Update Notes: Tuesday March 28, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 05:00~07:00 BST | 06:00~08:00 CET

From the EQ2 Forums:

ZONES / POPULATION
Kaesora: Xalgozian Stronghold [Solo, Heroic, Expert Heroic]

  • Over-General Vihgoh should no longer path into the walls when idle and not being attacked.

ITEMS

  • Monk and Bruiser TSO raid set 6-piece bonus (riposte chance) now stacks properly with their class focus effects.
  • Warlock TSO raid set 2-piece bonus now grants some additional damage to Apocalypse.
  • Several TSO tradeskill items that had a required level of 82 have been correctly set to level 80.
  • Several items in Kurn’s Tower have had their stats upgraded slightly to match items from Ward of Elements.

QUESTS

  • Vanishing Act – Damaging “a visage of fear” too quickly will no longer prevent the quest from updating.

ACHIEVEMENTS

  • Shanaira the Prestigious in Arcanna’se Spire: Order and Chaos [Raid] should now correctly update personal achievements.
  • All bosses within Crypt of Dalnir: The Kly Stronghold [Expert-Raid] and Arcanna’se Spire: Order and Chaos [Expert-Raid] should now award flawless achievements.
  • Corrected an issue that caused the guild achievement for defeating Setri Lureth to not update correctly.
   

Update Notes: Tuesday March 21, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 14:00~16:00 GMT | 15:00~17:00 CET
EU Servers: 9:00~11:00pm PDT | Midnight~2:00am EDT | 04:00~06:00 GMT | 05:00~07:00 CET

From the EQ2 Forums:

ZONES / POPULATION

  • Encounters from Kunark Ascending should no longer periodically remain stuck in a stunned or rooted state.

Castle Highhold [All Versions]

  • Defeating Gudre Blackhand too quickly will no longer prevent him from dying by chandelier.

Lost City of Torsis [All Versions]

  • Meld of Vapor will no longer chain cast Spell Diffusion.

Update Notes: Tuesday March 7, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

Downtime is unknown.

I’d heard some of this information from the Discord chat but I’ve been asked not to repost said information here until it’s official. So, here’s the official thingy from the EQ2 Forums:

ASCENSION
Members now receive five bonus Guided Ascension scrolls per week from the Ascension masters. When these bonus scrolls are claimed you will be not be able to receive any more bonus scrolls for six days and 20 hours.
Ascension Masters will now continue to grant Guided Ascension scrolls until all four Ascension classes are level 10. You are still limited to one scroll per day.

EXPERT ZONES
Expert zones are more challenging versions of all current Kunark Ascending heroic zones, as well as the tier one, two, and three raid encounters in the Crypt of Dalnir: The Kly Stronghold and Arcanna’se Spire: Order and Chaos raid zones. Expert zone encounters drop more powerful items. All current heroic missions will update within the appropriate expert zones and grant an extra reward if completed utilizing an expert zone.

Speak to Prissaia <Expert Dungeon Portal Summoner> within Crusaders’ Cave in Obulus Frontier to venture to these new instances.

Update Notes: Tuesday February 14, 2017

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Arcanna’se Spire: Forgotten Sanctum [Heroic]

  • Sabellah’Xen, Keeper of Fire’s adds now despawn when he is defeated or when his encounter is reset.
  • Caelan’Gael, Keeper of Growth’s adds now despawn when he is defeated or when his encounter is reset.
  • Lachina, Defender of Magics’ adds now despawn when she is defeated or when his encounter is reset.

Kaesora: Xalgozian Stronghold [Heroic]

  • General Janosz’s adds now despawn when he is defeated or when his encounter is reset.

Update Notes: Tuesday February 7, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
According to reports, EQ2 servers went down for several hours at least once last night, hours ahead of the scheduled maintenance:

Update Notes from the EQ2 Forums posted as of 8:00am PST:

POPULATION / ZONE PROGRESSION

  • All raid encounters above tier 1 now have a base mitigation increased based off of expected mitigation debuff values.

Update Notes: Tuesday January 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants[Challenge Heroic]

  • Neh’Ashiir has had her max health reduced.

