Update Notes: Thursday August 17, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor Raids

  • Code has been put in place to prevent players from entering any version of the zone while still locked to a previous zone and/or not passed the minimum lockout time. Players will be banished from the zone if they fail this check regardless of any lockouts displayed on their lockout window.
  • This applies to Vaedenmoor: Heart of Nightmares [Raid] and Vaedenmoor: Realm of Despair [Raid].
  • Any previously saved zone instances have been reset.

Chamber of Rejuvenation [Raid]

  • Noxious Attuned can no longer be resisted.
  • Trakanon should now call out his target when he snaps his jaws.

Lost City of Torsis: The Shrouded Temple [Expert & Event Heroic]

  • The Meld of Haze is now immune to the ROOT effect from Terrestrial Coffin.

Nektulos

  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell Spiritbreaker to those channelers who have completed their epic quests.
  • Jawharah Izzah, Shady Erudite at the Nektulos Docks, is now willing to sell The Wards of Kelkarn to those troubadors who have completed their epic quests.

Sundered Splitpaw: Gladiator’s Triumph

  • The Pit Champion will now correctly spawn at the end of the arena event.

ITEMS

  • Woven Vulcanized armor pieces from Lord Nagalik now possess additional defensive stats.
  • Stats on the Ring of Removal from King Drayek have been increased to match his other drops.
  • The Prismatic Greatsword of the Scale now has additional weapon skill bonuses.

QUESTS

  • The Truespirits’ Lament – The shadowy creatures that start this quest have been disciplined. They will no longer attack or be visible until Destiny of Velious is available on TLE.

 

Later addition:

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of bonus hit points Darathar gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Darathar gains on Time-Locked servers.
  • Corrected a bug that allowed Darathar to be killed without locking players to the zone.

The Crypt of Vox

  • Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers.
  • Reduced the amount of combat mitigation The Fragments of Vox gains on Time-Locked servers.

Spirits of the Lost

  • Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.
  • Reduced the amount of combat mitigation Venekor gains on Time-Locked servers.
   

Update Notes: Tuesday August 08, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

From the EQ2 Forums:

The Fallen Gate and Stormhold Servers will be brought offline on Tuesday, August 8th, 2017 at 4:00 PM PT (23:00 UTC) for an update. Estimated downtime is less than 1 hour.

From the EQ2 Forums:

TIME-LOCKED SERVER CONTENT RELEASE

The Sentinel’s Fate mid year content releases on Stormhold.

  • Unseen Arcanum
  • Underfoot Depths
  • Icy Keep

The Shattered Lands mid year content releases on Fallen Gate.

  • The Bloodline Chronicles
  • The Splitpaw Saga

Update Notes: Sunday July 30, 2017

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

Continuing our new pattern of out-of-band TLE server updates, here are some update notes posted just a few minutes ago (Sunday July 30th @ 5:30pm EDT, 2:30pm PDT):

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of melee damage dealt by Darathar on Time-Locked servers.
  • Increased the amount of ability damage dealt by Darathar on Time-Locked servers.

The Crypt of Vox

  • Reduced the amount of melee damage dealt by The Fragments of Vox on Time-Locked servers.
  • Increased the amount of ability damage dealt by The Fragments of Vox on Time-Locked servers.

Update Notes: Friday July 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

This was an emergency patch yesterday. From the EQ2 Forums:

TIME-LOCKED SERVER POPULATION / ZONE PROGRESSION

The Isle of Refuge: Darathar’s Flight

  • Reduced the amount of bonus hit points Darathar gains on Time-Locked servers.

The Crypt of Vox

  • Reduced the amount of bonus hit points The Element of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Spirits of Vox gains on Time-Locked servers.
  • Reduced the amount of bonus hit points The Fragments of Vox gains on Time-Locked servers.

Spirits of the Lost

  • Reduced the amount of bonus hit points Venekor gains on Time-Locked servers.

Update Notes: Thursday July 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fracture, the Inheritance Merchant has returned to Freeport and Qeynos.

Vaedenmoor: Heart of Nightmares [Raid]

  • Terris-Thule’s “Drain Life” ability should no longer hit the entire raid. It should work the same way as it does in Vaedenmoor: Realm of Despair[Raid].
  • The allowable deaths in the Summoned Foes encounter has been increased.
  • The platforms in the Summoned Foes encounter no longer randomize colors beyond the first time.

Update Notes: Tuesday July 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • It should be much harder for mercenaries to hold aggro against The Omen Feeder.

PROVING GROUNDS

  • The reward for completing a checkpoint in a heroic proving ground has been increased from 1 to 2 Marks of Glory.
  • The reward for completing a the final checkpoint in a heroic proving ground has been increased from 5 to 10 Marks of Glory.

It’s Aboot Time!

