On Test: New Conjuror/Necromancer Pet AI, Tradeskill Fixes
Conjurors and Necromancers have yearned for a rewrite to their Pet AI for several years, and it looks like we’re about to get our wish. On Test, we’re now able to see what Xelgad had been working on with his complete rewrite of the Fighter, Scout, Mage, and Priest summoner pets. Once the changes have been thoroughly tested by players, they’ll be promoted to the live servers.
From the EQ2 Test Notes:
ABILITIES / ALTERNATE ADVANCEMENT
Summoners
- Summoners can now right-click their pet and use the “Change Appearance” functionality. The summoner and their pet must be out of combat. The appearance list is generated based upon the caster’s knowledge book.
- Possession is now Flash Cast. For a short duration, the summoner’s next primary pet spell will have no cast time, reuse time or recovery time. The second pet summoned will have a reduced cast time. Flash Cast itself has no cast time or recovery time and has a 120 second reuse. It terminates after two pets are summoned.
- Summoner Pets now use a new AI system and cast their spells more reliably.
- All Summoner Pets now gain the effects of Doublecast.
- Summoner Scout pets now are immune to AE Auto Attack.
- Summoner Fighter pets now hold aggro more reliably off of the summoner. They are also focused exclusively on encounter damage and effects.
- Summoner Mage pets now focus exclusively on encounter damage.
- Summoner Alternate Advancement priest pets are now single target pets that function similarly to scout pets. They have longer range, reduced damage and heal the group.
- Necromancer Undead Knights no longer can ride horses due to systematic changes to how pet appearances work.
There are also a number of helpful changes to Quests, Tradeskills, and one to an Altar of Malice raid zone. Continue reading…
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Comments (16)
Caela
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So, I’m crying tears of joy for the first few of those… and then I get to the last one and I cry tears of sorrow.
I”ve been asking for the Far Seas tradeskill gear to be heirloom for years!
But the quested gems I would like to remain heirloom 🙁
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Mermut
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Yeah, no-trade on the gems is very 🙁 I suppose it does give a reason for taking a blue gem rather then a green.. can turn 4 blues in blue gear into an heirloom green….
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Foodcity
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Theres a tinkering daily now! Hooray! Level appropriate rares from the Far Seas Innovation! LESS FISH!!!!!! I can’t wait for this to go live!!
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Carnifex
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Stash that red gem if you get one this week!
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GriffonLady
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/cheers!!!
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Zzzz'z
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Was hoping tradeskill fixes meant something was be done about hiven roots needed for poisons /sigh
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junglewind
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a little too late on the summon pet fix but im glad 😀
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Silzin
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do we know if these changes are just on “Test” or also on “Test Copy”
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Silzin
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Well since it looks like Test Copy does not exist… the only testing is a lvl 90 Heroic char on test
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Miragian
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Kind of weird that something we’ve waited years to happen just happened to come out now of all times.
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Feldon
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Xelgad had been working on it for a while.
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Tabri
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Summoner Mage pets now focus exclusively on encounter damage.
I dont like the sound of this, they are going to break my conjurer again sigh
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Oldschool
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BOOOOO on notrade gems. And the idea that ‘well quest rewards are notrade’ is like going Because to your children just to be right. Seriously unfun
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Rebelde
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Then, If you only raid with one toon, you don’t need to buy raid gear for your alts, because the damned red gems will be no-trade… Stupid
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Oxymorphone
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New flavor of the month will be……: The Necromancer with doublecasting pet 😀
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Feldon
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Hey we already had Summoner’s Fate expac. Next is Rogues of Luclin?
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