This week in “Did You Know?” Freeport Riff-Raff

Written by Feldon on . Posted in Game Updates & Maintenance

Tired of getting a swift kick or a punch in the mouth from the surly and unwelcome Thexian and Dreadnaught goons occupying parts of Freeport?

Did you know…

  • Killing Thexian and Dreadnaught “guards” in Freeport does not affect your faction with Freeport?
  • If you kill enough Thexians and Dreadnaughts (about 10 of each), they will grow afraid of you and STOP WITH THE BEATINGS ALREADY?

Fun Facts from the EQ2 Forums

   

Highlight on: Beetny’s AA Calculator

Written by Feldon on . Posted in Commentary

Just prior to Sentinel’s Fate, two different web designers set out to produce an updated AA calculator. We kept our eye on a really smooth one (but which had not been updated for Sentinel’s Fate) by Beetny.

We were stoked to find out that Beetny’s AA Calculator has been fully updated for Sentinel’s Fate.

This AA Calculator lets you browse, experiment, and spend AA points in all 3 AA trees for your character class without logging into EQ2. Also, you’ll notice there is a URL at the top so you can share your suggested AA setups with other players. I predict we’ll see extensive use of these special URLs along with tinyurl.com to easily share AA setups with other players.

Also, Brett has been quick to fix bugs and correct oversights, so if you see any problems, please be sure to e-mail him!

When Brasse went to work for SOE, it was not surprising that her awesome AA Calculator (which set the gold standard) would eventually go out of date. But now we have this great functionality available to us again!

GU56: The Underfoot Depths

Written by Feldon on . Posted in Game Updates & Maintenance, Raiding

The Underfoot Depths from EQ2Players:

Halas Reborn, scheduled to launch at the end of May, brings us two new raid zones. The first of which is the Underfoot Depths, accessed via The Hole.

Brett “Timetravelling” Scheinert gave EQ2Players a brief interview about this new raid zone.

Players have cleared all of Sentinel’s Fate’s normal-mode encounters and all but one of the challenge-mode encounters…just in time for us to add 20 more normal-mode encounters and eight more challenge-mode encounters (which practically doubles the raid content available at level 90). I am very excited at the chance for players to test their mettle against both the Underfoot Depths and the new Icy Keep raid!

GU56: EQ2 Betrayal, Citizenship Tweaks

Written by Feldon on . Posted in Game Updates & Maintenance

Game Update 56 will contain minor tweaks to Betrayal and changing one’s Citizenship.

Changing citizenship is being streamlined, as some cities require more busywork from players than others to switch between cities of the same alignment. Contacting one of the new Ambassadors in each city is your first step.

No changes to the actual betrayal quests are being made (changing alignment ) are being as far as we can tell, but an Ambassador NPC is being added in every city who must be contacted prior to deliberating the Betrayal process. You can read more about these Betrayal changes which have been extensively documented by Domino at the EQ2 Forums.

These changes are likely an additional safeguard to reduce the number of customer service tickets resulting from accidental betrayal.

Sentinel’s Fate: The Hole — 3 Months Later

Written by Feldon on . Posted in Commentary, Grouping

Today, we reflect on a dungeon that I had high hopes for when it was first announced, but which underwent dramatic changes within 72 hours of its launch. 3 months later, there are no clear answers on the current intended audience of this zone, whether we’ll see any rollback of those changes,  and going into the next expansion — EverQuest II: Destiny of Velious — will these lessons in design and balance be learned from?

May 12 2010 Survey

Written by Feldon on . Posted in Commentary

It’s hard to believe that in 3 months we will be covering our third Fan Faire event and entering our third year of wheedling news and previews of EverQuest 2 expansions and game updates. We plan to offer the most comprehensive, up-to-the-minute coverage of the 2010 Fan Faire event.

It’s challenging to come up with news on a daily basis, especially about a game that works in 3 month cycles. Last month, we officially brought a staff writer, Dethdlr, into the fold, who has so far been posting some great updates.

There are a lot of EQ2 fan sites out there that have pushed themselves to stay relevant, and post something almost every day, but there are many other EQ2 sites that have largely stopped updating. We want to stay in that first group, and to do that we need your help.

Today we present a Survey which asks some questions about how you use EQ2Wire and how you think it can be improved.

