User Interface Steps Up a Notch (Gu53)

Written by Feldon on . Posted in Art, Appearance, Housing, DGC Wants Feedback, Game Updates & Maintenance

If you have not read the EQ2 forums much, you might not know Rothgar. He has been working very hard on improving the User Interface of EQ2. Specifically cleaning up and improving windows.

It was a pleasant surprise to me that the oft-forgotten Claim window has been rebuilt using existing assets, namely the Station Marketplace. It’s a lot easier to navigate and can be browsed by Expansion, special Events, and you can easily view which Claim Items you have already acquired.

claimwindow
New Claim Window

Although some alternate User Interfaces have existed which provide a more advanced Quest Journal such as ProfitUI, Fetish, etc., it is nice to see a two-paned Quest Journal arriving in EQ2. Using tabs at both the top and bottom, the window becomes more vertically space-efficient. The Quest Journal is also home to an exciting new feature in EQ2 — Achievements.

questwindow
Quest Journal

Not to be confused with Alternate Achievements (AA), Achievements are game tasks such as:

  • Defeating Venril Sathir
  • discovering every Location in Greater Fay
  • Rolling a 100 in a Need Before Greed loot roll
  • Acquiring a 400 skill in Alcohol Tolerance
  • Slaying 25 Werewolves
  • Obtain 400 Transmuting

and then further achievements for clearing all the achievements in a particular Expansion or Zone.

achievementsjournal
Achievements Window

Looking at the Achievements currently in place, it is clear that while this is just the beginning, the sky is the limit on possible Achievements that can be added. On Test, there are achievements for killing 25 Gnolls, or completing 10 Heritage Quests, or 100 Quests. I expect we’ll see many more Achievements added by the time Gu53 goes live, as it is intended for this system to replace the Slayer Rankings.

I should add that while not every Achievement has a reward (sometimes the journey is its own reward), a select few do have some very nice rewards, including Titles (replacing the Slayer Poster/Title system), a teleportation device, as well as some exceptional clothing and armor appearances.

   

Racial Traditions (Gu53)

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance

Alrighty, you want it, we got it. Here are the Racial Traits we will be seeing in Game Update 53. It’s a huge change, and provides a ton of options. Everyone gets a free respec, and honestly, we’ve gone from traits that make each race have an obvious class associated with it, to being perhaps a little too Cut-and-Paste and not daring enough.

I know some people will always choose race for lore reasons. They like ratongas, they like high elves, etc. Just like min/maxers will always choose race for the bonuses (and then use illusion totems). So I think the differences between the races could have been a bit bigger without hurting anything. Not a lot bigger, but a bit bigger. I’m also rather sad that Ratongas lose Pitiful Plea. This extra Detaunt was quite useful.

UPDATE: The bonus for your primary stats (STR, INT, WIS, STA, AGI) is 2.7 at level 1 and 33 at level 80. The Out-of-Combat Health and Power Regen also scale with tier. Also, the 50% runspeed and 50% in-combat runspeed are short-term boosts (36 seconds).

Good RacesFaeDwarfFroglokHalflingHigh ElfWood Elf
Choose one of the tabs to the right
Fae
Fae Innate Abilities
• Infravision
• Featherfall
• Wind Walker – 50% runspeed, 50% in-combat runspeed (36 sec)
• Glide

Fae Traditions ( Choose 8 )
Attribute
   • +STR
   • +WIS
Combat
   • +5 Piercing, +5 Ranged
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Ministration
   • Improve Casting Speed of Beneficial Spells by 2%
Non-Combat
   • Increase stealth/invisible runspeed by 15%
   • Increase trigger count of poisons by 25%
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
Pools
   • Increase Max power by 3%
   • Increase Max Power by 1%, Increase Max Health by 2%
Resist
   • Increase Mitigation vs noxious damage by 3 (240 at lvl 80)
   • Increase Mitigation vs arcane damage by 3 (240 at lvl 80)
Tradeskill
   • Increase durability gain by 2
   • Increase progress by 2%
   • +5 Scribing
   • +5 Fletching
   • Reduce power cost of Tailoring by 10%

Dwarf
Dwarf Innate Abilities
• Ultravision
• Mining Expertise – Reduce mining by 1 second.
• Bristlebane’s Work – Disarm Trap
• Charging into Battle – Increases out-of-combat runspeed by 5%

Dwarf Traditions ( Choose 8 )
Attribute
   • +WIS
   • +STA
Combat
   • +5 Ministration
   • Improve casting speed of beneficial spells by 2%
   • +5 Defense, Parry, Deflection
   • Increase Deflection by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Out-of-combat self-heal for 2% (recast 1 sec)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success/durability by 1
   • Increase durability gain by 2 per round
   • Increase Artistry (Provisioning) by 5
   • Increase Weaponsmith durability by 2
   • Reduce power cost of Sage by 10%

Froglok
Froglok Innate Abilities
* Aquavision
* Increases Out of Combat Health Regen of caster by 6 (per tier)
* Water Breathing
* Grants Ability: Hyrdromotion – walk/jump underwater

Froglok Traditions ( copied and pasted from Dwarf, so may be incorrect )
Attribute
   • +WIS
   • +STA
Combat
   • +5 Ministration
   • Improve casting speed of beneficial spells by 2%
   • +5 Defense, Parry, Deflection
   • Increase Deflection by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Out-of-combat self-heal for 2% (recast 1 sec)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   •???

