Daybreak Games June 15th Afternoon General Maintenance

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

Daybreak has scheduled a company-wide maintenance which will impact primetime gameplay in most of the US and Europe. From the EQ2 Forums:

Daybreak Games will perform a general maintenance across all games Thursday, June 15th, beginning at 1 PM PDT (20:00 UTC) which will impact logins, account management, and purchasing. This maintenance is anticipated to last approximately 5 hours.

Time Zone Conversions

  • PDT: June 15 @ 1:00-6:00pm
  • EDT: June 15 @ 4:00-9:00pm
  • BST: June 15 @ 9:00pm – June 16 @ 2:00am
  • CEDT: June 15 @ 22:00 – June 16 @ 3:00

maintenance_by_ithilis-d6207nj

   

Fallen Gate – A Time-Locked Expansion Server – Tues, June 27, 2017

Written by Feldon on . Posted in Game Updates & Maintenance

From EverQuest2.com:

Are you ready to relive your epic journey in EverQuest II? Heed the call of adventure and return to the Isle of Refuge once again on the new Time-Locked Expansion Server! The Fallen Gate server is scheduled to launch on Tuesday, June 27, 2017.

fallengate_qeynos

What’s New About Fallen Gate?

This will be a time-locked expansion server where expansions unlock automatically. In addition, Fallen Gate will have a new twist on Heritage Quests. Completing a Heritage Quest on this server will not only provide the quest reward – but an additional reward on EVERY server you play on.

All Races. All Classes.

Ever wanted to play a Beastlord or Channeler in classic EverQuest II? You can on Fallen Gate! All classes and races will be available when it launches!

Special Note: Players will still need the class/race features to play premium race and classes. Channeler and Beastlord Epics and certain class specific quests will only be available when the corresponding expansion content has unlocked on Fallen Gate.

Update Notes: Tuesday June 13, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PUBLIC QUESTS

  • Item rewards from Shade of the First Brood, Battlement Bound, Ill Omen, and Long Live the Emperor are now only acquired by looting a chest that spawns near the public quest.
  • You will have 5 minutes to loot your rewards from these chests after the public quest ends.

Time Locked Expansion Server”Fallen Gate” Now Open for Beta Testing

Written by Feldon on . Posted in DGC Wants Feedback, EQ2

From the EQ2 Forums:

The Fallen Gate Time Locked Expansion Beta server is now available for testing!  The sevrer will only be available until next week so hop in and help us Test out experience, balance, and other functionality you’ll be using on Fallen Gate when it launches.

As a thank you for your testing, you’ll receive a Fallen Gate Beta Box if you reach level 30 or complete 150 quests.

Instructions on how to patch Beta quickly can be found here. Scroll down to “Get to EverQuest II Beta in 15-30 Minutes“.

Other Important Information:

  • We’ll be testing a queue system for EverQuest 2 during this time. Don’t be alarmed if you have a short wait when logging into these beta servers.
  • Beta installs into a subfolder that takes about the same space as your live game version.
  • Remember to set the ‘Version’ back to your regular setting to access your normal server.
  • The Beta server may not be accessible at all times, as patching and beta server maintenance will occur whenever it’s necessary.
  • The Beta server is wiped periodically, meaning Beta characters may be deleted with or without notice.

Double Ascension XP and Double Ascension Scrolls Weekend — June 9th – 15th

Written by Feldon on . Posted in EQ2

Magical-Power-Level-Gauge

From the EQ2 Forums:

Ascend to new levels with Double Ascension Scrolls and Ascension Experience! During this event, you’ll receive twice as many scrolls from the Ascension masters and receive twice as much Ascension experience.

This weekend will be the perfect time to work on that alt or catch up with your friends! Double Ascension Week begins Friday, June 9th at 12 AM PT (07:00 UTC) and end Thursday, June 15th, at 11:59 PM (06:59 UTC).

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.

Update Notes: Tuesday June 6, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Cap’n Ketch can no longer be pulled via AoEs unless he’s targeted.

POPULATION / ZONE PROGRESSION
General

  • Many boss charm spells have been changed to stuns.

Chamber of Rejuvenation [Raid]

  • Bursting Spores can no longer be resisted.

New Halas City Festival Returns (June 1-7)

Written by Cyliena on . Posted in EQ2, Live Events

city_festival_halasIt’s time to cool off – the New Halas City Festival returns from June 1-7! Spend City Tokens on local specialties, generic festival goods, appearance clothing, or food & drink. Make sure all your characters have finished the New Halas Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 104 seconds or less in the local Aether Race to earn the Snowflake Chaser title.

