You’ve likely heard whispers of just how powerful Refined and Experimented items can be, but until you’ve seen the final “as delivered” stats on the best examples of said items, either in a screenshot, or by examining another player in-game, it’s hard to know just how awesome these processes are.
A Refining/Experimentation Primer
If you grasped everything in Niami‘s EQ2Traders primer on the subject back when the Chains of Eternity expansion was new, then you already know the how-to and formulas at work here, but if not…
- A Refined item is a Mastercrafted weapon, armor, or piece of jewelry which has been created using a Purified rare. Instead of just crafting an item with an [eq2u]osmium cluster[/eq2u], if you first refine that rare into a [eq2u]purified osmium cluster[/eq2u]. When you then craft the item with this improved rare, nearly all of the item’s stats will be increased by 10%. A few stats are only improved by 5%, and others aren’t impacted at all. View a complete list of Refined stats.
- Meanwhile, Experimentation allows a skilled crafter to “boost” or increase a chosen stat on a crafted item. Experimented items gain a name “prefix” which changes with each experiment, with 5 successful experiments granting a prefix of “Visionary”. Boosting a single stat once increases it by 10%, but if you boost the same stat multiple times, you receive diminishing returns. Boosting the same stat sees an increase of 10%, 15%, 17.5%, 18.5%, and, at the max, 19% (10+5+2.5+1+0.5). Suffice it to say, most people spread their boosts around rather than stacking them all into a single stat.
To know just how powerful Refining, Reforging, and Experimentation can be, one need look no further than top tier raid guilds who, until they acquire their Plane of War mythical cloaks, often wear these Experimented/Refined/Reforged crafted cloaks to the exclusion of most other dropped cloaks.
So with all that said, and a number of months after the launch of Chains of Eternity, we now have the necessary data to support displaying Refined and Experimented items in the Character View on EQ2U! Once we got the data (shortly before SOE Live), Dethdlr and I started brainstorming, then discussing, and finally debating the most logical, optimal way to display this data!
The in-game display of Refined and Experimented stats has always left us wondering which stats were boosted by what, so we wanted to improve on this and present the information in an unambiguous way. After much philosophizing, we have arrived at the view shown above. The popup window shows the final boosted stats, with the specific Experimented boosts marked in orange.
If you forget the exact percentages from Refining and Experimentation, you only need only mouseover the new Refined gem () and Experimented flask () icons, which join the existing Reforged hammer () icon and Item Upgrade Search () button.
If you made it this far reading this article, then here’s a little bonus: In addition to Loot Table data, I can report that Quest, Collectible, and Recipe data are also in development. Since shortly before SOE Live, there has been someone working on getting all these things out to EQ2 Census in a usable form. I think we’ll owe him a pallet of a decent IPA by the time this is all up and running. The EQ2 team have been very supportive of sites like EQ2U, DA, Rostermaster (and even a couple mobile apps!), and want us to continue to succeed!
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