Monolith Of Wrahzul

  • Reduced the control immunity on Fathad Zastim.

ABILITIES / ALTERNATE ADVANCEMENT

  • Spell Weapon Damage Bonus and Weapon Damage Bonus have been consolidated into one stat, Weapon Damage Bonus.
  • Corrected an issue with Glacial Freeze that would cause the targets to heal after returning to their natural level.
  • Pass Judgement will now correctly grant a Fervor component to Heretic’s Destruction instead of Fervor Overcap.
  • Targets of Oration of Sacrifice may now trigger Fierce Combat for the entire duration of the effect at a maximum of once per 1.5 seconds.
  • Unfetter will now correctly remove the stealth component to Hidden Assault.
  • Corrected an issue with Shadow Trickery’s fervor effect not applying correctly. Added the amount of fervor increased to the examine of Shadow Trickery.

Surprise Afternoon Update Notes: Thursday January 26, 2017 — 2-4pm PST, 5-7pm EST

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

tom-baker-doctorwho

Update: EQ2 US servers are back online.

From the EQ2 Forums:

All US EverQuest II Servers will be brought offline on Wednesday, January 26th, 2017 at 2:00PM PT (10 PM UTC) for an update. Estimated downtime could be up to 4 hours.

All EU servers will come offline at 9:00 PM PT (5 AM UTC January 27th) for this update. Downtime is anticipated to be approximately 2 hours.

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Ikile Harmonia <Tradeskill Tutorial> and Ralika Mekkila <Crafting Trainer> in Kelethin should no longer fall to the forest floor.
  • Lama Mukhlisah in The Stonebrunt Highlands should no longer fall through the floor.
  • Proctor Talnisk <Representative of Dominus Rile> in Fens of Nathsar should no longer fall through the floor.
  • Monsters and Bosses in Kunark Ascending dungeons all now see stealth and invis.

ITEMS

  • Brought the [eq2u]Ring of Pursuing Sagas[/eq2u] and [eq2u]Band of Pursuing Sagas[/eq2u] into the correct item progression.
  • [eq2u]Gossamer Blade[/eq2u] and the [eq2u]Blade of the Naya’Patel[/eq2u] will now accept cyan adornments.
  • Corrected the stats and effect on Gossamer Blade.
  • Removed the 2 extra resolve and predicated effects that were added to the wrong tier of some raid armor.

QUESTS

  • Nonsense is Better Than no Sense at All – Certain elements of the coin quest now require the completion of specific quests to pick up the coins.
  • Awakening Bonds: …Is Whole Again – Corrected an issue that prevented the seeress from fully updating the quest for some players.

Plus whatever emergency glitch/exploit needed to be patched in such a hurry.

Update Notes: Tuesday January 24, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • High end difficulty encounters have had their “Panic” mechanic made a bit more lenient toward the beginning of the encounter.
  • Vhaksiz the Shade has had his health adjusted.

Ruins of Kaesora: Ancient Xalgozian Temple [Raid]

  • Xalgoz has had his health adjusted.
  • Xalgoz’s Staff of Control should now correctly be able to be used on Xagloz but is still not a required item to defeat his encounter.
  • The Strathbone Runelord should no longer remain immune to damage at low health for an extended amount of time.

Update Notes: Thursday January 19, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, TLE/Prestige Servers

Downtime notice from the EQ2 Forums:

All EverQuest II Servers will be brought offline on Thursday, January 19th, 2016 at 7:00AM PT (3 PM UTC) for an update. Estimated downtime is approximately two hours.

The EU EverQuest II Server will be brought offline on Thursday, January 19th, 2016 at 9:00PM PT for an update (Approx. 5:00 AM UTC January 20th). Estimated downtime is two hours.

UPDATE: Due to the occasional typo in past downtime announcements, we assumed that the notification above was a mistake and that US servers would come down at 7am PST while EU servers would come down at 9pm PST. We were wrong. All servers came down in the morning and no further update is required.

From the EQ2 Forums:

ABILITIES / ALTERNATE ADVANCEMENT

  • Fixed an issue with Ethershadow Assassin that was granting it two points of base damage per point of power spent.
  • Smoothed out the curve for obtaining Fabled and Mythical critical hits when crit chance is over 1000.
  • Spiritual Leadership may no longer critically apply.
  • Increased the base ward amount of Spiritual Leadership.

