Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Update Notes: Tuesday September 27, 2016 — RESOLVED

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

EverQuest II is now back online after an extended downtime of four hours. — 2:00pm EDT

Original notice:

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

Update Notes: Tuesday September 20, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

BATTLEGROUNDS

  • Corrected an issue that allowed adornments to apply in Battlegrounds.
  • Many consumables have been reduced in power while in a Battleground match.
  • Increased the amount of tokens rewarded from the Battlegrounds Quests.
  • Battleground missions are now repeatable quests, and no longer subject to mission timers.

ABILITIES

  • Joust now has a range of 35
  • Fixed an issue with Accuracy from Strength that prevented it from applying.

ITEMS

  • Fixed an issue that prevented Aura of Immolation from applying.
  • Mastercrafted food and drink should once again apply it’s bonuses on Time-Locked servers.

Update Notes: Wednesday September 7, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Increased the amount of currency rewarded for the Kralet Penumbra Attacks! public quest.
  • Corrected a bug that allowed extra rewards to be granted from Search and Destroy in Tranquil and Phantom seas.
  • Crusader’s Medals are now rewarded from the level 95 version of The Crusade in Jarsath Wastes.

BATTLEGROUNDS

Battlegrounds Temporarily Closed, Krono Taking 48 Hours to Deliver

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds

Two pieces of news from yesterday and today.

From Gninja on the EQ2 Forums:

We are looking into the issue. For now we have locked the BG server so no more folks get stuck loading.

If you have a character stuck send me a Private message with server/character name and I can see what I can do.

Meanwhile Roshen has an update about delays in Krono redemption…

Hello all,

We’re aware of an issue with krono purchases, which is causing long delays between when a purchase is made and when krono is delivered. It seems like krono delivery is currently taking up to 48 hours. Our team is aware of this issue, and it currently working towards solving this.

Thank you for your patience!

Deathtoll PvP TLE Server Merges Into Stormhold Tomorrow

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

Server-Merges-2016

The Time-Locked Expansion servers Deathtoll and Stormhold will come down tomorrow morning in order to merge Deathtoll with it’s PvE-only sister server Stormhold.

Time Zone Conversions

  • PDT: April 5 @ 2:00am – 2:00pm
  • EDT: April 5 @ 5:00am – 5:00pm
  • BST: April 5 @ 10:00 – 22:00
  • CEST: April 5 @ 11:00 – 23:00

Here’s the official announcement from the EQ2 Forums:

Both Splitpaw and Deathtoll servers will come down for maintenance beginning at 2:00 AM PT (9:00 AM GMT) for an update to merge servers as mentioned here. Downtime is anticipated to be at least 12 hours to perform this operation.

Commentary

After today, EverQuest II will have no more Player-vs-Player servers other than the Battlegrounds server.

EverQuest II Ending PvP Support on April 5th

Written by Feldon on . Posted in PvP/BG/Proving Grounds, TLE/Prestige Servers

tangled_swords

Introduced as an addon feature fourteen months after the game’s launch, Player vs Player combat in EverQuest II has always had an identity crisis.

In spring 2006, open-world PvP was bolted onto EverQuest II’s core game through the introduction of several open world PvP or “red” servers — Darathar (UK), Talendor (DE), Gorenaire (FR), Venekor (US RP), Vox (US), and of course Nagafen (US). In 2009, the population of Venekor, a RP PvP server, was merged with Nagafen. With the collapse of LiveGamer player auctions in 2011, Nagafen absorbed the Vox population.

Despite significant and later sporadic development effort to keep PvP relevant, Nagafen’s population gradually dwindled to a point last year where just a handful of daily logins were being reported. Last fall, the difficult decision was made to migrate those remaining Nagafen players to the decidedly non-PvP world of Antonia Bayle. All did not seem lost for PvP diehards though…

With last summer’s launch of Deathtoll, a Time Locked Expansion PvP server with travel restrictions, limited escape options, and access to Battlegrounds almost completely blocked, things were looking up for open world PvP. Thousands of TLE PvP characters were created within hours of the server’s launch. It briefly seemed like a second TLE PvP server would be needed, and indeed the name Bonemire was reserved, later depriving the consolidated Butcherblock/Crushbone/Oasis server from a non-punctuated name choice.

