Update Notes: Tuesday June 20, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • Platinum amounts over 1 million should be displayed better.

PROVING GROUNDS

  • Fixed an issue with proving grounds where loyalty points could be reset.

The Underdepths [Proving Ground]

  • Corrected an issue with damage variance on several Skyshrine Guardian and Skyshrine Infiltrator abilities that allowed them to hit for higher then intended amounts.
   

Update Notes: Tuesday June 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest.
  • You will have 5 minutes to loot your rewards from these chests after the public quest ends.

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Kander’s Candor – What’s Coming Up In 2017: Level 100 Boost, Co-opetition “Proving Grounds” Challenge, new Fallen Gate TLE server, AMAs on April 26-28th, Level 110

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

kander2

From the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going.

Cooperative Competition: Co-opetition!

EQ2 Producers Letter (Holly & Lauren) – April 2017

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers

From EverQuest2.com:

Greetings, fair Norrathians!

The team has been busier than a pack of Brownies in a bag of catnip! There’s plenty coming up this year, so let’s get right to it, shall we?!

First, on Tuesday, May 2nd we are launching the first of our Level 100 Co-opetition Challenges in the Proving Grounds! What the heck is “co-opetition”? Well…Cooperative Competition, of course!

In teams, you can compete side-by-side with other groups – and even sabotage their progress – as you mow through baddies so you can win! Why win? For new loot and bragging rights! We will start with one Co-opetition Challenge and switch it out with a new match type or layout periodically. Woot!

Update Notes: Tuesday April 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • The number of adds in the Raenha, Sister of Remorse encounter should no longer grow for each successful threshold passed.
  • The number of adds in the Raenha, Sister of Remorse encounter required to be killed if the script is failed should no longer grow.
  • Deaths in the Raenha, Sister of Remorse encounter still affect add numbers.
  • Respawn speed on adds in the Raenha, Sister of Remorse encounter are no longer affected by reuse debuffs (in players’ favor).
  • All adds in the Raenha encounter now count toward the add count mechanic.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz should now send a warning message for his event at 5%.

Update Notes: Tuesday April 4, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Raids

  • Adds in most tier 4 encounters have had their combat mitigation reduced.

Vaedenmoor: Heart of Nightmares [Raid]

  • Adds in the Warden of Nightmare encounters have had their respawn timers corrected to intended values.
  • Corrected an issue that occasionally caused 4 adds per round instead of the intended 3 in the Warden of Nightmares encounter.

Update Notes: Tuesday February 14, 2017

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Forgotten Sanctum [Heroic]

  • Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset.
  • Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset.
  • Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset.

Kaesora: Xalgozian Stronghold [Heroic]

  • General Janosz’s adds now despawn when he is defeated or when his encounter is reset.

Update Notes: Tuesday January 24, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter.
  • Vhaksiz the Shade has had his health adjusted.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz has had his health adjusted.
  • Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter.
  • The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.

Update Notes: Thursday January 5, 2016 — No Longer Hammer Time

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
The downtime ran an additional hour and there was a tweet advising us about it.

A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal ConduitIre-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half.

From the EQ2 Forums:

GENERAL

  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.

POPULATION / ZONE PROGRESSION
General

  • Adds for Captain Vhankmin and Tabor’Zaai should now despawn when the encounter is defeated.

Update Notes: Tuesday December 13, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fixed a bug that could cause some overland zones and popular dungeons to crash.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should now allow a little extra time to defeat her.

ASCENSION
Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.

Update Notes: Thursday December 1, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~10:00am PST | 10:00am~1:00pmEST | 15:00~18:00 GMT | 16:00~19:00 CET

Servers were up after 1 hour 8 minutes. Woot!

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • The shadeweave bud will no longer lock to the first person that starts to harvest.

Lost City of Torsis: The Spectral Market [Heroic]

  • The Algae Fiend should no longer target pets with his curse.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should no longer cause the zone to crash.
  • Raenha, Sister of Remorse will now reset her health triggers if the script is failed.

MERCENARIES
Fixed a rare case where gear would no longer load on a mercenary. Items in this state will be reimbursed to the character’s overflow upon login.

ABILITIES / ALTERNATE ADVANCEMENT
Corrected an issue with pets not benefiting from resolve class buffs.

ITEMS
Corrected an issue that caused wands to have a minimum range.

   

Update Notes: Tuesday November 29, 2016

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: The Spectral Market [Heroic]

  • Adds in the Merchant Caniz encounter should respawn slightly slower.

Crypt of Dalnir: Baron’s Workshop [Heroic and Solo]

  • Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS.

Kaesora: Xalgozian Stronghold

  • Colonel Gozier should no longer port you out of the world.

Lost City of Torsis: Ashiirian Court [Raid]

  • Lord Ghiosk will now be guarding the library once again.

Update Notes: Tuesday November 22, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants [All Versions]

  • You should no longer be able to kill the Spirit Flames in the Tzirathk encounter.

Kaesora: Tomb of the Venerated [Advanced Solo]

  • Icicle Storm no longer reduces potency.

Update Notes: Thursday November 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • Sarnak Infiltrators are no longer quite as hearty.
  • Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave.
  • Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.

Update Notes: Tuesday November 15, 2016 (Kunark Ascending)

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

kunark_ascending_logo

From the EQ2 Forums:

KUNARK ASCENDING

Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches!

It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the gods. When the Tenets of Hate ascend to godhood, will you stand against them?

