SOE Downtime News Around the Web

Written by Feldon on . Posted in Game Updates & Maintenance

While there’s nothing new to report about SOE games, services, websites, and forums being down since 2AM PDT, there is growing coverage of this issue around the web.

Thus far, there has been no additional information posted on any SOE website, SOE Facebook, EQ2 Facebook, or the Twitter pages of any SOE employee or EQ2 team member.

News sites around the web:

  • GamesBeat
  • PC IGN
  • BBC News
  • Barron’s

And we’d be remiss if we didn’t mention that EQ2Flames is experiencing record traffic, with some 4,000 members online at times seeking news about the SOE Downtime. Some visitors are experiencing a busy message (indicated by ‘Database error’).

All SOE Games, Websites, Services Down Due to Compromise

Written by Feldon on . Posted in Game Updates & Maintenance

All attempts to reach SOE websites are redirected to http://maintenance.station.sony.com/

EQ2Wire’s interpretation of this announcement is this:

ALL Sony servers are now under security review due to the PlayStation Network breach, and in the course of that investigation, flaws in SOE’s public-facing servers were found. We have no reason to believe there has been an intrusion into SOE services, as they are separate from PSN servers. Of course news could come to light stating otherwise, but at this point, it seems that problems were found *before* they were taken.

UPDATE: It appears that SOE’s entire customer database, excluding credit card info, has been compromised.

Servers Down for Immediate Maintenance

Written by Feldon on . Posted in Game Updates & Maintenance

We’ve just seen these server messages:

Greetings Norrath! The server will be coming down for a brief update at 03:30AM PDT Monday, May 02, 2011. Please find a safe place to log out before the server comes down. For more information on scheduled downtimes (link).

and:

SYSTEM MESSAGE: Greetings Norrath! The server will be coming down immediately for a update. Please plan accordingly to be logged off during this time. Thank you!

Keyring? Quest Items Tab? SmokeJumper Hints…

Written by Feldon on . Posted in Game Updates & Maintenance

A player asked why the Character Sheet (Persona Window) received yet another revamp with yesterday’s update. SmokeJumper had this tidbit:

[While players] didn’t ask for a new character sheet, but they *are* asking for something that will be solved after this change is in place. Here’s what got fixed with this change:

  • Your multiple homes are now listed in the “Housing” pane. (Previous to today, you could only own one house, so a list wasn’t necessary. It is now.)
  • It puts us in a much better situation to add more categories in the near future to take care of “inventory clutter” issues by creating new categories and taking those items out of your backpacks. This is a very common player request and we’ll be attacking a bunch of that soon.

In Testing: Game Update 60 Update Notes

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance, Grouping, Itemization, Raiding

Game Update 60 has finally reached Test and there is a lot of content here, including 3 new heroic dungeons, 3 new x4 raid zones, and a new x2 raid zone, a new Battleground, as well as major changes to PvP. Also look out for several changes and tweaks to classes, as well as a hard-to-miss huge nerf to Dirges, with Chimes/Cacophony of Blades no longer interrupting.

“The Children of War”

The Fortress of Drunder has emptied of Rallos Zek and his armies as they pass into the Plane of War to prepare for their eventual march on the Western Wastes. The Demi-Gods, Tallon and Vallon Zek, are subjugated within its towers, ignorant of Rallos’ grand scheme. Only Sullon Zek, the Maiden of Rage, is aware of what is to transpire. Trapped within her own tower, she has taken great risks to seek out worthy and daring heroes and guide them into the walls of Drunder.

Now it is up to you to grapple the Minions of Zek and battle your way through events that will gain you amazing allies and set into motion a war that will end all wars!

After the jump the full Game Update 60 Notes as they appear on Test (subject to change between now and May 17th):

Prestige Opera House to Get Stairs

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

One concern about the Neriak Opera House prestige house on Test was that the stage did not have any stairs to reach it, requiring feather fall or other floating to reach it. Also, the seats of the theater were oddly shaped, possibly trapping players. Haohmaru has checked in a fix (and provided a screenshot):

We have added stairs to each end of the stage. Hopefully we can update your homes before GU60, if possible.

We also fixed an odd issue with the lips on each seating rung. You could get stuck under the small overhang for no apparent reason.

New Character Sheet/Inventory/Persona Window

Written by Feldon on . Posted in Game Updates & Maintenance

If you haven’t already heard about the revamped Persona Window coming in Game Update 60, it takes what we got in Velious and polishes it up to a mirror shine. The Velious Persona window seemed half-finished to us and, apparently, to Rothgar.

Going live today, the new Personal window is a big improvement over the large paradigm-mixing one we got with Velious. It actually behaves a bit more like 2 separate windows again, with Stats (and all possible traits about your character) in a toggleable sidebar, while your Equipment, Mounts, Faction, and other character progression information now takes up roughly the same space they did pre-Velious.

