A Deity Revamp Hath Been Foretold

Written by Feldon on . Posted in Game Updates & Maintenance

Continuing the Windslasher News Network reports… ;)

I’m pleased to report that a deities revamp is, in fact, on the schedule. I can’t make any promises on when it will happen, though, because it’s not up to me.

I can tell you that the [deity] pet stats are likely to be fixed before the full revamp, though. So expect a change Soon™.

Hotfixes March 17/18

Written by Kwill on . Posted in Game Updates & Maintenance

Happy St. Patrick’s Day!  You’ll have some time this morning to don the green, since the servers are going to be down for a while: 

The US servers will come down on Thursday, March 17, 2011, at 7am PDT for a hotfix and session server maintenance.  The expected downtime is 1 hour.

Please note that due to the maintenance occurring during this period, you may not able to log in to the forums.

The UK servers are also getting a patch:

This is a notification that UK worlds will be updated at 4:00 AM London Time on 03/18/2011. The estimated downtime will be 2 hours.

Secrets of Storm Gorge (Spoilers)

Written by Feldon on . Posted in Grouping, Itemization, Live Events, Raiding

Public Quests have been keeping Windslasher rather busy and he had posted some detailed answers about just how Public Quests difficulty are set. The Ring War seems fairly straightforward, but the Storm Gorge PQ (which will possibly see some changes in the next few days) has sufficient complexity to worth a more in-depth analysis.

From Windslasher on the EQ2 Forums:

Loot is not totally and completely random. It is only partially random. I posted a complete breakdown of the baseline loot at this link:

http://forums.station.sony.com/eq2/posts/list.m?start=30&topic_id=495127#5512456

Whether you get a humming, pulsating etc. cache is not random, but whether you get exquisite is. In addition, the fabled items have a fixed rare drop rate, but only for players who qualify to get a humming cache.

Storm Gorge PQ Lag Fixes Soon (maybe Thursday?)

Written by Feldon on . Posted in Grouping, Live Events, Raiding

In response to players asking why Storm Gorge PQ lag fixes can’t be implemented ASAP, Windslasher had these responses on the EQ2 Forums:

There are multiple lag sources, some of which are obvious and unavoidable (Large numbers of players in combat at the same time = lag), some of which are interesting and somewhat fixable (30 players vs. 30 encounters is worse than 60 players vs. 1 encounter) and some which are too subtle & complicated to describe in one sentence without using jargon (There are scripts & abilities that load up the server at O(n^2)).

I’m going through all of these issues slowly & carefully so as not to break anything. The next hotfix will bring some improvements, and as I dig deeper there will be more.

Upcoming House Decorating Course

Written by Kwill on . Posted in Art, Appearance, Housing, Live Events, Tradeskill

Are you a dedicated decorator that likes to play with house layouts?  If so, check out Gracey’s course in EQ2 Layout Editor being held this Thursday, March 17, on the Test server:

This Week’s Topic:  New to the layout editor?  We can help!!

Time:   THURSDAY @ 5pm PST, 8pm EST, (Friday @ 01:00 GMT)

Where:  Test Copy server – Gracey’s 1 Room Gorowyn house

What to bring:  yourself and maybe some paper and a pen for notes

What level do I need to be:  You can make a level 1 char on Test Copy if you don’t already have a char copied over.

Chat:  If you come to Gracey’s house or let us know in either Antonia_Bayle.Homeshow or Test.Test we will get you a guild invite and we are using Norrathian Decorator Academy guild for chatting. Sending a tell to me around class time will get you an invite into the guild as well.

Fun stuff to come:  Tiling displays are set up in the guild hall to help you work through some of the most common problems – it’s in Halas if you would like to visit.

Reports on previous classes have been very positive.   Beginners are welcome! For instructions on how to access the Test server,  see page two of the original thread.  For an introduction to the EQ2 Layout Editor,  EQ2 Designers.com has a good tutorial.