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

From EverQuest2.com:

Need a swift kick to get motivated for leveling?  For the next 14 days, any player who reaches level 10 on the Fallen Gate server will earn the Pedipowered Posterior Punter mount, which can be claimed on any server! Don’t wait too long to get this mount, as this offer ends Tuesday, July 11 at 11:59PM PDT.

This Leaper mount will let you get the jump on traveling and moving quickly around the map.

If you want even more upgrades, any player hitting level 30 (no time limit on this one!) will receive Mirgaul’s Familiar Tonic which will enhance any single familiar!

Want to learn more about Fallen Gate?

I didn’t want to put a 4MB GIF file on the front page, so click More to see the “mount”…

Update Notes: Tuesday June 27, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Heart of Nightmares [Raid]

  • Territus should no longer cause the spell “Mark of Nobility” to damage ally pets.
  • Baliath should now take longer to start regenerating after he leaves the playable area and returns.
  • Corrected an issue where if you had the Golden Recognition spell on, you could not execute that part of the script the spell implies.

Chamber of Rejuvenation [Raid]

  • Trakanon no longer forces a tank swap. Swapping tanks is now fully up to the fighters engaged in the encounter.
  • Detonators should now auto-engage the raid instead of waiting till they are damaged.

 

Arcanna’se Spire: Order and Chaos [Raid]

  • Added messaging to Shanaira the Prestigious’ spell combo phase for feedback purposes. Correctly countering her powerful magic should now point out which spells were used as well as who completed the combo.

ABILITIES

  • Completed the first pass on an overall damage output adjustment for all classes. These changes have a separate modifier on live, time-locked, and Proving Grounds servers, so that they can be separately adjusted.

Fallen Gate

  • Channeler heals heal for a percentage of the targets max health on the Fallen Gate server. Percentage heals are increased by the spells level and tier, but do not benefit from caster stats.

QUESTS

  • The Shining Metallic Robe should now be correctly referred to as “Shining” in all instances.
  • Will of the Stormhammers – Brelaine will now break the dwemer for those who may have died or lost connection between approaching the Stone of Kaladim and watching her work her magic.
  • A Mind of My Own – Yapsnarl kobolds are drawn to the bowl of Terratrodder chuck much sooner now.
  • Secrets of Runnyeye – Players that do not yet know Goblish are now able to spawn and fight the Book of Baylzuthak.
  • Secrets of Runnyeye – Players that do not yet know Goblish are not able to read the Book of Baylzuthak, but are given direction to learn the language.
  • A Clockwork Snoop – Gnome Observatrons are removed from the player’s inventory when the quest is deleted.
  • A Water Tight Case – The underwater chest now provides text when players have “A Water Tight Case” but not “A Crusade to Faydwer.”
  • A Stealthy Guarding – Quest now updates consistently for the group when the mob of Blackscale terror attackers are defeated.
  • Return of the Light – The Lucanic Knight Initiate can no longer be damaged until a certain event transpires.
  • Kaesora: Xalgozian Stronghold [Heroic and Solo]: Spirit Shepherd – The lost spirits will more reliably follow you.
  • Claiming the Goblish Tongue – Goblins in Runnyeye: The Gathering, Nu’roga, and Twark now have a chance to drop a Goblin Territory Marker.

Time-Locked Servers

  • Lian Augren’s mail entitled “A Gathering Obsession” will now only be sent once the Isle of Mara is available.

ITEMS

  • Heritage items have been rebalanced across the board. In addition to new stats, several heritage quests that offered rewards only to specific classes now offer a selection of rewards.
  • Damaged items in an equipment set will now have the damaged back-glow appearance instead of the equipment set back-glow.
  • Two-handed weapons should now have double the stat bonuses of one handed weapons of the same level and quality.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Velious: Several collection rewards have been updated so that their stats are in line with progression.
  • Corrected an issue with Sarya Val’Sara that prevented her from selling the Drake of the Grove and Burnie.
  • Corrected an issue with Celestial Gate that could prevent it from activating after dying until the caster zones or un-equipped and re-equipped the rune.

Time-Locked Expansion Server (TLE) – Fallen Gate FAQ

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

From the EQ2 Forums:

What is a Time Locked Expansion server?
A TLE server has a special ruleset which restricts content and allows players to revisit exciting adventures from previous eras of EverQuest II.  Every 12 weeks, content from the next expansion will unlock allowing progression through much of the original game content over time.

Who can play on a TLE server?
All Access Membership is required to create characters and play on the Fallen Gate server.

How will content unlocking work?
Every approximately 12 weeks, a new expansion and it associated content will unlock on the server.  Adventure packs such as the Fallen Dynasty will release 6 weeks into the applicable expansion.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Kander’s Candor – What’s Coming Up In 2017: Level 100 Boost, Co-opetition “Proving Grounds” Challenge, new Fallen Gate TLE server, AMAs on April 26-28th, Level 110

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

kander2

From the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going.

Cooperative Competition: Co-opetition!