Prestige Homes Advisory: One Type Per Character

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

From SmokeJumper on the EQ2 Forums:

Hey, folks,

We left the HEIRLOOM tag off the prestige homes. (It’ll be added to them tomorrow.)

So for today, if you were planning to buy a bunch of one type of house and then transfer it to all your different alts, please don’t do it that way. Or if you do, please realize that the HEIRLOOM tag won’t be present until tomorrow.

For today, please just realize that each character can only own one of each type of Prestige Home. If you buy more than that, you won’t be able to use them.

As of tomorrow’s hotfix, you’ll be able to transfer any duplicates to other alts, if you so desire.

What’s a Prestige Home? After the jump…

Multi-Housing Now Patching… 2-3 Hours to Go

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

SmokeJumper has been providing frequent updates on today’s installation of Multihousing into EQ2:

Hi, folks,

Today’s housing feature has to do a lot of massaging of the house database elements. This takes a considerable amount of time (a bit like a world merge, actually).

This means that when we take servers down, they will be down for 2 or 3 hours while we do that process. We should have all the servers up by mid-afternoon sometime (Pacific time).

The servers that are currently running are Antonia Bayle, Barren Sky, Harla Dar, Guk, Everfrost, Unrest, and Crushbone.

The next batch will be Splitpaw, Butcherblock, Nagafen, Freeport, Permafrost, Oasis, Crushbone, Valor, Storms, Sebilis, The Bazaar and Vox.

So be patient with us a bit. Multiple House Ownership and Prestige Homes will be here today!

As to the question of exactly when the servers will be up (with +hours corrected):

Mid-afternoon sometime (Pacific time)

Add +8 hours in the UK and +9 in Germany to any Pacific Time estimate we give. So mid-afternoon our time is something like midnight or later in Europe.

Update as of 9:00PM GMT+1 (noon PDT):

Crushbone is one of the servers that will come up in the first batch in an hour or two from now.

Update Notes for April 28, 2011

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Raiding

Here are your update notes for today, April 28, 2011. They include the introduction of Multi-housing. Thanks to Cyliena over at EQ2 ZAM for the formatting:

HOUSING UPDATES

  • Each character can now own up to 10 houses of any combination (as long as he or she meets the house prerequisites).
  • House purchases are now based on alignment rather than citizenship.
  • The marketplace house item limit increasers now only apply to a single house. Additionally, the marketplace house item limit increaser will no longer stick with your house as you move from house to house, but it still stacks with the tradeskilled house item limit increaser.

More information and FAQ can be found here on the Official Forums.

Multi-housing Going Live Today

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

From SmokeJumper on the EQ2 Forums:

Hi, folks,

Today’s housing feature has to do a lot of massaging of the house database elements. This takes a considerable amount of time (a bit like a world merge, actually).

This means that when we take servers down, they will be down for 2 or 3 hours while we do that process. We should have all the servers up by mid-afternoon sometime (Pacific time).

Instant Level 90? Fuggedaboutit

Written by Feldon on . Posted in Commentary

Our most commented post here on EQ2Wire so far has been the “What if?” discussion started by SmokeJumper pondering whether EQ2 should offer some sort of shortcut to level 90.

Many players expressed their opinions from one extreme to the other and everything in between. Some players demanded that this take place on another server. Others made the fair point that many players would find themselves at 90 with utterly no idea how to play their class.

I fell along the line that since 1-85 has *already* been trivialized due to itemization changes and neglect in the last ~18 months, why not provide a way for players who already have a a level 90 character to ding another from, say, 50 to 85? Already, many of us earn our AAs from level 15-65 when it’s most easily obtained, and then close our eyes, grit our teeth, and push through the mind-numbing errand quests from 70-85.

GU60: Rearranging Hotbars Made Easier?

Written by Feldon on . Posted in Game Updates & Maintenance

In a thread about the new Character Sheet coming with Game Update 60, Rothgar got a bit sidetracked by players asking for a bit easier time when rearranging hotbars and the icons on those hotbars. These changes will take effect when you are in Window Rearranging Mode (press F10):

I’m going to make the opacity of the windows 90% when arranging windows so its a little easier to see through them.

As far as hotbars go, the icons will be visible but disabled so clicking anywhere on the window will allow you to position the window. If you hold the SHIFT key, the icons will become draggable, even if you have dragging disabled for that window, allowing you to reposition the icons.