May 12 2010 Hotfix Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

Here are your hotfix notes for May 12, 2010:

ITEMS

  • Summoning Brace of the Wyrmkind now properly adds Molten Carnage IV to the caster’s pet.

THE HOLE

The following mobs will no longer attack you if you have faction points equal to or above -39,999 points with them. The faction point requirement should now be consistent with other standard mobs under the same faction.

  • “an animated watcher”
  • “a disheveled refugee”
  • The “Caetaxian dominator” located on the fallen pillar bridge in the Old Paineel section of the zone.
  • Killing “disheveled refugee” should now have an effect on your faction status with “Caertaxian Legion” as well as factions that are against them.

Midnight Performance Update

Written by Feldon on . Posted in Game Updates & Maintenance

Players were surprised when servers went down at midnight PST last night for a Hotfix. This hotfix is targeted at Performance issues which continue to dog EQ2. From the EQ2 Forums by Rothgar:

Tonight’s hotfix introduced a few changes that have been on the test server for a few weeks. I’d like to hear your feedback to see if any of these performance issues have gotten better after tonight.

First, we made a change to the zoning processes that should hopefully speed it up. In addition we’ve extended our logging in this area to help us better troubleshoot long zoning times. If you’re someone who occasionally hits long zoning times, let us know if you see an improvement after tonight.

Second, we’ve made some changes to the game servers related to the spell system. This should hopefully improve server lag but the amount can be difficult to quantify. Let us know how your lag situation looks after tonight.

These are only the first changes to come. We will continue to look at performance improvements over the next few updates.

Thanks!

As for why the downtime happened at midnight instead of at the usual 6 or 7am time, the cause is related to the Free Armbands promotion which we’ll be posting about momentarily. Rothgar again with the great communication:

Sorry for the miscommunication about the downtime. There was a last minute change to avoid two downtimes in a single day.

Due to a marketing promotion that begins tonight at midnight, the servers needed to be rebooted. Rather than taking them down again at 7am for the hotfix, it was decided that we’d update the servers with the hotfix during the midnight downtime.

So in essence, you’ve been saved a downtime.

EverQuest II: Destiny of Velious

Written by Feldon on . Posted in Expansion News

From EQ2 ZAM:

EverQuest II players have long hoped for an expansion returning players to Velious.  Scars of Velious, the second expansion in the original EverQuest, was a favorite of long-time players.  With the appearance of the the icy Order of Rime last summer many players were sure Velious was coming, and were surprised when Sentinel’s Fate took EQII players to the lost island of Odus.
Astute player Vulkoor found some interesting files downloading in April, which included othmir (an otter race from Velious) and Tserrina the near-legendary boss of the original Tower of Frozen Shadow.  The appearance of Coldain dwarves in New Halas (now on the EQII test servers), have expectations high.

Today, observant (and persistant) players found an entry at the United States Patent and Trademark Office.  Sony Online Entertainment has applied for the trademark on EVERQUEST II DESTINY OF VELIOUS.

While we’re sure SOE will not announce the 7th EverQuest II expansion before they’re ready, we feel confident in predicting that yes, the next expansion will return us to the land of snow bunnies and Thurgadin, frost giants and the Temple of Veeshan.

With the entire EQ2 team now back to work on EQ2 content, hopefully we get the Velious expansion we’d all like to see.

GU56: Travel Revamp

Written by Feldon on . Posted in Game Updates & Maintenance

This information was part of our Game Update 56 post on May 4th. However considering the importance of its content, we have reprinted it as a separate article and rewritten it for clarity.

GU56 Travel Revamp

Travel in Norrath has been substantially consolidated. Changes and bugfixes continue to be applied on Test, so this information may change before May 25th.

