Update Notes: Thursday, January 7, 2016 — 3 Hrs for Maj’Dul, Stormhold, Deathtoll

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers, Tradeskill

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST

EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

  • Stormhold & Deathtoll – Approx downtime three hours for Kingdom of Sky content prep.  We’re estimating that these servers will open at 10AM PST.
  • Maj’Dul – Approx downtime three hours for server maintenance

Tonight is the last night of Frostfell until later this year, while tomorrow sees the unlocking of Kingdom of Sky on the Time-Locked Expansion servers. Meanwhile on live servers, in addition to a number of content fixes, we will also see a potentially significant change to AAs. Abilities that used to grant Crit Bonus will now grant Potency instead.

Finally we must say goodbye to a feature that has worked inconsistently at best for many years but must have proven too difficult to fix. With tomorrow’s update, the PvP Arena feature will be disabled in EverQuest II, with the rewards from that content, including unique house pets, being moved to the Loyalty merchant.

From the EQ2 Forums:

TIME-LOCKED EXPANSION SERVERS
General

  • All encounters received a global balance update that can be adjusted dynamically by development.
  • Level 20+ encounters now mitigate damage based on level and tier.
  • All blue stats have been unlocked with the exception of crit bonus.

Commentary: Why EQ2′s Decorating Leads to Hoarding and Why Landmark’s Doesn’t

Written by Feldon on . Posted in Art, Appearance, Housing, Commentary, EQ2

housing_blueprint

EverQuest II has one of the most advanced decorating systems of any MMORPG. It likely has more house items than any other game, as evidenced by the frequently updated, screen-busting fansite EQ2Furniture which allows players to see a spinning preview of all 16,325 house items in Norrath. However this paradise of customization has become a huge data storage problem for the EQ2 team and players alike.

Although the Dungeon Maker feature never lived up to its hype or even the lowest expectations due to the anemic customization and storytelling options it offered, it provided mass storage and an almost unbelievable scale for house decorators. All told, each EQ2 character can own 25 houses and 20 dungeons. With an average limit of 1,000 items (plus 1,000 books, plus 1,000 building blocks), that’s an eye-watering 135000 house items per character.

Update Notes, Tuesday December 8, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

US Servers: 7:00~8:00am PST | 10:00am~11:00am EST | 15:00~16:00 GMT | 16:00~17:00 CEST
EU Servers: 9:00~10:00pm PST | 12:00~1:00am EST | 05:00~06:00 GMT | 06:00~07:00 CEST

From the EQ2 Forums:

GENERAL

  • The /summon_chest command can no longer be used while on a transport.

POPULATION / ZONE PROGRESSION
Maldura: Palace Foray [Heroic]

  • Dragoon Z’Koz will always drop a treasure chest.

Kralet Penumbra: Temple of the Ill-Seen [Advanced Solo]

  • Should now spawn shinies properly.

Kralet Penumbra: The Master’s Chosen [Heroic]

  • Necromantic Concentration buff can now appropriately be dispelled.

EQ2Wire’s Terrors of Thalumbra Frequently Asked Questions

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Grouping, Itemization, Raiding, Tradeskill

Update Notes & Downtime Notice: Tuesday, November 17, 2015 “Terrors of Thalumbra”

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

exp12_keyart_safe

Tomorrow is the launch of Terrors of Thalumbra, EverQuest II’s twelfth expansion!

From the EQ2 Forums:

All EverQuest II Live Servers will be brought offline on Tuesday, November 17, 2015 at 7:00AM PST* for the Terrors of Thalumbra expansion update. Estimated downtime is approximately five hours.

EverQuest II: Terrors of Thalumbra is scheduled to unlock to players at noon pacific** on Tuesday, November 17, 2015.

