We are notifying the EQ2Wire Prowler Contest winners by e-mail now.
Any issues yesterday regarding Forum Permissions, inability to Login, or inability to Register for Fan Faire are attributable to Account Services and Commerce undergoing a 12 hour maintenance. This maintenance has been completed, so if you had a problem with one of those issues, it should work now.
Sorry we didn’t get an announcement up sooner.
Here are your hotfix notes for June 3, 2010:
- Effects can once again proc on an AE autoattack.
DRUID RING EVENT
- Tunarian supply officers will now buy items for coin, like many other merchants.
- The druid portal to Nektulos Forest now lands adventurers closer to the druid ring.
- An issue preventing players from harvesting magiliths after they died has been fixed.
- The bug that prevented looting A Floret of Growth with certain group loot settings has been fixed.
- Ancestral Sentry can once again be cast on raid and group friends. It can no longer be cast on pets or NPCs.
ROYAL PALACE OF ROEHN THEER
- Plane Cracker should no longer occasionally cast if Approaching Equilibrium is slain before reaching Roehn Theer.
- Approaching Equilibrium should now despawn almost immediately upon being slain.
- Void-charged Soul and Star-charged Soul should now correctly be dispelled from both players when they successfully reach each other.
- Void-charged Soul and Star-charged Soul now have a 3s delay after being applied before they begin reacting to other nearby charged souls.
- Hook arrow will no longer cause the victim to drop the flag.
Sentinel’s Fate brought us The Sundered Frontier and Stonebrunt Highlands but also brought some new quests to the Kingtom of Sky zones. Many of the islands have received new quests near the cloud stations. There was also a questline added called The Lost Drednever Team. With GU56, this questline is now listed in the Storylines tab of the quest journal. EQ2 Wiki has writeups for the whole questline and we’ve got links to get you started.
In Tenebrous Tangle on the Temple Grounds there is a gnome named Bilgeron Cogsworth IV. Bilgeron is a L.O.S.T Explorer. He will explain to you what L.O.S.T. stands for.
Bilgeron will give you the quest Cogs on the Droags. This is the first in a series of 20 solo level 57-70 quests that take you through all three Kingdom of Sky zones. Through the course of the questline you are rewarded with seven class specific armor pieces. The look of these items is similar to the T7 relic armor from Kingdom of Sky, and is unique to each of the 24 classes in the game.
When you have completed the entire questline, your final reward is your very own Self Contained Cloud mount.
Today’s Hotfix (Patch) fixes a bug in the Druid Ring Live Event, and includes tweaks to itemization, the new PvP Warfields, and numerous bugs in the Icy Keep raid zone. We also include the hotfix notes from May 27, 2010 which somehow got left out.
May 27th’s hotfix notes make mention of a change to Procs which were not working on spells. However, this change resulted in certain procs, specifically Pestilential Rain and Torrent, no longer working properly for melee. You can read more about this issue on the EQ2 Forums. Xelgad has responded:
Thanks for all of the information. We’ll take a look and see if we can’t get this working.
Players noticed that the cap on Arcane, Noxious, and Elemental Resists was seemingly lowered from 80% to 75%. Xelgad has clarified this change:
The cap was always 75%. The 80% you all were seeing when your resists were high enough in the persona window was a display error. The display error has been fixed, so it is now showing 75%.
Do note that that 75% is against a target that is your level. A higher level target will require higher resists to reach the 75%. Also, some spells are harder to resist than normal (you should see this effect in the spell’s description) and will need even more resists to get to 75%.
Olihin has checked in with some fixes and improvements for PvP and especially Warfields which will become available next week. From the EQ2 Forums:
It was hinted after Fan Faire that new Spell Effects and Animations were on the way, and at one point we were listing it for Sentinel’s Fate/Game Update 55. Timetravelling has chipped in with some more info, and actually one of these new animations is available in-game.
Believe it or not, the hard work of bolting Shaders 3 onto the antiquated EQ2 engine is done.
What remains is polish and cleanup. With all the combinations of armor, weapons, and with as many zones as there are in EQ2, this final bug sweep must take place with the help of the player.
Players have been diligently posting screen shots and even videos demonstrating the numerous areas of the game including guild halls, armor sets, etc. where Shaders 3 stumbles — it’s too dark, it’s washed out, there are halos on objects, or the colors are just plain wrong.
Imago-Quem needs your help now to finish the last mile of the race so he can move onto upgrading other things in EQ2. Don’t give up or just accept that items and armor you worked hard to get won’t look right with Shaders 3 enabled, bug it, or post screenshots on the EQ2 Forums.
So you’ve got a tradeable Lore item that you’d like to pass from one of your characters to another on the same account. How do you do it?