Halfling
Halfling Innate Abilities
• Infravision
• A Halfling’s Feast – Increase duration of food by 25%
• Pick Pocket
• Tracking

Halfling Traditions ( Choose 8 )
Attribute
   • +STR
   • +WIS
Combat
   • +5 Ranged, Piercing
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Ministration
   • Increase casting speed of beneficial spells by 2%
Non-Combat
   • Increase stealth/invisible movement speed by 15%
   • Increase trigger count of poisons by 25%
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
Pools
   • Increase Max Power by 1%, Increase Max Health by 2%
   • Increase Max Power by 3%
Resist
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
Tradeskill
   • Increase durability by 2 per round
   • Increase progress by 2%
   • Reduce the power cost of Tailoring by 10%
   • Increase Provisioner success by 5%
   • +5 Artificing

High Elf
High Elf Innate Abilities
• Infravision
• Transmutations – Decrease power cost of Transmuting by 10%
• Mind over Matter – Reduce maximum falling speed
• Interdimensional Portal – Call to Group Member (12 hr recast)

High Elf Traditions ( Choose 8 )
Attribute
   • +INT
   • +WIS
Combat
   • +5 Ministration, Defense
   • +5 Subjugation, Disruption
   • Increase heal amount and spell damage by 1.2 (per tier)
   • Increase Beneficial and Hostile Casting Speed by 2%
Non-Combat
   • Increase Mount Speed by 5%
   • Improve duration of tradeskilled drinks by 20%
   • Improve duration of potions by 20%
   • Increases Out-of-Combat Power Regen by 9 (per tier)
Pools
   • Increases Max Power by 3%
   • Increases In-Combat Power Regen by 5 (per tier)
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase durability per round by 2
   • +5 Scribing
   • +5 Artificing
   • Reduce the power cost of Tailoring by 10%

Wood Elf
Wood Elf Innate Abilities
• Infravision
• Keeper of the Forest – Reduce Foresting by 1 second
• Increase run speed by 5%
• Tracking

Wood Elf Traditions ( Choose 8 )
Attribute
   • +STR
   • +WIS
Combat
   • +5 Piercing, Ranged
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Ministration
   • Improve casting speed of all beneficial spells by 2%
Non-Combat
   • Increase stealth/invisible movement speed by 15%
   • Increase trigger count of all poisons by 25%
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regenerationby 6 (per tier)
Pool
   • Increase Max Power by 1%, Increase Max Health by 2%
   • Increase Max Power by 3%
Resist
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
Tradeskill
   • Reduce power cost of Woodworking by 10%
   • Increase success chance of Tailoring by 2%
   • Reduce power cost of Artificing by 10%
   • Increases progress by 2%
   • Increase durability by 2 every round

Neutral RacesBarbarianEruditeGnomeHalf ElfHumanKerra
Choose one of the tabs to the right
Barbarian
Barbarian Innate Abilities
• Tundra Endurance – Increase runspeed by 5%
• Impenetrable Will – Immune to Stun for 10 seconds
• Sprint into Battle – Increase sprint by 10 and reduce power cost by 30%

Barbarian Traditions
Attributes
   • +WIS
   • +STA
Combat
   • +5 Ministration
   • Improves casting speed of beneficial spells by 2%
   • +5 Defense, Deflection, Parry
   • Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Self-heal for 2% of max health (1 sec recast)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resists
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase durability and success chance by 1%
   • Increase durability by 2 per round
   • +5 Artistry (Provisioning)
   • +5 Chemistry
   • +5 Sculpting

Erudite
Erudite Innate Abilities
• Aura Sense
• Falling Grace – Reduces maximum falling speed of caster
• Elemental Air Pocket – Water Breathing
• Ulteran Scholar – Teleport to friend (12 hour recast)

Erudite Traditions
Attribute
   • +INT
   • +WIS
Combat
   • +5 Ministration, Defense
   • +5 Subjugation, Disruption
   • Increase heal amount and spell damage by 1.2 (per tier)
   • Increase Beneficial and Hostile Casting Speed by 2%
Non-Combat
   • Increase Mount Speed by 5%
   • Improve duration of tradeskilled drinks by 20%
   • Improve duration of potions by 20%
   • Increases Out-of-Combat Power Regen by 9
Pools
   • Increases Max Power by 3%
   • Increases In-Combat Power Regen by 5
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase durability per round by 2
   • Increases the durability of Sage per round by 2
   • +5 Chemistry
   • Reduce the power cost of Tinkering by 10%

Gnome
Gnome Innate Abilities
• Ultravision
• Clockwork Expertise – Reduces power cost of tinkering by 25%, +10 Tinkering
• Tinkered Field Repair – Repair equipment (12 hr recast)
• Tinkered Lockpicks – Disarm Trap

