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	<title>The EQ2 Wire &#187; Temp</title>
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	<link>http://eq2wire.com</link>
	<description>The EQ2 Wire</description>
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			<item>
		<title>More QA</title>
		<link>http://eq2wire.com/2009/06/27/more-qa/</link>
		<comments>http://eq2wire.com/2009/06/27/more-qa/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 00:55:44 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/more-qa/</guid>
		<description><![CDATA[Curing Whack-a-mole
&#8212;&#8212;-
Effects that if you cure, it switches to a different effect
Some effects you don&#8217;t have to cure
Some effects you shouldn&#8217;t cure
&#8212;&#8212;&#8211;
Rays of disintegration = annoying for enchanters
Will be reconsidered as a more Mage-centric spell
]]></description>
			<content:encoded><![CDATA[<p>Curing Whack-a-mole<br />
&#8212;&#8212;-<br />
Effects that if you cure, it switches to a different effect<br />
Some effects you don&#8217;t have to cure<br />
Some effects you shouldn&#8217;t cure<br />
&#8212;&#8212;&#8211;</p>
<p>Rays of disintegration = annoying for enchanters<br />
Will be reconsidered as a more Mage-centric spell</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/more-qa/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Moar</title>
		<link>http://eq2wire.com/2009/06/27/moar/</link>
		<comments>http://eq2wire.com/2009/06/27/moar/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 00:36:53 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/moar/</guid>
		<description><![CDATA[Scaling mobs in raid zones
Scripting completely changes for certain mobs like on &#8216;normal&#8217; will send underlings instead of killing the actual boss
Might use new Achievement system to say you cleared the zone on hard
Miraguls planar shard in gu53 will have scaling
Final boss plays completely different depending on the choice made on pull.
Smart loot
Lock boxes in [...]]]></description>
			<content:encoded><![CDATA[<p>Scaling mobs in raid zones</p>
<p>Scripting completely changes for certain mobs like on &#8216;normal&#8217; will send underlings instead of killing the actual boss</p>
<p>Might use new Achievement system to say you cleared the zone on hard</p>
<p>Miraguls planar shard in gu53 will have scaling</p>
<p>Final boss plays completely different depending on the choice made on pull.</p>
<p>Smart loot<br />
Lock boxes in mistmyr already have mini smartloot for each person that loots</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/moar/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFLiveblog: More EQ2 News</title>
		<link>http://eq2wire.com/2009/06/27/more-eq2-news/</link>
		<comments>http://eq2wire.com/2009/06/27/more-eq2-news/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 23:40:40 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/more-eq2-news/</guid>
		<description><![CDATA[Stonebrunt mountains
&#8212;&#8212;-
End of the void storyline
What happened to the Erudites and Odus
Ratonga lore
&#8212;&#8212;&#8211;
Contested dungeon
The Hole
82+
3 different wings. Spawn in the middle.
Brenlo directly addressed Gage about rumors.  
Raid mobs in new zones will have a choice of difficulty so no zone will be completely unbeatable
Some mobs will have multiple loot tables
&#8212;&#8212;&#8211;
No new deities with expac
&#8212;&#8212;&#8211;
Guild [...]]]></description>
			<content:encoded><![CDATA[<p>Stonebrunt mountains</p>
<p>&#8212;&#8212;-<br />
End of the void storyline</p>
<p>What happened to the Erudites and Odus</p>
<p>Ratonga lore</p>
<p>&#8212;&#8212;&#8211;<br />
Contested dungeon<br />
The Hole<br />
82+</p>
<p>3 different wings. Spawn in the middle.</p>
<p>Brenlo directly addressed Gage about rumors. <img src='http://eq2wire.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Raid mobs in new zones will have a choice of difficulty so no zone will be completely unbeatable</p>
<p>Some mobs will have multiple loot tables</p>
<p>&#8212;&#8212;&#8211;<br />
No new deities with expac<br />
&#8212;&#8212;&#8211;</p>
<p>Guild level 90<br />
More amenities and more slots</p>
<p>&#8212;&#8212;&#8212;<br />
2 overland zones<br />
1 contested zone similar to sanctum of scaleborn by twice the size<br />
12 group instances</p>
<p>Level by grouping or soloing<br />
&#8212;&#8212;&#8211;</p>
<p>Back to linear raid zone progression. Be able to clear raid zones and then progress to the next zone.</p>
<p>&#8212;&#8211;<br />
New Halas free download gu55<br />
Streamlined new player experience<br />
Rework thundering steppes as next logical zone after Halas for 20+ characters.</p>
<p>&#8212;&#8212;&#8211;<br />
Will see Erudin and Paineel explained in new expac<br />
&#8212;&#8212;&#8211;</p>
<p>Shouldn&#8217;t be any one class that is required to raid</p>
<p>Swash and brigands pick up some of each others class abilities.<br />
&#8212;&#8212;&#8211;</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/more-eq2-news/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>FFLiveblog: EQ2 news 5</title>
		<link>http://eq2wire.com/2009/06/27/eq2-news-5/</link>
		<comments>http://eq2wire.com/2009/06/27/eq2-news-5/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 22:52:41 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/eq2-news-5/</guid>
		<description><![CDATA[Deity quests will not get updated.
