Author Archive

Amenities & More

Written by Feldon on . Posted in Uncategorized

In line with the merging of the Status Executor Hireling and Commodities Exchange Hireling being into one NPC who BUYS status items, etc. from players, we are now getting a Relic and Signet Peddler who is like a City Merchant that sells Signets, Charms, Relics and Symbols. They do not sell any of the other status items like crafting tables or formal wear.  More importantly, they do NOT sell the Magic Door to the Guild Hall.

In other news, the Harvest Supply Depot now feeds into the Tradeskill Tables (if the player is of sufficient permissions in the guild hall to use the Supply Depot and gives a message “Quantities include crafting container.” when viewing a recipe that will draw resources from the Depot.

Because the guild halls currently run on the housing permissions system which only has 4 ranks: None, Visitor, Friend, and Trustee, there is no way to allow certain users to use amenities and not others without giving the folks who CAN use amenities the ability to MOVE them. There just aren’t enough levels of permission.

Guild Ranks?

So I’ve made some posts asking for a Guild Rank Portal or Guild Rank Door which will allow us to block off certain rooms or even entire wings of the guild hall based on guild rank. Then we can put amenities we want to restrict in these areas. I don’t expect it to be bulletproof. If something bugs out, then someone might get past the barrier, and conjurers would be able to summon people beyond such barriers, but it is the broad stroke of making amenities something that are earned rather than automatic which would be very useful for many guilds.

My post can be found halfway down this page, as well as Rothgar‘s response. There are subsequent responses on following pages as well.

The Future

According to Jindrack, who has poured hundreds of hours of development time into the Guild Halls gave us a peek into some planned Amenities that we may see in the future:

A hireling to get people into the city raids was one of the ideas I was working on for the initial launch of the halls, but it looks like it will be something that will have to be held for another phase. It works getting you from the guild hall instance to the raid instance, but the problem is getting the players back to the guild hall instance. This is the same kind of thing that has held back an Arena door amenity idea. When that issue gets addressed it is very likely you’ll see those amenities appear, but it will be at a later time.

   

Updated Amenities Pricing!!

Written by Feldon on . Posted in Uncategorized

Ok folks, SoE has taken our gripes to heart and adjusted the upfront and weekly maintenance costs on the various Guild Hall amenities, especially the ones that most guilds will use.

Screen Snapshots from the Test Server show the reduced costs which work out to about 33% less plat and 66% less status up front. Also the upkeep works out to about 40% less gold and 70% less status per week. Check those screen snapshots out here.

Travel

Guild Translocation Beacon
“Call of Guild Hall”
Purchase: 1p, 250k status (-9p -1.75 mil status)
Upkeep: 2g 1,250 status (-8,750 status)

Druid Portal Hireling
Port to CL/Ant/KP/KJ/MY
Purchase: 20p 2,000,000 status (-5p -3mil status)
Upkeep: 40g 10,000 status (-10g -15k status)

Teleportation Spire to the Overrealm
Port to Tenebrous Tangle, Bonemire, or Barren Sky
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Magic Carpet to Sinking Sands
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Portal to Member Housing
Purchase: 5p 500,000 status (-5p 1.5mil status)
Upkeep: 10g 2,500 status (-10g -7,500 status)

Mariner’s Bell (Faydwer)
Port to Butcherblock Mountains or Kelethin
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Mariner’s Bell (Kunark)
Port to Kylong Plains (Dreg’s Landing)
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Mariner’s Bell (Shattered Lands)
Port to Ant/Ever/Lava/Nek/CL/EL/Feer/TS/Zek
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Localized Guild Hall Teleporter
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Tradeskill & Finance

Guild Hall World Market Broker
Purchase: 10p 1,000,000 status (-15p -4mil status)
Upkeep: 20g 5,000 status (-30g -20k status)

Guild Market Broker
Intraguild Broker: sell items within the guild. Not until after TSO is released.
Purchase: 12pp 2,500,000 status (waiting on updated pricing)
Upkeep: 25g 12,500 status (waiting on updated pricing)

Guild Hall Banker
Purchase: 10p 1,000,000 status (-15p -4mil status)
Upkeep: 20g 5,000 status (-30g -20k status)

Mender Hireling
Purchase: 10p 1,000,000 status
Upkeep: 20g 5,000 status

Guild Hall Crafting Tables
Update: You may place crafting tables purchased from status merchants in guild halls.

