Destiny of Velious Basic Red Adornments by Faction

Written by Feldon on . Posted in Expansion News, Itemization, Raiding

This is PART FOUR of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY FACTION.

Red Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. There are four major factions offering Adornments in Destiny of Velious:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.

Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special Red Adornments are available for purchase in the City of Thurgadin to those who have completed the quest The Fallen Swords: Here, There Be Giants. Finally, special Red Adornments called War Runes are available as drops in raid zones, redeemable in Kael Drakkel.

UPDATE: This article has been updated as of March 8, 2011 with figures adjusted since Beta and Charm slot being folded into Primary/Secondary/Ranged.

Destiny of Velious Basic Red Adornments by Slot

Written by Feldon on . Posted in Expansion News, Itemization, Raiding

This is PART THREE of our guide to Destiny of Velious adornments and covers the basic Red or “Raid” adornments designated for Raiding SORTED BY SLOT.

Red (Raid) Adornments are FABLED, level 90, and cost 10 Pure Primal Velium Shards plus 5 plat and 4 gold. Basic Red Adornments are available for 11 slots:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.

Red Adornments may also be acquired as a very rare drop from Public Quests. A choice of 4 special Red Adornments are available for purchase in the City of Thurgadin to those who have completed the quest The Fallen Swords: Here, There Be Giants. Finally, special Red Adornments called War Runes are available as drops in raid zones, redeemable in Kael Drakkel.

UPDATE: This article has been updated as of March 8, 2011 with figures adjusted since Beta and Charm slot being folded into Primary/Secondary/Ranged.

Destiny of Velious Yellow Adornments by Slot

Written by Feldon on . Posted in Expansion News, Grouping, Itemization

This is PART TWO of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY SLOT.

Yellow (Group) Adornments are LEGENDARY, either level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold. Yellow Adornments are available for 11 slots:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin.

UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected, as well as adding the Legs slot.

Destiny of Velious Yellow Adornments by Faction

Written by Feldon on . Posted in Expansion News, Grouping, Itemization

This is PART ONE of our guide to Destiny of Velious adornments and covers Yellow or “Heroic” adornments designated for Grouping SORTED BY FACTION.

There are four major factions offering Adornments, Armor, Jewelry, Weapons, and House Items in Destiny of Velious:

There are solo, repeatable, and dungeon-based quests to earn faction with the Othmir, Snowfang Gnolls, Ry’Gorr, and Thurgadin. Yellow Adornments are LEGENDARY, level 80 or 90, and cost 5 Primal Velium Shards and 5 plat and 4 gold.

UPDATE: This information was updated on March 8, 2011. Changes from Beta to live are reflected.

More DoV Content Already in the Can, Qeynos/Freeport Revamp in the Future?

Written by Feldon on . Posted in Expansion News

In furtherance of that less-than-optimistic thread about Destiny of Velious, SgtPmpkn had this to say:

Supposedly this content is already created, as the art/lore/mechanics/etc are mostly complete. Once the base Velious is released, they will tweaks any bugs that arise, but also then be testing the content for the next GU, which would be a larger amount of time, to test and tweak, if they already have the art assets and other items already done.

To which SmokeJumper (EQ2′s Senior Producer) responded:

Yup. That’s the plan. We didn’t want to release everything at once, or else we’d get the “rip through it and leave it behind” syndrome that we’ve had in past years. So we’re releasing some of the dungeons and raids after release…but that doesn’t mean we can just wait to do them until later.

As some of you have said in this thread, the GUs are important also, and we’ve got big plans for what we’d like to do this year in those GUs. We can’t create a “resource debt” by leaving DoV 1 content to be done later. So even though that stuff isn’t in at release, most of it is done already.

That lets us concentrate on other stuff we’ve been dying to do, like improve PvP/BGs and revamp Qeynos & Freeport.

Lore Questions Will be Answered by Signature Quest

Written by Feldon on . Posted in Expansion News

A decidely frumpy thread speculating about the positive aspects of the upcoming Destiny of Velious expansion entitled “So… Has anyone got anything good to say about Velious?” has drawn the attention of SmokeJumper who announced that the main Signature quest telling the storyline of Destiny of Velious was withheld from Beta to keep it a surprise:

Much of this gets explained in the signature quest line. As usual, the sig line was not included in the beta test so that it would be new to everyone at launch. This is slightly risky from a QA perspective, but is traditional with EQII releases, so we did it that way again here.