WHEN: 12:01am PT on June 1st – 11:59pm PT on June 7th
WHERE: Frostfang Sea, near the Cairn of the Huntress, /way 26, 148, -82 (Kella is found at /way 99, 151, -135)
QUESTS: Special Delivery, Special Order Crafting, Special Order Gathering
ACHIEVEMENTS: Delivery Ahoy, Harvesting Hoopla, Kella Caffeinated, Requisition Acclamation
MERCHANT ITEMS: EQ2 Traders | EQ2 Furniture

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Bonus XP/Tithe and Double Status Weekend May 26-29th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EverQuest2.com:

From 12:01AM PDT (Midnight)/7:00 UTC on Friday,May 26th, 2017 through 11:59PM PST (Midnight)/7:00 UTC on Monday, May 29th, 2017, all servers will have bonus experience! This will be applied to Adventure, Tradeskill, and AA.

If that’s not enough, you will also receive double Tithe and Status as well, so you can level up your Guild or bank some Status Points for a rainy day!

Note that for Adventurers, this is 100% bonus XP. If you have absolutely no potions running, vitality, or veteran bonus characters, then that would make it “Double XP”. This bonus XP does not apply to Dungeon or Mission Completion which is where the vast majority of XP from Kunark Ascending zones comes from. This XP weekend has little effect on people playing current content. It also does not apply to Proving Grounds.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Moonlight Enchantments Return (20th-21st)

Written by Cyliena on . Posted in EQ2, Live Events

Moonlight Enchantments Banner
The monthly Moonlight Enchantments event begins tonight! The grottos open up on the 20th at 12:01am PT and close on the 21st at 11:59pm PT. The time applies directly with no conversion for all servers.

Grotto Zone & Location Collection Quest(s)
Brownie Darklight Wood
/way 14, -32, -238
Tree Bark Festive Flowers
Strong Brew Root Beer
Zygomyd Nektulos Forest
/way -363, 0.42, -682
Mushroom Spores Earthly Tasks
Comforting Confections
Naiad Enchanted Lands
/way -278, 5, 18
Naiad Scales Naiad Aid
Dryad Antonica
/way -696, -4, 621
Dryad Leaves Pollution Problem
Fay Greater Faydark
/way -132, -44, -771
Flower Petals Seasonal Blooms
Blooming Good Tea

Achievement: Shinies Beneath the Moonlight
Merchant Items: See on EQ2 Furniture | EQ2 Traders Corner | EQ2 Design Gallery

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.
   

Double Currency: Fri May 12th — Thu May 18th

Written by Feldon on . Posted in EQ2

From EverQuest2.com:

Earning in game currency can help you pick up great gear and help make Norrath a safer place! This next week you will earn twice as much for each activity completed.   This event will begin Friday, May 12th, 2017 at 12:01 AM PDT (07:00 UTC) and end Thursday May 18, 2017 at 11:59 PDT (06:59 UTC).

“I’m already a member and get double!” you say?  All Access members during this period will get double double meaning instead of 1 you get 4!  If you aren’t a member this is a perfect time to join!

Be sure to check out the new Proving Ground (which will also grant bonus tokens) and earn these while you can!

Update Notes: Thursday May 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

PROVING GROUNDS

  • Rewards are now granted upon leaving a match if any were earned by completing objectives.
  • When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match.
  • After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • You should no longer occasionally get spammy messages regarding progression within the zone.

Free Level 100 Character Boost –– Ends May 22

Written by Feldon on . Posted in EQ2

From EverQuest2.com:

We’re excited about GU103: The Menagerie, and we want to make sure that everyone that has ever played EverQuest II can join us for this game update! You can redeem a FREE level 100 character boost when you log in before Monday, May 22, 2017 @ 11:59PM PDT.*

level100boost

This is a great time for someone to test out a new character, or for player that have been taking a vacation from Norrath to get to caught up to their friends when joining them on their server.

Never played EverQuest II before? No problem! This promotion is also available to new accounts if they have an All Access Membership! Being a member has its perks, and you can learn more about membership benefits here.

Once you log in, the Level 100 Boost Bauble can be found in your claim window. All you need to do is log on to the character you want to boost to 100, and then hit /claim to add it to your inventory. Then when you unpack the Proving Grounds Level 100 Boost crate your character will level up to 100 and you will receive a set of gear so your character is ready to go!