Worldwide Travel Revamp

  • Players may travel from and to nearly every zone in Norrath by using the Worldwide Globe system, which have consolidated all existing bells and gained many unexpected destinations.
  • Flying carpets, boats, and airships are now entirely optional means of travel. The destinations offered by these modes of transport have been added to the Worldwide Globe system.
  • Individual mariner’s bells which connect to only one or two zones (i.e. Everfrost, Lavastorm, Isle of Mara, etc.) have been removed.
  • Travel within cities is maintained through the City Mariner’s Bell.
  • Worldwide Gryffons continue to provide travel between Butcherblock Mountains, Neriak (Darklight Wood), and Gorowyn (Timorous Deep), and have gained a new destination — New Halas (Frostfang Sea).
  • Druid Rings no longer require players to have visited them prior to use. Rumor has it, a live or prelude event will rebuild additional druid rings and connect them, allowing travel between the Rings.
  • Wizard Spires, as rebuilt in a previous Game Update, continue to provide access to over a dozen interconnected wizard spires. With GU56, six additional Wizard Spire destinations have been added that players can travel directly to (previously these spires could only be reached with the help of a Wizard or Warlock).
  • All Call of Qeynos, Call of the Overlord, Call of Kelethin, etc. spells have had their cast time reduced to 10 seconds.

Intrazone Travel Revamp

  • Sokokar posts within the 4 Kunark zones no longer require having visited each post prior to using them and the sokokar item requirement has been eliminated (players must have completed either the tradeskill or adventure sokokar quest).
  • A Gryffon Tower has been added to the Gorowyn Beach so that players may easily reach the newbie area.
  • A Gryffon hitching post has been added to the Butcherblock Mountains dock so that players may easily reach the cliffs.
  • Gryffon Towers in Thundering Steppes and Nek Forest no longer require your assistance in gathering gryffon eggs before allowing travel.
  • Flying Carpets within Sinking Sands and Pillars of Flame have learned all of the intra-zone routes available to them.
  • Horses have been added to the Steamfont Mountains, Zek, Feerrott, Enchanted Lands, Everfrost.
  • Gryffon Towers in Greater Faydark and Nektulos Forest have been updated with additional destinations.
  • Guild Hall decorators will be interested to note that the various (now redundant) Mariner’s Bell amenities have been given unique appearances as a player choice. Choices include a boat captain npc in front of a large steering wheel, and a sculpture of the Worldwide Globe item.

Performance Motivation?

For the last 2 1/2 months, players have been reporting severe delays when traveling from one zone to another. Players have reported 20-30 minute delays when switching from zone to zone, a process normally taking 20-30 seconds. So it seems likely that these changes are being made for player convenience, or to put nearly every zone in the game into the reach of players with just 1 zoning screen!

Notable Norrathians Contest — Add your Artwork to EQ2

Written by Feldon on . Posted in Art, Appearance, Housing, Commentary

Even as EQ2Wire is trying to find an artist or artists to help us tell humorous, interesting stories about EQ2, the development of MMOs in general, and the sometimes tumultuous relations between game developers and the players, we could not help but notice the Notable Norrathians” contest currently running on the EQ2 Forums and posted by Kiara.

UPDATE: Deadline Extended to May 28th!

The New Artists

My favorite part of EverQuest II’s fleeting 5th Anniversary  “Heroes Festival” (during last year’s American Thanksgiving week) was the 10 Player-Designed In-Game Paintings. Initially, an art conteste, the top 10 winners became available as paintings from City Merchants. Some of these paintings possessed a very high quality and added some much needed options to the previously limited choice of paintings in EQ2.


The First Prize winning “Destroyer of Ordanach” by Citadelli.

Not all of the paintings were classics. Because the contest wasn’t widely discussed outside of Non-Gameplay Discussion, and because I don’t think it was clear to players that their submissions could become in-game paintings, there weren’t a lot of entries. And in the end, the paintings sold in-game came with some very restrictive terms. They were unable to be placed in guild halls, and required both a guild level of 30 and a sizable stack of status each to buy. Still, I ran out and bought 2 of each (even that, unique Yha-lei mayhem image that came complete with targeting UI elements! 🙂 ).

This time around, I’m hopeful that all aspiring artists and fans of EQ2 will give it their best shot and submit really stunning original artwork or in-game screenshots representing in-game characters or foes of note.

I believe anything that improves the in-game selection of paintings is a good thing, and it’s really cool that players get a rare chance to put some content back into the game.

And I am cautiously optimistic that we’ll see less restrictions on guild hall vs. house, guild status, and guild level when purchasing these new paintings.

DAZ Studio?

It’s worth mentioning that quite a few players of EQ2 who like to bring that extra bit of realism to their characters appearances, biographies, and conquests have discovered a program called DAZ Studio. It is a 3D character poser-type of program which has a toolbox of thousands of armor choices, clothing, weapons, races, accessories, and appearances.