EQ2 Producers Letter (Holly & Lauren) – April 2017

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers

From EverQuest2.com:

Greetings, fair Norrathians!

The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?!

First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course!

In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start with one Co-opetition Challenge and switch it out with a new match type or layout periodically. Woot!

Update Notes: Tuesday April 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed.
  • The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow.
  • Deaths in the Raenha, Sister of Remorse encounter still affect add numbers.
  • Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor).
  • All adds in the Raenha encounter now count toward the add count mechanic.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz should now send a warning message for his event at 5%.
   

TLE Vote: Unlock Sentinel’s Fate?

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

eq2_sf_erudin_research_hall__2_

EverQuest II: The Shadow Odyssey expansion unlocked on the Stormhold Time-Locked Expansion server on January 12th. Now it’s time for the first vote about whether EverQuest II’s sixth expansion “Sentinel’s Fate” should unlock!

From the EQ2 Forums:

It’s that time again for the Time Locked Expansion server!

The vote is happening right now so if you want to experience The Sundered Frontier or forge your way into Paineel, voice your opinion! Voting will remain open until April 14th.

Venser has posted an epic video championing the unlock and asking for your vote:

Update Notes: Tuesday March 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic]

  • Over-General Vihgoh should no longer path into the walls when idle and not being attacked.

ITEMS

  • Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects.
  • Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse.
  • Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80.
  • Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements.

QUESTS

  • Vanishing Act – Damaging “a visage of fear” too quickly will no longer prevent the quest from updating.

ACHIEVEMENTS

  • Shanaira the Prestigious in Arcanna’se Spire: Order and Chaos [Raid] should now correctly update personal achievements.
  • All bosses within Crypt of Dalnir: The Kly Stronghold [Expert-Raid] and Arcanna’se Spire: Order and Chaos [Expert-Raid] should now award flawless achievements.
  • Corrected an issue that caused the guild achievement for defeating Setri Lureth to not update correctly.

TLE Vote: Unlock The Shadow Odyssey Mid-Expansion Content?

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

kurns_tower

EverQuest II’s fifth expansion The Shadow Odyssey unlocked on the Stormhold [Time-Locked Expansion] server on January 12th. Now, players are being asked whether they want to see TSO’s post-expansion content unlocked.

From the EQ2 Forums:

Now is the time to make your voice heard! Vote now on whether you would like to unlock Kurn’s Tower, Charasis, and 4 raid zones in The Shadow Odyssey expansion. This vote will remain open until next Friday so vote now!

Update Notes: Tuesday January 24, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter.
  • Vhaksiz the Shade has had his health adjusted.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz has had his health adjusted.
  • Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter.
  • The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.

Update Notes: Thursday January 19, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

Downtime notice from the EQ2 Forums:

All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours.

UPDATE: Due to the occasional typo in past downtime announcements, we assumed that the notification above was a mistake and that US servers would come down at 7am PST while EU servers would come down at 9pm PST. We were wrong. All servers came down in the morning and no further update is required.

From the EQ2 Forums:

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent.
  • Smoothed out the curve for obtaining Fabled and Mythical critical hits when crit chance is over 1000.
  • Spiritual Leadership may no longer critically apply.
  • Increased the base ward amount of Spiritual Leadership.

TRADESKILLS

  • The recipe for Blocker’s Bauble will now return the correct product.

Poll Results: The Shadow Odyssey Unlocks on Stormhold (TLE) January 12th

Written by Feldon on . Posted in EQ2, TLE/Prestige Servers

eq2-logo-the-shadow-odyssey-white

From RadarX on the EQ2 Forums:

The vote is complete and 64% of the server voted to unlock the next expansion, The Shadow Odyssey. This content is scheduled to unlock on January 12th.

It seems this vote got a little help as the original rules indicate the vote shall be a supermajority of 2/3 or 66%.

Players will have the option to vote to unlock content every 30-days. The voting period will last a week, and it will take a majority vote of 2/3 (or more) of the server votes to unlock the next expansion.

The time-locked Stormhold server received the Rise of Kunark expansion in August 2016. Despite initial paranoia that the Race to Trakanon server would leapfrog it, Stormhold soundly beat Kunark content weeks before this was done on the race server. The first vote to unlock The Shadow Odyssey in October failed to pass. Now after five months, it looks like we can Avoid the Noid Void no longer.

Update Notes: Tuesday December 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, TLE/Prestige Servers

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

GENERAL

  • Values for current and max character Health and Power are now on separate lines in the character UI to better fit the values.
  • Time-Locked Servers: Corrected an issue with players not being able to fill out the Shadow Odyssey expansion unlock poll.

Update Notes: Tuesday November 22, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants [All Versions]

  • You should no longer be able to kill the Spirit Flames in the Tzirathk encounter.

Kaesora: Tomb of the Venerated [Advanced Solo]

  • Icicle Storm no longer reduces potency.


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