Mentoring for Void Shards VERBOTEN!

Written by Feldon on . Posted in Grouping, Itemization

Editor’s Note: This was later declared to NOT be an exploit and that no further action would be taken.

In a shocking about-face, after 4 1/2 months of tolerance, EQ2 devs have reversed course and now consider mentored Void Shard runs to be an exploit and intend to patch the game so shards cannot be acquired in this manner.

Presumably with the addition of daily solo shard quest, EQ2 devs now intend to close this loophole.

From Kiara:

This is an exploit and we are currently working on a fix for it.

I’d suggest not doing it.

Whilst you won’t have the shards you’ve gotten via this method removed, it is something we are actively working on removing from the game.

Kiara posted the comment here and then closed the thread.

My Duty

Written by Feldon on . Posted in Commentary, Game Updates & Maintenance, Grouping, Raiding

It seems it is my duty after each Live Update to report those bugs which managed to slip through. It’s not a job I enjoy, but someone’s gotta do it.

Here’s what to watch for:

  • Warden Mythical/Epic proc is feeding power to the target instead of the Warden. Hire an extra illy or switch weapons until the hotfix.
  • Druid AA “Tortoise Shell” AoE blocker spell is now broken as of LU51. No word on a fix. [discussion]
  • The x4 Raid zone (Munzok’s) did not go live. No word as to why, only to expect an explanation later. Possibly because so few people were flagged to be able to test it? (must have been flagged for and cleared the x2 raid zone) [link]
  • The Autofollow Changes seem to be causing a lot of problems for certain people. The person following seems to randomly run off cliffs, run in circles, swim or run in a triangular pattern, etc.. In other words pathing like a mob rather than following the player. [link]
  • The Access Quest series for the x2 raid zone the Ward of Elements is screwy. This is due to the fact that you must spawn several Elemental Lords, but the 4th pillar in each room needed to spawn the Lord cannot be clicked except by someone who is on step 3 of one of the Cleansing the Elements quests. You can do Cleansing the Elements, More Cleansing the Elements, and Final Cleansing of the Elements once per day, then you are done and are thus unable to click the pillar and proceed on the Access Quest.
  • You can group with someone who has not completed the 3 Cleansing quests and is on the Lord step, or you can do what a lot of bastards out there are doing and hanging out in the rooms and when the Lord spawns, stealing it because you A) have no clue how to spawn it and B) think it is random or on a timer.
  • Wizard Spell Storming Tempest gets permanently locked out and cannot be reused until dying/zoning. [discussion]
  • The Cleric shadows AA ability Sacrifice has been rendered almost completely useless. It now takes 95% of the cleric’s health (which can no longer be mitigated) regardless of how much or little health the tank has.  Any cleric with 5% health for more than .012 seconds during a raid is probably going to die. So why was this change made? Here’s the thread that started it all. [Discussion]
  • There are some comments about the Solo Shard Quest. You inhabit the body of another being and have to use its abilities and spells. I guess they did this so they could design a quest that can be done by any class. Also apparently if you go Linkdead, you can be completely trapped, unable to Evac, Zone, or use Teleport Pads. If this happens to you, you can try to /camp or intentionally go Linkdead again by disconnecting your Internet connection. — thanks brammator
  • The Tinkered Banker in Steamfont is just an NPC. There isn’t a recipe to make one. Boo hiss. [discussion]
  • Automated Hammers in Deep Forge now only spawn when you pull the Doomsmith. I guess this was once again done to try to prevent folks from sharing cleared/mentored instances. [comments]

Raid Trophies

It’s not a bug, but I’m sure some folks would like to check out the new Raid Trophies you can decorate your guild hall with. You need the head or other appropriate body part of the mob, which is a drop off the mob, plus a tradeskiller-made pedestal.

Don’t miss The Brasse’s map of the new x2 zone The Ward of Elements.