An aspiring artist could spend months experimenting with this program.

Some of the coolest-looking signatures on the EQ2 Forums are EQ2 characters which have been reimagined in DAZ Studio. And thus far, some of the best-looking entries to this contest were created in this program as well.

NOTE: I do not work for Daz 3D nor do I make any money from mentioning their products here.

Three Weeks to Go!

UPDATE: Deadline Extended to May 28th!

Notable Norrathians Contest @ EQ2 Forums

Artist Highlight: Jeff Jonas

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

EQ2Players is highlighting another team member, this time Jeff Jonas, player artist for EverQuest II.

My role on the EQII team is to create objects that our player characters use, wear, or ride. I am known as a “wearables” guy. A project like this needs thousands of items to make it fun and exciting. Wearables run the gamut from Barbarian helmets, to collector’s capes, and full vampire armor sets, to wieldables such as swords and staffs, to rideables like the hover discs I have created. Other wearables can be backpacks, or armbands.

What’s your favourite thing that you’ve done for EQII?

To keep things fresh we have incorporated ways to streamline and add to our character templates. Since we support over 50 male and female player characters, we need to be careful to change our templates. One way we have made things more interesting is our “snap-on” system that uses offset to add objects to existing templates.

The newest exciting technology we implemented was designed by Bill Yeatts, and coded by Brian Belfield. This cool system allows our backpacks to have items swivel and bounce around like real objects kind of do- without additional animator time. This allowed me to make a few popular backpack items such as the Frostfell backpacks of last year, and the latest Brewmeister barrel backpacks. Other backpacks are coming for other tradeskills as well. It’s a lot of fun to see the items bouncing along in our test viewer.

Do you have any special (or just super fun) projects you’re working on now for EQII?

I reckon the new backpacks I alluded to above are the most exciting things upcoming in my work path. Right now I’m focusing on warm garments for certain icy areas, and tinkering with some other items. EQII always has something interesting lined up for me down the trail.

You can read the complete interview as well as see additional screen shots of character artwork that Jeff has created at EQ2Players.

   

Game Update 56 & Halas Reborn Set for May 25th

Written by Feldon on . Posted in Game Updates & Maintenance, Raiding

A new website has been added to EQ2Players with the skinny on Game Update 56: Halas Reborn, introducing the player city of Halas, as well as a new character starting area with level 1-20 content. Halas is essentially a neutral-good aligned city, as evil-aligned characters can visit and complete most of the same quests.

Game Update 56 includes substantial features and changes:

  • Halas Reborn — new player city with new housing options (2, 4, and 6 room houses)
  • Frostfang Sea — new level 1~20 starting area leading to Halas
  • The Underfoot Depths — A new x4 level 90 raid zone added to The Hole
  • Icy Keep: Retribution — A new x4 level 90 raid zone similar in theme to Permafrost and the Icy Keep.
  • Storyteller System — Major quest lines within EQ2 which have widespread impacts on the characters and world of Norrath can now be followed in the Storyteller system.
  • Druid Ring Live Event — An in-game event to rebuild some of the Druid Rings throughout Norrath which have fallen to neglect. This questline is slated to resolve some of the mysteries regarding the forthcoming Velious expansion.

Visit the EQ2Players GU56: Halas Reborn page for numerous details and
screen shots of this coming update!

May 4 Hotfix

Written by Feldon on . Posted in Game Updates & Maintenance, Raiding

Raid Targets in Sentinel’s Fate continue to receive nips and tucks in their behavior and strategies. Today’s change to the 3 Sages fight is not without controversy. Check out the discussion thread on EQ2 Forums.

Here are your Hotfix Notes for May 4th, 2010:

THE PALACE OF ROEHN THEER

  • 3 Sage Encounter (Challenge Mode)- If the incorrect character class (according to the Idolic Stone that sage possesses) keeps agro on that sage for more than 3 secs after that sage has lost it’s prismatic sphere, that character will be hit by a bolt of slaying.

SANCTUM OF THE SCALEBORN

  • The Trial of the Reaver no longer requires a Trial Stone to start. The statue that starts the event, “Rites of the Scaleborn,” now becomes usable right after it spawns.