TRADESKILLS

  • The recipe for Blocker’s Bauble will now return the correct product.

Commentary: Are Epic 2.0 Quests Burying Players in Prerequisites?

Written by Feldon on . Posted in EQ2, Itemization

buried_alive_kill_bill

The original Epic Weapon quests introduced in 2009 were crafted by 18 designers working on nothing else for 3 months. All 24 quests required the completion of prior Heritage quests, befriending various Factions, and a fair share of “filler” content. It was expected, or certainly anticipated that the Epic Weapon 2.0 Quests would have similar prerequisites. However nothing could have prepared increasingly jaded players for the mountain of homework which has dropped into their laps as the curtain has been pulled back on Epic 2.0.

Only two characters have reached Ascension Level 8 at publication time, so we have yet to glimpse Parts 4 and 5 of these quests, yet even lifelong EQ2 fans are already begging for mercy. With the vague dialogue and inscrutable clues that only make sense in hindsight, players are at their wit’s end hailing NPCs by the thousands in a scattershot zone-by-zone grid search to figure out where to go next.

Update Notes: Thursday January 5, 2016 — No Longer Hammer Time

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
The downtime ran an additional hour and there was a tweet advising us about it.

A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal ConduitIre-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half.

From the EQ2 Forums:

GENERAL

  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.

POPULATION / ZONE PROGRESSION
General

  • Adds for Captain Vhankmin and Tabor’Zaai should now despawn when the encounter is defeated.

Update Notes: Tuesday December 13, 2016

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
General

  • Fixed a bug that could cause some overland zones and popular dungeons to crash.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should now allow a little extra time to defeat her.

ASCENSION
Adjusted the minimum time required to gain ascension levels to account for the four extra scrolls granted to all characters.

EQ2Library Updated for Kunark Ascending

Written by Feldon on . Posted in EQ2, Itemization

eq2library-kunarkascending

We’re happy to report that Ablivion’s invaluable EQ2Library site has received some updates for the new Kunark Ascending expansion. For the past few expansions, his site has contained detailed strategies for Heroic zones, Gear recommendations, selected Loot information for popular zones, and more. For Kunark Ascending, he’s already started working on documenting the Overland Achievements, Collections, Timed Treasure Hunt quests, the Ascension system, Tradeskills, Consumables, Merc Gear & Leveling, Adornments, and much much more.

View the Kunark Ascending section of EQ2Library.com

Kunark Ascending Sig Quest Reward Flagged “NO ZONE”, Ascension Scrolls Halved

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

funny-dog-train-scarf-walk-surprise2

With this morning’s patch, one of the two powerful new level 100 Greenmist weapons rewarded for completing the Kunark Ascending Signature Quest was accidentally flagged NO-ZONE:

As a result, players are losing the weapon as well as impossible-to-replace Ethereal adornments earned over this summer’s Ethereal event. Take heart though — According to Gninja in the Discord chat, this was not intended and will be fixed ASAP:

We will get you your lost greenmists back and adornments. We have logs of all that stuff. Caith is taking care of it as quickly as he can.

Ascension XP

Meanwhile, players who have been stockpiling Ascension XP scrolls — waiting for bugs to be fixed in the current Ascension XP system — got a surprise this morning. Stockpiled scrolls had their XP capacity cut in half from 1 million XP to 500k XP. Overall the new Ascension system rolled out today seems to be a winner, as it is a hybrid of daily scrolls (which now hold up to 500k; 600k if you are All Access) and a Vitality-like system which works out to 480k per day (20k per hour). Do the math and a fastidious player can now earn 1,080,000 Ascension XP per day, slightly more than before.

The problem is all those  people who had been stockpiling Ascension XP scrolls. If you saved 12 scrolls up to this point, they just dropped in value from 12 million Ascension XP to 6 million. The 4 bonus scrolls granted in today’s update don’t really make up for that shortfall. It’s puzzling as to why the existing scrolls weren’t left alone while new scrolls were added.