Game Update #51

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

GAME UPDATE 51

March / 31 / 2009

FEATURED

  • Weapon Appearance Slots
  • Players now have access to primary, secondary and ranged appearance slots. The wield style (one-handed, two-handed, shield) of the weapons must match the weapons that are currently equipped.
  • Bristlebane’s Day
  • (3/31/2009 – 4/8/2009) Jesters, thieves, bards and fans of mischief are invited to enjoy the festivities that surround Bristlebane’s Day! You never know what laughs and pranks are to be found, during this enjoyable time of year. Celebrators are present in every home city, and the oddest of objects have been spotted in Antonica, The Commonlands, Darklight Wood, Timorous Deep and Greater Faydark! Be sure to keep your eyes peeled for special events occurring only on the highest of silly days, 4/1/2009!
  • Lavastorm Revamp
  • Lots of brand new content has been added in this classic zone. Almost all of the population has been re-tiered for solo players, with a new level 45 to 55 adventure quest line with the industrious–but rather insane Sootfoot goblins, and a new level 40-45 tradeskill quest line. Brand new void invaded areas also feature new level 80 solo quests. Additionally, a solo-able daily shard quest has been added as well as flying horse paths and additional teleporters to make traversing the zone much easier!
  • T3 Shard Armor
  • A new set of shard armor is now available from merchants. This requires Molds that drop from the new x2 raid zone, your T2 void shard armor piece, and additional void shards.
  • Threat Meter
  • Players can now see how much aggro they have generated towards NPC’s in combat. A new UI element will display players’ aggro percentage for their current target or implied target.
  • Players with the most hate will also see the hate value for the player below them.
  • Players’ aggro value will also appear above an NPC’s head, just below their remaining power. The aggro value displayed above an NPC’s head may be toggled off under Options -> User Interface -> Name and Chat Bubble
  • Ward of Elements
  • A brand new level 80 two-group (x2) raid instance has been added! This zone is balanced for players without a proliferation of raid gear, and should provide an exciting challenge to any group of 12! The first six bosses can be tackled in any order, and provide fantastic fabled loot with brand new armor sets upgraded from the tier 2 void shard sets, complete with new appearances! They also drop Molds which are necessary to create T3 Void Shard Armor.
  • You can find the Ward of Elements in Lavastorm by taking the elevator down to Hollow Tower (in front of Deep Forge) to its lowest level.

ACHIEVEMENTS

  • Cleric
  • Sacrifice is now instant cast and recovery but will no longer be absorbed by wards.
  • Allied Prayers will trigger properly if the Cleric is casting.

ATREBE’S LABORATORY

  • Many NPC spells within Atrebe’s Laboratory: The Fabled City of Kor-sha will no longer target other NPCs.

GAMEPLAY

  • Xebnok and other charming mobs should no longer cause clients to crash.
  • Picking character advancement and training spells (i.e. Master II spells) will now attempt to add the spells to your hotbar and indicate where they are with spinning arrows.
  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite <playername>
  • The entire group will no longer be zoned out of Scion of Ice when 1 person leaves.
  • Chests looted with NBG or Lotto looting options will now give the group 120 seconds to make their decisions.
  • Players that have completed the access quest to Trakanon’s Lair will now be able to zone directly to Trakanon without clearing Veeshan’s Peak.
  • Sarnak teleporter technology in Gorowyn has expedited transport from the base of the main lift to the residential area.
  • Gnomeland security R&D have created a tinkered banker prototype, which is now available for use. No warranty applies, use at own risk, no refunds, gnomeland security accepts no liability for injuries or loss incurred due to malfunction or spontaneous combustion.

GUILD HALLS

  • The guild hall mender will now correctly remember the new coverage setting after it is changed.
  • Paying upkeep on a house or guild hall now requires confirmation.
  • The “Call to Guild Hall” spell to has been modified to have less of an impact on server performance when many players use it at once.
  • Amenities will now move with players when moving to a new guild hall.
  • Any amenities that are not allowed in the new guild hall will continue to be refunded to players’ escrow accounts. If the move results in having more amenities than allowed, players will not be able to move items until some amenities are removed.
  • Permissions for the Harvest Supply Depot amenity have been changed as follows:
  • Any player with access to the guild hall may deposit items into the depot.
  • Only players with Trustee access to the hall may withdraw items directly from the depot.
  • The ability to craft using items in the depot is defined using the permission level on the amenity tab.