Time Zone Conversions

  • PST: November 17 @ 7:00am – Noon
  • EST: November 17 @ 10:00am – 3:00pm
  • GMT: November 17 @ 15:00 – 20:00
  • CEST: November 17 @ 16:00 – 21:00

and your Update Notes from the EQ2 Forums:

TERRORS OF THALUMBRA
Deep underneath Norrath lies a realm on the edge of the Plane of the Underfoot, known as Thalumbra. This expansive, subterranean domain is home to fabled races and ancient terrors!

When the dark shroud upon this land is pierced by Lanys T’Vyl, the recently resurrected demigoddess of Malice, it spells doom for all! You are a hero on the stage of Norrath. Will you play your part and protect Norrath from those who seek to destroy it? What mysteries will your torch uncover deep beneath the surface? Can you withstand the terrors of Thalumbra?

“Malicious Threat” Prelude Event is Now Live Until September 16th!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Expansion News, Game Updates & Maintenance, Live Events

Early this morning, the “Malicious Threat” prelude event was activated on all EQ2 live (non-TLE) servers. This event will undoubtedly tie current events into this fall’s upcoming expansion, while giving some hints of what we can expect later this year. The prelude event was tested on the Test server and is now live until September 16, 2015.

Good players can start the “Malice in the Glade” quest in Greater Faydark while Evil players should start the “Malice in the Woods” version in Darklight Wood. Both quests start in Greater Faydark. These quest writeups are by Sigrdrifa. When the quest is completed, you may continue defeating Primordial Malice mobs to get arcane Malice baubles which are a currency to buy special House and Appearance items. Niami Denmother of EQ2Traders has posted a Guide to the event and screenshots of all the in-game items which may be purchased.

From the EQ2 Forums:

Will you confront malice in Norrath?

malicious_threat_prelude1

The mage house of Kelethin’s House of Falling Stars and Neriak’s Disciples of Innoruuk have both felt something disturbing a nearby location. They are looking for adventurers willing to investigate and help them uncover a threatening campaign being carried out. Players welcome in Neriak should speak with Virun D’Xyafin in Darklight Wood, while those that are welcome in Kelethin should speak with Miriel Tawnyglade in Greater Faydark.

This in-game event runs until Wednesday, September 16, 2015.

 

Tinkerfest is Now Live — July 17th~August 3rd 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Live Events, Tradeskill

tinkerfest

From the EQ2 Forums:

It’s the Gnomeiest time of the year in Norrath (and, yes, Gnomeiest is totally a word) – Tinkerfest has returned once again! Grab your gadgets, wind up your wrenches, and get ready for an EXPLOSIVE good time this summer! Our good friends at Gnomeland Security are ready with new and returning favorite features.

Make sure you try this year’s new quest, We Can Rebuild. Look for Tinker Thermald in the Steamfront Mountains to get started. While you’re questing, returning quests will have new rewards this year, and new items are also available to purchase from Myron, the Tinkerfest Merchant.

Would you rather get your hands greasy as you craft your own holiday-themed wares? Pick up the New Tinkerfest Blueprints 7.0 and put your tradeskilling to good use. There are plenty of widgets to work with.

Check to see your watch is wound, and don’t delay! Tinkerfest festivities will be in Norrath from Friday, July 17th throughMonday, August 3rd.

Update Notes: Wednesday, May 27, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 7:00AM PDT* for an update. Estimated downtime is approximately one hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, May 27, 2015 at 9:00PM PDT* for an update. (Approx. 5:00AM London Time on May 28, 2015). Estimated downtime is one hour.

Alle deutschsprachigen Server werden um 6:00 CET am 28.05.2015 zwecks einer Serveraktualisierung heruntergefahren. Die vorgesehene Stillstandszeit wird etwa 1 Stunde(n) betragen.

Le serveur de langue française sera arrêté à 6:00 CET le 28-05-2015 pour une mise à jour du serveur. Le temps d’arrêt sera d’environ 1 heure.

and from the EQ2 Forums:

POPULATION / ZONE PROGRESSION
F.S. Distillery: Stowaways [All Versions]

  • The barrels used against Sir Wharfie should always respawn and be visible should the encounter against the armored rat reset.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The achievements, Like a Bull in a Pirate Shop and Crowd Control, are now achievable.