Domino Moves Up to Associate Producer, Frizznik to Navigate Tradeskills

Written by Feldon on . Posted in Tradeskill

If you have been following the posts (and tweets) of EmilyDominoTaylor, Tradeskill lead for EQ2, over the past few months, you’ve probably picked up on her increased involvement and interaction with the other parts of the EQ2 team. Today’s news that she has stepped up from Tradeskill Lead to Associate Producer then is not too surprising, as she has already produced and contributed to several live events and had a hand in creating increasingly elaborate content beyond that of Tradeskills.

Domino has quickly grown from creating new tiers of tradeskill content (for most tradeskill classes, a mostly copy-paste operation) to producing complex quests and designing entire events. We’ve seen the introduction of elaborate Heritage quests, the first ever Signature tradeskill quest (the Coldain Prayer Shawl), as well as Tradeskill Epics, and a large variety of content for tradeskillers, all while more than doubling the number of recipes available to Carpenters and other classes.

And all along, Domino has made a point of communicating with players moreso than many other developers, and rapidly correcting the numerous shortcomings and frustrations of the EQ2 tradeskill system as it existed when she took over. I think one could safely say that, with the exclusion of the actual “mechanics” of crafting (the dull 1-2-3-1-2-3 four second crafting cycle), Tradeskills are one of the most polished parts of EQ2.

So with today’s announcement that Domino will be taking more of a “big picture” vantage point on the EQ2 development process, who will pick up the Tradeskill banner? As it turns out, someone who is no stranger to the task: Paul “Frizznik” Carrico. I’m hopeful that with his background in game mechanics and content design, he’ll be able to lend a hand to continuing to shepherd tradeskills, while addressing some of the mechanical shortcomings of the actual crafting process (the aforementioned 4 second crafting cycle having proven to be a more effective sleep aid than Diprivan), as well as the niggling bugs and caps that have largely hampered the draw of Crafting and Harvesting skill buffs. As we saw last week, Frizznik has wasted no time and already put through some changes in Harvesting speeds for lower level characters.

After the break, the full announcement…

New EQ2 Server Hardware Announced, Timetable Unknown

Written by Feldon on . Posted in Game Updates & Maintenance

From SmokeJumper on the EQ2 Forums:

I don’t have the ETA yet, but we are making the purchases and we’ll get the hardware replaced on the servers that have not yet been upgraded (Guk, Everfrost, Unrest, Butcherblock, Permafrost, Oasis, and Splitpaw).

It’ll take some time to get these changes implemented (takes a while to order them, get them delivered, and then installed at the various data centers), but we’ll update you with details when we know more.

They’re coming!

Create a Level 90 Character? SmokeJumper Asks ‘What If?’, Opens the Floor for Debate

Written by Feldon on . Posted in Commentary, Daybreak Cash, DGC Wants Feedback

In a thread from a returning player who demanded a flying mount before he’d commit to coming back to EQ2 as a full-time player, SmokeJumper posited a rather interesting thought regarding flying mounts, Velious content, and the fact that both require level 86+. What would you think about being able to start a character at level 90?

Read on…

Hey folks, the OPs comment about not wanting to level up to play in Velious and get a cool mount is a reasonable discussion. At the risk of laying foundation for a flamewar here, I’d like to propose an idea to you and see how you feel about it.

Ready? Try not to judge until you’ve read it all. It’s definitely going to make a few of you think about wearing a troll costume, but if so, please keep in mind that this is just an idea. It’s a discussion. That’s all. I am serious that I’m asking for feedback.

GU60: Harvesting Tool Changes

Written by Feldon on . Posted in Game Updates & Maintenance, Tradeskill

Continuing last week’s news that Harvesting is being changed to have a faster speed, Frizznik has posted a new thread with a summary of the changes coming to Harvesting Tools:

The other thread was getting long, so I wanted to create a new one so folks could easily find the changes to them, and to let you know some new developments.

Woodworker made tools are changing.  There are no longer seperate tools for each harvesting type.  There is now one tool at each tier that gives harvest time reduction and double harvest chance.

  • 20: Ash Harvesting Kit: 2% Double Harvest, .1 second reduction in all harvesting times.
  • 30: Briarwood Harvesting Kit: 4% Double Harvest, .2 second reduction in all harvesting times.
  • 40: Teak Harvesting Kit: 6% Double Harvest, .3 second reduction in all harvesting times.
  • 50: Sandalwood Harvesting Kit: 8% Double Harvest, .4 second reduction in all harvesting times.
  • 70: Redwood Harvesting Kit: 10% Double Harvest, .5 second reduction in all harvesting times.
  • 80: Compact Redwood Harvesting Kit: 13% Double Harvest, .5 second reduction in all harvesting times.

If you have any of these tools, when you log on after this goes live, those tools will auto convert into the new Harvesting Kit.  Woodworkers now only have one recipe to make the Kits rather than skill specific tools.  The only writ to make tools was in the 70-79 range and I changed it to only ask for Kits rather than single tools.

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