Tower of Frozen Shadow Freezes Explained

Written by Kwill on . Posted in Game Updates & Maintenance, Grouping

The zone crashes occurring in the x2 Tower of Frozen Shadow instances involving boss Tserrina have been identified by the development team, but cannot be immediately fixed, says Gninja:

We have found the crash issue with Tserrina and it should be getting cleared up within a patch or two. For now if you do not cure the curses it should not crash.

Looks like Tserrina found a way to make her curses stick!

Windslasher: PQ Lag Being Addressed

Written by Kwill on . Posted in Game Updates & Maintenance, Grouping, Live Events, Raiding

EQ2 Designer Windslasher is working on the lag issues in the Storm Gorge public quests, but apparently it’s not an easy problem to solve:

I am working on changes to reduce lag. I’m very aware of how bad it is, and I consider that the #1 problem to fix. It also happens to be the hardest, which is why the going is slow. That is all.

March 11, 2011 Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance

Oh hai there was an update!

From the EQ2 Forums:

ZONE PROGRESSION / POPULATION

Throne of Storms

  • Bosses in Throne of Storms heroic should mem-wipe less.

Temple of Rallos Zek Heroic Challenge

  • Neocorus Rikrlander the Defender’s golem adds should now properly cast their Aureate Legion abilities.

QUESTS

Public Quests

  • It is no longer possible to assemble a Lovers’ Gazebo in a PQ area.
  • An issue where Goredeth Maulhammer’s encounter on Storm Gorge could spawn after allowing the dwarven siege to die off has been fixed. They must be protected through the whole battle in order to trigger the hardest boss.
  • Storm Gorge should not accidentally reset anymore, and getting full participation credit is now easier.
  • Shinies that spawned directly underneath treasure chests have been moved.

Kwill’s Quill: Longevity of Public Quests?

Written by Kwill on . Posted in Grouping, Itemization, Kwill's Quill, Live Events

The player base has started a very interesting discussion thread on how long the Public Quests will remain popular.  Currently, everyone is scrambling to get gear — raiders, non-raiders, casual players.  The PQs are packed, players are complaining no one wants to group or do anything else, and for most people who are participating, they are getting most of their gear slots filled with the best upgrades. Being nearby a successful raid seems all that is necessary.  But how long will the gearfest last?  Once everyone gets what they need, why would they continue to join the PQs?  The AA gain for choosing the AA reward is only 6-10%, and currently, the lag is bothering a lot of people, with the end result being an attitude of “get my gear and get out,” not a great formula for longevity.

Auto-Loot, Auto-Decline Hiding Public Quest Loot?

Written by Feldon on . Posted in Game Updates & Maintenance, Live Events

Not getting any Public Quest loot? It may be your personal loot settings if you’ve got Auto-Loot or Auto-Decline enabled. urgthock responded to a player who was unable to access the loot in a Public Quest chest.

Make sure you don’t have auto greed or auto decline turned on. Since you keep saying “access to”, I am guessing you are probably getting the red message saying you are not entitled to any of the treasure, but just in case you are simply not getting anything instead… make sure auto greed or auto decline are not turned on.

From Windslasher:

I’ve been reading a lot of /bug reports describing exactly this issue. If you were in there the whole fight and nothing happens upon clicking the public chest (Nothing at all, no red popup or anything), then open up your options -> group options and check your Default Auto Loot Mode at the bottom of that section.

I’m going to get a UI error message put in to tell you when your auto loot setting prevents you from clicking a chest, but it might be a while before that kind of change can be pushed onto the live servers. Thanks for pointing that out here.

New 18 vs. 18 Battleground in Game Update 60

Written by Feldon on . Posted in DGC Wants Feedback, PvP/Battlegrounds

From Olihin on the EQ2 Forums:

Greetings,

With GU60, a new battleground will be added that will allow for a 18 vs. 18 combat setting.

We are currently working on possible additions to the achievements earned while in a battleground and we would like to hear some thoughts on what you may want to see.