Destiny of Velious Preview: Public Quests

Written by Feldon on . Posted in Expansion News, Grouping, Raiding

Destiny of Velious introduces Public Quests. These are interactive battles between NPCs that players can join in and receive a variety of rewards. Drawing inspiration from Warhammer (and possibly Rift, although we don’t know the creative timeline here), these are the opposite of Contested content because everyone who participates receives a reward. If your gear is really limited, then you can even click on NPCs and coordinate fighting with them and use their abilities instead. All those present and participating in the battle gain access to a Loot Chest which can contain a piece of armor commeasurate with the level of the encounter when it was completed, as well as other items including:

  • Velium shard – An item that can be turned in for faction
  • Potions that instantly grant AA XP
  • Relics that you can sacrifice to your Deity
  • Trinkets that you can Transmute

At the end of each battle, players will also see green shinies which can be harvested for rewards.

There are two Public Quests going live with Destiny of Velious:

  • The Battle of Storm Gorge: The Coldain dwarves need your help fending off the attacks of the Order of Rime
  • The Battle of Thurgadin (Echoes of the Ring War): The kromrif army and the defenders of Thurgadin have been slain but their ghosts remain locked in battle. This is the site of the Ring War from EQ1 and also where the 10th War Ring Heritage Quest starts.

When you wander into the active area, you will be automatically offered a quest in your Quest Journal which does not count towards your quest total. The quest will show a timer of when the next Public Quest is going to begin and you can stick around (or go do other things and then come back at the appropriate time) and then jump into the battle.

Destiny of Velious Flying Mount Options

Written by Feldon on . Posted in Expansion News

Your questions answered about the Destiny of Velious Flying Mount:

The Flying Gryphon is a level 86+ solo adventure or tradeskill quest with a 5 day timesink. Cloud of Bats is a level 86+ solo quest available to Freeblood characters to allow flight as a swarm of bats.

You do not need to Pre-Order or meet any special requirement to get the mount, just buy Destiny of Velious, complete the quest, do the 5 day training of your gryphon, and then presto you have a choice of 3 colors of Flying Gryphon. The options are Snow Gryphon, Highland Gryphon, and Tundra Gryphon. The Highland is a brownish color, while the other choices are between a bluish white and more of a grey color.

The color of the gryphons actually changed substantially during Beta. The original was more of a pearlescent gold color. Hopefully it gets added as another color option down the road.

A Caution to Bronze/Silver players about Velious

Written by Feldon on . Posted in Expansion News, Free-to-Play (EQ2X)

If you are an EQ2X player with Bronze or Silver access (a Gold monthly subscription is roughly analygous to an EQ2 live subscription), and are thinking about buying Destiny of Velious, you may wish to read this excellent post by Claviarm on the EQ2 Extended Forums about some extra fees you may be on the hook for:

So now that the NDA has been lifted, I just wanted to let all the bronze and silver players out there know ahead of time that Destiny of Velious may not be a wise purchase unless you also set aside some money for equipment unlockers. Right from the beginning, the solo quests give out legendary gear. I didn’t spend a lot of time playing the beta, so it’s entirely possible I missed something, but I didn’t run across a single item that was TREASURED or below.

Destiny of Velious Collector’s Edition $20 for Fan Faire, EQ2X Platinum

Written by Feldon on . Posted in Daybreak Live (SOE Live/Fan Faire), Expansion News


From the EQ2 Forums:

Attention Fan Faire Attendees and EverQuest II: Extended Platinum Members: We have some hot news that we think will make your day!

You’re already slated to receive the EverQuest II: Destiny of Velious Digital Standard Edition on 2/22/11 as part of your EverQuest II: Extended Platinum Membership or Fan Faire 2010 attendance, but we understand that many of you wished to upgrade to the Digital Collector’s Edition of Destiny of Velious so you can enjoy the bonus items and content.

Here’s the great news! It is now possible to pre-order the Digital Collector’s Edition and pay an upgrade cost of just $20.00 (USD). That’s right! You will not be charged the full $59.99 for the pre-order, but rather pay an upgrade cost of just $20.00.

Lucan D’Lere -> Crushbone Merger Complete

Written by Feldon on . Posted in Game Updates & Maintenance

From Rothgar on the EQ2 Forums:

Ok, we’re there!

If you find any issues or problems, please report them here asap or message me in game. I’ll be in chat.

and regarding Call of Guild Hall, at least ONE member of your guild will have to zone into the guild manually to reactivate it:

Keep in mind there is a known issue with your Guild’s Call to Guild Hall spell.

Someone will need to zone into your GH through the door in order to re-establish that you have the call amenity. Once that is done, everyone’s spell should work again.

But I Can’t Connect!

If you have characters on Lucan D’Lere, then the first time you login, you’ll need to go to the Character Select screen and pick your character there. If you try to pick a character on your Launcher, you’ll be trying to connect to Lucan D’Lere instead of Crushbone.

Destiny of Velious Previews Around the Interwebs

Written by Feldon on . Posted in Art, Appearance, Housing, Expansion News, Tradeskill

With the screen shot restriction lifting on registered EQ2 Fan Sites, we are now starting to see more updates out there on Destiny of Velious.