Harvesting Supply Depot
Purchase: 25p 5,000,000 status
Upkeep: 50g 25,000 status

Fuel Merchant Hireling
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

Gatherer Hireling
Purchase: 20p 2,000,000 status (+8p -500k status)
Upkeep: 40g 10,000 status (+16g -2,500 status)

Hunter Hireling
Purchase: 20p 2,000,000 status (+8p -500k status)
Upkeep: 40g 10,000 status (+16g -2,500 status)

Miner Hireling
Purchase: 20p 2,000,000 status (+8p -500k status)
Upkeep: 40g 10,000 status (+16g -2,500 status)

Commodities Exporter & Status Executor Hireling
Redeem vendor trash as well as status items (documents, amulets, etc.).
Purchase: 10p 1,000,000 status (-2p 1.5mil status)
Upkeep: 20g, 5,000 status (-4g -7,500 status)

Guild Hall Stylist
Purchase: 1p 100,000 status (-4p -900k status)
Upkeep: 2g 500 status (-8g 4,500 status)

Stable Hand
Purchase: 10p 1,000,000 status (-2p -1.5mill status
Upkeep: 20g 5,000 status (-4g 7,500 status)

Guild Hall Bartender
Purchase: 1p 100,000 status (-14pp -400k status)
Upkeep: 2g 500 status

Guild Cloak Designer
Purchase: 1p 500,000 status (-9p -1.5mil status)
Upkeep: 2g 2,500 status (-18g 7,500 status)

Far Seas Express (mailbox)
Purchase: 1p 100,000 status (+90g +750k status)
Upkeep: 0 (-2g -1,250 status)

Writs

Kunark Adventure Writ Agent
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-5k status)

PvP Writ Agent
Purchase: 10pp 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-15k status)

Tradeskill Recipe Salesman
Purchase: 1p 100,000 status
Upkeep: 2g 5,000 status

Tradeskill Rush Order Agent
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-15k status)

Tradeskill Writ Agent
Purchase: 10p 1,000,000 status (-1mil status)
Upkeep: 20g 5,000 status (-15k status)

Decoration & Fun

Courtyard Landmark
Central courtyard statue for Tier 3 guild halls. Requires Guild Level 80.
Purchase: 300pp 30,000,000 status
Upkeep: none

Maj’dullian Orrey
Doesn’t count towards amenities.
Purchase: 100pp 10,000,000 status
Upkeep: none

Slayer Poster
Purchase: 1pp 50,000 status (-200k status)
Upkeep: none

Uniform Mannequin (up to 5)
Purchase: 5p 500,000 status (-10p -2.5mil status) EACH
Upkeep: 10g 2,500 status (-20g -12,500 status) EACH

Gigglegibber Goblin Gamblin’ Game
Currently disabled for bugfixing.
Purchase: 1p 100,000 status
Upkeep: none

PvP Defense (or decoration on PvE)

Courtyard Statue Sentry (North)
Requires Guild Level 75.
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (South)
Requires Guild Level 75.
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (East)
Requires Guild Level 75.
Purchase: 50pp 5,000,000 status
Upkeep: none

Courtyard Statue Sentry (West)
Requires Guild Level 75.
Purchase: 50pp 5,000,000 status
Upkeep: none

Hall Guard
Up to 50 placeable NPC guards (was 20)
Purchase: 1p 100,000 status (-400k status) EACH
Upkeep: 2g 500 status (-2k status) EACH

Training

Creature Conjurer
Purchase: 5p 500,000 status (-500k status)
Upkeep: 10g 2,500 status (-2,500 status)

Guild Strategist
Raid flag — 2 hour timer
Purchase: 100pp 20,000,000 status
Upkeep: 2pp 100,000 status

Training Dummy Supply Chest
Allow members to spawn training dummies for combat practice.
Purchase: 5p 500,000 status (-500k status)
Upkeep: 10g 2,500 status (-47,500 status)

Amenities Details

Written by Feldon on . Posted in Uncategorized

Now that Guild Halls are on the Test Server, we’ve got some more details about amenities.

