Update Notes: Tuesday, February 25, 2014

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

Oh hey, there was an update today. A big one for PvPers. Got some personal stuff going on but will be back to 100% soon enough.

From the EQ2 Forums:

WEEKLY FEATURE – NEW TUNARIA WARZONE
This PvP server contested zone is accessed by right-clicking the discord portal from any city zone, the same portal that is used to access champion’s respite/battleground servers.

Zone information
New Tunaria Warzone has been set to have around 36 players, any more then that and it will spin up another copy of the zone and new players will be placed there.

Upon entering the zone, you will be in a PvP restricted area that will allow you to form groups. To leave this area, you will need to right-click on the discord portal in the center of area and chose one of the three destinations within the zone. You can also use the discord portal to return to your home city.

Once you are out of the safe zone, the only way to return to the safe area is to revive, or to zone out entirely and zone back in. No running for safety in here folks.

Making his way through the zone is a Priest of Discord, who will offer you a writ to kill players for rewards. This writ will be immediately repeatable.

There are also several contested mobs that will be wandering the area that drop rewards specific for PvP.

In this zone, the following are changes to the global PvP rule set:
1) Complete free for all for any ungrouped player – This means anyone can attack anyone else, as if they were exiles. If you leave the zone while you are grouped, you will be removed from the group.
2) Max group size of 6 – You cannot form a raid in this zone.
3) No recent list. If you kill someone, and they come back for revenge, you can kill them again immediately and gain credit.
4) No PvP Mark drops from player kills.
5) Chat in /say, /shout, /ooc, /group, and /tell has been made available to all factions.

PVP UPDATES
Fae and Arasai

  • Glide now disables when you enter PvP combat or a PvP zone.

PvP Abilities
General

  • At level 95, when a player is resurrected, they have their toughness and lethality reduced by 1500 for 10 seconds.
  • Death Prevention abilities can only trigger once every 10 seconds in PvP Combat per player.

Fighter

  • Reckless Stance will now reduce PvP toughness by 1 for every 1 point of the casters stamina.

Mage

  • Scale Barrier will now grant toughness instead of immunity in PvP combat.
  • Kinetic Assault now debuffs the targets lethality, and no longer stuns in PvP combat.

Enchanter

  • Convert Power’s duration has been reduced in PvP combat.

Predator

  • The damage reduction from Stealthy Avoidance has been reduced in PvP combat.

Assassin

  • Crippling Strike will now apply an incoming heal debuff on your target in PvP combat.
  • Death Mark will now apply an incoming heal debuff on your target in PvP combat.
  • Gushing Wound will now apply a outgoing heal debuff on your target in PvP combat.

Beastlord

  • Northwind Barrier Duration has been reduced in PvP combat.

Channeler

  • Controlled Backlash will now increase PvP toughness of the group instead of stoneskin.

Conjuror

  • Planar Burst will now properly apply damage in PVP Combat.

Dirge

  • Cacophony of Blades will now grant increased accuracy and strikethrough in PvP combat.
  • Hyran’s Seething Sonata will now grant PvP toughness in PvP combat.
  • Disheartening Descant will now reduce PvP lethality in PvP combat.

Guardian

  • Champion’s Stand now grants toughness to priests in PvP combat.

Troubador

  • Arcane Purification and Elemental Purification can now only trigger once per 10 seconds per player when in PVP Combat.
  • Sandra’s Deafening Strike’s power drain can no longer critically apply in PvP combat.

PvP Items

  • PvP gear converters and Carnage gemstones of up to Champion quality have had their price reduced by one third.
  • Overclock Lifestone has a reduced effect in PvP combat.

GENERAL

  • Fixed a rare instance where guild calendar events could go missing.
  • Implied target window should again obey its UI settings.
  • Double-click to examine effects should now work in the implied target window.

POPULATION / ZONE PROGRESSION
Temple of Veeshan: Guardian’s Edifice [Raid]

  • Increased time between ticks of damage for Chaos Storm and Cognitive Evisceration.
  • Cryomancers in the Jardin encounter should now despawn when Jardin is defeated.
  • Players should no longer get spammed with “requires scout” during the Generals encounter.

Accursed Sanctum [Raid]

  • The amount of DPS and Attack Speed debuffs required for the Legionnaires encounter has been reduced.

Sanctum of the Scaleborn

  • Scaleborn Harbingers should no longer hit so hard.

ABILITIES / ALTERNATE ADVANCEMENT
Pets

  • Dumbfire Pets that are immune to area effects are now also immune to AE Auto Attacks.

Beastlord

  • The mythical buff Master of Beasts will now correctly reduce the Savagery drain of Feral Rampage and Spirituality.

Coercer

  • Siren’s Gift now also removes the casting time of Mana Flow.

Templar

  • Holy Arbitration now also removes the casting time of Divine Arbitration.

Troubador

  • Abhorrent Verse no longer has a cast time.
  • Sound Vortex no longer removes the castimg time of Abhorrent Verse.

Enchanter

  • Channeled Focus no longer has a cast time.

ITEMS

  • Overclock Lifestone can no longer critically heal.
  • Items that grant a percentage heal to health or power can no longer critically apply.
  • Arcane Focus now properly shares its effects with primary pets.
  • Elemental Focus now properly shares its effects with primary pets.
  • Noxious Focus now properly shares its effects with primary pets.
  • Reckless Assault now properly shares its effects with primary pets.
  • Uplifting Swings now properly shares its effects with primary pets.
  • Uplifting Power now properly shares its effects with primary pets.
  • Uplifting Criticals now properly shares its effects with primary pets.
  • Loyalist’s Vesspyrian Bandolier can now correctly be used by Brawlers.

QUESTS

  • Heroic missions will now allow you to select Chain, Cloth, Plate or Leather crates for common armor rewards.
  • The Blood of the Bear, Part Two – The steps that require reading the corresponding book can now be completed in any zone.
  • The Blood of the Bear, Part Three – The steps that require reading the corresponding book can now be completed in any zone.
  • Supplies for Brianna – Brianna once again removes the five Tin Long Swords required by the quest.
  • A Lesson in History – A map marker is now present for the diseased treants in the vicinity of the Green Knoll.
  • Remembrances – Nyalla-Phon – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Remembrances – Tel’riia’mil’an’ane’ie – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Termble Clankerbang Findings Vol. 98 – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Remembrances – Norrath – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Remembrances – Prime – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Telanius Menonius Ledger – Warmstill – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • The Lyresmith Poetry Collection – Children’s Rhymes – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Remembrances – Berrox – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • The Shadows of lonesome Hollow – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.
  • Remembrances – DyzAz – Quest completion no longer results in “[DEVL] INVALID – No progress texts specified” error.

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Comments (2)

  • Benj

    |

    Heroic missions will now allow you to select Chain, Cloth, Plate or Leather crates for common armor rewards.

    This sounds targeted at gearing alts. Does this mean my paladin could run ToV zones and request chain armor for my ranger? It would certainly help, as only my paladin is strong enough for Temple of Veeshan instances.

    Reply

  • striinger

    |

    Yep, it’s for gearing alts.

    I’ve had no time (and low drive) to play EQ2 for a bit (bummer). I noticed the additional sharing fixes in place for pet classes. It’s good they finally gave the class some much needed love. *mild sarcasm*
    I’m bummed to not be playing much, but don’t feel like I’m missing much lately. I need a summary of exciting stuff to change during the past 30 days.

    Reply

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