Author Archive

Update Notes: Thursday June 8, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

From the EQ2 Forums:

PROVING GROUNDS

  • Defiler Crystallized Soul, Necromancer Dark Heart, Conjurer Shard of Essence and all priest summoned resurrection baubles should now function in Proving Grounds.

POPULATION / ZONE PROGRESSION
All Raids

  • Minor adjustments to incoming damage to players in raid boss encounters

Chamber of Rejuvenation [Raid]

  • Corrected a situation where the ritual barrier did not block the “Basilisk Bite” spell.

Vaedenmoor, Realm of Despair [Raid]

  • Vhaksiz the Shade should no longer wipe out the raid if the “panic” script is triggered.

Vaedenmoor: Heart of Nightmares [Raid]

  • Corrected an issue with Baliath’s enrage timer causing the duration to become additive over the course of the encounter.
   

Update Notes: Tuesday June 6, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Cap’n Ketch can no longer be pulled via AoEs unless he’s targeted.

POPULATION / ZONE PROGRESSION
General

  • Many boss charm spells have been changed to stuns.

Chamber of Rejuvenation [Raid]

  • Bursting Spores can no longer be resisted.

Update Notes: Wednesday May 31, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding

Presumably…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

GENERAL

  • You can now hide your ‘Not For Sale’ items when at a merchant.
  • You can now filter the broker by Ascension Classes.

PROVING GROUNDS

  • Most cleric reactive heals have been increased in the Proving Grounds by 30-40%.

Bonus XP/Tithe and Double Status Weekend May 26-29th

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EverQuest2.com:

From 12:01AM PDT (Midnight)/7:00 UTC on Friday,May 26th, 2017 through 11:59PM PST (Midnight)/7:00 UTC on Monday, May 29th, 2017, all servers will have bonus experience! This will be applied to Adventure, Tradeskill, and AA.

If that’s not enough, you will also receive double Tithe and Status as well, so you can level up your Guild or bank some Status Points for a rainy day!

Note that for Adventurers, this is 100% bonus XP. If you have absolutely no potions running, vitality, or veteran bonus characters, then that would make it “Double XP”. This bonus XP does not apply to Dungeon or Mission Completion which is where the vast majority of XP from Kunark Ascending zones comes from. This XP weekend has little effect on people playing current content. It also does not apply to Proving Grounds.

Update Notes: Tuesday May 23, 2017 — Shamans Time to Reroll

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, TLE/Prestige Servers

We’re going to assume:

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
General

  • The “All Hands on Deck” and “Nature’s Fury” incrementing buffs cast by many of the non-boss NPCs in Battle upon the High Seas and Battle for Felwithe now apply 5.0% strikethrough per increment.

Battle upon the High Seas

  • Corrected an issue that granted extra hit points to human Brokenskull pirate’s on the blue side.
  • The number of pirates answering Cap’n Ketch’s calls has been reduced.
  • Turbulent spirits (drakes) will no longer attack groups not engaged in combat.

 

FAMILIARS

  • Five new familiars are now available from different merchants around Norrath: Sarya Val’Sara, and Scribbleclaw in Obulus Frontier, Jasper Sodtiller in Kelethin, Naris T’Vaska in Neriak, Durbain in Thalumbra, and Far’Saethe Dom in the Proving Grounds lobby.
  • The Hordemother Vespid Familiar’s deaggro proc will no longer trigger on fighters in defensive stance.

POPULATION / ZONE PROGRESSION
Fixed an issue that prevented non-members from entering the following zones after the membership restrictions were lifted.

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic]
  • Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic]
  • The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

Chamber of Rejuvenation [Raid]

  • If the Reet Ritualist gets removed from the encounter a warning message is now generated to avoid confusion.
  • When Massive Jawing is removed any debuff components applied by the spell are also removed.
  • Trakanon’s eyesight has been improved so he no longer attempt to kill already dead players and spam the raid with the message.
  • Players chosen for the specific challenges involved in the Trakanon encounter should more reliably be able to do damage to their respective targets.
  • Trakanon’s summoned challengers should no longer be permanently rooted.
  • Descriptions have been added to Fetid Cloud and Toxic Tempest.
  • Poison Spray should now grow in damage quicker.
  • Using teleport to target type spells or abilities on Trakanon should no longer result in teleporting under the world.
  • Adds in the Trakanon encounter have had their health rebalanced for recent buff package changes.

ABILITIES

  • Ulla’s Resolution will no longer heal hostile targets.
  • Most fighter threat snaps are now unresistable.
  • Corrected an issue with wards that allowed some ward types to reduce damage without losing ward amount.
  • Increased critical damage across the board for both Sorcerer classes by between 8% and 17%.