Deity miracles might get looked at.
Halas starting race &#8212; Barbarians? Not 100% confirmed
Friznik is back on dev team.
Gu53 shaders 3.0 graphic upgrades to eq2 engine.
*moved to GPU for any shaders 3.0 card
*3,000 shaders upgraded so far
*Same performance at high res
*Higher framerate at lower res
Flora displacement on GPU performance getting further [...]]]></description>
			<content:encoded><![CDATA[<p>Deity quests will not get updated.<br />
Deity miracles might get looked at.</p>
<p>Halas starting race &#8212; Barbarians? Not 100% confirmed</p>
<p>Friznik is back on dev team.</p>
<p>Gu53 shaders 3.0 graphic upgrades to eq2 engine.<br />
*moved to GPU for any shaders 3.0 card<br />
*3,000 shaders upgraded so far<br />
*Same performance at high res<br />
*Higher framerate at lower res<br />
Flora displacement on GPU performance getting further tweaks<br />
*textures are not changing, So it won&#8217;t be a large download. just the old 1.0 shaders (bump mapping, reflections, item/gear glows, etc. are being batch replaced.</p>
<p>Nek Forest looks awesome now. The whole idea of a torch in the darkness, lighting up trees, rocks, and enemy mobs, rather than a flat pea soup grey haze and flat colors on everything.</p>
<p>When eq2 devs say first screenshots, they thought it was another game.</p>
<p>Metal armor with glow effects is particularly striking.</p>
<p>Would like to move particles to GPU but due to some design decisions, particles are tied to animations. Will have to go back and separate them out.</p>
<p>Torch slot on the to do list<br />
Would like to do HDR in a future update</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/eq2-news-5/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FFLiveblog: Mechanics 3</title>
		<link>http://eq2wire.com/2009/06/27/mechanics-3/</link>
		<comments>http://eq2wire.com/2009/06/27/mechanics-3/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 21:40:57 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/mechanics-3/</guid>
		<description><![CDATA[Mythical will not be #1 weapon. It will be usuable in another way.
Ore nodes will respawn as ore nodes
Gem nodes will respawn as gem nodes
Summoner dumbfire pets will just be a spell with a debuff, won&#8217;t be something that has survive.
Heal over time is third place behind wards and reactive heals, so Druids are getting [...]]]></description>
			<content:encoded><![CDATA[<p>Mythical will not be #1 weapon. It will be usuable in another way.</p>
<p>Ore nodes will respawn as ore nodes<br />
Gem nodes will respawn as gem nodes</p>
<p>Summoner dumbfire pets will just be a spell with a debuff, won&#8217;t be something that has survive.</p>
<p>Heal over time is third place behind wards and reactive heals, so Druids are getting another component to heal over time.</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/mechanics-3/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>FFLiveblog: Mechanics 2</title>
		<link>http://eq2wire.com/2009/06/27/mechanics-2/</link>
		<comments>http://eq2wire.com/2009/06/27/mechanics-2/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 21:26:54 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/mechanics-2/</guid>
		<description><![CDATA[Re evaluating emergency heals and stun-and-heal
Plan to keep mythicals relevant in T9 without 1.5
Questions
&#8212;&#8212;
Rangers &#8212; would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now.
No immediate plans to adjust auto attack damage.
