Update Notes: Thursday January 5, 2016 — No Longer Hammer Time

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding

 Servers: 7:00~9:00am PST | 10:00am~Noon EST | 15:00~17:00 GMT | 16:00~18:00 CET
The downtime ran an additional hour and there was a tweet advising us about it.

A bunch of Update Notes, but the one you’ll probably be hearing the most about appears, at first glance, to rein in the incredible power of items such as Ethereal Onslaught, Ethereal ConduitIre-Dread (the hammer), Spine of Ancient Terror, Spine of the Deep One, which can Reset the Reuse of some or all of a character’s abilities sometimes several times a minute. This effect has been the subject of much debate on the forums for the last year and a half.

From the EQ2 Forums:

GENERAL

  • Added Resolve as a searchable stat on the broker.
  • Fixed a bug where switching your warder in the warder UI would not update the abilities displayed.
  • Fixed an issue where tool-tip information would not display correctly on some Deity abilities above rank 12.

POPULATION / ZONE PROGRESSION
General

  • Adds for Captain Vhankmin and Tabor’Zaai should now despawn when the encounter is defeated.

Arcanna’se Spire: Order and Chaos [Raid]

  • Once Shanaira the Prestigious has been triggered, the phoenix statue can no longer be interacted with.
  • All achievements related to Shanaira the Prestigious have been reset.

ABILITIES / ALTERNATE ADVANCEMENT

  • Corrected an issue with the damage formula for Ethershadow Assassin that allowed it to hit for ludicrous amounts of damage.
  • Corrected the description of Awakened Enlightenment to display the correct Thaumaturgist enhancement to Withering. This is a display change only.
  • Removed the ability for some damage reflect abilities from to critically apply, including Bulwark of Rime, Faith, Illusory Barrier, and Divine Light.
  • Increased the AoE arc of Fusion to 120 degrees.
  • Increased the max number of targets of Fusion to 8.
  • Characters may now only benefit from in combat global reuse clearing effects once every 120 seconds.
  • Slightly reduced Swarm pet damage.

ITEMS

  • [eq2u]Word of The Kly[/eq2u] will now display its activated effect.
  • Collectible item “Fraudulent Gem Pouch” is now spelled correctly.
  • Collectible item “Workman’s Metallic Crumb” is now spelled correctly.
  • Polished Turtle Shell Buckler is now spelled correctly.
  • Nightmarish Goo-covered Axe is now spelled correctly.
  • [eq2u]Diamond Rod[/eq2u] and [eq2u]Shard of Hate[/eq2u] now have white adornment slots.

QUESTS

  • Ritual of Bone – The conversion between Osh and Nika will no longer end abruptly.
  • A Fated Confrontation will now update when returning to Lachlyn Cauldthorn.
  • Strashka <Solo and Advanced Solo Missions> in Obulus Frontier will now grant the mission, “Long Live the Emperor!” if you choose the “gimme all the quests!” dialogue option, but only if you qualify for that quest.
  • Awakening Bonds: Forks in the Road – Those who are already fighting corruption manifestations can no longer spawn additional manifestations by cleansing the jeweler’s items again.
  • Curse of the Magic Thief – The Blackscale rune cube can now be found in a secondary location.
  • The Never Ending Mending of a Broken Land no longer has an 18 hour timer.
  • Curse of the Magic Thief – Sigil of Krakatus now also drops in an instance.

PUBLIC QUESTS

  • Dracurion stoneweavers and infiltrators will now adjust their health to compensate for the number of participants engaging The Iksar Hero.
  • Reduced the damage from several scripted abilities in public quests, public quest encounter hit points have been adjusted to compensate.

WARDROBE
Weapons placed in your Wardrobe that have Reforge Decorations or Experimented Effects on them will now keep their particle effect.

MERCENARY GEAR
Fixed an issue where entering / exiting the Battleground server would cause mercenary gear to vanish.

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Comments (4)

  • Quintas

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    Again Devs really know how to stuff things up. I understand they want to balance the classes, that’s fine but this isn’t going to do it. Its hard enough for Mages to accumulate Fervor and the only thing available is the Hammer (that i know of that can achieve 100 Fervor for Mages). Yet nothing is done to Nerf the Scout rune that gives 100% Fervor all the time.

    Reply

  • Miragian

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    On a positive note, the reforge and experimental effects for wardrobe weapons is nice.

    Reply

  • Simole

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    •Slightly reduced Swarm pet damage

    Summoners especially conjuror’s have already been crippled and are destroyed by Warlocks in similar gear. Now you are nerfing swarm pets yet again. They are currently in the 2% of total damage (if lucky) and should be increased NOT decreased again

    Looks like my days in Norrath are coming to an end 🙁

    Reply

  • Wildbeast

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    Ok how about us who don’t go into Battleground servers and all of our Merc Armor is gone . I put bug reports in and still have yet to hear anything. Not that i expect any gear back heck i can’t get a reply back. But it would be nice to know it fixed or being fixed. I would like to put good gear on them again I got sitting in my bags.

    Reply

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