Gnome Traditions ( Choose 8 )
Attribute
   • +STR
   • +INT
Combat
   • +5 Ranged, Piercing
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Subjugation, +5 Disruption
   • Increase casting speed of hostile spells by 2%
Non-Combat
   • Increase stealth/invisible movement speed by 15%
   • Increase trigger count of poisons by 25%
   • Increase duration of tradeskilled potions by 15%
   • Increase Out-of-Combat Power Regen by 9 (per tier)
Pools
   • Increase Max Power by 1%, Increase Max Health by 2%
   • Increase Max Power by 3%
Resist
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
Tradeskill
   • Increase Tinkering success chance by 2%
   • Increase progress by 2%
   • Reduce the power cost of Weaponsmithing by 10%
   • Increase durability gain of alchemy by 2 per round
   • +5 Sculpting

Half Elf
Half Elf Innate Abilities
• Infravision
• Reduces time to gather or forest by 1s
• Tracking
• Increases duration of drinks by 16.67%

Half Elf Traditions
Attribute
   • +INT
   • +STR
Combat
   • +5 Defense, Disruption
   • +5 Crushing, Slashing
   • Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
   • Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
Non-Combat
   • Improves duration of food by 15%
   • Increases Out-of-Combat Power Regen by 9 (per tier)
   • Increase sprint speed by 10%, Reduce initial power cost by 33%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase progress by 2%
   • +5 Artificing
   • Increase durability gain of Woodworking by 2 per round
   • +5 Sculpting

Human
Human Innate Abilities
• Multitalented – All harvesting reduced by 0.5s
• Diplomacy – Reduces Awarenes of Enemies, Casting 3s Recast 3min
• Urban Sprawl – Reduces recast time on city call spells by 10min

Human Traditions
Attribute
   • +INT
   • +STR
Combat
   • +5 Defense, Disruption
   • +5 Crushing, Slashing
   • Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
   • Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
Non-Combat
   • Improves duration of food by 15%
   • Increases Out-of-Combat Power Regen by 9 (per tier)
   • Increase sprint speed by 10%, Reduce initial power cost by 33%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase progress by 2%
   • Increases durability of Tailoring by 2 per round
   • +5 All Primary Tradeskills
   • +5 Transmuting

Kerra
Kerra Innate Abilities
• Sonicvision
• Grants Ability: Safefall
• Increases runspeed and in-combat runspeed by 50% (36 sec, 5 min recast)
• Tracking

Kerra Traditions
Attribute
   • +INT
   • +STR
Combat
   • +5 Defense, Disruption
   • +5 Crushing, Slashing
   • Increase Casting Speed by 1%, +1 Double Attack, +1 Ranged Double Attack
   • Increase All Crits by 1%, Deflection by 1%, Shield Effectiveness by 1%
Non-Combat
   • Improves duration of food by 15%
   • Increases Out-of-Combat Power Regen by 9 (per tier)
   • Increase sprint speed by 10%, Reduce initial power cost by 33%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase progress by 2%
   • Decrease power cost of alchemy by 10%
   • +5 Fletching
   • +5 Tailoring

Evil RacesArasaiDark ElfIksarOgreRatongaSarnakTroll
Choose one of the tabs to the right
Arasai
Arasai Innate Abilities
• Ultravision
• Featherfall
• Wind Walker – 50% runspeed, in-combat 50% runspeed (36 sec)
• Glide

Arasai Traditions
Attribute
   • +STR
   • +INT
Combat
   • +5 Piercing, Ranged
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Subjugation, Disruption
   • Increase casting speed of all hostile spells by 2%
Non-Combat
   • Increase stealth/invisible runspeed by 15%
   • Increase trigger count of poisons by 25%
   • Increase duration of tradeskilled potions by 15%
   • Increase Out-of-Combat Power Regen by 9 (per tier)
Pools
   • Increase Max Power by 1%, Increase Max Health by 2%
   • Increase Max Power by 3%
Resist
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase progress by 2%
   • +5 Artificing
   • +5 Transmuting
   • Reduce power cost of Woodworking by 10%

Dark Elf
Dark Elf Innate Abilities
• Ultravision
• Malicious Velocity – Increase runspeed by 5%
• Hover – Reduce maximum falling speed
• Traverse Shadow – Teleport caster to friend

Dark Elf Traditions
Attributes
   • +INT
   • +STR
Combat
   • +5 Disruption, Subjugation
   • Increase casting speed of hostile spells by 2%
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Piercing, Ranged
Non-Combat
   • Increase duration of tradeskilled potions by 15%
   • Increase Out-of-Combat Power Regen by 9 (per tier)
   • Increase stealth/invisible movement speed by 15%
   • Increase trigger count of poisons by 25%
Pools
   • Increase Max Power by 3%
   • Increase Max Power by 1%, Increase Max Health by 2%
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
Tradeskill
   • Increase progress by 2%
   • Increase success by 2%
   • Increase durability of Alchemy by 2 per round
   • Reduce power cost of Sage by 10%
   • +5 Metal Shaping

Iksar
Iksar Innate Abilities
• Aquavision
• Reptilian Ancestry – Increase Out-of-Combat Health Regen by 6 (per tier)
• Proficient Swimmer – water breathing
• Reptilian Grace – Safe Fall