ITEMS

  • Forgotten Ring of Souls had a higher bonus on it than was intended. It has been changed to 2 base spell damage and 2 spell crit.
  • The Paladin Voidbeam set’s 4-piece bonus has been changed.
  • The Ranger Flightrift set’s 2-piece bonus now lowers the reuse time of Focus Aim.
  • The Zealot’s Steel armor set is no longer sunshine yellow.
  • The Shadow Odyssey dirge set armor has had its chest and 2-piece set bonus swapped.
  • The Void Shard merchant in the Moors of Ykesha now offers weapons suitable for Brawlers.
  • Items collected from the ‘old’ Ethernaut Relics collection now apply to the ‘new’ Ethernaut Relics collection.  The ‘old’ Ethernaut Relics collection has been deleted.
  • Set bonuses for Shadow Odyssey raid gear and some “T4″ shard-purchased gear have been modified and improved.
  • Flightrift Leggings now have a ranged crit bonus instead of melee crit.
  • The High-Pressure Forged Breastplate awarded by Tertiary Gurowyn Riz’Din in the Timorous Deep can now be equipped by crusaders as well as warriors.
  • The delayed shipment Nagafen statues have finally arrived. Anyone who had /claimed their Nagafen at Rest item should now have a statue in place of the delivery crate.
  • The Thex Mallet can now be purchased from Shady Swashbuckler if you have completed the heritage quest.
  • Darkened Rapidity now adds +10 Deflection Chance to the fighter version of the Dark Mail Gauntlets.
  • The effect from the Talisman of the Ethernauts should now stack with similar effects, like Frenzy of the Dead and Adrenaline Rage.
  • The Tainted Ring of Anashti Sul should now proc Deflection Chance similar to its Shield Effectiveness.
  • The Signet of Vampiric Kind should now also proc Barrier on a successful deflection.
  • Many quest items in Moors of Ykesha have been fixed to no longer trigger procs.
  • Quest items for the Befallen missions will no longer trigger procs.
  • The Wantia Artisan’s satchel and meager harvesting bag no longer hold non-harvested raw items such as wolf fangs. Only items that are actually harvested can be placed in them.

MOORS OF YKESHA

  • Many parts of the solo population within Moors of Ykesha have been reduced in difficulty.

PALACE OF THE ANCIENT ONE

  • Multiple occurrences of Abstalius should no longer spawn in Palace of the Ancient One.

Player vs Player

  • Players can no longer revive while their group is still engaged in PVP based combat.
  • The infamy system has been adjusted.&nbsp; Players no longer lose infamy when they die. However, their infamy will slowly decay over time. Also, a new title has been added.

QUESTS

  • Lord Byron and his cohorts should be much more accessible for updating quests in Stormhold.
  • You can now assist with Qho Augren’s harvesting obsession as you level up, starting at level 5 (adventurer or tradeskill).
  • City writs that previously sent adventurers into Lavastorm have been adjusted due to the changes to the Lavastorm population.
  • Some of the collection items that were previously only available through the Kunark Burynai have been made available again in certain zones.

RAIDS

  • All Shadow Odyssey Expansion raid bosses now have a chance at dropping master spells.
  • Some raid bosses in each zone now drop void shards! (2 per instance, except Zarrakon)
  • A void shard now drops from the final boss of Obelisk of Ahkzul, two from the final boss of the Anchor of Bazzul, and three are present within the Palace of Ferzhul!

RUINS OF GUK

  • The Ruins of Guk: Halls of the Fallen, The Ruins of Guk: the Lower Corridors and Atrebe’s Laboratory: Fabled City of Kor-sha all have had some changes made. Most of the more undesirable spells have been removed from NPC’s and or are now dispellable.

