loot. Please contact support if you have any questions.”

I am receiving this error when trying to redeem my LoN loot. Is there any chance I can have my ticket addressed and be unblocked before the sale is over? I don’t really want to buy anymore if I’m not allowed to claim the loot. Thanks.

Alas Customer Service ticket response times are in the 5-7 days range, and all most of Daybreak Games’ Community team are currently in Seattle at PAX Prime, so there’s zero  little chance this will be resolved before the sale ends.

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

POPULATION / ZONE PROGRESSION
PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.

ITEMS

  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.

QUESTS

Update Notes: Thursday, August 20, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums (posted today at 12:30pm PDT):

GENERAL

  • Players may now claim [eq2u]a D’Morte insignia band[/eq2u] from the entrance to The D’Morte Burial Chambers if they do not currently possess one.
  • Players may now claim [eq2u]a darkened azure shard[/eq2u] from a gnollish terraporter if they do not currently possess one.

Stormhold

  • Players may once again visit published houses from anywhere.

ITEMS

  • Darkruned Blood Iron armor now has both str andwis.

 

TLE Adventure Pack Poll Results and Upcoming Expansion Vote

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Believe it or not, it’s almost time for the first vote for whether the first EQ2 expansion “Desert of Flames” will go live next month or be held back. Players already voted on the first two Adventure Packs “Splitpaw” and “Bloodline Chronicles” and they will go live this August 20th. Remember it’s a Time-Locked Expansion Server, so it’s up to popular vote for how quickly the server progresses, not one raid guild clearing content.

From the EQ2 Forums:

Good day, Stormhold and Deathtoll inhabitants!

I’ve received a lot of questions about the shape of things to come on the TLE servers, so here’s a few answers.

ADVENTURE PACKS VOTE RESULTS: YES!

We sent out a vote for the Adventure Packs — “Splitpaw” and “Bloodline Chronicles” – asking if you’d like us to release them before the first expansion release, Desert of Flames. The final tally was YES with 80% of the votes.

Both of the Adventure Packs will release this Thursday, August 20 during an update and will be live approximately 9am PDT.

Update Notes: Tuesday, August 18, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, TLE/Prestige Servers

US & EU Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed an issue where renaming a guild would revert after a server restart.

TLE General

  • Fixed an issue where players could visit published houses from anywhere.

ABILITIES / ALTERNATE ADVANCEMENT
Assassin

  • Villainy – Corrected a bug that granted more mitigation than intended below level 80.

Ranger

  • Hunter’s Instinct – Corrected a bug that granted more mitigation than intended below level 80.

VentureBeat: It’s Hard to Keep Secrets From EQ2 Players — Unraveling the Isle of Refuge and Far Journey Boat Tutorial

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

Popular tech blog VentureBeat has dropped a lengthy interview with members of the EverQuest II team to retrace how the Isle of Refuge newbie zone and Far Journey boat tutorial were resurrected, and then the ensuing shenanigans as the team tried to maintain the secret even as players stumbled upon more clues that what had once been deemed “impossible” was in fact going to launch just hours later.

While it was a team effort, ultimately we have EQ2 designer Carlos “Gninja” Mora to thank for performing archaeology on parts of EQ2 that hadn’t been seen in eight years, and for then recognizing that what at first seemed to be insurmountable roadblocks preventing the zones from running properly could be fixed. Months of hard work by a dedicated group (most of the EQ2 team has continued working full blast on this fall’s Campansion) led to an overwhelmingly successful launch of two Time-Locked Expansion Servers for PvP and PvE. We’ll never have the game as it was at launch, and how many would truly want that (spirit shards and subcombines anyone?), however enough changes and limits have been applied that thousands of characters have been created and played on the new TLE servers just in the last few weeks.

Without further ado, a few quotes from the VentureBeat article, which is a great read and can be found here:

BoatToIsle02

Game companies don’t often get to play a happy trick on their customers.

Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.

CENSUS API

  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

POPULATION / ZONE PROGRESSION
PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.

ABILITIES / ALTERNATE ADVANCEMENT
PvP

  • Summoner pets will no longer apply state effects in PvP combat.

ITEMS

  • Woven Rawhide armor has had its tint corrected.

Also…

Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

GENERAL

  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

POPULATION / ZONE PROGRESSION
PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.

TRADESKILLS

  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.
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