The Bell to Shattered Lands takes you to:
– Antonica
– Everfrost
– Lavastorm
– Nektulos Forest
– The Commonlands
– The Enchanted Lands
– The Feerrott
– The Thundering Steppes
– Zek, the Orcish Wastes

The Spire to Overrealm takes you to
– Bonemire
– Tenebrous Tangle
– Barren Sky

The Stable Hand gives a 5% speed bonus for 2 hours.

Tradeskill Mounts & More Dire Bears

Written by Feldon on . Posted in Uncategorized

Some unconfirmed info comes to us from Vulkoor of Antonia Bayle.

Since I have seen the model first hand, I can verify that the pic[ture of the bear] is in fact the new Dire Bear model, well one of them. Like the Warg, there are armored and un armored version of the mount.

Also as Valk stated, the crafters mounts aren’t new models per se, but old horse models with saddlebags added to them.

Shadow of Odyssey

Written by Feldon on . Posted in Uncategorized

Pre-order Notes are revealing some more information about The Shadow Odyssey!

From GameStop some juicy new details and even a screen snapshot of a new mount — Dire Bears!

Gamestop Pre-Order for TSO

Synopsis:

In an age long passed, a band of extraordinary heroes embarked on an epic journey to free Norrath from the clutches of a shrouded threat. Their everlasting quest would take them to the far reaches of the globe, delving deep into the most dangerous dungeons and undertaking many daunting trials. This was the Shadow Odyssey, and the heroes were known as the Ethernauts. In their time, this epic quest came to an end, and Norrath was saved. But now … history is repeating. It is time for a new generation of Ethernauts to retrace the steps of their honored predecessors through the ruined, rancorous and twisting regions of Norrath to rid the world of the invading scourge and destroy the renewed evil of the Shadowmen.

Details:

  • Purchase EverQuest 2 and receive an Exclusive in-game Dire Bear mount and pet, Legends of Norrath loot card and Dire Bear Figurine. Quantities are limited. While supplies last.
  • All Customers: Instructions for in-game mount and Dire Bear figurine will be included with game.

    Amazon.com provides further details of the Dire Bear Mount. (product listing)

    • Bonus: Pewter Dire Bear figurine included in the Box. The Bear is your pet or mount in the game depending on what level you achieve. It gains experience and moves levels with you.
  • GU #48 Hiccups

    Written by Feldon on . Posted in Uncategorized

    Game Update #48 was not without a few significant issues!

    First and foremost, the introduction of Smart Loot (an item is not awarded if someone in the group already possesses it) to the Veeshan’s Peak Fabled Armor Patterns system introduced a glitch. Namely, linking to these patterns caused the EQ2 client (and possibly your computer) to crash! Due to the severity of this bug, a hotfix to the Client was released this afternoon. In the 36 hours that this problem was live numerous malicious users posted corrupted links in the public chats (often with the name of the item changed to something innocuous or tempting) leading to many users crashing to the desktop or having to reboot their PCs.

    Other problems include the excessive triggering of the Wingbeat effect on mobs in VP as well as glitches in the newly added portals.

    There are some other problems as well which unfortunately probably won’t get a fix until Monday at the earliest as the servers must come down for content updates.

    Game Update #48

    Written by Feldon on . Posted in Uncategorized

    Game Update #48 sees the introduction of a preview version of a new level 80 dungeon — Veksar — located off Fens of Nathsar at the bottom of the Lake of Ill Omen.

    World Events
    Two new world events have been added:

    • A harvesting quest — Guild Hall Construction — to assist the construction of the guild halls. Rewards include personal and guild status as well as a certificate, statue, and character title after completing the quests 10, 20, and 30 times.
    • A murder mystery — Brittle Chips Ahoy — is playing out which requires players to collect bone shards to solve the mystery! Once a certain number of shards have been collected server-wide, the next part of the quest will be unlocked!

    Veksar Loot! — Even during testing, some screen snapshots of example loot that drops in Veksar were posted about halfway down this page (once you scroll past all the whining):
    Veksar Feedback Thread

    The Void Storms quests have come to a close, or are at least on hiatus until they make themselves known in the release of The Shadow Odyssey with a whole Void zone to call their own. Appreciation Notes can now be turned in for nearly ALL of the rewards that were available during the last two quests.