Yet despite massive early enthusiasm, the underlying problems of a bolted-on system remained. EQ2 was never designed for PvP and despite sometimes Herculean efforts over the years to maintain a semblance of balance, skilled players always find the right combinations of class, gear, and abilities to make them unbeatable, frustrating others until they leave. With the departure of more and more well-meaning but outmatched cannon fodder, the remaining kings of the mountain squabble over titles and wonder why their easy prey has permaquit.

PvP’s shrinking audience may ironically be attributable to listening to player feedback by EQ2′s developers. On more than one occasion, an extremely vocal minority has dictated forum discussions which led to hefty PvP patches that only relocated PvP lopsidedness rather than stamping it out. Regardless of who or what is to blame, PvP’s 10 year run in Norrath seems to be at it’s end.

On April 9th, Deathtoll will merge with Stormhold (the TLE PvE server currently unlocked up to the Kingdom of Sky expansion). Harla Dar, the Akella Online-managed Russian PvP server, will be folded into Splitpaw on March 30th. Cross-Server Battlegrounds will remain for those who need their PvP fix.

Update Notes: Tuesday, September 1, 2015

Written by Cyliena on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL
TLE Servers

  • The ‘Restore Items’ tab on the character window is now available.

POPULATION / ZONE PROGRESSION
Altar of Malice [Raid]

  • Tserrina should once again cast her Malicious Shadows and Malicious Strife spells.
  • Ritual Keeper V’derin should more reliably cast his Rain of Malice ability.

Precipice of Power [Raid]

  • Once spawned, avatars should now respawn if they sense they have not been defeated and reset for any reason.
  • Teleporters to avatar islands no longer deactivate when an avatar is engaged.

ABILITIES / ALTERNATE ADVANCEMENT
Summoner

  • Flash Cast no longer references Empower Servant, as summoner pets no longer consume power when using abilities.

Channeler

  • Enhance: Marisha Kur’s Blessing will now correctly enhance Marisha Kur’s Blessing.

PVP

  • Players can no longer flurry in PvP combat.
  • Players will now require more spell resists to reach the resistance cap in PvP combat.

TRADESKILLS

  • Ensured all timed writs in the level 40 range for all crafting classes have no less than 3 parts and therefore will receive fuel cost reimbursement in 3 parts.

QUESTS

  • Insulated Warmers – The root of the World Tree has begun providing sap, once again.

Update Notes: Tuesday, August 25, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • (Full Install only) For those having trouble validating an existing assetslib.vpl file on startup, you can now add ‘cl_force_paklib_create 1’ to your eq2.ini file to force re-creation of this file.

POPULATION / ZONE PROGRESSION
PvP General

  • Fixed a bug where some guards would get confused when pets start attacking Exiles.

Precipice of Power [Raid]

  • Heart Stutter should no longer hit players outside the raid engaged with Cazic-Thule.

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed a crash issue related to Charm abilities [on Deathtoll PvP TLE server]
  • Focus Aim should no longer spam requires time locked server.

ITEMS

  • Chakram of Souls will now work correctly with thrown item abilities such as Mantis Star.

QUESTS

Upcoming Server Consolidations – Vote on YOUR New Server Name!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, PvP/BG/Proving Grounds

We have more details now about the upcoming Server Consolidation for EQ2 live servers, specifically which servers are merging where. To avoid confusion or “TL;DR”, we’ve prepared this handy guide to exactly what the server landscape will look like after this change:

Server-Merges-2015d
(updated on October 6th with the new server names)

There’s no word on how character names will be reserved, as that is probably still being hammered out, but the most notable news today will likely be that Nagafen is merging into Freeport and Permafrost. This is not really surprising given how few players were logged in even at peak hours (maybe 30-40?). Deathtoll has shown that PvP can be very popular in EQ2, if the ruleset is right and there are limits on travel convenience.

