Wait Queues for F2P on Merged Servers to End Tuesday?

Written by Feldon on . Posted in EQ2, Free-to-Play (EQ2X), Game Updates & Maintenance

toll_road

The first two Server Merges are now under the EQ2 team’s belt, with Crushbone, Oasis, and Butcherblock becoming Maj’Dul while Guk, Unrest, and Everfrost were reborn as a unified Halls of Fate server. Soon we’ll see Freeport, Nagafen, and Permafrost become a new combined Skyfire server. The technical requirements of doing a three-way merge has certainly thrown the team some curve balls. In the hours after the Maj’Dul server came up, there were several server crashes due to memory usage.

To keep Maj’Dul stable, a login queue was instituted for Free-to-Play accounts to lessen the load. The queue was then extended to the new newly merged Halls of Fate server for the same reasons. This queue is not a mere inconvenience as some players have been locked out in excess of 18 hours. Player outrage at the dichotomy experienced by All Access subscribers vs. Free-to-Play users (some of whom claim to spend in excess of $15 a month on the Marketplace) has grown increasingly shrill.

Fortunately, EQ/EQ2 Executive Producer Holly “Windstalker” Longdale commented in-game over the weekend on the Maj’Dul server that these queues will soon be going away:

F2P will have Queue issues until Tuesday with our fixes. The queue drops as the population drops. Obviously weekends are tough. But it should be gone on Tuesday.

The queue is temporary. It was that or server crashes. The queue for F2P gets longer the more members who bypass it. It’s not ideal, obviously, but we should have it fixed Tuesday.

Trackback from your site.

Comments (15)

  • Mermut

    |

    Anybody know if the login servers are down?
    When I try to log into the forums I get:
    The System has encountered an error. Please come back and try again later.
    When I ry to connect via the launcher I get.
    There is an error completing your request. Please try again.

    Reply

  • ronc

    |

    same here, repeatedly, with same results

    Reply

  • 7rlsy

    |

    Yep, it’s borked again. I’m on AB — where there are no merges — and getting those messages, too. Thought it was due to my own larger computer crash (vid card issues), but it was merely a coincidence. Found this at the forums:

    Unable to login – Laungchpad error 🙁
    http://tinyurl.com/ndmeqrs

    *sigh*

    Reply

    • 7rlsy

      |

      “Daybreak Games ‏@DaybreakGames 6m6 minutes ago

      We’re looking into the reports of login issues across games and websites. Thanks for your patience.”

      Reply

  • Strings

    |

    Why do they announce things in chat on one server instead of someplace like their forums or even their favorite communication channel (twitter). Word of mouth is a lousy way to communicate important information. (yes, I am in a bad mood today)

    Reply

    • 7rlsy

      |

      When it’s company-wide, they seem to be good about hitting the DBC Twitter, as they have today. Likewise, Windstalker will use her account if it’s just us. Otherwise, no, forum use for this is inconsistent. Then again, if it’s a login problem like this, user posting is borked there, too… etcetera.

      Reply

      • Finora

        |

        It wasn’t really a log in issue though that they’ve left people in the dark about. It was the massive queues for F2P players. Silly of them to announce it in game on one server that the people affected couldn’t even get on and apparently no where else.

        Reply

    • penni

      |

      the forums are down. so no, they can’t post there. wouldn’t do anyone any good.

      Reply

    • Foodcity

      |

      She went to Halls of Fate server too. Same day.

      Reply

  • Zhaan

    |

    Any ETA on the next merge that include Freeport?

    Reply

    • unclex

      |

      if it like the first two should happen wedsday

      Reply

  • penni

    |

    you can get in by bypassing the launcher. go to everquest2.exe in your everquest2 folder. be aware though there are other issues in the game. like sometimes you have to try several times before mail will go through and some houses and guild halls and dungeon maker dungeons are not available. you will get a red emote telling you the zone is not available.

    but the game itself is pretty empty so you can go rack up some playtime in areas that are usually full.

    Reply

  • Claviarm

    |

    The problem with login queues/server caps is always the same. If a queue/cap exists, people are encouraged to stay logged in continuously for fear of not being able to get access whenever they return. The server thus fills up with idlers, which makes wait times even longer than they ought to be, and to some degree contributes to even greater server workload. (Depends how much work is involved in dealing with an idle player in a particular game.)

    If a login queue or server cap exists, then aggressive auto-kicking of inactive players must be implemented. I’ve yet to see a game actually do that, though.

    Reply

    • somePerson

      |

      But DBG does have an aggressive auto-kicking policy, its called crash on zone once you come back from your break. Also this whole queue thing is intentional, and that is why they are not saying anything

      Reply

  • ICQueue

    |

    Oh goodie! The queue has returned! At least on Maj’dul. I guess they weren’t actually serious about it being removed today.

    Reply

Leave a comment

You must be logged in to post a comment.


Powered by Warp Theme Framework