    A Guild Member Points system has been added which guilds may choose to use or ignore. It’s another attempt by SoE just like the integration of voice chat to make EQ2 a one-stop shop, freeing raid guilds from the need to depend upon separate DKP (Dragon Kill Points) tracking websites. Some guilds will continue to use their DKP websites, others will migrate to the built-in system. Either way, every EQ2 player who logs in and sees that row of bright yellow zeroes on the Member List is going to ask lots of nagging questions that their guild leaders may not yet be ready to answer!

    Everfrost has seen a substantial revamp. Another tunnel has been added to ease travel, 50 new quests have been added, and heroic content has been rearranged to have a more logical progression. Hubs have been added with banking and other amenities as well.

    Travel received a significant upgrade. At long last, travelers to Nek Forest and Thundering Steppes can return to the docks near their home cities via bells. More importantly, betrayal of Kelethin citizens to Qeynos due Greater Faydark’s extreme isolation and lack of travel options should be reduced due to the introduction of a Sinking Sands carpet on the ramp leading out of Kelethin (near the Butcherblock entrance). The introduction of a bell from Kylong Plains to Gorowyn will provide an alternate means of transport to and from Kunark zones than waiting for the boat (although zoning 3 or 4 times may not be significantly faster!).

    Tradeskill Writs now reward more faction points. 300 for rush orders, 200 for standard work orders. The appearance of crafted cloth and leather items from various levels have received a revamp, as have the stats and properties of the entire range of crafted armor from level 1-59. Many missing items in lower tiers have been added and are now imbuable.

    Game Update #48 Release Notes for the complete details.

    The EQ2 Wire

    Written by Feldon on . Posted in Uncategorized

    Fan Faire was 3 weeks ago, but as the information keeps flowing in about the expansion and this blog seems popular, we’re going to go with a slight name change and keep it up!

    Harvesting Hireling

    Written by Feldon on . Posted in Uncategorized

    From Jindrack:

    The harvesting hirelings only gather common materials, not rares or imbue material. Rares are left for the players to gather in the wilds of Norrath.

    We have been deciding on how many pulls the hirelings can do in two hours so I’d like to get all your feedback on it. So how many pulls do you think is fair for a hireling to do in 2 hours?

    Some notes on it.
    Hirelings don’t get a “Nothing Found” result on a pull.
    They have the player’s standard chance to harvest a 1, 3, or 5 yield per pull.
    They have a balanced chance of which of their targeted nodes they will harvest from per pull roll. So the miner has a 50-50 chance that each pull comes from either the Ore node or the Gem node, he can’t be told to only get Gem harvests. On average he should return an equal amount of gem commons and ore commons.
    They don’t actually go out into the world and consume nodes, they simulate their pulls by sending their “crew” out into the lands.

    I cannot imagine ANYONE paying 12 plat and 24g a week for something that will NEVER make that much money back. Not even if you parked the thing in Tier 6 and set it on the roots and had someone in the guild with the self-discipline to reset this item every 2 hours. You’d have to harvest thousands of succulent roots to make this item worthwhile.

    Additional Updates

    Written by Feldon on . Posted in Uncategorized

    Originally posted by Jindrack:
    The stable hand doesn’t sell mounts, he gives a +5% mount speed bonus when interacted with.

    Clip boards can be placed in the halls, and the two tradeskill writ agents give out free clipboards to place.

    About refunding Amenities:

    Originally posted by Rothgar:
    This is to keep people from selling back amenities, paying upkeep with zero amenities and then buying them back again. I’ll discuss a partial refund with Jindrack. It really comes down to whether or not people can exploit the system.

    Originally posted by Jindrack:
    We can go with a 50% buy back on the purchase price of an amenity if you click “Remove” to get rid of it. That should be fine.

    If you move, the full 100% of the purchase price of your amenities are refunded to escrow so that you can buy them again in the new hall without any loss.