USER INTERFACE

  • Fixed a bug where some attribute values were exceeding the maximums displayable in the UI.

TRADESKILLS

  • The recipe for Smite Corruption II (Grandmaster) may now be crafted.
  • The recipe for Unflinching Will V (Grandmaster) will now correctly return Unflinching Will V (Grandmaster) when crafted.

ABILITIES / ALTERNATE ADVANCEMENT
Conjuror

  • Plane shift will now grant chance to proc pet’s primary quick attack.

Necromancer

  • Undead Knight IX appearance is now that of a Jun’Rah.

Who Let The Ducks Out? Quack Quack Quack Quack!

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash, EQ2

Last summer, EQ2 player Errrorr created a thread championing a new type of player mount — ducks. For forty-three pages, hilarity ensued. However the thread was put to bed by lead animator Tom “ttobey” Tobey in January of this year when it became clear from higher ups that we’d likely never get such a mount. Theories were bandied about that sales of the bunny mounts had not been sufficient to justify their development effort. It may have been felt that these more frivolous and genre-bending mounts just didn’t resonate with players. Personally I stick with flying appearance mounts so I don’t lose the stats of my primary flying mount. Equipping a bunny mount would cost me significant benefits for my character. Further analysis of the timing of events would suggest another possible reason why duck mounts were initially shot down. But either way, fast forward three months and duck mounts are now a reality!

NOTE: Yellow duck mounts will ONLY be available for two weeks (until May 19th, 2015).

From the EQ2 Forums:

What’s quackin’, Norrathians?

It’s been a long time coming, but the moment many of you have been waiting for has FINALLY hatched… duck mounts are now available in the Marketplace!

Update Notes: Tuesday, May 5, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Phantom Sea

  • T’Kaela should no longer have an incorrect Rum Cellar requirement.

F.S. Distillery: The Rum Cellar [Solo]

  • At no time will death result in being stuck in the storeroom.
  • The damage inflicted by Aerial Attack has been slightly increased.

F.S. Distillery: Distill or Be Killed [Heroic]

  • The cannon used against The Red Corsair will no longer be stuck in operation by another member of your party when it shouldn’t be.
  • Charanda will no longer be stuck immune in either the normal or challenge mode encounters.
  • Brokenskull Rum Party – No more than 20 Brokenskull pirate zipliners should spawn when the mission starts, and they should all remain on the Rum Run should they not be added to anyone’s hate list when they land.
  • Pets or mercs can no longer be targeted by Portia Rumuffin.

Update Notes: Tuesday, April 21, 2015

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Raiding

UPDATE: What was supposed to be a one hour downtime this morning has turned into an all day event of stumbling servers, uppity login servers, and unexpected downtime:

From the EQ2 Forums:

POPULATION / ZONE PROGRESSION
Brokenskull Bay: Fury of the Cursed [Raid]

  • Corrected an issue in the Captain Krasnok encounter that allowed the Spirit of Gluttony to be killed when it shouldn’t be.

Ssraeshza Temple: Echoes of Time [Raid]

  • Each of the Grimling bosses should no longer cast curses on players if they have been killed.

ITEMS

  • The Ssraeshza Sword Sentinel house item can now once again be scaled up to its previous maximum size. The default scale remains small enough to fit inside a room.

Vote in the Prestige Home Player Poll (Ends February 16th)

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2

If you’ve checked your in-game mail in EQ2 lately, you’ve hopefully received the Prestige Home Poll for Winter 2015. Players have been asked for vote for which Prestige Home they’d like to see added to the Marketplace next.

prestige_home_poll_winter2015

From the EQ2 Forums:

poll-ingame

Greetings Everyone,

We’ve received a lot of requests from players to create prestige homes based upon some existing Norrathian zones. We’d love to create another prestige home, so we’ve implemented a Prestige Home Poll in-game so we can have your opinion on what style home you’d like to see added!