SPELLS

  • Strike of the Ethernauts and similar type effects should now all stack with each other.

TRADESKILLS

  • The Far Seas Supply Division has learned of another mission where a group of talented tradeskillers may be sorely needed.  Madria Varas will have details of the new mission once they are available.
  • Representative Purrla from the Far Seas Trading Company is seeking help from the cities’ tradeskill societies! Tradeskillers level 40+ may wish to assist.
  • Armorers, woodworkers, and jewelers have improved their recipes, and can now make improved versions of tradeskilled shields and secondary items. Old shields and secondary items that already exist will not be affected, only new ones created henceforth.
  • Tradeskillers with their epic earrings may soon find more red collectibles if they look in the right areas–
  • The “Tunare’s Gifts” volumes 1 through 5 and “Bartending for Sadists” recipe books are no longer limited in number of uses.
  • All armorer reaction events in the level 50 range should now result in a success round if successfully countered.

USER INTERFACE

  • Players can now drag equipment from their appearance slots to the macro window.
  • Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
  • The raid window has a new “Advanced’ mode that will display effect icons for all members of the raid. To switch views, right-click the raid window.
  • A bug in the raid window sometimes causing users to not be drag-able has been fixed.
  • The carat in text boxes will no longer render if the EQII client doesn’t have focus.
  • UI Settings files are now stored in a new XML format.  Existing INI files will be converted the first time a character is logged in.
  • Tooltips of icons in the collection window now look like regular item tooltips.
  • The quest journal can now be sorted by quest name.
  • Players may now specify key bindings for all 10 hotbars in the Options window under Controls -> Hotbar Keys. Right-click a hotbar and choose “Hotbar Setting” to assign a key mapping.
  • The group window now displays a health bar for your group members’ pets.

ADVANCED USER INTERFACE

The following modifications were made to UIScripting / UI Builder and are mainly of interest to the modding community:

  • UIScript now supports the following functions: int(), abs(), floor(), ceil()
  • Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
  • Fixed a bug parsing negative floating-point numbers.
  • New Scripting events added: OnMove, OnSize, OnTextChanged.
  • The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
  • Support has been added for a new UIColorStyle object.&nbsp; Any object property that accepts a color will now accept a reference to a UIColorStyle object.
  • Players can now press F2 to edit the name of an object in the TreeView
  • Players can press Enter or Escape while editing an object name to commit or cancel editing.

YKESHA’S INNER STRONGHOLD

  • Ykeshan Footsoldiers in the Field General Uktap encounter in Ykesha’s Inner Stronghold now drop warbeads.

ZARRAKON’S ABYSSAL LAIR

  • The mark of attack spell associated with the Mystmerian Wraiths in Zarrakon’s lair no longer persist through death, but the wraiths recast it on newly resurrected opponents within 3 seconds, allowing them to resume fighting with their group.

Feb 18 Hotfix

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Raiding

BROKERS

  • Players should no longer get an erroneous message about vendor slots being full when first opening the broker after a fresh login.

ORCISH WASTES

  • The Avatar of War will now cast Furious Axe of War at the start of each combat, rather than waiting.

QUESTS / MISSIONS

  • An issue that could prevent some players from getting daily missions if they had completed the previous mission has been fixed.

Odd Bugs

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

Some odd bugs have been introduced into the TSO Mission system and the Broker system as well.

The solution to the TSO Missions is to bring up your Completed Quests and click on any existing missions. They will vanish from the list.

The solution to the broker slots refusing to sell items is to send a mail or click Take Coin.

Feb 12 Update

Written by Feldon on . Posted in Grouping, Itemization

GENERAL

  • The Legends of Norrath Museum is now open for visitors!  Talk to Angie Patterson in South Qeynos or Angus McPhergin in West Freeport to gain entry.  Once inside you can follow the guided tour given by Mott Muttle.
  • Dispersion, Displacement, and Transposition no longer stack with each other. Additionally, their power increases have been lowered slightly.