    Random comments:

    Originally posted by Rothgar:
    We’re not trying to kill anything. We’re trying to give guilds something to work for and feel proud of. What does it say about a guild member that is going to abandon his guild for another guild with a hall. Either he isn’t very loyal in the first place, or wants a guild hall without putting in the effort to get it. Probably not someone I’d want to be guilded with anyway. You could use the same argument about people leaving guilds for another guild that can help them get their mythical. There will always be people out there that are in it for themselves, and if a guild is made up of mostly these people, they may have problems. Guild halls are meant to be a group reward and require people to work together to achieve. We can’t force people to do that, but then again guild halls are a priviledge and we don’t expect every guild to have one. If you want it, you have to work for it.

    Guild Hall Buyback

    Written by Feldon on . Posted in Uncategorized

    At Fan Faire, it was announced that if you upgrade your guild hall from T1 to T2 or T2 to T3, your amenities get fully refunded and you can take all the items and move them to the bigger hall. BUT you did not get any of your purchase price back. An update this morning from Rothgar:

    The T3 guild halls do not require faction to purchase. T1 and T2 guild halls only require someone with the appropriate faction to purchase them, just like a regular house. But once its purchased anyone can come and go regardless of faction.

    Keep in mind that you do not lose the cost of your amenities when you upgrade guild halls. This allows you to start out in a smaller hall, start buying amenities and then upgrade later when you have the means. I will also try to make it so you don’t lose the entire purchase price of the hall either. I think we discussed giving back 75% of the purchase price of your old hall.

    Guild Hall and Player Home Furniture Sizing

    Written by Feldon on . Posted in Uncategorized

    Zoltaroth is adding a feature to most furniture items so that they can be scaled up and down to look good in guild halls and player housing.

    Basically it gives you the ability to scale the size of house items in both player houses and in guild halls. So you can now use those really tiny fireplaces and scale them up to something epic in a guildhall, or scale down those ponds for use in smaller homes.

    It’s currently setup to (resize using) Shift + Wheel. Raising / Lowering items should be Control + Wheel. I will look into making this available for Num +/- as well though.

    GU48

    Written by Feldon on . Posted in Uncategorized

    • PvP now allows all character classes on Qeynos and Freeport.
    • Bell from Nektulos back to Commonlands.
    • Bell from Thundering Steppes back to Antonica.
    • Carpet to Sinking Sands from Faydwer
    • Carpet to Sinking Sands from Neriak
    • Cloth and Leather styles revamped with much better colors and looks
    • Many “missing” pieces of armor from 1-69 added.
       

    Rothgar sheds light on Guild Amenity Counts

    Written by Feldon on . Posted in Uncategorized

    Originally posted by Jindrack:
    Level 30 guilds start with 5 amenity slots.
    At levels 35, 45, and 55 you gain 2 amenity slots.
    At levels 40, 50, and 60 you gain 3 amenity slots.

    Starting at level 62 you get 1 amenity slot every other level. (Every even level) A level 80 guild would have 30 amenity slots.

    All amenities are available right away. It is up to your guild to decide which ones you want to buy.

    Tier 1 and 2 have a maximum amount of amenities it can hold, regardless of guild level.
    Tier 1: 15
    Tier 2: 25

    Amenities Count is quite complicated…

    30 – 5 amenities
    35 – 7 amenities (+2)
    40 – 10 amenities (+3)
    45 – 12 amenities (+2)
    50 – 15 amenities (+3)
    55 – 17 amenities (+2)
    60 – 20 amenities (+3)
    62 – 21 amenities (+1)
    64 – 22 amenities (+1)
    66 – 23 amenities (+1)
    68 – 24 amenities (+1)
    70 – 25 amenities (+1)
    72 – 26 amenities (+1)
    74 – 27 amenities (+1)
    76 – 28 amenities (+1)
    78 – 29 amenities (+1)
    80 – 30 amenities (+1)

    Massively Article

    Written by Feldon on . Posted in Uncategorized

    An unauthorized article posted at Massively strongly suggests that there are in fact only 7 dungeons in The Shadow Odyssey which are recycled and reused for different purposes.

    Illucide, an EQ2 developer, has this response:

    That article is actually quite a bit off. There are twenty unique group dungeons, not seven. Perhaps they were thinking ‘themes’, but there were quite a few misprints there. I think I saw a much more accurate representation on ‘Zam’s site.