Romance is Alive as Erollisi Day Returns to Norrath

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Live Events, Tradeskill

erollisi

From the EQ2 Forums:

Flowers are blooming and love is in the air once again. Erollisi Day might have originated with the Sentries of Erollisi, faithful devotees to The Goddess of Love, but it’s blossomed into a holiday that’s celebrated by Norrathians across the lands! Whether you are a hopeless romantic or a love cynic, this holiday has events you’re sure to enjoy. Take a look at all of the exciting events taking place this Erollisi Day!

Aerakyn Cosplay Video with Strawburry17, Windstalker, TTobey, and Phatkins

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash, EQ2

If you’re at all into cosplay, or just a fan of the Aerakyn race, you’ll want to check out this video of @Strawburry17 slipping into the role of an Aerakyn. It’s a bit of a marketing piece, and we’re not quite sure why she titled the video “Dragon Elf”, but hey, how often do we get to see the EQ2 team on video?

Flying Duck Mount Dead in the Water?

Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Cash, EQ2

howard_the_duck

When you’ve got one Animator and one Character Artist for a game the size of EverQuest II, development time is ever-precious. Most of Tom and Chris’ efforts go towards the annual Expansion, plus the creation of a few StationCash mounts per year. It’s just the nature of the beast that their time for fun projects is limited. It doesn’t help that not everyone was a fan of the less serious, frivolous, or “silly” mounts which push the limits of a medieval setting.

But the party might be over. After 43 pages of hilarity from Errrorr‘s “The Official Duck Mount Request thread“, the topic was abruptly closed this morning. The writing was on the wall as early as last Thursday as Tom Tobey tweeted the sad news:

 

Inside the Player’s Studio Interviews EQ2 Assoc Art Director Dave “Covic” Brown

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Player Studio

If you are a fan of watching videos/livecasts, or are a fan of or designer for Player Studio, then you won’t want to miss this week’s Inside the Player’s Studio as Rick “Storn” Reynolds interviews EQ2 Associate Art Director Dave “Covic” Brown about the Players Studio program.

Rick and Dave go over recent submissions for EQ2 and critique and provide feedback on how to make the best possible items so that they are accepted! The big news this week is that the new Player Studio Viewer app which helps designers see how their items will look in the EQ2 engine.

Watch live video from Sony Online Entertainment on Twitch

P.S. I did set this video to “auto_play=false” and it still starts in some browsers. I’ve tweeted something to the Twitch people about it. UPDATE I’ve removed the embed since it autoplays.

Update Notes: Tuesday, December 16, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Tradeskill

Here are your update notes this week. Of course the biggest change is Dungeon Maker being nerfed into oblivion. Also don’t forget that there will be a 3 hours of e-commerce and voice chat maintenance today coinciding with the patch.

From the EQ2 Forums:

GENERAL

  • Corrected an issue where coin would vanish when deposited into the shared bank as an exile.

DUNGEON MAKER

  • The Dungeon Maker feature is now available to all players.
  • Dungeon Maker dungeons no longer grant experience or rewards. Players can still spend existing tokens in the Marketplace.
  • Most avatars and toolbox objects are available to all players.
  • Spawners no longer drop in the world.
  • Current dungeons have been unpublished. [Ed. Note: This is being done to reset the Leaderboards)

Take a Break From the Cold & Check Out HOT Player Studio Items

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Player Studio

From the EQ2 Forums:

player-studio-banner2

The Player Studio program gives players a chance to create, submit, and sell items in the Marketplace. EverQuest 2 has some amazing player artists who have been taking requests and working hard to make these items available in game. Many items are submitted, but only the most outstanding ones make it into Norrath! Last month, these were the most popular EQ2 Player Studio items:

1. Freeblood’s Tomb by NS6

[IMG]

This tomb has been making an appearance in eerie lands across Norrath. What lies inside? Well, that’s up to you!