Drag, thought snap are so overpowered we have to disable them [...]]]></description>
			<content:encoded><![CDATA[<p>Re evaluating emergency heals and stun-and-heal</p>
<p>Plan to keep mythicals relevant in T9 without 1.5</p>
<p>Questions<br />
&#8212;&#8212;<br />
Rangers &#8212; would like to re evaluate stream of arrows. Originally intended as a fillin between auto attacks, but auto attacks are so big now.</p>
<p>No immediate plans to adjust auto attack damage.</p>
<p>Drag, thought snap are so overpowered we have to disable them or mobs are trivialized</p>
<p>Raids that take advantage of enchanters</p>
<p>Conjuror mythical pet will reach cap in mid-80s so limited effectiveness in exp6 as currently designed. Will evaluate further.</p>
<p>Summoner pet survivability will be addressed</p>
<p>Will look at swarm pets</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/mechanics-2/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>FFLiveblog: Mechanics</title>
		<link>http://eq2wire.com/2009/06/27/mechanics/</link>
		<comments>http://eq2wire.com/2009/06/27/mechanics/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 21:09:59 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/mechanics/</guid>
		<description><![CDATA[Extend eof and kos trees
50 more AA points
250 cap
End abilities at bottom of eof and kos trees will be combinations instead of additional buttons
Aa xp slider
Spell ranged melée heal taunt crit merged to just crit
Double attack and RDA merge to just DA
Each class has crit coefficients
Same gear adds diff crit % for diff classes
Reduce mitigation [...]]]></description>
			<content:encoded><![CDATA[<p>Extend eof and kos trees<br />
50 more AA points<br />
250 cap</p>
<p>End abilities at bottom of eof and kos trees will be combinations instead of additional buttons</p>
<p>Aa xp slider</p>
<p>Spell ranged melée heal taunt crit merged to just crit<br />
Double attack and RDA merge to just DA<br />
Each class has crit coefficients<br />
Same gear adds diff crit % for diff classes</p>
<p>Reduce mitigation types to<br />
Physical. Elemental. Nox. Arcane</p>
<p>Consolidate common self buff lines</p>
<p>Gear scaling system &#8212; old gear scales down</p>
<p>Druid heal over time with expiration heal for groupmate<br />
Druid should be viable healer</p>
<p>No need to bring 8 support classes<br />
Raidwide buffs for chanter and bard<br />
Illy time compression 4 ppl &#8211; 1 per group</p>
<p>Summoner debuffs spell dmg<br />
Rogue debuffs melée dmg</p>
<p>All of these changes will be on test for a long time<br />
&#8212;-</p>
<p>Rare Loams are going away for T9</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/mechanics/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Tradeskills</title>
		<link>http://eq2wire.com/2009/06/27/tradeskills-2/</link>
		<comments>http://eq2wire.com/2009/06/27/tradeskills-2/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 21:03:49 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/27/tradeskills-2/</guid>
		<description><![CDATA[Level cap 90
2,000 recipes to raise cap
Ore nodes and gem nodes
Demand is unbalanced for loams
Gem nodes
Mage, fighter, jewelry
Can be both Tinkerer and transmuter.
Would like to completely overhaul adornment system.
Most new adornments recipes will be made by muter only rather than 9 main tradeskills.
]]></description>
			<content:encoded><![CDATA[<p>Level cap 90<br />
2,000 recipes to raise cap</p>
<p>Ore nodes and gem nodes<br />
Demand is unbalanced for loams</p>
<p>Gem nodes<br />
Mage, fighter, jewelry</p>
<p>Can be both Tinkerer and transmuter.<br />
Would like to completely overhaul adornment system.<br />
Most new adornments recipes will be made by muter only rather than 9 main tradeskills.</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/27/tradeskills-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EQ2 News</title>
		<link>http://eq2wire.com/2009/06/26/eq2-news/</link>
		<comments>http://eq2wire.com/2009/06/26/eq2-news/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 03:08:58 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/26/eq2-news/</guid>
		<description><![CDATA[EverQuest II: Sentinel&#8217;s Fate
Odus
February 2010
All Fan Faire attendees get Beta and The Expac
*Level cap to 90
*Self-mentoring System
*EQ2 Achievement System (20 HQs, 5,000 orcs, etc.)
*gu55 (feb 2010) New Halas good starting city
*gu53 shard of love zone &#8212; Erolissi Marr
]]></description>
			<content:encoded><![CDATA[<p>EverQuest II: Sentinel&#8217;s Fate<br />
Odus</p>
<p>February 2010</p>
<p>All Fan Faire attendees get Beta and The Expac<br />
*Level cap to 90<br />
*Self-mentoring System<br />
*EQ2 Achievement System (20 HQs, 5,000 orcs, etc.)<br />
*gu55 (feb 2010) New Halas good starting city<br />
*gu53 shard of love zone &#8212; Erolissi Marr</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/26/eq2-news/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More</title>
		<link>http://eq2wire.com/2009/06/26/more-4/</link>
		<comments>http://eq2wire.com/2009/06/26/more-4/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 02:26:52 +0000</pubDate>
		<dc:creator>Feldon</dc:creator>
				<category><![CDATA[Temp]]></category>

		<guid isPermaLink="false">http://fanfaire08.feldoncentral.com/2009/06/26/more-4/</guid>
		<description><![CDATA[EQ2
Auomated character transfers $25 in 2 weeks
FreeRealms
3.9 million players
Streaming system allows them to add content any time
A story line/lore
Guilds
Soccer this Summer
]]></description>
			<content:encoded><![CDATA[<p>EQ2<br />
Auomated character transfers $25 in 2 weeks</p>
<p>FreeRealms<br />
3.9 million players<br />
Streaming system allows them to add content any time<br />
A story line/lore<br />
Guilds<br />
Soccer this Summer</p>
]]></content:encoded>
			<wfw:commentRss>http://eq2wire.com/2009/06/26/more-4/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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