Update Notes: Tuesday, May 20, 2014

Written by Caela on . Posted in EQ2, Game Updates & Maintenance

From Bunji on the official forums

 

WEEKLY FEATURE

  • A new currency exchange merchant, Barnaby Blunderbuss, has been added to the docks ofButcherblockMountainswhere you can exchange most currencies for transmuting and tinkering training components. Some of the eligible currencies include Maj’Dul insignia tokens, Void Shards, D.I.R.T.Y. Money and many more!

GENERAL

  • All AA EXP event messages now include the amount of EXP granted.
  • Resolved an issue where the amount of EXP displayed when converting adventure EXP to AA EXP did not reflect any server or personal bonus multipliers.

POPULATION / ZONE PROGRESSION

Templeof Veeshan: Dreadscale’s Maw

  • The spell “Melting Soles” should now show up in detrimental window.
  • Lady Mirenilla’s Keepers can no longer be stunned.
  • Lady Mirenilla’s Keepers buffs should no longer state they can be charmed.
  • Lady Mirenilla will more fiercely protect her summoned beast as long as it does her bidding.
  • Lady Mirenilla’s beast should no longer remain dazed longer than intended.
  • Lord Feshlak’s dancing flames should no longer be targetable.
  • Lord Feshlak’s dancing flames should not despawn if they grow too large.
  • Lord Kreizenn’s scent of blood ability should be correctly checking for dead players.

MERCENARIES

  • When their owner is not in combat, Mercenaries will regenerate health at an increased rate.

TRADESKILLS
Recipe Window

  • The recipe list has been playing memory training games and will now properly remember and display the position of the recipe you just crafted after item creation.

ITEMS

  • The Shady Swashbuckler now has six second versions of the Bloody Shank weapons available for sale.
  • Statistic bonuses on Bloody Shank have been improved to match the difficulty of completing the quest.
  • Inconspicuous Strike III and IV have had their damage values corrected.

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Comments (9)

  • Cleve

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    The Shady Swashbuckler only showing a 6.0s 2-hander of the Bloody Shank weapons … no 1-handers.

    Reply

  • Carnifex

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    Don’t complain or they’ll take that one away too. But ya, don’t see the promised 6 sec weapon on Shady guy at all. I doubt they’d forget it…..right?

    Reply

  • badcat

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    so now that we got the hell level on the last 10 aa, are they going to reduce that so we can get all of our alts ready for the xpac?

    Reply

  • milliebii

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    LOL traded some old currency to Barnaby Blunderbuss, Purchased 4 “Minor Astral Transmuter’s Stone”s for 500 of the gnomish currency. I got 4 Frozen Fragments, and 2 Frozen Powders. Not even worth the time to do it. I will be leaving my old currency on the currency tab from now on.

    Reply

    • Caela

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      I did not get a chance to log on last night to check it out, but could these transmuter stones be used for brand new toons to level up their transmuting? I always found the first 10 levels to be just awful to try to level up.

      Reply

      • Edoo

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        Yes, there are several different level ones. Perfect for starting a toon off in transmuting.

        Reply

  • Edoo

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    I don’t think the tinkering items are giving skill ups when crafting them. I would hold off on them.

    Reply

    • Benj

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      I bought one set of those to try it (only 4 of the new currency). The recipe was a level 1 Geocraft recipe (not Tinkering). The resulting item is apparently useless. It has no description and no use. I haven’t tried the transmuting ones yet, but I can already maxed out my transmuting. I already traded in most of my old currencies though. I probably wasn’t going to buy Void Shard armor anyway 🙂

      Reply

  • Striinger

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    I still like the shard armor from the x2 for appearance. It’s some of my favorite in the game.

    Reply

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