NOTE: The original 1 million Ascension XP scrolls are going to be reverted and new 500k scrolls are being added to the merchants.

   

Update Notes: Thursday December 1, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~10:00am PST | 10:00am~1:00pmEST | 15:00~18:00 GMT | 16:00~19:00 CET

Servers were up after 1 hour 8 minutes. Woot!

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • The shadeweave bud will no longer lock to the first person that starts to harvest.

Lost City of Torsis: The Spectral Market [Heroic]

  • The Algae Fiend should no longer target pets with his curse.

Vaedenmoor: Realm of Despair [Raid]

  • Raenha, Sister of Remorse should no longer cause the zone to crash.
  • Raenha, Sister of Remorse will now reset her health triggers if the script is failed.

MERCENARIES
Fixed a rare case where gear would no longer load on a mercenary. Items in this state will be reimbursed to the character’s overflow upon login.

ABILITIES / ALTERNATE ADVANCEMENT
Corrected an issue with pets not benefiting from resolve class buffs.

ITEMS
Corrected an issue that caused wands to have a minimum range.

Update Notes: Tuesday November 29, 2016

Written by Feldon on . Posted in EQ2, EQ2 Data & EQ2U, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
EU Servers: 9:00~11:00pm PST | Midnight~2:00am EST | 05:00~07:00 GMT | 06:00~08:00 CET
EU Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: The Spectral Market [Heroic]

  • Adds in the Merchant Caniz encounter should respawn slightly slower.

Crypt of Dalnir: Baron’s Workshop [Heroic and Solo]

  • Placing the Main Valve Lever and pulling it to open the slime grate will no longer cause smaller races to be stuck with a MAIN VALVE LEVER IN THEIR HEADS.

Kaesora: Xalgozian Stronghold

  • Colonel Gozier should no longer port you out of the world.

Lost City of Torsis: Ashiirian Court [Raid]

  • Lord Ghiosk will now be guarding the library once again.

Update Notes: Tuesday November 22, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Lost City of Torsis: Reaver’s Remnants [All Versions]

  • You should no longer be able to kill the Spirit Flames in the Tzirathk encounter.

Kaesora: Tomb of the Venerated [Advanced Solo]

  • Icicle Storm no longer reduces potency.

Update Notes: Thursday November 17, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

All Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Obulus Frontier

  • Sarnak Infiltrators are no longer quite as hearty.
  • Players who have not completed “Kunark Ascending: Opportunity ‘Noks” will now evac inside the Crusaders’ Cave.
  • Banker, broker, collector, and other service NPCs in the Greenmist Crusader caves no longer require you to speak sathirian.

Update Notes: Tuesday November 15, 2016 (Kunark Ascending)

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

kunark_ascending_logo

From the EQ2 Forums:

KUNARK ASCENDING

Norrath remains in danger from Lanys T’Vyl, God of Malice, and her pursuit of power! Return to Kunark and adventure through unexplored lands full of strife as a powerful force of iksar plan to overthrow the lich emperor, Venril Sathir. Uncover dungeons long sealed or lost, amassing power and piecing together the history long buried, in an attempt to keep the last Chaos Stone out of Lanys’ evil clutches!

It will take great courage to stand against the coming darkness and stop her from ushering in a new age of dominance by the gods. When the Tenets of Hate ascend to godhood, will you stand against them?

Kunark Ascending is the 13th EverQuest II expansion and brings new and exciting adventures to Norrath.

Journey to Obulus Frontier in North Kunark where you’ll explore the ruins of Kaesora, fight through the Crypt of Dalnir in Warslik Woods, traverse the City of Mist, and adventure through more areas both familiar and undiscovered!

Kunark Ascending Preview: Ascension Classes

Written by Feldon on . Posted in EQ2, Expansion News, Itemization

ascension_form1

From EverQuest2.com:

Kunark Ascending makes Ascension classes available as a form of progression for all max level characters. Ascension classes are the apotheosis of a facet of energy, and are the gateway to ascended power. Once you have completed the Kunark Ascending signature quest line you may speak with one of the four masters in the Obulus Frontier to begin down the path to Ascension.