HALLS OF THE FORSAKEN

  • Hapless prisoners were spawning much too frequently and gating a quest in this zone. They have been sacked.

ITEMS

  • The Eye Mounted Ring received an effect that was out of progression for the zone and intended for the zone boss. This effect has been removed.
  • Diamond Dust is now toggleable.
  • A display error was fixed on the Guardian Ether Champion’s 4-piece set bonus. The persona window will now show the proper shield block gain.
  • Bangle of Polished Marble’s proc, Amplify Healing, now properly affects wards.

NAJENA’s HOLLOW TOWER

  • Fitzfangle’s bombs will now properly scale to the level of the zone.
  • An issue that sometimes would cause people to be killed at the zone by thrown lava has been fixed.

ORCISH WASTES

  • Axltaxatus, the dog of war, associated with the Avatar of War is no longer rooted.

PERFORMANCE

  • An issue that sometimes caused lag when several players entered into a zone has been addressed and should hopefully help reduce such occurrences.

SINKING SANDS

  • Anashti Sul should cast her AoE spells more reliably now.

YKESHA’S INNER SANCTUM

  • Tyrannus should cast Crushing Void Energy more reliably now.

Feb 15th Upcoming Update

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping

It is not easy to take a Game Update, remove a significant chunk of it, and release the rest. What was originally planned as Game Update 51 contained the much-maligned Fighter Revamp, as well as changes to Auto Follow, Spells, Items, the introduction of the HEIRLOOM tag, and some other items as well.

Most of those improvements went live on February 5th. According to EQ2 Devs, for the remaining components of what was formerly known as GU51 (minus the Fighter Revamp) “We’re aiming for the week of February 16th as early as possible. “

There is no official list of just what this update will contain, but a quick perusal of the original GU51 notes, minus the Fighter Revamp, minus the Feb 5th update, puts these items on tap for a Feb 15th update:

GUILD HALLS

  • Guild Hall Fuel Merchants will now buy back tier 1 fuels.
  • The guild hall mender will now correctly remember the new coverage setting after it is changed.

ZONES

  • Milyex Vioren’s engineer should no longer occasionally become unkillable
  • Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.

QUESTS

  • Knight-Captain Santis will complete the quest, “Bog Sludge Hunt”.
  • Zoning into the Nasin’s Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.

MACROS

  • You can now drag equipment from your appearance slots to the macro window.

GROUPS

  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite {playername}

Again, this is NOT an official list. This is just my armchair analysis and will likely change between now and February 15th.

The Squeaky Wheel gets the 200,000 lb Stone

Written by Feldon on . Posted in Grouping

Looks like it has been brought to the attention of developers that on the Atrebe’s Lab fight, folks were making sure all their bags were filled so the 200,000 lb stone wouldn’t get deposited in their bags.

Might want to comment in this thread if you feel any changes to it will break the fight:

http://forums.station.sony.com/eq2/posts/list.m?topic_id=442572

Feb 5 Game Update Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization

This was planned to be Game Update #51, but with the Fighter Revamp changes postponed, this is now just a big hotfix. There’s still some great stuff in here:

HIGHLIGHTS
A new (item tag) has been added: HEIRLOOM. These items are the same as NO-TRADE except that they can be placed into your shared bank. Characters on the same account and server can then pick them up out of the shared bank. Normal shared bank rules apply on PVP servers.

  • Void Shards
  • Proof in the Pudding update items (Master Tradeskiller)
  • Certain Tradeskill Faction Reward items
  • Kunark Faction Tradeskill Recipes

GENERAL

  • The spider ability ‘Sticky Webbing’ (on overland trash mobs in the Moors of Ykesha) has changed from a 30 second root to a 3 second daze.
  • Merchants in the Village of Shin will now buy as well as sell items.
  • It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.
  • Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
  • Large attribute values over the base cap will no longer cause your max hitpoints or power to decrease.
  • Adornments which add additional damage to a weapon will now correctly report critical attacks.