Curious about what else is in GU103: The MenagerieSee the post here.

*The free character boost promotion is for Daybreak accounts that are in good standing and have logged into EverQuest II prior to 04/20/2017.

GU103 Livestream Round-Up!

Written by Wiouxev on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

gu103-livestream

Coinciding with today’s launch of Game Update 103, Kyle “Kander” Vallee, Tony “RadarX” Jones, and Chris “Chrol” Garlick held a livestream on Facebook to walk through some of what players can experience in the update going live today. This is not an exact transcription of the livestream but a rough outline. The Livestream, which requires a Facebook account, can be viewed here.

Proving Grounds

We’re now seeing a demo of the new Proving Grounds which takes place in an instance of New Tunaria. As with the Battlegrounds server, characters are copied to the Proving Grounds server and participate in a group event which takes about 30 minutes depending on players’ knowledge of the boss strategy. You and the opposing group do not directly interact, but you can do things that affect the other group.

  • 1 zone to start, Battle of Felwithe
  • 1 zone to be added later (Pirate ship themed)
  • Gear is equalized, should be able to “Jump in and play” as a level 100. Skill-based.
  • Cross-server. Group up and compete across server! Editor’s Note: Proving Grounds works like Battlegrounds — characters are copied there and must wait for events to start to participate.
  • Will take around 30m-1hr to complete
  • Timed group challenge, you compete against another group. You can see the other group’s progress but you can’t interact.
  • Earn token currency, receive double if you’re a member.
  • Each boss kill earns a token, last boss is 2 tokens, 3 tokens for winning (double for members)
  • Proving ground lobby is old Battleground lobby. Merchants available for gear purchases with earned tokens.
  • Upgraded white (wantia) adorns will be available.
  • New orange slotted gear (ring, pants, and more)
  • Proving Ground teleporters are in your home city.
  • Missions are available, including a weekly mission for familiar crates.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Commentary: Mogrim’s GU103 DPS Ranking Predictions

Written by Feldon on . Posted in Commentary, EQ2

First of all, I’d like to thank EQ2Wire for giving me the opportunity to rant about…I mean discuss the current situation regarding DPS in EQ2.

What I’m going to do here is give 3 rankings and 1 “score” for all DPS classes. Firstly, I will rank where they were. Next I will rank where I expect them to end up after the dust of GU103 settles. Lastly among the rankings, I will include a “value” rank that indicates my opinion of the overall. Finally, the “score” for the DPS classes will be in relation to each other, with the top ranked class being 100, and the rest of the classes being numerically related to my expectation of what % of the damage output they will be compared to the #1 ranked class.

Game Update 103: The Menagerie is Now Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From EverQuest2.com:

Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now!

gu103-themanagerie1

Cooperative Competition Zones

For a limited time, get in and compete against other players to fight to the finish first!

In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is a different challenge, the fastest group in that round could possibly win an extra set of rewards. Participating in these limited time events is your way to earn rewards like powerful orange adornments, unique titles, new familiars, and more.

gu103-themanagerie2-orange

GU103 Livestream: Tuesday, May 9th, 10AM PDT

Written by Wiouxev on . Posted in EQ2, Game Updates & Maintenance

From the EQ2 Forums:

The GU 103: The Menagerie stream will start on Tuesday, May 9th, 2017 at 10AM PDT (17:00 UTC)and we would like to invite YOU to join us!

We’ll be doing this stream from Facebook Live, and you can tune in here:www.facebook.com/EverQuest2

Join members of the team as they explore this new content and talk more about Proving Grounds and Familiars!

What’s in this update you ask? Check out Kander’s Candor to see what’s coming up for EverQuest II.

We look forward to hanging out with you next week!

Game Update 103: The Managerie Now On Test

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance

A large portion of Game Update 103: The Managerie is now available for Testing on the Test server. Please note that it is not possible to COPY characters to the Test server. This will present an obvious roadblock to most for testing level 100 content unless you happen to have one of the 189 level 100 characters which has been active on Test in the last four months.

Here are some highlights from the Test Update Notes for May 2, 2017 from the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • The fastest times for each round, currently set for seven days, will be recorded on a leader board.

Removed the Membership requirement from the following zones:

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic], Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic], The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

There are quite a few more test notes which can be found on the EQ2 Forums.


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