    For absolute certain, the dungeons are very different. The way that they mention missions really makes them sound much more like LDoN than they actually are. The content between the 20 different dungeons much more varied than LDoN. The best example I can give is that while VoES & Maiden’s share the same theme, you would never confuse one dungeon for the other when running through them.

    The Befallen, Miragul’s & Najena dungeons (eight total) will all scale from 50 to 80+, the three Mistmoore will scale from 70-80+, and the others are all set to be 80+.

    Guild Hall Pricing

    Written by Feldon on . Posted in Uncategorized

    Well it’s official. The almost entirely negative feedback about the price of the T1 and T2 guild halls and other issues have driven SoE to respond and make some improvements.

    >> Guild Hall Pricing Update <<

    Level 30 Guild Hall (Tier 1)
    Cities: Qeynos, Freeport, Neriak, Faydwer, Gorowyn
    Purchase: 50p 100p
    Upkeep: 50g, 50k status 1p, 100k
    Description: A 5 room guild hall (not based on the 5 bedroom house on Bayle Ct in Qeynos)

    Level 50 Guild Hall (Tier 2)
    Cities: Qeynos, Freeport
    Purchase: 250p 500p
    Upkeep: 2.5p, 100k status 5p, 150k
    Description: A 10 room guild hall which will have an atrium and other improvements not seen in the Fan Faire demo.

    Level 70 Guild Hall (Tier 3)
    Purchase: 1,000p
    Upkeep: 10p, 200k status
    Cities: Antonica, Commonlands
    Description: A 25 room guild castle as seen at Fan Faire

    Travel Concerns

    First, you’ll be able to purchase a house item from the city status merchant that will allow you to port from your personal house straight to your guild hall. Secondly, we’ve reduced the cost of the “Call to Guild Hall” amenity greatly. It will now only cost 1p, 250k status to purchase instead of 10p, 2 million status. In addition we’ve lowered the recast timer on Call to Guild Hall so you can use it every 15 minutes instead of once per hour.

    Tradeskill Tables

    Another concern was having to purchase amenities for each tradeskill table when you already have them available in your personal home. We’ve decided to allow you to place your existing tradeskill tables in the guild hall and have removed them from the amenity list. Keep in mind that this removes 7 amenities so the original count of 40+ amenities at launch is now around 35.

    We hope that these changes will have a positive impact and resolve some of the concerns expressed so far. Smaller guilds should have a much easier time getting into a Tier 1 guild hall and now have an easier upgrade path moving into the Tier 2. The amount of upkeep required to maintain a guild hall still greatly depends on the choice of amenities you decide to purchase.

    Heritage Quests!

    Written by Feldon on . Posted in Uncategorized

    Ok folks, the beauty of the Internet. Anything wrong gets called out. 😉

    So there are 5 new Heritage Quests in The Shadow Odyssey. And 1 lengthy Signature Quest. No epics though. People were asking in the Q&A if the epic weapons were going to be upgraded!!

    The new overland zone is Moors of Ykesha (the former Innothule) by the way. Just reading about it from a Dev who took the time to post here on my blog. Here’s the website: http://exlibrisblog.com/

    Guild Hall Amenities Costs

    Written by Feldon on . Posted in Uncategorized

    NOTE: This pricing info is now OUT OF DATE. Please see the updated pricing here.

    UPDATE; Due to strong demand on the EQ2 forums, all members may now buy a new faction item in their home city to translocate from their house to their guild hall.
    UPDATE: On 8/20 I looked at the photos again very carefully and revealed 10 more.
    UPDATE: Clockwork Gaming Collective has posted a Guild Hall Amenities Calculator which lists all the amenities and costs, including several I missed.