You could hand it to a friend, change characters, and have them hand it back to you. If you’re in a guild, you could put it in the guild bank, change characters, and hope its still there for you to pull it back out. Wouldn’t it be much easier if you could just put the item in your own shared bank? Well now you can!
In response to a player query about this, TimeTraveling responded:
Tis intended, and apologies for it getting missed on the release notes!
So it’s official! You can now put LORE items in your shared bank!
A trainer of mounted cats recently lost his head about the prospects of limitless wealth and ice (for iced tea naturally) in New Halas and so packed up overnight, leaving behind a manor full of trained battle cats — and no forwarding address.
We have managed to procure five of these highly prized felines and now need to find homes for them.
It has been difficult, but we have decided on selection criteria. Those players who reply to this posting with the name they intend to give to their cat will be entered into a drawing. Five names will be chosen at random to receive their very own Prowler mount of their choice.
This is the same Prowler mount which recently became available on the StationCash Marketplace.
The winners of this contest were announced on June 4th!!
We’ve learned quite a bit from the entries so far, and we’ll be posting the aggregated results of this survey soon. Already, your comments are helping us improve EQ2Wire’s coverage. Readers are interested in articles about issues guilds face, player stories, and some general Lore background stories. These are items which EQ2Wire has not focused on before, but which we’d like to start dabbling in.
If you are interested in writing articles for EQ2Wire, even just a one-off article or one article a month, or cartoon strips, or illustrations, or basically anything you think is worthy of posting here, by all means, contact us!
It seems that U.S. EQ2 servers are back up after today’s Game Update 56 patch.
Once the thread is unlocked, you can post your feedback about GU56: Halas Reborn on the EQ2 Forums.
The EQ2 Servers are now receiving the Game Update 56 patch. Servers are expected to come back up at 9am PDT.
While the servers are down, you can chat with us online! We will be in the EQ2 ZAM chatroom.
|For instructions on how to connect to the chat using mIRC, Trillian, or other chat client, check out the fantastic instructions at EQ2 ZAM.|
|If you are not able to run chat software at work, or you just want to jump into the chat through your web browser, you can chat here.|
See you in the chatroom!
It was only a matter of time.
Ballads has reported in from EQ2Flames that the Reinforced Slippers of Balance ( \aITEM -1095264150 2115375301:Reinforced Slippers of Balance\/a ) have been nerfed with Game Update 56. Despite being level 70 items, these were the best foot items in the game for tanking certain encounters due to the possible number of stoneskins this item could generate. We had already heard from developers that this item would not be replaced and that the effect would not be copied to other items. Indeed, a nerf was anticipated by players in fall 2009.
Instead of proccing (triggering) potentially dozens of times per minute providing dozens of stoneskins, this change means this item will only be able to absorb 3 attacks per minute.
Over two years after the introduction of Mythical weapons, Furies and Mystics logging after today’s Game Update 56 will notice a change in their mythical weapons which has neither been documented in any Update Notes, nor commented on publicly by any EQ2 developer.
Previously, the Mystic and Fury mythical weapons have added 10% of the character’s Wisdom to the character’s Potency. With today’s stealth change, furies and mystics will instead receive Ability Mod from their mythical weapon.
The result of this change, as per several players who have experienced the changes on Test and have thoroughly documented the results through statistics tracking software (ACT), will be a 15-30% decrease in healing effectiveness for most players, especially on Heal-over-Time spells.
Based on a Fury with 1,400 wisdom, this change will result in:
- -17.2% potency from the single target Heal-over-Time
- -17% potency from the group Heal-over-Time
- -27.4% potency from Death Swarm
- -26.7% potency from Tempest
- -2.9% potency from Thunderbolt
- -3.3% potency from Starnova
According to a player on the EQ2 Forums (Frametree) who contacted developers by PM and received a response this change is a “global bug-fix affecting more than just the healer classes weighing in here.”
You can read more about this change here:
The Sentinel’s Fate expansion (and its associated Game Update 55) opened the door to each character becoming a master of Tinkering, Transmuting, and Adorning. At least on Butcherblock, this change promptly doubled the price of all transmutable materials on the open market. Treasured weapons and armor, as well as Adept spells are now trading at record prices.
As a result, tradeskill societies of all major cities have received a visitor named Londiar Inygad who is interested in offering Adorning work to players. These are daily quests, appropriate to your Adorning level which allow you to make 10 adornments per day using materials provided to you by Londiar. These daily adorning quests can be picked up in West Freeport, Gorowyn, Kelethin (at Tunare’s Pages), Neriak, New Halas, and North Qeynos.
Completing these quests will reward you tradeskill experience, a city token, coin, and increase your faction with your city’s primary tradeskill faction.
