From Ann “Cyliena” Hosler on MMORPG:
The ancient kingdom of Maldura, not heard from since before the Shattering, has made a desperate call for help to those residing aboveground. Their messages, unclear by the time they reached the surface, prompt the heroes of Norrath—those who have achieved level 100—to take action and delve into the unknown.
EverQuest II’s 12th expansion, Terrors of Thalumbra, introduces new content for level capped adventurers and tradeskillers. A plethora of new dungeons (13 Heroic, 6 Advanced Solo, and 1 Contested) and four raid zones can be found within the vast underland zone of Thalumbra, the Ever Deep and the city of Maldura. The local denizens, dwarves and gnomes called the dhalgar and gnemlin respectively, are wary of outsiders but desperate for help.
Pros A lot of group and advanced solo content
Core storyline is entertaining & wide open for future updates
New infusion mechanics allow players to delve into equipment customization
Cons Gear continues power creep, which could be an issue if the level cap increases in the future
Side stories offer their usual humor, but otherwise aren’t very compelling
Solo quests offer only a few hours of entertainment
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