Iksar Traditions
Attribute
   • +INT
   • +STA
Combat
   • +5 Subjugation, Disruption
   • Increase casting speed of hostile spells by 2%
   • +5 Deflection, Defense, Parry
   • Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled potions by 15%
   • Increase Out-of-Combat Power Regen by 9 (per tier)
   • 2% out-of-combat self-heal (1 sec recast)
   • Increase falling damage by 15%
• Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase durability and success by 1%
   • Increase success by 2%
   • +5 Chemistry
   • Reduce power cost of Tailoring by 10%
   • Reduce power cost of Armoring by 10%

Ogre
Ogre Innate Abilities
• Ultravision
• Rock Thrower – Reduce mining time by 1 second
• Commanding Presence – Enlarges caster by 20%
• Impenetrible Will – 10 sec immune to Stun (5 min recast)

Ogre Traditions
Attribute
   • +WIS
   • +STA
Combat
   • +5 Ministration
   • Improve casting speed of beneficial spells by 2%
   • +5 Parry, Deflection, Defense
   • Increase Deflection chance by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Self-heal for 2% (1 sec recast)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success and durability by 1
   • Increase durability by 2 every round
   • +5 Metal Shaping
   • Reduce power cost of Weaponsmithing by 10%
   • Reduce power cost of Provisioning by 10%

Ratonga
Ratonga Innate Abilities
• Sonicvision
• Rob
• Thieving Ways – Disarm Trap
• Swift Scurry – Increase runspeed by 5%

Ratonga Traditions
Attribute
   • +STR
   • +INT
Combat
   • +5 Ranged, Piercing
   • +2 Double Attack, +2 Ranged Double Attack
   • +5 Disruption, Subjugation
   • Increase casting speed of hostile spells by 2%
Noncombat
   • Increase stealth/invisible runspeed by 15%
   • Increase trigger count of poisons by 25%
   • Increase duration of tradeskilled potions by 15%
   • Increase Out-of-Combat Power Regen by 9 (per tier)
Pools
   • Increase Max Power by 1%, Increase Max Health by 3%
   • Increase Max Power by 3%
Resist
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
   • Increase Mitigation vs Elemental by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance by 2%
   • Increase progress by 2%
   • +5 Metalworking
   • Reduce power cost of Alchemy by 10%
   • +5 Sculpting

Sarnak
Sarnak Innate Abilities
• Aquavision
• Hunter’s Fury – Increase runspeed 50%, out-of-combat runspeed 50% (36 sec)
• Hastened Gathering – Reduce harvesting time by 0.5 sec if not on a mount.
• Stride – Increase runspeed by 5%

Sarnak Traditions
Attribute
   • +STA
   • +WIS
Combat
   • +5 Ministration
   • Improves casting speed of beneficial spells by 2%
   • +5 Defense, Deflection, Parry
   • Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Self-heal for 2% of max health (1 sec recast)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resists
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Physical by 3 (240 at lvl 80)
Tradeskill
   • Increase success chance and durability by 1
   • Increase durability by 2 per round
   • Reduce power cost of Weaponsmithing by 10%
   • +5 Sculpting
   • Reduce power cost of Scribing by 10%

Troll
Troll Innate Abilities
• Ultravision
• Innothule’s Blessing – Increases Out-of-Combat Health Regen by 6 (per tier)
• Ignore Terror – Immune to Fear for 20 seconds
• Tasty Things – Increase duration of tradeskilled food by 25%

Troll Traditions
Attribute
   • +WIS
   • +STA
Combat
   • +5 Ministration
   • Increase casting speed of beneficial spells by 2%
   • +5 Defense, Parry, Deflection
   • Increase Deflection Chance by 2, Increase Shield Effectiveness by 2%
Non-Combat
   • Increase duration of tradeskilled drinks by 10%
   • Increase Out-of-Combat Power Regen by 6 (per tier)
   • Self-heal for 2% of max health (1 sec recast)
   • Decrease falling damage by 15%
Pools
   • Increase Max Power by 3%
   • Increase Max Health by 3%
Resist
   • Increase Mitigation vs Arcane by 3 (240 at lvl 80)
   • Increase Mitigation vs Noxious by 3 (240 at lvl 80)
Tradeskill
   • Increase durability by 2 per round
   • Increase durability and success by 1%
   • +5 Artistry (Provisioning)
   • Increase the success chance of Armoring by 2%
   • +5 Artificing

Game Update #53 (Shards of Destiny) on Test

Written by Feldon on . Posted in Art, Appearance, Housing, DGC Wants Feedback, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

Shards of Destiny (Gu53) appeared on Test just moments before midnight last night. This update is expected to go live in late September (the initial date was September 22nd, but this was an internal target). Here are the Test Update Notes:

Test Update August / 27 / 2009

FEATURED

Achievements

The new achievement system gives players a fun new way to track their accomplishments!  Most achievements will award players with achievement points that can be used to compare their progress against other players.  Some harder to complete achievements will offer non-stat item rewards.  The basic categories are General, Quest, Exploration, Combat, Slayer, Tradeskills and Triumphs.  Triumphs are large scale achievements that combine multiple achievements into one large one.  An example of this would be to do all of the combat, quest, and exploration achievements in a specific area.

