Proving Grounds Fixes Incoming

Written by EQ2WireBot on . Posted in Game Updates & Maintenance

From the EQ2 Forums:

provinggrounds1

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Comments (10)

  • Mizgamer62

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  • Kruzzen

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    Why do I have a sinking feeling things are about to get more broken. LOL

    Reply

  • Malleriax

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    One of the worst content launches this company has ever had, made all the worse by a staggering lack of integrity on the part of the dev team. It’s hard to believe how bad things have gotten.

    Reply

  • Nubek

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    Kander is doing more damage to this game than SmokeJumper ever did, what an absolute shitshow of grind, p2w and broken content these last years have been.

    Reply

    • Phaedrix

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      That impression is rapidly crystallizing for me as well.

      Reply

    • Necromancer

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      Time to hop onto the Pantheon bandwagon if you want a really old school, challenging, grindy, rewarding MMO, or hop on the Ashes of Creation bandwagon if you want a challenging but more simplified and easy to get into MMO.

      Reply

  • Mathafern

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    If it worked I’d like it ok as something else to do, kind of like flying on rails in SWTOR.

    Zoning about is so broken that the entire experience is just really frustrating. Making it take longer isn’t going to make it better.

    Reply

  • Anaogi

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    So once lots of folks have the rewards, now it gets harder for the rest of us?

    Great going, jerks.

    Reply

  • Carnifex

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    The three people that actually like pvp might enjoy this. I’ll be playing other stuff and just logging on to raid.

    Reply

    • Shmogre

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      The problem is that it’s not actual PvP, though you can send mobs at the other team. And it’s already affecting raiding, since the gear you can buy with the PG tokens can be an improvement over what’s currently available in KA. Add in the orange adorns and you’ve got a lot of groups requiring PG runs.

      Reply

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