We will also evaluate the current achievements and look for ways to reward those that have earned or are in the process of earning them. We believe that someone that can help control all the towers while at the same time having the highest kill streak should be acknowledged, for example.

Feel free to add your ideas and we will do what we can to make your experience while fighting more enjoyable and rewarding and perhaps even humorous at times…

Griffons, Griffawns, Gryphons…Dude, Where’s my Carpet?

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

So not everyone is enamored with the Flying Gryphons. Shock!

There has been discussion on the EQ2 Forums about the appearance of Flying Mounts, their origin, and when we might see either our existing flying-type mounts (carpets, hovering clouds, discs, and a selection of flying horses) become flyable as appearance flying mounts, or new flying mounts added as quests. At least on that last question, it appears it is only a matter of time. I’ve personally enjoyed flying on my 2 gryphons (I’m also working on the tradeskill one — although it seems we must repeat the 5 day training of our tradeskill mounts even after getting our adventure mount), as well as the  NCC1701A flying saucer pod racer C.R.A.S.H. Pad tinkered flying appearance mount.

When Quests Attack! A Review of Quests in Velious

Written by Feldon on . Posted in Expansion News

I have a confession to make…

I did few quests in The Shadow Odyssey, and fewer still in Sentinel’s Fate (Odus). Beyond grouping, raiding, and the quests associated with such, my heart just has not been “in it”. After dragging three characters each through Kunark‘s 400 mostly runaround timesink errand quests, few of which had much impact on the overall storylines of Norrath, I vowed to level and earn AAs in future expansions by grouping — even if it had the rush of excitement and expedience of watching paint dry.

So after basically taking Sentinel’s Fate off, I vowed to jump into Destiny of Velious headfirst and do as much content as I could.

I’d have to double check, but I believe I have completed every one of the non-repeatable Othmir questlines including both Fina’s Retreat in the Great Divide and Nipik’s Haven in the Eastern Wastes. I’ve also done all of the Snowfang Gnoll quests, most of the Thurgadin, and about 1/3 of the Ry’Gorr quests.

Herbalist Hireling Guild Amenity Bumps Burnyai for T9 Collectibles

Written by Kwill on . Posted in Game Updates & Maintenance

If you’ve been keeping your Burynai house pet (from the Kunark Pre-Order) on a steady diet of fertilizers and letting the shinies roll in, you’ve probably noticed that they have had no luck producing any of the collections from Odus (Sundered Frontier, Stonebrunt Mountains), Velious (Great Divide, Eastern Wastes), or associated dungeons. It turns out, a new Guild Hall amenity has been added for these Tier 9 zones. Here’s Gninja to explain the new Herbalist Hirelings which accept fertilizer items in exchange for collectable rewards:

.. Right now you should be able to feed the “Herbalist Hireling” any combination of the three items and get a collectible from it. The [older] Burynai will only accept items up to tier8. Combinations using the Tier9 [materials] will not work with the Burynai.

“Anti-Slacker” Thresholds Raised

Written by Kwill on . Posted in Grouping, Live Events, Raiding

The March 8th Game Update Notes contain an interesting item:

  • The anti-slacker threshold has been raised on all PQ’s [Public Quests].
  • The Developers are serious about this! Windslasher said:

    Freeloading was not part of the public quest design and will not be allowed. I’m approaching the problem slowly and carefully, to avoid denying loot to players who deserve it, but measures are being taken to tighten up the participation requirements.

    The next hotfix [March 8]  will make a slight change to address the problem, and depending on the response, I may take progressively stronger measures.

    We reported earlier this week that some players were already complaining about missing out on chest drops due to healing and buffing, or even lag problems, as opposed to doing straight damage during an encounter.  Surprisingly, it seems that a significant number of players are actually getting unfairly rewarded, since Windslasher found it necessary to raise the threshhold on the participation calculations.

    It will be interesting to see what this change will do to support classes, as well as traditional damage dealers. It is still unclear what the parameters are for “participation scoring,” so it’s anyone’s guess what the new threshholds will be.