Chronomagic

A number of mysterious erudites have set up in Qeynos, Freeport, Neriak, Gorowyn, and Kelethin. Any player level 20 or higher can speak to them and for a small fee temporarily lower their adventuring level.

This works very similarly to mentoring except:

  • You do not need a mentoring target.
  • You can only choose levels in increments of 5 (10, 15, 20, etc).
  • You do not receive the bonuses granted from mentoring other players (currently you receive a very large bonus to AA gain while mentoring another player, this is not granted by the Chronomagic system).

The chronomagic will last until cancelled (right-click on your nameplate or /unmentor). Once cancelled, you must return to any Timeless Chronomage to reactivate the effect

Additionally, 37 new missions have been added that work similar to The Shadow Odyssey’s daily doubles. They task players with slaying various bosses within zones of all levels throughout Norrath  And, of course, these missions reward players with an array of exciting new items!

Chronomagic works the same on PvP servers as it does on PvE servers. However, it also has all the same restrictions as mentoring—namely that you cannot engage in PvP combat while the chronomagic effect is on your character. This makes it quite a bit more dangerous on PvP servers, so good luck and be careful!

Bosses and Events

As part of the chronomagic initiative, a pass was made through old-world overland and contested dungeons to greatly increase the frequency with which bosses and events spawned or occurred. Many placeholders and placeholder ring events were either removed or weighted much more heavily toward actual bosses spawning. Some of the notable highlights include placeholders being removed from:

(Note: These are all from forum feedback)

  • Crypt of Betrayal – Specter of Ire
  • Enchanted Lands – Chomper
  • Everfrost – Chieftain Iceburn
  • Feerrott – Screaming Mace HQ targets Agony, Hukulan, Kaxor, Xilarga, and Tzugaax. Also Bouncers Prud, Hurd, Fug, and Flerb who were also changed to no longer despawn
  • Greater Faydark – Crushbone Expedition Leader, Chef, Weaponsmith, and Planner
  • Lavastorm – Fire Toad, Magolemus
  • Nektulos – Dannian Blackleaf – removed respawn time and despawn time, should always be up now
  • Obelisk of Lost Souls – Mediums of Dyrt, Cron, Iza, Odris, Norrath, and Lysys, Soul Harvesters Kul, Na, Gron, and Zej, Avulsor
  • Old Telescopic Lens (quest starter for The Staff of Observers) drops much more frequently
  • Zek,  Orchish Wastes – Sentry Goorlux
  • Palace of the Awakened – Skylord Stormclaw, Advisor Soliddar
  • Rivervale – Willowmaw the Rotting
  • Ruins of Varsoon – Weavemaster Esh’rax, Tome of Life, Tome of Death, The Creator
  • Solusek’s Eye – Enforcer Maj’Fahd, Soulslaver Djar’veh, The Speaker of Fates, The Castigator, Lord Crana, Onyxlam
  • Steamfont – Bulka Bloodhorn, Digmaster Pechpooka, Slave Pechmooka, Scout Pechyooka
  • Thundering Steppes – Stiletto, Bloodtalon
  • Stormhold – a caveroot horror, Battlepriest Alexandria
  • Stormhold – The Scions – Archiovianix, Hephinntari, Qelinatias, Tumarinan
  • The Vestibule – The Medium of Hykor
  • Tombs of Night – The Leucous Maw

There are a large number of ring events that work similarly in the zones: Antonica, Commonlands, Everfrost, Sinking Sands, Enchanted Lands, Feerrott, Nektulos, Orcishwastes, and Thundering Steppes. They had a very high chance to spawn a placeholder, a small chance to spawn a boss, a small chance to spawn a shrine that buffs the player, and a small chance to spawn a number of different merchants. The chance to spawn a placeholder was greatly reduced and there is now a very high chance for one of the ‘events’ to occur. The merchants were all combined into the ‘rare’ merchant, who will now always spawn for that event. They also have a much larger merchantlist, and will buy, sell, and repair your gear! Contested Epic spawns in lower level zones were lowered to spawn every three days (with a large variation) instead of once a week.

A number of x2 and x3 contested mobs were downtiered because they had a 0% chance to drop fabled gear. They were lowered to triple-ups and their spawn times were adjusted accordingly. The contested epic mobs who did have fabled loot were given a 100% chance to drop at least one fabled item each time they are slain. Some of the mobs changed include:

  • Allidax the Ancient
  • Alrendi Thoughtsong
  • Broog the Banished
  • Commander Nagrat
  • Cragshell
  • Cyenadros, Lord of the Sanctum
  • Doomsquall
  • Equestrielle
  • Grimfeather
  • Haraghur the Deathless
  • Haywire Opticron (lowered to one-up and added loot)
  • Lavin Dusk
  • Mangler
  • Meathooks
  • Scytheclaw
  • Spiregazer
  • Ssilth Rageclaw
  • The Unseelie JumJum Thief
  • Vox

In general, most named mobs (with some exceptions) changed by this pass have a very high chance to drop treasured. Those with rare fabled items had their chances to drop raised significantly as well.