ITEMS

  • Enchanted Slobberjaw Eye may now be used from inventory.
  • Glomalin Divining Rod will now equip automatically when double clicked.
  • Prestigious Wand of Power no longer requires ammo.

Stormhold

  • Several of the red focus adornments available from Kal’Jeketh can now be added to additional equipment slots.

QUESTS

  • Toxxulian Flora collection pieces are now spelled correctly.

Update Notes: Thursday May 18, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Itemization, PvP/BG/Proving Grounds, Raiding

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

From the EQ2 Forums:

PROVING GROUNDS
Battle upon the High Seas

  • Poxy can now be damaged.

POPULATION / ZONE PROGRESSION
Chamber of Rejuvenation [Raid]

  • The Reet Ritualist should now despawn when encounter resets.
  • The entrance door should no longer require 18+ players to enter.
  • The exit door should now allow use.
  • Basilisk Bite should no longer overwrite itself when attempting to apply it twice.

Update Notes: Tuesday May 16, 2017 Proving Snark

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds

Any change to Proving Grounds (PvE Battlegrounds?) likely requires patching both US and EU servers, so we’re going to go out on a sturdy limb and guess…

All Servers: 7-9:00am PDT | 10:00am-Noon EDT | 15-17:00 BST | 16-18:00 CET

Also it looks like EQ2 Developer Snark has now leaked into the update notes. From the EQ2 Forums:

GENERAL

  • Fixed an issue where guild events may not display the most current events after a server restart.

PROVING GROUNDS

  • Increased most heals in Proving Grounds.
  • Each member of the winning team will now receive their bonus tokens after completing the final objective.
  • The final zone bosses are now immune to Verdict. Mayong smiles.
  • Trash encounters and some boss adds will now apply a group-wide negative damage reduction debuff. This debuff stacks and cannot be cured.
  • Trash encounters will now set their Bleedthrough percentage to 100 if your group is attacking more than 6 at a time, but will drop back to 75% when fighting 6 or less. Bosses will remain at 75% Bleedthroughout. (That’s “Bleedthrough throughout” for the lazy.)
  • All bosses will have an ability that will either outright kill a group member if that group does not have a fighter, or aggro a group member with the fewest hitpoints if that group does not have a fighter.
  • Bring a fighter.

Double Currency: Fri May 12th — Thu May 18th

Written by Feldon on . Posted in EQ2

From EverQuest2.com:

Earning in game currency can help you pick up great gear and help make Norrath a safer place! This next week you will earn twice as much for each activity completed.   This event will begin Friday, May 12th, 2017 at 12:01 AM PDT (07:00 UTC) and end Thursday May 18, 2017 at 11:59 PDT (06:59 UTC).

“I’m already a member and get double!” you say?  All Access members during this period will get double double meaning instead of 1 you get 4!  If you aren’t a member this is a perfect time to join!

Be sure to check out the new Proving Ground (which will also grant bonus tokens) and earn these while you can!

Update Notes: Thursday May 11, 2017

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

US Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET
EU Servers: 7:00~9:00am PDT | 10:00am~Noon EDT | 15:00~17:00 BST | 16:00~18:00 CET

From the EQ2 Forums:

PROVING GROUNDS

  • Rewards are now granted upon leaving a match if any were earned by completing objectives.
  • When the 2nd objective is completed (on either team), neither teams’ numbers can be reinforced by anyone outside the match.
  • After the first team completes the final objective, the opposing team’s group count will be checked periodically. If their group total falls below 3, the match will end.

POPULATION / ZONE PROGRESSION
Vaedenmoor: Realm of Despair [Raid]

  • You should no longer occasionally get spammy messages regarding progression within the zone.

Free Level 100 Character Boost –– Ends May 22

Written by Feldon on . Posted in EQ2

From EverQuest2.com:

We’re excited about GU103: The Menagerie, and we want to make sure that everyone that has ever played EverQuest II can join us for this game update! You can redeem a FREE level 100 character boost when you log in before Monday, May 22, 2017 @ 11:59PM PDT.*

level100boost

This is a great time for someone to test out a new character, or for player that have been taking a vacation from Norrath to get to caught up to their friends when joining them on their server.

Never played EverQuest II before? No problem! This promotion is also available to new accounts if they have an All Access Membership! Being a member has its perks, and you can learn more about membership benefits here.

Once you log in, the Level 100 Boost Bauble can be found in your claim window. All you need to do is log on to the character you want to boost to 100, and then hit /claim to add it to your inventory. Then when you unpack the Proving Grounds Level 100 Boost crate your character will level up to 100 and you will receive a set of gear so your character is ready to go!

Curious about what else is in GU103: The MenagerieSee the post here.

*The free character boost promotion is for Daybreak accounts that are in good standing and have logged into EverQuest II prior to 04/20/2017.