Kunark Ascending is the 13th EverQuest II expansion and brings new and exciting adventures to Norrath.

Journey to Obulus Frontier in North Kunark where you’ll explore the ruins of Kaesora, fight through the Crypt of Dalnir in Warslik Woods, traverse the City of Mist, and adventure through more areas both familiar and undiscovered!

Update Notes: Tuesday October 4, 2016

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization, Raiding, TLE/Prestige Servers

From the EQ2 Forums:

ZONE POPULATION / PROGRESSION
Veeshan’s Peak [Raid]
Adjusted Silverwing’s script to account for charmed targets in regards to memwipes.

BATTLEGROUNDS
Fixed a bug that allowed some players to enter with a mount activated.
Handcrafted food and drink no longer give blue stats in Battlegrounds.

ITEMS
Fixed the DPS amount on several Rise of Kunark era weapons.

RadarX: Current Time-Locked Expansion and Race-to-Trakanon Itemization Won’t Be Fixed

Written by Feldon on . Posted in EQ2, Grouping, Itemization, Raiding, TLE/Prestige Servers

90hours

Players on the subscription-required Race to Trakanon and Stormhold (Time Locked Expansion) servers have been requesting changes to itemization which would bring Heroic and Raid gear (specifically the iconic Mythical weapons that conclude the Kunark storyline) above the level of Solo and Crafted gear. We got an answer of sorts on that question today from RadarX on the EQ2 Forums:

You are taking a few liberties with this statement but to reiterate Kanders post and to ensure there aren’t concerns this hasn’t at least been communicated, there are no plans to do further itemization on current content. As with each expansion the team will work on what they feel is the most important and impacting gear but a complete overhaul is unfeasible.

While we can appreciate the concern and passion, but our next itemization focus will be on the next expansion.

Acquiring Mythical weapons and the defeat of Trakanon on the Race to Trakanon server seems designed to dovetail into this EverQuest II’s thirteenth expansion – Kunark Ascending — expected this November — which is rumored to include an Epic Weapon 2.0 questline.

Game Update 101 — Fabled Fallen Dynasty & New Public Quests Now Available!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

gu101-bannereq2

Hail, Norrathian!

Are you seeking an adventure? One that both feels somewhat familiar, but also offers exciting challenges? Then today is your day! With today’s update, the following have been added to EQII:

Fabled Fallen Dynasty
A portal awaits you in The Village of Shin that will take you to new fabled versions of dungeons from The Fallen Dynasty. You must be Level 100 and have a membership to access these zones.

Public Quests
New, limited-time Public Quests are available throughout Norrath. Check your map to find these battle regions!

Update Notes: Tuesday August 23, 2016 — Game Update 101

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET
EU Server: 7:00am-1:00pm PDT | 10:00am-4:00pm EDT | 15:00-21:00 BST | 16:00-22:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • You’ll find new limited time Public Quests throughout Norrath. Just check your map for these unique battle regions!
  • Damage inflicted against public quest encounters scales to allow public quest fights to be relevant for players of all gear levels.

FABLED ZONES

New Fabled content to explore from The Fallen Dynasty!

  • The Fabled Nizara, City of the Nayad [Heroic]
  • The Fabled Nizara, City of the Nayad [Advanced Solo]
  • The Fabled Cavern of the Crustaceans [Raid] x2
  • The Fabled Xux’laio’s Roost [Raid] x4
  • The Fabled Antechamber of Fate [Raid] x4

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. Good luck!

Game Update 101 to Launch Tuesday, August 23, 2016 — Public Quests, Fabled Mara, and More!

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

From EverQuest2.com:

New adventures await you, Norrathains! GU101 is scheduled to release on Tuesday, August 23, 2016, and there’s something in this update for players of all levels.

New Fabled Content to Explore From The Fallen Dynasty!

gu101-681

These new Fabled dungeons can be accessed through a portal just off the docks in The Village of Shin. This content is intended for level 100 characters, and a membership is required to enter these zones.

The Fabled Fallen Dynasty is made up of The Fabled Nizara, City of the Nayad which will have both Heroic and Advanced Solo versions! Also available will be The Fabled Cavern of the Crustaceans Raid for groups of 12 players and The Fabled Xux’laio’s Roost Raid and The Fabled Antechamber of Fate Raid for groups of 24 players.

Beta Test: Game Update 101 — Public Quests, Level Agnostic to 100, and Fabled Mara!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

EQ2-logo-Fallen-Dynasty

The EverQuest II team are working full steam ahead on the thirteenth expansion due to hit this November, but in the meantime, they’re getting ready to drop a whopper of a Game Update which should keep us plenty busy this summer.

First up, the much beloved Public Quests first introduced in Destiny of Velious are making a return in current tier content. The EQ2 team have been given new tools to create PQs in weeks instead of months. In addition to faster development, the new tools promise to exhibit less server and client lag as the battles are underway. Game Update 101 will bring us more level 100 content in the form of Fabled Zones from the The Fallen Dynasty adventure pack. Nizara returns in Advanced Solo and Heroic versions, while x2 and x4 raids have both been added.

Five new Level Agnostic Dungeons have been added to Dungeon Finder and they can be played by characters from level 10-100 with content scaling appropriately. Finally some quality-of-life tweaks have been made, and healers who cast Wards will want to check out some changes to how these mechanics have changed.

Read the Beta Update Notes for August 3rd
Please note that the Game Update 101 Beta Test is currently invitation-only. You can try out GU101 on the Test server, but there is no character copy capability.
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