Ascension Forms

Each Ascension class grants the character the ability to shift into an avatar of that Ascension, converting all damage done from any ability that does not deal damage based on your weapon’s damage type. This conversion will also convert most pet and swarm pet damage.

Preparing for the Kunark Ascending Expansion

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization

eagles_talon_feldon

One of the proudest achievements in my EverQuest II history was acquiring my Eagle’s Talon epic weapon while Kunark was still fresh, challenging content. It took many months to find groups to get all the various group updates, many of which required defeating the hardest enemies in the game. Other updates required faction grinding (urrrgh Reet!), collection quests, and other solo side quests. Sadly I could not find a screenshot of when I received the fabled Eagle’s Talon, but I do have the above screenshot of when I acquired the mythical version during my brief flirtation with raiding.

When the Epic Weapon 1.0 quests went live in February 2009, nothing about them had been revealed as there had been no public beta test. They were a complete mystery. Players had to band together and use their knowledge of Lore to seek out the quest starters and find the updates and requirements themselves. Some classes took over a week to find their quest starter. Many of the quests had NO quest feather to help and some had extensive prerequisites requiring hours of gameplay to even start the quest. Fast forward to today, and most quests in EQ2 are expected to be straightforward and obvious, with few if any prerequisites.

Not surprisingly, the announcement that EverQuest II’s upcoming thirteenth expansion Kunark Ascending would have some requirements and prerequisites from older content before players would be allowed to start the new stuff has been met with surprise and searing feedback. After much forum strife, one requirement was dropped: You no longer need to have done the Terrors of Thalumbra Signature quest before you can zone into Obulus Frontier, the expansion’s new overland zone. That’s not to say all requirements  have been dropped.

Kunark Ascending Expansion Will Not Require ToT Sig Quest; Ethereal Runes & Tokens to Become Heirloom

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

medieval-battle-scene-wallpaper-3

From Kander on the EQ2 Beta Forums:

We are no longer requiring the ToT Signature quests to start the Kunark Ascending questlines for beta or when it goes live. These changes should be in ASAP. We’ll make sure it gets in the patch notes.

and Kander on the Discord chat:

The Ethereal Merchant is staying up indefinitely. After some very heated discussion, we have decided to make the Ethereal Runes heirloom when the expansion launches. After some even more heated discussion, we have decided to make the ethereal coins heirloom when the expansion launches.

Gear Up, Level Up #2: October 14-21, 2016

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization

From EverQuest2.com:

It’s a great week for you to “gear up”- from 12:00PM PT (Noon) on Friday, October 14, 2016 to 12:00PM PT (Noon) on Friday, October 21, 2016, ALL Players will receiveDouble Public Quest Rewards AND Double Loot 1.25 Times Loot!

The Double Loot bonus will give you a 25% chance of getting double loot drops from all Terrors of Thalumbra, Scourge Keep, and Fabled Fallen Dynasty raid bosses, as well as from the final bosses in their heroic, event heroic, or solo zones.

What are you waiting for? Get out there and get looting!

Time Zone Conversions

  • PDT: October 14 @ Noon –  October 21 @ Noon
  • EDT: October 14 @ 3:00pm – October 21 @ 3:00pm
  • BST: October 14 @ 20:00 – October @ 20:00
  • CEDT: October 14 @ 21:00 – October 21 @ 21:00

Gear Up, Level Up #1: October 7-14, 2016

Written by Feldon on . Posted in EQ2, Grouping, Itemization

gears-570254-1920x1080-hq-dsk-wallpapers

From EverQuest2.com:

Gear Up, Level Up has returned to Norrath! Gear Up, Level Up is when special weekly bonuses are available to be found throughout your adventures as you prepare for the upcoming expansion, Kunark Ascending. 

Beginning at 12:00PM PT (Noon) on Friday, October 7, 2016, ALL players (not just members!) will be able to get TRIPLE ETHEREAL COINS during this final week of the Summer Ethereals event!

That’s right: Summer Ethereals end next Friday, along with this bonus promotion! So, make sure you participate before 12:00PM PT (Noon) on Friday, October 14, 2016,because that’s when both the Summer Ethereals event and the triple coin bonus end!

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