Game Update 103 Notes: Tuesday May 9, 2017

Written by Feldon on . Posted in Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/BG/Proving Grounds, Raiding, TLE/Prestige Servers, Tradeskill

All Servers: 7-10:00am PDT | 10:00am-1:00pm EDT | 15:00-18:00 BST | 16:00-19:00 CET

All EverQuest II Servers will be brought offline on Tuesday, May 9th, 2017 at 7:00 AM PT (14:00 UTC) for an update. Estimated downtime is less than 3 hours.

From the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • Only one zone is available at a time, and the fastest times for each round, currently set for seven days, will be recorded on a leader board accessible from within the Proving Grounds.
  • To keep things competitive, stats granted from gear are not added to the character in the Proving Grounds.
  • All heals and wards are percentage based while in the Proving Grounds, scaling off of spell tier and level.

Commentary: Mogrim’s GU103 DPS Ranking Predictions

Written by Feldon on . Posted in Commentary, EQ2

First of all, I’d like to thank EQ2Wire for giving me the opportunity to rant about…I mean discuss the current situation regarding DPS in EQ2.

What I’m going to do here is give 3 rankings and 1 “score” for all DPS classes. Firstly, I will rank where they were. Next I will rank where I expect them to end up after the dust of GU103 settles. Lastly among the rankings, I will include a “value” rank that indicates my opinion of the overall. Finally, the “score” for the DPS classes will be in relation to each other, with the top ranked class being 100, and the rest of the classes being numerically related to my expectation of what % of the damage output they will be compared to the #1 ranked class.

Game Update 103: The Menagerie is Now Live

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization

From EverQuest2.com:

Are you ready to test your mettle in this round of the Proving Grounds? Will you begin the work to form lifelong bonds with mysterious menagerie creatures? Jump in to GU103: The Menagerie – available now!

gu103-themanagerie1

Cooperative Competition Zones

For a limited time, get in and compete against other players to fight to the finish first!

In our first two Cooperative Competition Zones, two groups of up to six to compete against each other in timed races to see who can complete the challenge first. The fastest times for each round are recorded on a leaderboard. Each time there is a different challenge, the fastest group in that round could possibly win an extra set of rewards. Participating in these limited time events is your way to earn rewards like powerful orange adornments, unique titles, new familiars, and more.

gu103-themanagerie2-orange

Game Update 103: The Managerie Now On Test

Written by Feldon on . Posted in DGC Wants Feedback, EQ2, Game Updates & Maintenance

A large portion of Game Update 103: The Managerie is now available for Testing on the Test server. Please note that it is not possible to COPY characters to the Test server. This will present an obvious roadblock to most for testing level 100 content unless you happen to have one of the 189 level 100 characters which has been active on Test in the last four months.

Here are some highlights from the Test Update Notes for May 2, 2017 from the EQ2 Forums:

NEW KUNARK ASCENDING HERITAGE QUEST

  • Interested adventurers should search within Obulus Frontier for clues on how to begin this new quest. Good hunting!

FAMILIARS

  • Experts in the mysterious menagerie have discovered a subspecies of creatures that have been found to increase the master’s ability to channel greater power.
  • You can access the Familiar window via a tab in your character UI.

PROVING GROUNDS

  • This update includes two new cooperative competition zones (Battle upon the High Seas and Battle for Felwithe) that allow groups of up to six to compete against each other in timed races to see who can complete the zones’ challenges first.
  • The fastest times for each round, currently set for seven days, will be recorded on a leader board.

Removed the Membership requirement from the following zones:

  • City of the Nayad [Advanced Solo]
  • City of the Nayad [Heroic], Scourge Keep [Advanced Solo]
  • Scourge Keep [Heroic], The Fabled Antechamber of Fate [Raid]
  • The Fabled Cavern of the Crustaceans [Raid]
  • The Fabled Chamber of Immortality
  • The Fabled Nizara
  • The Fabled Nizara
  • The Fabled Ruins of Varsoon
  • The Fabled Sanctum of Fear
  • The Fabled Temple of Cazic-Thule
  • The Fabled Xux’laio’s Roost [Raid]
  • Zek, the Scourge Wastes [Heroic]
  • Zek, the Scourge Wastes [Solo]
  • Zek, the Scourge Wastes: The Siege [Raid]

There are quite a few more test notes which can be found on the EQ2 Forums.

   

Game Update 103 moves to May 9th and Triple/Bonus XP Weekend

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EverQuest2.com:

We’re grateful for your patience as we worked through some technical issues with our servers. While our fixes seem stable so far, we want to take more time to test and verify our changes before launching GU103: The Menagerie. Since we want to ensure that the launch of our next game update is as smooth and stable as possible, we’ve decided to move the launch of GU103: The Menagerie to Tuesday, May 9, 2017.