    Travel

    Guild Translocation Beacon
    “Call of Guild Hall”
    Purchase: 1p, 250k status 10p 2 mil status
    Upkeep: 2g 10,000 status

    Druid Portal Hireling
    Purchase: 25p 5,000,000 status
    Upkeep: 50g 25,000 status

    Teleportation Spire
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Magic Carpet to Sinking Sands
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Portal to Member Housing
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Mariner’s Bell (Faydwer)
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Mariner’s Bell (Kunark)
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Mariner’s Bell (Shattered Lands)
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Localized Guild Hall Teleporter
    Purchase: 25p 5,000,000 status
    Upkeep: 50g 25,000 status

    Tradeskill & Finance

    Guild Hall World Market Broker
    Standard broker with 20% fee.
    Purchase: 25pp 5,000,000 status
    Upkeep: 50g 25,000 status

    Guild Market Broker
    Intraguild Broker — sell items within the guild
    Purchase: 12pp 2,500,000 status
    Upkeep: 25g 12,500 status

    Guild Hall Banker
    Purchase: 25pp 5,000,000 status
    Upkeep: 50g 25,000 status

    Guild Hall Crafting Table
    Update: You may place crafting tables purchased from status merchants in guild halls.

    Harvesting Supply Depot
    Purchase: 25p 5,000,000 status
    Upkeep: 50g 25,000 status

    Fuel Merchant Hireling
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Gatherer Hireling
    Purchase: 12p 2,500,000 status
    Upkeep: 24g 12,500 status

    Hunter Hireling (dupe of Gatherer?)
    Purchase: 12p 2,500,000 status
    Upkeep: 24g 12,500 status

    Commodities Exporter Hireling
    Purchase: 12p 2,500,000 status
    Upkeep: 24g 12,500 status

    Status Executor Hireling
    Redeem status items (documents, amulets, etc.).
    Purchase: 25p 5,000,000 status
    Upkeep: 50g 25,000 status

    Guild Hall Stylist
    Purchase: 5p 1,000,000 status
    Upkeep: 10g 5,000 status

    Stable Hand
    Purchase: 12p 2,500,000 status
    Upkeep: 24g 12,500 status

    Guild Hall Bartender
    Purchase: 15pp 500,000 status
    Upkeep: can’t read

    Guild Cloak Designer
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Far Seas Express (mailbox)
    Purchase: 10g 250,000 status
    Upkeep: 2g 1,250 status

    Writs

    Kunark Adventure Writ Agent
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    PvP Writ Agent
    Purchase: 10pp 2,000,000 status
    Upkeep: 20g 20,000 status

    Tradeskill Rush Order Agent
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 20,000 status

    Tradeskill Writ Agent
    Purchase: 10p 2,000,000 status
    Upkeep: 20g 10,000 status

    Decoration & Fun

    Courtyard Landmark
    Central courtyard statue for Tier 3 guild halls.
    Purchase: 300pp 30,000,000 status
    Upkeep: none

    Maj’dullian Planetary Orrey
    Purchase: 100pp 10,000,000 status
    Upkeep: none

    Slayer Poster
    Purchase: 1pp 250,000 status
    Upkeep: 200,000 status

    Uniform Mannequin (5)
    Purchase: 15p 3,000,000 status
    Upkeep: 30g 15,000 status

    Gigglegibber Goblin Gamblin’ Game
    Purchase: unknown

    PvP Defense (or decoration on PvE)

    Courtyard Statue Sentry (North)
    Purchase: 50pp 5,000,000 status
    Upkeep: none

    Courtyard Statue Sentry (South)
    Purchase: 50pp 5,000,000 status
    Upkeep: none

    Courtyard Statue Sentry (East)
    Purchase: 50pp 5,000,000 status
    Upkeep: none

    Courtyard Statue Sentry (West)
    Purchase: 50pp 5,000,000 status
    Upkeep: none

    Hall Guard (20)
    20 placeable NPC guards
    Purchase: 1p 500,000 status
    Upkeep: 2g 2,500 status

    Training

    Creature Conjurer
    Purchase: 5p 1,000,000 status
    Upkeep: 10g 5,000 status

    Guild Strategist
    Raid flag — 2 hour timer
    Purchase: 100pp 20,000,000 status
    Upkeep: 2pp 100,000 status

    Training Dummy Supply Chest
    Allow members to spawn training dummies for combat practice.
    Purchase: 5p 1,000,000 status
    Upkeep: 10g 50,000 status

    The Shadow Odyssey News Rollup

    Written by Feldon on . Posted in Art, Appearance, Housing, Daybreak Live (SOE Live/Fan Faire), Expansion News, Game Updates & Maintenance, Grouping, Itemization, Live Events, Raiding, Tradeskill