ACHIEVEMENTS
General

  • Bountiful Harvest should no longer display a combined harvest on root and foresting nodes. Instead you should see two messages similar to other nodes.

Assassin

  • Frontload will no longer cause poisons to cancel when it is toggled off or expires.

Berserker

  • Perseverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.

Shaman
Kindred Restoration will now cast properly if the shaman is casting another spell.

DUNGEONS/ENCOUNTERS
Anchor of Bazzul

  • Imprisoner Y’nosii’s death now results in his weakened soul spawning. Killing the weakened soul gives a key that will open Ynosii’s treasure chest.

Cavern of the Afflicted

  • A group of zombies near the first Maledictive Terror should no longer continue to respawn.

Evernight Abbey
Players on the quest A Brother’s Revenge should no longer be able to get a quest update and be asked to turn in Gabardine Obisgnul’s head when they do not have the item.

Halls of the Forsaken

  • The mission End of the Forsaken should no longer occasionally have too few forsaken soldiers and conscripts present in the zone.

Nektulos

  • The Avatar of Hate should cast crushing hatred more reliably on attackers now.

Palace of the Ancient One

  • The Switchmaster should critically hit players somewhat less often now.
  • Tythus can no longer have his Voidslide AOE interrupted.
  • The duration of Nether Bolt, the reactive associated with Pentaclypse and Ultaclypse, has been reduced to 1.5 seconds.

Ravenscale Repository
The two parts of Mission of the Macabre can now be completed in any order, so that Noyle is no longer occasionally already dead once players reach that step.

ITEMS

  • Atrebite Mantle of Destruction may now be worn by all plate tanks.
  • Drum of the Ethernaut Chronicler’s proc now functions on both spells and melee attacks.
  • Cloak of the Overlord and Cloak of Antonia Bayle now have additional ranged bonuses.
  • The proc text on Ripper’s Stiletto now more clearly states that it triggers only from attacks made with that weapon.
  • A number of the Frostfell reward armors have been changed to create a more balanced stat progression.
  • Paladin’s Zealous Voidbeam 4-piece bonus now adds mitigation instead of Spell and Combat Art damage.
  • Silk Robe of Summoning, Aramid Robe of Voidcaller, and Staff of Elemental Mastery no longer function on swarm pets, but should stack with other pet effects better than they did previously.
  • The 5-piece bonus on the Conjuror and Necromancer raid sets has been improved slightly.
  • Razhish’s Cloak of Flowing Power has a new proc.
  • The effect on Ferhustr’s Furious Rolling-Pin should now add 20% to heals and runes.
  • Overloaded heal procs will now trigger properly from reactives and wards
  • Unholy Rift 4 piece bonus to Tenacity should now have a 35m range.
  • The Neutral Avatar 2 piece charm bonus will now work correctly.
  • Protective Platemail Helm of the Rising Sun is now properly classified as plate.
  • Void-Etched Blade and Void Cutlass of the Lethe now have delays more suitable for offhand weapons.
  • Extract Mana on the Illusionist robe from VP now functions properly.
  • The collection reward Cape of Infatuation now has an appearance.
  • Many of the fabled items within Palace of the Ancient One, Ykesha’s Inner Stronghold and Tomb of the Mad Crusader, have been upgraded and or had effects added.
  • Gynok Moltor will no longer drop Stained Mummy Bandages or the Eye Mounted Ring. His drops have been upgraded and new items have been added in place of the ones that were shared.
  • The Savage Wall was dropping from both Captain Ikalus and Xebnok the Wretched. Xebnok will no longer drop the Savage Wall and has had a new item added to his table to replace it.
  • A few pet caster effects have been added to select mage items.
  • The Silvered Link Chain is now usable by rogues.
  • Zarrakon will now drop new items. In addition some of his existing drops have been upgraded or had effects added to them.

QUESTS
Moors of Ykesha
Captain Lip Marrsquire’s “Evidence?” quests are no longer impeded if completed after finishing the quest, “Who Dun It?” Return to Captain Lip Marrsquire to complete these quests.