  • Named mobs in New Tunaria should have a 100% chance to drop legendary gear, and a much higher chance to drop Cloak of Flames pages now!
  • A new boss has found his way into Sebilis.
  • Bosses in Sebilis and Chardok should match Karnor’s Castle and spawn every 45 minutes + variation.
  • The despawn timers from all of Kylong Plains’ rare mobs have been removed.
  • The Fiery Apparition in Lavastorm should spawn once again

Note to testers:
Because of the size of Norrath, a number of placeholders may have slipped through our net. Please /feedback these with two pieces of information:  the full name of the zone and the full name of the placeholder-challenged named mob.

Shard of Love (heroic zone)

The Sisterhood of Erollisi has returned to Antonica with grave concerns! Adventurers interested in helping them should seek out a Disciple of Love in Antonica, Kelethin or Gorowyn. Those with more devious intentions should seek out Disciples of Hate within The Commonlands, Neriak or Gorowyn.

GENERAL

Illusions cast from petamorph wands will now last for two hours and persist through zoning.

Melee, defense and casting skills should now be easier and more straightforward to level up.

Swimming will now skill up faster.

You can now buy the Translocate and Druid Portal spells from the trainers.

Racial choices have changed.  As a result, your character development choices have been reset.

Adventure writs are now offered to a player’s effective level, so that mentored players can complete adventure writs at any level!

You can now convert adventure experience into the achievement pool from level 10 and higher by adjusting the slider in the achievement window.

Examining a ranged combat art will now display the ranged critical bonus properly.

Fixed an issue where items might trigger when they are restricted to a certain damage type.

The /auction channel is now server wide!

You will now receive chat feedback for dispels and cures.

Scouts will automatically disarm chests now when attempting to open them.  As a result, the disarm verb will no longer display.

Pets will no longer be hit by AoE autoattack unless they are considered in front of the attacker.  This should in turn make it easier to position pets to avoid it since the avoidance range for them is now flanking or behind instead of just behind.

Beneficial Poolburn effects will now display to the chat log.

Target locking abilities will now terminate if the locker is no longer a valid target.

Triggered Spell based effect tooltips will now update appropriately if your intelligence or strength change.

Player-written books will now be editable when transferring to another server.

Fixed a bug where when sometimes editing a very large player written book some text would be lost when closing and reopening the book.

Zoning into a new raid instance will no longer clear your raid looters.

Turning the avatar autoface option ON and the camera autoface option OFF will keep your character facing the target regardless of what direction your character is moving while autoattack is turned off. Toggle autoattack off to toggle off autoface if you just need to turn and run and toggle it back on again to make a final stand.

CHARASIS

  • Players who leave Charasis: Vault of Eternal Sleep and return later will no longer find their progression blocked.

GOROWYN

  • Players will find that Gorowyn has become a good deal easier to navigate.

MIRAGUL’S PLANAR SHARD (x4)

  • A quest has been added to assist with certain progression within Miragul’s Planar Shard!
  • Items that can assist in certain elements of the Planar Shard fights are now random drops in the Miragul’s Phylactery group TSO zones.

MUNZOK’s MATERIAL BASTION

  • Umzok and Ozyk now drop the less specialized cloaks and charms more reliably.
  • Certain items in Munzok’s Material Bastion have become slightly more desirable.

NEKTULOS

  • The Nerius pirates camping along Nektulos beach are now armed (and still) dangerous.

THUNDERING STEPPES

  • Turgen Bremhurst now offers a more interesting way for you to earn the key to the gates of Bridge Keep.

ALTERNATE ADVANCEMENT  (formerly Achievements)

  • Ooze Crawler will now benefit from Wrath of the Undead Servant

Mystic

  • Spirit of the Ancients will apply properly to Ancestral Sentry when another player is targeted.

Summoner

  • Pet Achievement Spells now have a higher priority when casting.

Warden

  • Fixed Shattered Infections to cure the correct person.

Warrior

  • Cry of the Warrior will be resisted less often now.

ITEMS

The Heirloom flag has been added to a large number of items in the game with the exception of quest items, heritage items, PvP items, and items gained from patterns (but the patterns themselves were flagged as Heirloom). This will allow players to join groups with the character that can help the group the most without the worry of not being able to gear up the character of their choice! As a side effect, items affected by this change will unattune and be sent to overflow initially upon first login.

Fixed a case where some item based triggered effects would begin to critical.

The Brethren of Night quartermaster by Soul Eater Falls in Nektulos Forest has improved the appearance of the armor and robe he sells.  (Existing armor purchased from him previously will not be affected.)  The Hand of Marr quartermaster in the nearby camp has also begun stocking a robe.

The Cudgel of Obviation’s Spirit Tap Effect is now unresistable.

Old Telescopic Lens (quest starter for The Staff of Observers) drops much more frequently.

Volcanic Knight’s Tempered Helm now has spell and heal crit chance to match its melee crit.

The ‘Deception’ effect on the Bracelet of the Trickster no longer affects fighters.