Halas Prelude Event

Written by Feldon on . Posted in Game Updates & Maintenance

The Halas Prelude event is now available on Live servers. Currently, this quest is only available from Guides (a sanctioned group of volunteer players), GMs, CMs, and other SOE staff. Stay tuned to open chat channels!

It’s a brief quest, dealing with the rediscovery of Halas. The quest rewards 2 books. We’ll post a link to a writeup of the quest soon.

How to Get the Quest

From Domino:

The Halas Prelude Event will initially be given out by Guides and SOE staff until shortly before the update launch.

Although there are no guides on PvP and exchange servers, the CS and Community staff are able to give out the quest on these servers. So keep your eyes open, you never know who might be around!

The last week before Game Update 56 launch, NPCs will be added to give out the quest on all live servers, since it’s not possible for guides, CS, and community to catch every last person who may want the quest.

City Festival: Freeport — May 1~7

Written by Feldon on . Posted in Art, Appearance, Housing, Live Events


image courtesy Jethal Silverwing

Come to the Faire: Freeport @ Kithicor.org

The first week of every month sees the arrival of a traveling City Festival. This month, the City Festival wraps its first tour of the five known cities of Norrath by visiting Freeport. Next month, the City Festival will no doubt make its first appearance in the newly-found New Halas.

While some players have shared their exasperation with the obviousness of the ‘content delivery system’ feel to these events (repeat a runaround errand-type quest dozens of times, or craft dozens of items, to earn enough tokens to buy a few house items), others look forward to the addition of new items each time the City Festival sets down in a new city.

We have been assured that each month, the cache of recurring rewards (available no matter which city hosts the event) will continue to grow even as new items are added specific to each new city.

New Halas to get More Cowbell

Written by Feldon on . Posted in Game Updates & Maintenance

New Halas Livin’

We are following New Halas (both the level 1-20 starting content, and as a new player city) on Test, and player comments about both the newbie experience, and how Halas works as a full-fledged city.

Living up to the  expectations and nostalgia of EQ1 veterans was an impossible task, but there has been a raft-load of comments on the EQ2 forums (and presumably through /feedback) and the art team is making some much-appreciated changes. First impressions of New Halas have regarded the buildings (inside and out) as some of the most impressive and realistic in the game, but the number and size of buildings both claustrophobic and sparse. Hopefully with the addition of more NPCs, adjustment of structures, and other accessories, the city can be given a more ‘lived in’ feel.

From Kaitheel on the EQ2 Forums:

The city of New Halas is under further construction and more NPCs are showing up. In the coming updates you will see more and more ambient life, as well as a few more merchants around the city. And with the addition of new buildings, some of the current city life will be moved around a bit.

UK Players (Splitpaw & Runnyeye) on US Battlegrounds?

Written by Feldon on . Posted in PvP/BG/Proving Grounds

European EQ2 players wanting to experience Battlegrounds have had to deal with a series of compromises. Battlegrounds are divided not only by language (French, German, Russian) but region (UK vs. US). As a result, some servers have had such a small pool of players to choose from, that 24 x 24 Battlegrounds have been impossible, locking players out of acquiring some 40% of the gear and rewards available for Battlegrounds.

Rothgar has given us the first bit of concrete good news about solutions to these issues:

I just wanted to let you guys know that we’ve been making some changes on the backend that will allow UK players from Runnyeye and Splitpaw to play on the same Battlegrounds servers as the North American servers. Since there is no language issue to overcome, this only leaves the problem of hotfixes and servers that are out-of-sync.

What will happen after the NA servers are updated, you’ll no longer be able to connect to battlegrounds until the UK servers are on the same version. Typically your update window is later in the day so hopefully this won’t be too impactful. Ideally you’ll have a better play experience 90% of the time due to the larger BG server but there will be times that battlegrounds will be down for you.

I don’t have an ETA on this change yet, but we’re shooting for having it ready by GU56, so near the end of May.

Further, as to what happens when US and UK servers are no longer in synch, Avirodar had this suggestion:

Is it possible to keep the Euro BG servers active, but make it the default choice for Euro players to connect to American BG servers. But if the client verisons are out of synch/different, it will force Euro players to connct to the Euro BG servers instead?

At least, something of that general principal. There are a lot of ways it could be done, a lot of ways the choices can be presented and given to players. It would provide a solution where BGs are never actually “down” for Euro players, there is just small periods of time where getting into a BG map can take longer to join (due to being Euro only) as a result of different client versions.

