Ars Technica: Last Week’s DDoS Attacks Abused Time-Sync Protocol

Written by Feldon on . Posted in EQ2, Game Updates & Maintenance

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For last week’s Distributed Denial of Service attacks which took down League of Legends, Battle.net, Steam, Origin, and yes Sony Online Entertainment, “miscreants…used a never-before-seen technique that vastly amplified the amount of junk traffic directed at denial-of-service targets.” From Ars Technica:

Rather than directly flooding the targeted services with torrents of data, an attack group sent much smaller sized data requests to time-synchronization servers running theNetwork Time Protocol (NTP). By manipulating the requests to make them appear as if they originated from one of the gaming sites, the attackers were able to vastly amplify the firepower at their disposal. A spoofed request containing eight bytes will typically result in a 468-byte response to a victim, a more than 58-fold increase.

“Prior to December, an NTP attack was almost unheard of because if there was one it wasn’t worth talking about,” Shawn Marck, CEO of DoS-mitigation service Black Lotus, told Ars. “It was so tiny it never showed up in the major reports. What we’re witnessing is a shift in methodology.”

NTP servers help people synchronize their servers to very precise time increments. Recently, the protocol was found to suffer from a condition that could be exploited by DoS attackers. Fortunately, NTP-amplification attacks are relatively easy to repel. Since virtually all the NTP traffic can be blocked with few if any negative consequences, engineers can simply filter out the packets. Other types of DoS attacks are harder to mitigate, since engineers must first work to distinguish legitimate data from traffic designed to bring down the site.

Read the full story at Ars Technica…

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Comments (1)

  • Betony

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    Thanks for the link, Feldon. Good article, great comments.

    Reply

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