SPELLS
General

  • Examination Data will now show the critical damage multiplier if it differs from the base amount.
  • Spells that are affected by achievements will no longer drop after being charmed.

Defiler

  • Spiritual Circle will now apply properly to members of the raid.

Inquisitor

  • Repenting Strike will now trigger if the inquisitor is stunned or stifled.

Necromancer

  • Siphoning of Souls adept 3 will now trigger Soothing Soul properly.

TRADESKILLS

  • A number of trade skill faction rewards are now considered heirlooms. The components required for “Proof of the Pudding” are also considered heirlooms.
  • “Tools of the Trade” set bonuses are now slightly different for each set. (previously, the level 55, 65, and 75 items were identical, now they have 5%, 7%, and 9% bonuses to tradeskill durability).

User Interface

  • Critical Mitigation display in the persona window will now show the attribute gains as well. (Each 100 points of AGI provides 1 point of innate Critical Mitigation ability to Scouts and Fighters. Each 100 points of INT provides 1 point of innate Critical Mitigation ability to Mages and Priests.)

Test Update 51 Notes

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping

As scheduled, the Test Update #51 notes have been posted. Substantial changes to Tanking and Hate Generation are included. Test Update #51 is promised to run on the test server for 3+ weeks to allow adequate time for feedback.

GAMEPLAY

  • Taunts and detaunts can now critical similar to how melee and spell criticals work.
  • Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category.
  • Hate gain mods will no longer affect taunt adjustments.
  • Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
  • Auto-follow:
    • Your character will now swim up and down to follow the target underwater.
    • Characters on auto-follow will always turn to face their target when auto-attacking.
    • Players on auto-follow now follow up and down climbable walls.
    • You may now /camp (and, incidentally, sit) while on auto-follow. If the person you’re following moves (causing you to follow) your camp will be interrupted.
    • The camera will now re-center on the person you’re following only when you’re moving.

ACHIEVEMENTS

  • Bountiful Harvest should no longer displayed a combined harvest on root and foresting nodes. Instead you should see two harvests similar to how other node type work.

Warrior

  • Executioner’s Anger now has a chance to increase your taunt critical chance instead of the player’s hate gain.

Crusader

  • Idolic Axe has changed to increase the base amount of the crusaders taunts and gives them an additional chance to critically taunt an enemy.

Assassin

  • Frontload will no longer cause poisons to cancel when it is toggled off or expires.

Berserker

  • Perserverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.

Brawler

  • Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
  • Eagle Spin now increases the threat of the brawler with their enemy.
  • Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
  • Monkey Dodge now increases the brawler’s defense and parry skill.

Shadowknight

  • Enchance: Anguish will now increase the base damage of the combat art appropriately.

SPELLS

As a result of spell changes, the triggered effect on Charm’s Way has been changed to be upfront and target enemies in the area of effect.

Fighter

  • Kick has been moved to level 3 to fill in a gap caused by spell consolidation

Guardian

  • The Hold The Line spell line has been merged with the defensive stance lines.
  • The Iron Will Spell line has been merged with both the offensive and defensive stances.
  • The Battle Tactics line has been merged into the Call to Arms line of spells.
  • The offensive stance line will now increase damage done to the guardian and also has a damage based proc while also reducing the hate gain of the guardian.
  • The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
  • The hate reduction of the allay line has been reduced.
  • The Assault line now grants additional threat gains.
  • Reduced the recast of the Shout line.
  • The Kick line now generates additional threat.

Berserker

  • Berserk has been incorporated into the defensive and offensive stances.
  • The Battle Chant line has been merged into the Bloodlust line.
  • The Bullying Defense line has been merged into the defensive stance line.
  • Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
  • The Growl line is now 10 second reuse and more powerful.
  • The Offend line has increased threat.
  • The Whirl line now has a threat component.
  • Reactive taunt strength of the Insolent Gibe line has been increased slightly.

