This quest writeup is a historical document of the Isle of Refuge. This zone was repurposed/revamped in Game Update 19.
EQ2 Allakhazam Writeup for the Isle of Refuge boat sequence:
Step 1: Captain Varlos
You’ll appear on the ship next to Captain Varlos, double click on the Caption to initiate a conversation. Navigate through the initial conversation, and the Captain will gradually explain where you are, how you got there, and where you’re headed.
At the end of the conversation, Captain Varlos will ask you to go speak to his First Mate Waulon, who is located just to the NE of the captain at the back of the ship.
Step 2: First Mate Waulon
Waulon mentions to you he’s lost his hat, and you agree to find it. This task will teach you some of the simpler tasks in the game. Run S down the steps of the ship and head to the boxes on the wall at the other end of the ship. Search all three boxes by double clicking them, until a “loot dialogoue” pops up on your screen. You’ll see a hat. Click “Loot all”, and return to waulon with his hat. A dialogue box will pop up stating Waulon as rewarded you the “Mariner’s Charm”, click the accept button and the charm will now be in your inventory. Click “i” at anytime to view your inventory.
After returning Waulon’s hat he requests you speak to Ingrid….she is located just down the steps to the SW.
Step 3: Ingrid
Ingrid details an issue she’s having with the merchant Vim on the ship. She states she desires an artifact (a piece of the “moon) from Vim, and asks you to buy it for her. Problem is you have no money. No problem time to cash in that Mariner’s charm Waulon gave you back in step 2. Head to the S up the stairs to Vim.
Step 4: Vim
Double click Vim, and the standard EQ2 merchant dialogue will appear. At this point, click the sell tab, and double click your “mariner’s charm” to sell. You’ll receive 42 copper for the charm.
Now, click the buy tab. The Shard of Luclin is what Ingrid so desired, so buy it for her! At this point you’ll have 42 copper in your coffers, and the shard of luclin will set you back 36. So just double click, and it’s yours! At this point head back to Ingrid and present her with her gift.
Captain Varlos calls you back up to the deck.
Step 5: Back to Varlos
Once you run back up to Varlos, the Captain will ask you to clear the ship of the rat infestation which has set upon them. This is a chance to get a little combat practice.
Accept the task, and be sure to “accept” the splintered club the caption offers you in the dialogue box. Once you click accept hit the “i” button to open your inventory. Near the bottom of the inventory screen, double click the splintered club. This will equip the club as your main melee weapon.
Now head down to the lower portion of the ship and target some rats for battle! To target a rat, simply click on it or click the TAB button and cycle around the different rats on the ship. Once you have one targeted, it’s time to attack! You’ll notice the action bar on the lower portion of your screen. It consists of 13 buttons, and depending on the race you chose 5-8 of them will be filled with options.
However, for all races slot 2 will be equipped with the “melee attack” function. Once the rat is targeted, you can click this button with your mouse cursor, or simply click the number 2 on your keyboard. All buttons are bound to numbers 1-0, and the – and = keys on your keyboard. So now, target that rat and hit the number 2 on your keyboard.
After you’ve dropped the first rat, double click the carcass to harvest it. After double clicking, “loot” the rodent meat from the putrid animal and head off down the ship to take out the next rat! After killing and harvesting the second rat, head back up to Captain Varlos.
Step 6: Kill the Goblin
After completing the rodent quest, a dragon type creature will attack the ship and free the goblin that was caged next to merchant Vim. Head down and kill that goblin!
After dispatching the green menace, head back up to the Captain, he’ll congratulate you and send your on your way to the Island of Refuge!