Here’s the announcement from Holly “Windstalker” Longdale on the EQ2 Forums:

Update Notes: Thursday, August 13, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Fixed a client issue with animations taking too much memory after running the game for a long time and zoning around a lot.
  • You no longer get an experience penalty if you are unable to get a hit in on an NPC that your group kills.

CENSUS

  • Fixed a bug where PvP KvD stat [a new leaderboards stat] was not exporting with decimal places to census.

PVP SERVERS

  • Harvesting time has been reduced by 50% for players who are adventure level 10 or above.

ITEMS

  • [eq2u]Dire Balm IV (Adept)[/eq2u] and [eq2u]Dire Balm IV (Master)[/eq2u] will once again drop.

QUESTS

 

 

Update Notes: Tuesday, August 11, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

US Servers: 7:00~8:00am PDT | 10:00~11:00am EDT | 15:00~16:00 BST | 16:00~17:00 CET
EU Servers: 9:00~10:00pm PDT | 12:00~1:00am EDT | 05:00~06:00 BST | 06:00~07:00 CET

From the EQ2 Forums:

GENERAL

  • Addressed an issue causing some client performance issues. [as discussed here]
  • Fixed an issue where consumables could give incorrect bonuses after zoning.

CENSUS API

  • Added total kills and KvD to census data for characters. [additional PvP Leaderboards]

POPULATION / ZONE PROGRESSION
PvP General

  • The payments made by the exiles to buy off non-city guards have expired. Non-city guards will no longer assist exiles in PvP combat.
  • Ravens’ Roost has hired a few high level guards.

Ssrez’Ras: Chamber of Stasis [Heroic]

  • Deviator Yothsra can once again be slain.

ABILITIES / ALTERNATE ADVANCEMENT
PvP

  • Summoner pets will no longer apply state effects in PvP combat.

ITEMS

  • Woven Rawhide armor has had its tint corrected.

Also…

Winds of Obol adornments have been rewritten to grant a flat 25% Potency for each group member who has one adorned. They can be used alongside Truespirit’s Legacy. This replaces the old buff which granted +25% potency but only to offensive spells and combat arts. The old effect frequently dropped on zoning and was the subject of numerous bug reports.

Update Notes: Thursday, August 6, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

GENERAL

  • Fixed a display issue where starting equipment was not showing correctly during character create.
  • Fixed an issue where some nameplates would show incorrect names.

Time-Locked Servers

  • Fixed an issue where the house item edit mode wheel was not responding.

Time-Locked PvP

  • PvP kills will now reduce faction with city guards.
  • Guards in city zones will now assist citizens in PvP if that citizen is attacked while in proximity of the guard.

POPULATION / ZONE PROGRESSION
PvP General

  • Guards in City Zones will now come to players’ aid in PvP combat more often. If a guard, in a city zone, AKA carnage flag zone, witnesses any hostile act against a player of his or her city faction they will assist that player.
  • NOTE: Guards in non-city zones such as Antonica and Commonlands are not affected. Only in city zones like Halas and Darklight Woods.

TRADESKILLS

  • Fixed a bug where all of your tradeskill abilities would be greyed out when you start tradeskilling.

Update Notes: Thursday, July 30, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

From the EQ2 Forums:

PVP General

  • Fixed an issue where players could mentor below the minimum PvP mentor level while inside PvP exempt zones.

Time-Locked PvP

  • Pumice stones are now available from gratified merchants.
  • Qeynos and Freeport now correctly flag opposing faction players for PvP.

ABILITIES PvP

  • Evac spells will no longer work on characters that are in PvP combat.

ITEMS

  • [eq2u]Spirit Totem of the Wolf[/eq2u] will now grant a small “in combat” speed bonus.
  • Fixed a bug with personal depots that increased status and coin rent for the houses they were placed in.

MARKETPLACE

  • Increased the size of the depots on the Marketplace. Their description now displays how many items they will contain.

EQ2U Leaderboards Extended to Include PvP Stats, More to Come!