Unbound Elemental Essences from Lavastorm are now heirloom and the items that are purchased with them are now easier to obtain.

Balanced Ayr Stones may now be applied to fist weapons of any damage type.

Saita’s Glowing Gem will automatically cast on the user when activated. Amazing Presence now shows up in the Maintained Spells window.

The Bangle of the Spiteful now slightly increases spell crit bonus.

Anashti Sul and Ykesha now have a chance to drop new items for Mages.

The descriptions on Petamorph Wands and their spells now declare that they will only affect combat pets and not cosmetic pets.

MAIL

  • Going linkdead while accessing your mailbox will no longer cause your mail to be inaccessible if you log back in before your character leaves the world.
  • After sending a guild mail or ranks mail the “to” text box will no longer have a random guild member name in it.

Player vs Player (PvP)

The Priests of Discord have returned.  Reports state that they are currently teaching young adventurers the path of discord.

New Shattered Lands, Faydark, Kunark and Void Discord tokens have been created.  The Discord tokens will now replace all previously used currency.

Faction merchants have agreed to reduce their status and faction costs!  In return, their items have been enhanced to be more desirable to prospective buyers.

EoF, RoK and TSO Faction items have been enhanced to be more desirable by prospective buyers.  All previously purchased items have gained the attributes as well.

Writ givers are eager to see more adventurers in battle and are willing to ignore previous requirements for their job completion.

Spawn location near Dreg’s Landing and Teren’s Grasp have been moved to be favorable for all factions.

The Kylong Plains writ giver has moved to Teren’s Grasp from Dreg’s Landing.

The dirge epic triggered effect (Intrepid Strike) will no longer force an attack to inflict maximum damage while in PvP combat.

Hate will now age faster while you are on a server controlled mount.

You will no longer gain immunity while on balloon platforms.

Reactive should no longer trigger incorrectly.

PLAYER HOUSING

Player houses have been given an extra room! Note to testers: Currently homes in Qeynos and Freeport will be unable to customize the new room. This will be updated shortly.

Players can now save and restore their house item layouts.  Use the commands save_layout <filename> and load_layout <filename>.

House layout files can only be loaded in houses of the same type.  This also works in guild halls!

QUESTS

Creature mastery quests (Lore & Legend) now use a system of progressively increasing luck that eventually guarantees an update.

The third scout for “Connect the Dots” in Kylong Plains is now easier to find.

The quest “A Strange Gem” Has been re-introduced into Antonica.

The quest “The Final Report” from the Qeynos Claymore progression in Kingdom of Sky should now allow citizens of all evil and good aligned cities to obtain the quest.

The quest “Aelia and the Butcher” can now be completed properly in North Freeport.

The respawn time on a named needed for the Screaming Mace quest within Temple of Cazic Thule has been shortened.

The difficulty of the waves of orcs that spawn at the beginning of Bloodskull Valley has been lowered to be more in line with the difficulty intended for Return of the Light Heritage quest.

SPELLS

Cheap Shot will now last the full four seconds on single up arrow NPCs.  Higher difficulty NPCs will remain at two seconds since they are not typically used for solo encounters.

Group and self targeted buffs which do not expire will persist through death.  This does not apply to pet spells.

Deity Spells now have a two second casting time.

Ranges have been adjusted to many spells to more consistent.

Maintained spell descriptions from cast items will now look like if you examined the item directly.

Spells that are hostile and beneficial will now apply their beneficial effects to anyone in the group with an AOE avoidance spell on them.

Conjuror

  • The Earthen Avatar line will now break invisibility spells when cast.
  • Communion should inherit the proper names from Fiery Magician now and use the appropriate Hydromancer appearance.

Druid

  • Druid Portal spells have been consolidated into one spell and now work similar to the druid guild hall amenity.

Inquisitor

  • Inquisition will now overwrite existing copies of the spell properly on a target.

Paladin

  • Amends 3 has been removed from the Paladin Training choices like it was prior to GU51.

Shadowknight

  • Miss your old skeleton pet?  Then visit your local Shadowknight trainer and get your new skeleton pet today!  Scrolls are going fast so hurry up and get yours today!

Sorcerer

  • Sorcerer translocate spells have been consolidated into a single spell that works similar to the druid guild hall amenity.

Warden

  • Faerie Ally will no longer attempt to save dead people.
  • Tunare’s Watch will now scale by level since it is not upgraded at higher levels.

Wizard

  • Rays of Disintegration will no longer interrupt the group and is now only cast by the wizard.  The casting time is slightly less while doing a bit more damage now.

TRADESKILLS

The tradeskill society tutorial books now have an improved appearance.  If you do not have a copy and would like one, visit your local tradeskill society merchant.

The recipe for the Flame Tapestry found in Najena’s Forge is no longer limited in uses.

Carpenters can now provide a few essentials for those stabling their mounts in their homes.

Byproducts from tradeskilling will no longer have the crafter’s name on them.

Tradeskill level will now count for purchasing racial traditions.

USER INTERFACE

The recipe window now auto adjusts to fit very long recipe names.

Title lists on the Details tab of the Persona window are now sorted.

A new user-interface has been wrapped around the mentoring system.