One of the first to get updated was Niami’s wonderful EQ2Traders site, which already has screen shots of many of the new Destiny of Velious carpenter recipes. Check out her ever-evolving DoV preview, as well as the new Carpenter Items page.

Destiny of Velious Preview: The Beauty of Flight

Written by Feldon on . Posted in Expansion News

Flying Mounts are truly one of the best parts of the upcoming Destiny of Velious expansion.

Level 86+ Adventurers can travel to the Goahmari Camp and help a tiny enclave of goat people (no relation to the Gruegach of course). They need your assistance and training to defend against the Order of Rime’s incursions into their territory and they will reward you with no less than a flying gryffon hatchling. Once you have invested a few days training your dragon gryphon, you’ll be soaring across the skies in new and old locales. You are offered a choice of blue, gold, and grey gryphons when completing the quest.

Some areas of Norrath are a natural fit for flying. The Kingdom of Sky, Kunark, Lavastorm, Commonlands, Greater Faydark, and the Enchanted Lands all make great places to stretch your gryphon’s wings. Flight in Everfrost, Thundering Steppes, Lesser Faydark, Moors of Ykesha, and Nektulos Forest are a bit more claustrophobic due to design limitations when those zones were built (it’s planned to eventually add the artwork necessary to some of those zones to allow more freedom). We did not get a chance to try out Antonica.

Tradeskillers will also have an avenue at level 86+ to do their own variation on the flying mount quest (with a different appearance), and Freebloods have a quest unique to them which grants the Swarm of Bats ability to fly.

We are thrilled to be able to share with you some screen shots of flight in Destiny of Velious.

Destiny of Velious EQ2Wire Coverage Update

Written by Feldon on . Posted in Commentary, Expansion News

EQ2Wire has just received special authorization to share screen shots with you taken during the Destiny of Velious Beta. We’re still waiting to find out about video. You may also start to see screen shots on other fan sites today as well. This is just happening so please bear with us.

We would like to thank SOE for changing their mind on this issue. Fan Sites provide an opportunity for us to showcase parts of new expansions and we put a lot of effort into informing players.

Thanks for your patience, everyone!

EQ2Wire AA Browser for Destiny of Velious

Written by Feldon on . Posted in Expansion News

One of the most popular requests during each EverQuest II Expansion Betas is to see screen shots of the Alternate Advancement (AA) Trees. With the dropping of the Destiny of Velious NDA, we thought we’d waste no time and post this information immediately.

NOTE: This information is from the Destiny of Velious Beta and thus is SUBJECT TO CHANGE.


EQ2Wire AA Browser for Destiny of Velious

GU59: In-Game Calendar and Ready Check!

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Live Events, Raiding

In-Game Calendar

If you have longed to be able to organize Guild Events into an in-game Calendar, post a Raid Schedule, or get a reminder on which City will be visited next by the roving City Festival, you’ll be pleased to see the addition of a Calendar in Game Update 59. The calendar will be populated with Live Events, possibly Server Events posted by Community Managers, and also your Guild leadership will have the ability to add events (it’s gained a new permission under Guild Ranks).

Ready Check!

From the Update Notes:

Raid Leaders can now initiate a ready-check by right-clicking the raid window. Raid members in the current zone will be asked if they are ready and the results will be displayed in the raid window as well as in raid chat.

This will be a great addition for Raid Leaders to be able to make sure everyone is back from AFK, and probably also a good way to find out who’s watching TV (or worse) rather than paying attention. ;)

NOTE: This is a PREVIEW. Additional features and tweaks may occur to render these screenshots outdated.

New Destiny of Velious Heroic AA Tree

Written by Feldon on . Posted in Expansion News

How Many Points, Where Can I Spend?

Destiny of Velious increases the number of AAs you can earn from 250 to 300 points, and adds an entirely new “Heroic” tree where additional AA points can be spent.

  • The first row of 3 abilities in the Heroic tree are common to all 24 classes. You can raise your Main Stats, Ability Mod, Health/Power. You must first have spent 200 points in the other trees (Subclass, Class, and Shadows).
  • The second row of 3 abilities in the Heroic tree are also common to all 24 classes. You can increase your Crit Bonus, Potency, and/or Ability Reuse. You must have spent 225 points in all AA trees combined and 10 points in Heroic.
  • The third row opens up your Subclass (Enchanter, Warrior, Crusader, Predator, Druid, etc.) abilities which require 20 spoints spent in Heroic and requires 250 total points to have been spent.
  • The fourth row is your Subclass End line abilities. This requires 48 points to have been spent in Heroic, and 275 points to have been spent in all trees combined.

As you can see, you can boost whichever stats you want, and you can buy up several abilities (most are passive buffs).