To thank you for your patience and support, we’ll be activating Triple XP (AA, Adventure, Tradeskill) for ALL players and ALL servers starting now. This will run until Sunday, April 30, 2017 at 11:59PM PDT (07:00 UTC).

In addition, we’ll be activating Double Ascension Scrolls starting on Monday, May 1, 2017 at 12:01AM PDT (7:00 UTC). This will run through Sunday, May 7, 2017 at 11:59PM PDT (07:00 UTC).

Community Update Regarding Yesterday’s Server Issues

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

From EQ2 Producer Lauren “Mooncast” McLemore on the EQ2 Forums:

Yesterday we experienced unforeseen technical issues related to an upgrade to one of our internal services. Those complex changes caused issues with logins and required that we take down our servers. We pushed a fix last night and are monitoring the servers closely to verify the fix and ensure its stability.

If you experience unexpected behavior with logins today, please post in this thread.

As we monitor the results of this fix, we may determine it needs time to “bake” further before we make any significant updates. This might impact the release timing of GU103. We will post separately if the GU release date needs to be pushed out to ensure we have healthy, happy servers.

We’d like to apologize for the extended downtime yesterday and thank all of you for bearing with us and for continuing to be a part of our community.

Unscheduled Downtime April 27, 2017 — 16 Hours Downtime

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

It looks like this morning’s update note of “Updated underlying structure for handling Daily Objectives and Loyalty Tokens. There shouldn’t be any noticeable difference in functionality.” did in fact have a noticeable difference and EQ2 servers are now down for an extended window which could run quite long.

It looks like today’s unexpected downtime has now been extended to Midnight tonight. With servers down at 7:00am, up at 10:00am, and then down again at 10:26am, this will be a total of 16 1/2 hours.

From the EQ2 Forums:

All servers are currently coming offline to address a technical issue. We do not have an ETA at this time but will provide information as it becomes available.

From the EQ2 Forum status notice:

Status: 4/27/2017 10:26 PDT – The game is currently down, investigating a login issue.

Update from RadarX:

The current ETA for this maintenance is 12 AM PDT (07:00 UTC).

Update: Servers came back up at 11:30pm PDT.

Dev Chat Server Schedule This Week

Written by Feldon on . Posted in DGC Wants Feedback, EQ2

The EQ2 developers will be staging Dev Chats in-game in the Public chat channel on each EQ2 server over the next three days. There have been predictions of chaos and troublemakers interrupting the chat, so this could be very interesting or it could go smoothly and lead to enlightenment.

Updated with Maj’Dul and Isle of Refuge chats having moved to May 1st.

Here’s the schedule from the EQ2 Forums:

If you missed last week’s letter from the team, we’ll be hosting Developer chats on all servers and answering your questions! Below is a schedule for each server:

  • April 26th – Thurgadin – 10:30AM–11:30AM PDT (17:30 UTC – 18:30 UTC)
  • April 26th – Antonia Bayle – 3:30PM–4:30PM PDT (22:30 UTC – 23:30 UTC)
  • April 26th – Halls of Fate – 4:30PM–5:30PM PDT (23:30 UTC – 00:30 UTC)
  • April 28th – Skyfire – 3:30PM–4:30PM PDT (22:30 UTC – 23:30 UTC)
  • April 28th – Stormhold – 4:30PM–5:30PM PDT (23:30 UTC – 00:30 UTC)
  • May 1st – Isle of Refuge – 3:30PM–4:30PM PDT (22:30 UTC – 23:30 UTC)
  • May 1st – Maj’Dul – 4:30PM–5:30PM PDT (23:30 UTC – 00:30 UTC)

Bonus XP for All Access Through Thursday

Written by Feldon on . Posted in EQ2

bonus_xp_banner

From Everquest2.com:

Need to catch up or get an alt to max level?

From 12:01AM PST (Midnight)/7:00 UTC on Friday, April 21st, 2017 through 11:59PM PST (Midnight)/7:00 UTC on Thursday, April 27th, 2017, all servers will have bonus experience for All Access Members! This will be applied to Adventure, Tradeskill, and AA.

It is our understanding that this does not double Quest or Ascension XP.

Kander’s Candor – What’s Coming Up In 2017: Level 100 Boost, Co-opetition “Proving Grounds” Challenge, new Fallen Gate TLE server, AMAs on April 26-28th, Level 110

Written by Feldon on . Posted in EQ2, Expansion News, Game Updates & Maintenance, Grouping, Itemization, Raiding, TLE/Prestige Servers

kander2

From the EQ2 Forums:

Greetings Fellow Norrathians!

Just stopping by to give everyone some information on what we have coming this year and some insight on the direction we are going.

Cooperative Competition: Co-opetition!

Powered by Warp Theme Framework