Type /mentor to display the mentoring window.

You can also use the /unmentor command to cancel mentoring.

The mentoring window will be displayed when you join a group if your level is too high to allow all players to earn XP.

The Welcome screen now shows the number of unopened LoN booster packs you have.

The examine recipe window will now use multiple lines for very large recipe names.

The threat window now has an improved tooltip and will only show when it is relevant.

Timers on quests in the group quest window will now have correct times.

Double clicking an item in the Marketplace section of the welcome window will now open the Marketplace window with that item pre-selected.

You can now alter the hotkey for the zone reuse timer window in the options window.

The confirmation box for destroying a player written book with special characters in the title will no longer displayer gibberish.

EQ2Players.com

Critical damage will once again be tracked properly.

Game Update 53 Test News, Hot Zones

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance, Grouping, Raiding

Alan “Brenlo” has chimed in on the EQ2 Forums with the news that GU53 will be appearing on Test servers tomorrow. He’s also spilled the beans on Hot Zones and what this means for you.

Tomorrow morning, Shards of Destiny is going to the Test server!  Woo Hoo!  We hope you are as excited as we are to see the new content and try it out for yourselves.  I encourage you, if you have time in your busy schedules, to jump onto Test and try the new content out.  We would love to hear your feedback and the more people that take part, the more solid we can make sure this update releases.

One thing you will notice missing from the update notes are the Shader 3.0 changes.  Unfortunately the work is turning out to be a little more time intensive than our initial estimates.  We did not want to rush it out, as it is a far reaching change that can impact many players and systems, so we are going to let it bake a little longer.  Working with it and testing it internally on as many system configs as our compatibility lab can put together, and they can put together a TON, to make sure it causes as little disruption as possible.  We want everyone to enjoy the vibrant lighting and shader changes this brings to the game and we hope you can be patient as we continue to tweak it until the next game update, which is tentatively scheduled for early December.

One of the new systems we are really excited about is the Chronomagic, formerly Auto-Mentoring, system.  This allows you to level down your character and experience lower level content that you may have missed, want to play over, or experience with new friends.

Houses are getting room upgrades! How exciting is that?  Most housing will soon have at least one additional room added to their architecture.  Maj’Dul housing gains multiple new rooms, I may finally up and move there.  Along with the new rooms, there is a modest increase in the number of items a house can hold, so we hope that you decorators out there make good use of the added space.  If you are a decorator and have something to show off, we encourage you to show images on the forums or even send them to us as we love to see the imaginative things you create.

There are a good deal of additional features and content pieces coming too, so check out those Test update notes and let us know what you think.

You may have noticed a hotfix this morning with a couple of small code changes.  One of which was a small change to the Welcome Screen.  Nothing huge, just a single new field in the lower right corner.  The welcome screen now displays each days Daily Mission!  A welcome and useful change I hope!  Above that you will see a new field that simply says Hot Zone.  “What is that Brenlo?” Well I am glad you asked!  Our brilliant coders and designers have come up with a new feature that each day increases the fabled drop rates in one dungeon.  The welcome screen will display which dungeon currently has the increased drop rate.  “But Brenlo, right now it says None!  I want my Hot Zone!” Do not fret my friends, we will be turning it on soon.

In fact. . .  Because we were unable to provide our European and Japanese players with GU 52 at the same time as our North American servers, we will be turning the Hot Zones on for those servers this weekend!   Look for an announcement from Kiara on the specific time it turns on and then watch the welcome screen.  For our North American servers, you will get this new hotness, yes I just said new hotness, let the hate mail begin, the following weekend.  Just in time for Labor Day.

We have lots going on here in the EQII laboratory so we will continue to keep you updated and keep that feedback coming as we love to hear from you.  Well most of you, you know who you are . . . Kendricke.  =P

I hope to see you in Atlanta at Dragon Con.

Alan “Brenlo” Crosby
Senior Producer EverQuest II

Transmuting Feedback Wanted

Written by Feldon on . Posted in DGC Wants Feedback, Expansion News, Tradeskill

We’re now less than 6 months from EverQuest II’s  Sentinel’s Fate expansion and Domino, EQ2 Tradeskill Developer, is starting to dig deep into Transmuting. If you’d like to see her preliminary ideas and give feedback on the EQ2 Forums, you should check out the EQ2 Tradeskill forums.

And here’s a completely unrelated Fan Faire photo:

IMG_2555-dominofeldon

New EQ2 Survey

Written by Feldon on . Posted in DGC Wants Feedback

Kiara has informed us of a new in-game Survey in EQ2. It asks questions about how much solo, group, and raid play you participate in, as well as having a VERY important question for anyone who is excited about the upcoming Race Respec item which will become available in the Marketplace.

The survey has some good questions about what you like or dislike about solo play. I expressed my feeling that solo play ill-prepares players for grouping later on and gave some suggestions. There’s also several questions about how you feel about Game Updates and specifically their frequency (monthly vs. quarterly). Here’s an opportunity to express yourself on the subject if you feel you have not been heard on the forums.

Don’t miss this survey!  Type /survey in-game to give your input on the future of EQ2.


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