These quests are completely optional and only add to the existing means of skilling up your Adorning, which is to transmute items, to make enough powders and fragments, to complete the standard Adorning recipes.
Max Skill Level
NOTE: Your maximum transmuting, tinkering, and adorning skills are based on your highest Adventure or Tradeskill level.
- A level 80 adventurer or tradeskiller has a maximum transmuting/tinkering/adorning skill of 400.
- A level 90 adventurer or tradeskiller has a maximum transmuting/tinkering/adorning skill of 450.
After the jump, we’ve got the complete Game Update 56 Notes for May 25, 2010:
As you know, our game update Halas Reborn, goes live May 25, 2010.
This will happen at the usual time of 7am PDT for the US servers and 9pm PDT (4am on 26 May GMT) on European servers.
EverQuest 2 does not natively support Anti-aliasing, however determined players have managed to enable it by adding “r_aa_blit” to their EQ2 INI file. Unfortunately, players will have to wait a bit longer if they want to experience Shaders 3.0 and Anti-aliasing at the same time. Players attempting to use both will see zones which are entirely blacked out. From Imago-Quem:
I just submitted a fix for this. Hopefully it passes QA and can get out to you in a hotfix here soon and you can run AA with Shader 3.
And as for the prospect of using CPU Shadows with Shaders 3.0, Imago-Quem gives us the backstory after the jump, and it’s not promising:
In a recent post on the EQ2 Forums, Dave “Covic” Brown brought us news that he’s been able to bring on an apprentice to help with character design. Covic has now elaborated on what that will mean for the Destiny of Velious expansion:
I have an apprentice working on wieldables right now. His stuff is awesome. We are really trying to have every drop you get from the next expansion be new geo (geometry). There will be re-textures of the new geo, but little to no use of old geo if we can help it. He has already made items for 1h swords, 2h swords, 1h crush, 2h crush, pike, spear, shields (bucklers and round), and daggers. He still has to do some bows, and I think he has done some staffs already.
No word on crossbows or nunchucks just yet.
Upgrading a 9 year old game engine to support a feature it was never designed for is a daunting task. No-one knows that better than Ryan “Imago-Quem” who has been busting his butt since before Fan Faire 2009 to revamp the graphical pipeline of EverQuest 2 to support Shaders 3.0.
One of the preamble events leading up to the Destiny of Velious expansion will be the reconstruction of several dilapidated and corrupted Druid Rings. Read the article on EQ2Players.
As we reported in April, we are expecting the druid rings in Nektulos Forest, Loping Plains, Zek, and Feerrott to be rebuilt.
Windslasher has posted extensively about how this event will work and what participants can expect…
EQ2Players has a new Artist Highlight up for Dave “Covic” Brown. Covic is the artist behind Varsoon, Anshti Sul, Ice Mares, Rhoen Theer, and the new mounts on the marketplace. He also pops on to the official message boards from time to time.
Excerpts from the article:
What’s your favourite thing that you’ve done for EQII?
This is always changing form each new character I do. First it was Varsoon, then Anshti Sul, then Kraytok, and definitely Rhoen Theer. It seems every model I do becomes my next favorite, and I am starting to feel the same way about the model I am working on now. But I have to say that the one I will be working on next month, if done right could top them all.
Do you have any special (or just super fun) projects you’re working on now for EQII?
The project I will be working on after I finish my current model is going to be awesome. Its going to give players something they have never had in our game yet, I can’t wait to get started. Also it’s going to need a lot of QA time to get this right. So I want to get it done as soon as possible so we will have over half a year to work out the bugs.
EQ2 Senior Producer SmokeJumper, as well as covic and Rothgar, have continued to respond to criticism about the introduction of the Prowler mounts on the EQ2 Forums. It’s impossible to quote everything they’re posting, so if you read one thread on the EQ2 Forums this weekend, I’d read this one.
The big news yesterday about the new Prowler mounts available via StationCash in the Marketplace is being discussed in the First Ever Mount on the Marketplace thread on the EQ2 Forums.
But as part of the introduction of these SC mounts, the Highland Stalker mount which was included in the Sentinel’s Fate CE retail box has gotten some tweaks as well.
- First, the run animation created for the SC Prowler has been adapted to the Highland Stalker.
- Second, the gigantic, and I mean Sir Mix-a-lot sized rump on the Highland Stalker has undergone plastic surgery.
Some players find the new animation smoother, others find it more jarring. Go figure!
About That Featherfall
Marketing apparently unintentionally embellished one characteristic of the SC Prowler mounts. They do not, in fact, have Featherfall.
And I promise I won’t use the words apparently, unintentionally, and embellished all in 1 sentence ever again. Well, after that last one. Promise.