Paladin

  • The Redemption line now greatly increases your threat with the target instead of siphoning hate.
  • The Incite line now increases threat initially instead of overtime.
  • The Charge line now has a hate component.
  • The Divine Circle line now has a hate component.
  • The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
  • The Blinding Rays line has had its reuse time reduced.

Shadowknight

  • The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
  • Defensive stance line will lower damage but increase threat output.
  • Offensive stance boosts damage slightly but reduces hate gain.
  • Sickening Circle will also increase threat now.
  • The Kick line now has a threat component.

Bruiser

  • The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
  • The Brag line is now more potent.
  • The Kick line now has a threat component.
  • The Blazing Strikes line now has a threat component.
  • The Impose line has faster reuse speed now.

Monk

  • The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
  • The Stare line increase threat by more.
  • The Kick line now has a threat component.
  • The Cobra Circle line now increases threat to any targets it hits.
  • Beckon has had its reuse time lowered.

Swashbuckler

  • The Swarthy Distraction line of spells has changed to be a short duration buff which greatly increases or decreases their target’s hate.

Assassin

  • The Shadows line has changed to trigger a hate reduction effect.

Ranger

  • The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.

Predator

  • The Stalk line is now faster casting and lower recovery time.

Scout

  • The Evade line no longer has any recovery time.

Sorceror

  • Concussive is now faster casting and quicker reuse time.

Dirge

  • Hyran’s line has reduced hate gain modifiers but also increases the threat amount.

GUILDHALLS

  • Guild Hall Fuel Merchants will now buy back tier 1 fuels.
  • The guild hall mender will now correctly remember the new coverage setting after it is changed.

ZONES

Veeshan’s Peak

  • Milyex Vioren’s engineer should no longer occasionally become unkillable

Palace of Ferzhul

  • Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.

Village of Shin

  • Merchants in the Village of Shin will now buy as well as sell items.

Moors of Ykesha

  • Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
  • It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.

ITEMS

  • Overloaded heal procs will now trigger properly from reactives and wards.
  • The Ferocious Presence spell from Stormbringer’s Bulwark of the Unstoppable will suspend if the shield is no longer equipped.

QUESTS

  • Knight-Captain Santis will complete the quest, “Bog Sludge Hunt”.
  • Zoning into the Nasin’s Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.

MACROS

  • You can now drag equipment from your appearance slots to the macro window.

GROUPS

  • Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite {playername}

The Shadow Odyssey News Rollup

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

The Shadow “of” Odyssey
Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. :)

The Shadow Odyssey

New lvl 77+ overland zone.
20 dungeons

  • Najena – A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
  • Nuroga
  • Guk – “upper” and “lower”
  • Befallen
  • Most dungeons scale 50-80 — depends on the adjoining overland zone.
  • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
  • All dungeons are located “where you expect them to be”
  • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

Raids

  • 4 new x4 raids

Avatars

  • (new) Rodcet Nife
  • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

Quests

  • 1 new Signature quest — good and evil versions. Long but not repetitive.
  • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
  • 5 new heritage quests! (thanks for the comments!)

Dieties

  • 2 new dieties
  • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

New Travel

  • Airships — Live event to build airships and build docks.

Achievement Experience
New Achievement Experience page.
60 points of AA.
There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

1- General
2- Archetype (Priest/Mage/Fighter/Scout)
3- Class (Cleric/Summoner/etc)
4- Subclass (Warden/Ranger/Assassin/etc.)

Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

“Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

Tradeskill Harvesting AA increase # harvests per node.

Missions System

  • 1 mission per dungeon, 1 per day
  • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
  • Tradeskill Missions — 3 at launch. no combat.

Balance & Itemization

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

PvP Bone
Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

Miscellaneous
Asymetrical armor pieces if you want one big shoulder, one small shoulder. :)

More From Q&A
Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? :)

Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

May reconsider caster resists because there aren’t enough spell critical items.

Would like to do bard instruments but not in current plans.

No x2 epic zones ready but maybe after expac.

When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

Powered by Warp Theme Framework