Frostfell 2014 is Now Open!

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Live Events, Tradeskill

eq2traders-frostfelldwelling

Each year, Frostfell gets even bigger with more quests, more collections, and more recipes with more items you can make for your home. It’s hard not to miss something without a writeup or two and fortunately EQ2 ZAM and EQ2Traders continue to deliver. Meanwhile Lera has fully updated EQ2Furniture to include multiple screenshots of every single house item available in EQ2, including all the new goodies for Frostfell! As of Noon pacific, Frostfell is open for business, and the remaining few EQ2 fan sites are all over this much-anticipated event.

Update Notes: Thursday, December 11, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

It’s Bug Bash (and Altar of Malice heroic zone rebalancing) time!

From the EQ2 Forums:

GENERAL — BUG BASH WEEK

  • Fixed an issue where you could lose your grandmaster spell if you betrayed.
  • The tooltip and examine window information will now correctly display the damage type of missile weapons.
  • Rejoice! Exiles can now use the shared bank!
  • Exiles can now change suffix titles!
  • SOE Live Request: Added the command /dump_items_to_log, which, true to its name, will write the contents of your inventory to your log. Please note that only items known to your game client will be logged; as such, the output may vary depending on whether you’re in a house zone or not.
  • SOE Live Request: Players may now drag game commands such as “Summon Mount,” “Melee Attack,” “Ranged Attack” etc. into the Edit Macro window to create a step with the appropriate command.

Implemented support for mouseover macros. By specifying %v (similar to the usage of %t) as the target in a macro, the player name under the mouse cursor will be used as the target of the spell cast. This only applies to the following UI elements:

  • Your own character info window (found in the upper left corner with the default UI)
  • Target Window
  • Implied Target Window
  • Group Window
  • Raid Window

Update Notes: Wednesday, December 3, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Wednesday, December 3, 2014 at approximately 7:00AM PST. Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Wednesday, December 3 , 2014 at approximately 9:00PM PST. (Approx. 5:00AM London Time on 12/04/2014). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Fixed a bug where mercenary names would show as gibberish on non-english servers.

POPULATION / ZONE PROGRESSION
Zavith’loa: The Lost Caverns [Advanced Solo and Heroic]

  • Fixed a bug that caused Beastmaster Kau’mua to heal for more than intended.
  • Fixed a bug that was rarely causing Ceracuspis to get stuck in his charging animation.

Update Notes: Tuesday, November 18, 2014

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill

From the EQ2 Forums:

US EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 7:00AM PST (15:00-16:00 GMT). Estimated downtime is 1 hour.

EU EverQuest II Live Servers will be brought offline on Tuesday, November 18, 2014 at approximately 9:00PM PST (19th Nov 5:00~7:00 GMT). Estimated downtime is 2 hours.

From the EQ2 Forums:

GENERAL

  • Elite mercenaries Kenny, Matri Dut, and Perrin should now despawn after 5 minutes of being first hired.
  • Fixed an issue where Kylong Plains was at the wrong location on some Fast Travel Maps.
  • Removed the Burned Woods entrance from the travel map.
  • Resolved an issue where specifying the name of a mercenary in a macro resulted in a “not found” error.
  • Fixed a bug where you would not be able to see your bags in your inventory or house vault when inside a guildhall or house and you have a lot of stuff.

Inventory Items Not Appearing When in a House Zone

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance

From Endymion on the EQ2 Forums:

Hey everyone,

We’ve been getting reports of players not being able to see their inventory when in a house zone (including guild halls). We were able to work with a player on the live servers to determine the cause of the issue and hope to have a fix deployed in the next few days after it makes it through QA. Sorry for the inconvenience!

Powered by Warp Theme Framework