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’ve had Leaderboards functionality on EQ2U for about a year now but we didn’t provide PvP leaderboard tracking…until now! In honor of the new Time-Locked Expansion Deathtoll PvP server which has so far been incredibly popular, we’ve added City Kills, Wild Kills, and Deaths for PvP servers on our Leaderboards. We’re also working with the EQ2 team to add some additional stats to track.

eq2u_leaderboards01

Examples:

If you haven’t checked out our Leaderboards feature, we show the top 100 characters on each server and worldwide for a variety of stats for die-hard crafters, questers, harvesters, collectors, and achievement-chasers!

Update Notes: Tuesday, July 28, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, PvP/BG/Proving Grounds, TLE/Prestige Servers

Here are the update notes applicable to all servers from the EQ2 Forums:

GENERAL

  • Fixed a bug where occasionally an entity would spawn and show an incorrect name for a moment before switching to the proper name.

PVP

  • The infamy progress bar has been removed.

ITEMS

  • Ankh of Ydall will now correctly apply its crit bonus to the group.

Here are the update notes applicable to Time-Locked servers:

Stormhold (PvE) and Deathtoll (PvP) Servers Open Tuesday, July 21, 2015

Written by Feldon on . Posted in EQ2, PvP/BG/Proving Grounds, TLE/Prestige Servers

From the EQ2 Forums:

Are YOU ready for the new Time-Locked Expansion servers? Stormhold (PvE) and Deathtoll (PvP) Servers open on Tuesday, July 21, 2015!

[IMG]

 

Play on NEW Time-Locked Expansion servers and get a fresh start in EverQuest II. Be part of a vibrant community from the start and have your voice be heard as you decide each server’s destiny.

These are special servers that are only available to All Access members. If you aren’t already an All Access member, sign upand begin your adventures in Norrath… again!

Want to get a sneak peek of these servers? Our Time-Locked Expansion Server beta is still available so you can test out these servers and give us YOUR feedback. Find out more about the beta here.

Update Notes: Tuesday, July 7, 2015

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

EU servers are now 3 hours late patching and Holly has an update that it will be another 2 hours before EU servers are back up. That’s 2pm PDT, 5pm EDT, 22:00 GMT, 23:00 CET.

Original article follows…

ZAM @ E3: EverQuest & EverQuest II Progression Servers

Written by Feldon on . Posted in EQ2, PvP/BG/Proving Grounds, TLE/Prestige Servers

everquest_painting

ZAM’s outgoing Managing Editor Cyliena checked in with Holly “Windstalker” Longdale at E3 with questions about Progression servers in EverQuest and EverQuest II. From EQ2 ZAM:

E3 doesn’t stop when its doors are closed for the day. We snagged Executive Producer Holly Longdale at this year’s Daybreak after-party (and again this week in a follow-up), chatting about some recent changes that hit EverQuest‘s progression servers as well as the upcoming progression servers and merges for EverQuest II.

With EverQuest II, the upcoming progression servers will be a first for the game. In-game voting for time-locked and marketplace options has already come and gone, and for a short time players can still get their votes in on server names. For those not familiar with what a time-locked progression server is, Kander has posted a thorough FAQ on the forums.

Read more at ZAM.

Kander’s Candor – Fabled Echoes of Faydwer and More!

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From EverQuest II Lead Designer Kyle “Kander“ Vallée on the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping in to give everyone the low down on the new Fabled Echoes of Faydwer zones we will be releasing today.

fabled_eof_1

People are asking what zones will become Fabled and what play styles will be covered. The answer is we tried to cover as many as possible with this release. We have 3 Fabled Echoes of Faydwer heroic zones: The Acadechism, The Court of Innovation and the Crypt of Valdoon. We also decided to make an advanced solo version of each of these zones for our solo players and are releasing the Fabled Freethinker Hideout raid zone in two flavors, Normal and Challenge.

  • The Fabled Acadechism [Heroic]
  • The Fabled Acadechism [Advanced Solo]
  • The Fabled Court of Innovation [Heroic]
  • The Fabled Court of Innovation [Advanced Solo]
  • The Fabled Crypt of Valdoon [Heroic]
  • The Fabled Crypt of Valdoon [Advanced Solo]
  • The Fabled Freethinker Hideout [Raid]
  • The Fabled Freethinker Hideout [Challenge Raid]
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