    The Shadow “of” Odyssey
    Marketing department added the “of” in Shadow Odyssey. Many jokes made by SOE about it. Marketing dept was surprised that a EQ2 expansion didn’t have “of” in the middle. 🙂

    The Shadow Odyssey

    New lvl 77+ overland zone.
    20 dungeons

    • Najena — A very large dungeon. Very tall (4 story stairs and just really cool). Very organic, wood, ropes, not the current stone boxes. Najena’s forge is the new place to go to craft various master weapons, etc. taking the place of the existing Solusek Ro forge.
    • Nuroga
    • Guk — “upper” and “lower”
    • Befallen
    • Most dungeons scale 50-80 — depends on the adjoining overland zone.
    • Lvl 50, 60, or 70 groups going into the new scaleable dungeons will get scaled down loot. All loot designed for 80.
    • All dungeons are located “where you expect them to be”
    • Dungeons are smarter. Puzzles in dungeons ala some of the raids and VoeS.

    Raids

    • 4 new x4 raids

    Avatars

    • (new) Rodcet Nife
    • Avatar loot for Rodcet Nife is all new and loot tables for the existing 12 avatars will eventually be updated. basically, if you like a loot item on avatars now, don’t miss any opportunity since it might change. Might add loot to Tangrin.

    Quests

    • 1 new Signature quest — good and evil versions. Long but not repetitive.
    • No new epics or heritage quests. Epics took 3 months to develop for Kunark.
    • 5 new heritage quests! (thanks for the comments!)

    Dieties

    • 2 new dieties
    • One of the two dieties being added will behave differently. Must be unlocked on each server. Featured on the Shadow Odyssey box art.

    New Travel

    • Airships — Live event to build airships and build docks.

    Achievement Experience
    New Achievement Experience page.
    60 points of AA.
    There will be limits preventing you from respeccing and moving over, say, 60 of your current 140 points and getting those rewards right away.

    1- General
    2- Archetype (Priest/Mage/Fighter/Scout)
    3- Class (Cleric/Summoner/etc)
    4- Subclass (Warden/Ranger/Assassin/etc.)

    Instead of a “tree” that forces you to take AA items you don’t want, AA lines are straight across and you just pick what you want. End of line reward for each level.

    “Boost taunt” is one of the possible fighter AA lines so crusaders (shadowknights) and bruisers can catch up and match the damage of current weapons. Came up in QA. Taunt has been a linear progression but dps from weapons has gone up faster due to crit, etc.

    Tradeskill Harvesting AA increase # harvests per node.

    Missions System

    • 1 mission per dungeon, 1 per day
    • Loot scales 50-80 and tokens are rewarded for completing missions which can be spent on legendary and “low” fabled items.
    • Tradeskill Missions — 3 at launch. no combat.

    Balance & Itemization

    When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

    Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

    Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.

    PvP Bone
    Big news! PvP will now allows all classes in all cities. Existing unhappy classes can complete betrayal to whatever class they want. This will reduce the requirement of Exile PvP guilds.

    Miscellaneous
    Asymetrical armor pieces if you want one big shoulder, one small shoulder. 🙂

    More From Q&A
    Basically if it got any kind of acknowledgement beside the standard “we can look into that” which is a big fat “NO!” I put it here.

    Torch slot or maybe more items with light effect. No more 80s running around with lightstone. On the flipside perhaps an option to auto-hide light sources on stealth. Maybe too easy? 🙂

    Some existing and new zones might auto mentor the group down so the content is not trivial, rather than either lockout or requiring a low level to mentor. They’d like to make mentoring more rewarding include AA.

    Warden asked about having to cast 14 wards on every death. SoE might allow more than 2 non-combat buffs to trigger in a macro.

    Critical errors in raids will name the culprit ala VS. Right now you can’t tell at a glance who messed up on Trakanon.

    May reconsider caster resists because there aren’t enough spell critical items.

    Would like to do bard instruments but not in current plans.

    No x2 epic zones ready but maybe after expac.

    When asked about Itemization — “We have a plan.” Raiders should not need legendary items.

    Combat xp in 70-80 will be improved. The pendulum “swung too far in favor of soloing and hurt groupers”.

    Bard, Crusader, Cleric specific armor. Less archetype specific. No more templars running around with chain or leather.


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