GU59: Mechanics / Itemization Changes

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding

Big changes to Mechanics and Itemization have coincided with the last 2 expansions and Destiny of Velious is no exception. Today we delve into changes to:

  • Procs (Item Effects)
  • Adornments
  • Critical Chance
  • Critical Avoidance
  • Primary Stats (Stamina, Intelligence, Agility, Wisdom, and Strength)
  • Health
  • Power
  • Melee Range
  • Multiattack
  • Ability Mod

Destiny of Velious Zone Difficulty List

Written by Feldon on . Posted in Expansion News, Grouping, Raiding

Here is our list of dungeons and raid zones from Destiny of Velious and some difficulty indicators provided by developers updated with player feedback. Updated for Game Update 62.

Destiny of Velious Solo Zones:

Great Divide (86-90)
Eastern Wastes (89-90)
Crystalline Breaks (solo)

Instanced Group Zones:

Crystal Caverns: Collapse

Tower of Frozen Shadow: Shadowed Corridors
Tower of Frozen Shadow: Umbral Halls
Tower of Frozen Shadow: Haunt of Syl’Tor

Velketor’s Labyrinth: Forgotten Pools
Velketor’s Labyrinth: The Ascent
Velketor’s Labyrinth: The Fortress Spire

Kael Drakkel: Iceshard Keep
Kael Drakkel: Throne of Storms
Kael Drakkel: Temple of Rallos Zek (EM)

The Fortress of Drunder: Spire of Rage
The Fortress of Drunder: Strategist’s Stronghold
The Fortress of Drunder: Tower of Tactics
The Fortress of Drunder: Echoes of War (EM)

Kael Drakkel: Temple of Rallos Zek (HM)
The Fortress of Drunder: Echoes of War (HM)

Contested Group Zones:

Kael Drakkel

Raid Zones:

Tower of Frozen Shadow (x2)
Velketor’s Labyrinth: Kraytoc’s Fortress
Kael Drakkel – Throne of Storms: Hall of Legends!
Temple of Rallos Zek: Foundations of Stone

The Fortress of Drunder: Sullon’s Spire
The Fortress of Drunder: Citadel of V’uul (x2)
The Fortress of Drunder: Tallon’s Stronghold
The Fortress of Drunder: Vallon’s Tower

Access Quests

With the exception of Crystal Caverns, all Destiny of Velious group and raid instances have access quests which must be completed to gain access to the next in the series.

Destiny of Velious Beta NDA Lifts, Just Kidding!

Written by Feldon on . Posted in Expansion News

EQ2Wire has spent the past several weeks working on articles for release when the Destiny of Velious Beta NDA drops. This includes features on Itemization and Mechanics changes with Developer Quotes, previews of Public Quests, the new Dungeons and Raid zones, new graphics features such as Ambient Occlusion and Sunshafts, as well as an awesome AA browser that lets you browse the new AAs in Destiny of Velious. We have also been preparing a special Destiny of Velious Flying Mounts video which would show you the new flying Gryffons, talk a little bit about the quest to acquire them and showcase how well they do in both old and new zones.

UPDATE: Please see our article Destiny of Velious EQ2Wire Coverage Update regarding our continuing coverage of Destiny of Velious.

Destiny of Velious NDA Lifts

Written by Feldon on . Posted in Expansion News

From EverQuest2.com:

The Destiny of Velious NDA has officially lifted! If you participated in the Beta test, you’re now free to start talking about Destiny of Velious. We hope you enjoyed the new expansion as much as we’ve enjoyed working on it.

Please remember that all posts made on the Beta forums are still protected under the NDA and should not be shared publicly. In addition, screenshots were disabled in the Beta test so any images taken by bypassing the disabled screenshot feature also fall under this restriction.

Thanks to everyone who participated in the Beta test. We appreciate all your feedback and we can’t wait to see you in Velious next week!

GU59/DoV: Tradeskill XP Changes

Written by Feldon on . Posted in Expansion News, Tradeskill

In a change that has so far received mostly positive feedback, Destiny of Velious will likely alter the methods Tradeskillers will choose to level up most efficiently. While the Destiny of Velious NDA remains in effect, Domino has been allowed to share this change with the community to provide an opportunity for feedback before Velious (and its associated game update which we are calling Game Update 59 — SOE has yet to name it).

Most tradeskillers level up by first crafting new recipes (thus receiving a 200% Crafting Pristine Bonus), and then move on to writs (Rush Orders or Work Orders), and also fill in the gaps with other Tradeskill quests which have been added in the last 2 years. Tradeskill classes especially the scholars (Sage, Jeweler, Alchemist) have always been at a huge advantage here because of the number of new recipes earned with each level.

After the jump, Domino‘s posting on the EQ2 Forums about the upcoming Tradeskill XP Changes:

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