To which Rothgar replied:

We have been considering that exact solution, but it’s not without problems either. This means we have to have dedicated machines and maintenance on a set of servers that are only used 10% of the time (or less)

But the biggest issue is that stat tracking would be separate depending on which BG world you are connected to. So your games on the UK world would not count towards the stats that occur on the NA world. This will become a bigger issue when the seasons start and stats are used to calculate leaderboards and rewards.

Starting Islands Being Removed… for Lore Reasons?

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance

Cronyn has jumped into the fray again with some further details about why the Isle of Refuge is being removed in GU56:

Heya folks.  I wanted to clear a couple of things up really fast, if I may.

As I said, we’re not abandoning Freeport and Qeynos themselves.  The existing content that is there will not be different with this change, and we are planning even more things for the cities going forward.  Players with citizenship currently in either city will retain it – we’re not removing housing, guild halls, the suburbs, or the quests that exist there.  They will continue to be hubs for live events, and we are still hoping to add even more reasons to have you visit the two major cities of our game.

For those who do not have citizenship in these cities, we’re making the path to changing citizenship much clearer.  If you want to change your citizenship from one of the starting cities to Freeport or Qeynos, you can speak with one of the <Change of Citizenship> NPC’s, who will offer information and get you started on your paperwork to switch over.  From there, you can use the new travel system to make your way to the city of your choice, then follow the steps to change your citizenship.  The newbie content within the cities themselves will remain, so you should still have access to that content, if you choose to use it.

Also, just to be clear, there is a lore reason for this as well.  The decision to turn off the islands is a functional one, to be sure, but it is also supported by storyline, which is something I am hoping to start giving out to you here soon.  There are NPC’s in place in both cities who should actually be handing out the first clues right now on Test, so if you’d like to start piecing together what is happening, you should be able to get started.

As far as removing content – yes, the Isle of Refuge are being disabled from character select.  However, we consistently add new content to the game, and will be continuing to do so – EverQuest 2 is a much larger game now than it has ever been, and we are looking forward to expanding and adding to the world even more.

GU56: Rare Fabled Loot Vendor

Written by Feldon on . Posted in Game Updates & Maintenance, Itemization

The notes for upcoming Game Update 56 included this notation:

Many rare drops from the heroic Sentinel’s Fate Zones are now available by speaking to Kaliba Des’Sers in Moonfield Hamlet!

Once Game Update 56 was patched onto the Test Server, we were provided screen shots of some of this loot:

New Fabled Loot Vendor on Test

What’s on the Menu?

While a similar vendor was available during the Shadow Odyssey expansion, 150 void shards only gave you access to the most common Fabled drops from each zone (with the exception of the Mistmoore Battle Drums).

So this time around, the vendor is picking up all the current rare Fabled loot, but only because more powerful Fabled loot is being added to these zones at the same time. From Kander:

All of the current rare drops for the heroic zones have been added to a Manaar merchant for (Game Update) 56.

New rare drops have been also been added to all heroic bosses that will not be on the Manaar merchant. These new rare drops and the old rare drops are on separate tables, so you will have a chance at both.

You can see how a comprehensive Itemization article has been nearly impossible to write. We may resort to a Wiki or collaborative article on Itemization taking feedback from EQ2Wire readers.

Mounts Afraid of Combat?

Written by Dethdlr on . Posted in Art, Appearance, Housing, Game Updates & Maintenance

On Tuesday, 27 April 2010, this tidbit made it into the update notes for test:

Mounts will now be temporarily suspended while in combat.

Basically, in outside zones, mounts would disapear as soon as you enter combat and re-appear a few seconds after combat ended.  This had a general negative response on the official EQ2 Forums and led to speculation on how this would effect buffs.  Gninja responded with some clarification on the matter:

You would not lose any stats or anything you would have normally had your character will just no longer be visually mounted during combat the buff remains. Think of it like when you enter water on a mount.

This led to a few pages of responses, mostly negative, about this change.  Many people were asking for a new /hidemount command. EQ2 Senior Producer  SmokeJumper decided to chime in with some additional info:

Well, I guess it’s time to stick my head in the dragon’s mouth. Here goes nuthin’.


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