    Crafters Get Frosty Reception After Game Update

    Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

    Tradeskillers who selected the Frost Gryphon, rather than the Boreal Gryphon, as their level 85+ tradeskill flying mount are experiencing an issue after today’s Game Update. Namely, the Frost Gryphon seems to have been flagged Guide-only. It’s not immediately obvious in the following screen shot, but we have confirmed this. Domino is aware of the issue and hopefully we’ll get a fix ASAP.

    This is being discussed on the EQ2 Forums.

    Kael Drakkel Rewards Beefed Up

    Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

    Looks like the contested Kael Drakkel group dungeon just got some more reasons for people to go back! From Kander on the EQ2 Forums:

    Due to the hotfix schedule, we should have everything listed in by Tuesday March 15th. The stuff in bold is in now and the rest will be in next Tuesday.

    • PoI Quests have been made repeatable once a day (6 quests) and grant faction and shards
    • Trash drops, including rare fabled drops are being added to the zone tables.
    • Bosses now have a chance to drop shards.
    • Trash now has a chance to drop shards.
    • The experience has been raised significantly.
    • Most if not everything loot oriented is tradeable.

    Also all named in Kael Drakkel are now flagged to give AA experience every time you kill them. That went in this morning I believe.

    Velious: A Continent Divided by Faction

    Written by Feldon on . Posted in Grouping, Itemization, Live Events, Raiding

    When Velious was announced, lots of folks asked for Faction to matter. Wish granted! :)

    Faction must be acquired with the Othmir, Snowfang Gnolls, Thurgadin, and Ry’Gorr to buy their adornments (unique to each faction) and gear, and it can be rather slow-going!

    The Othmir, Snowfang Gnolls, and Ry’Gorr all have daily (18 hour repeatable) quests to kill overland mobs and gain faction. Crabs for the Othmir quests occasionally drop an item which provides an additional faction boost. Alas, Thurgadin faction must be gained by running dungeons.

    A variety of rewards become available once faction milestones of 10,000, 20,000, and 40,000 are reached. After completing all of the solo quests in Velious, most folks will end up with at or above 7,000 faction with each so the first items should be available in just a few days, with the better rewards taking a couple of weeks to earn.

    Public Quests drop Cloudy Velium Jewels which can be sold to any of the 4 factions for +500 faction. Also, mobs inside the contested Kael Drakkel can be killed for a small amount of faction gain as well. If you’ve only done the Othmir quests at the arrival point in Velious (Great Divide), you’ve only gotten half the story (and are missing a good chunk of faction). Head to the Eastern Wastes once you’re done.

    Thurgadin also has their own crafting faction, the Forgemasters of Thurgadin and you’ll want to befriend them if you are interested in acquiring the Coldain Prayer Shawl. And there are plenty of opportunities to work on Far Seas Supply Division faction, as well as Order of Rime faction if you are one of those people. ;)

    UPDATE: This article has received a substantial rewrite since its original publication and is now part of a series of articles about Faction in Velious.


    After the jump, we talk more about what else you can get for your hard-earned faction in Velious…

    Critical Oversight in Public Quests Gear?

    Written by Feldon on . Posted in Grouping, Live Events, Raiding

    Players have been surprised by a change in Thursday’s Game Update affecting the Critical Mitigation of Fighter armor received from Public Quests.

    As we know, both Public Quests award armor upgrades for hands (gloves) and legs. Storm Gorge PQ’s also award armor for head and feet (boots), while Ring War PQs award armor for shoulders and wrists. There are also rare drops from these events, including Fabled chest pieces and Weapons.

    During Beta, Othmir solo quest givers offered a full set of armor which was essentially Sentinel’s Fate Tier 1 raid armor minus adornment slots. After Beta concluded, this was changed to be more of a progression from Sentinel’s Fate heroic gear. You’ll recall that we were cautioned that Critical Mitigation would be necessary to participate in Velious, even when killing solo mobs.

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