Feeling Blue? Dazzling New Player Studio Cloaks

Written by Feldon on . Posted in Player Studio

From the EQ2 Forums:

Today in the Marketplace there are two new Player StudioTM items available for sale! These two dreamy cloaks were created by Stormyheavens E’Clipse. With lush colors reminiscent of Ethernere, these cloaks are sure to attract the eye of all you pass on your adventures through Norrath!

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Cloak of Butterfly Dreams


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Cloak of Cosmic Dreams

For every Player Studio item sold, the creator earns money, which in turn means more items made and more items to buy! Let them know which of their items you like, which ones you don’t, and what kind of items you would like to see created next over on the Player Studio forums.

And remember, you too can design and create items for your game of choice! Player Studio is currently available in Free Realms, EverQuest, and EverQuest II. Create items, earn cash, and change your game today. For more information on Player Studio, click here.

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Comments (9)

  • Yustin

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    One thing I miss from Eq1 was the common area in POS? where everyone would gather for KEI ect behind the bank .. that would be a nice addition. A zone that effectively adds all the benefits of the guild hall (ports/spire/tradeskills) and all mass effect buffs.. I can remember everyone in group zoning out for mass whatever and then going back to our zone .. That was fun and social. The player made items would then be seen by many instead of only guild members only.

    Reply

  • Karith

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    The future of MMOs…create our content for us….

    Reply

  • Striinger

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    Well, if the DPS modding community is any indicator of what could be possible, then I’d be happy to turn loose some dev kits and a test server instance our two for people to gate the new content.

    EQ2 has roots in MUDs like I used to play on VT terminals back in college, and the whole world was player (who graduated to wizard status or higher

    Reply

  • Striinger

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    Level) generated. It’s the reason I first learned to program in C. So, maybe returning to their roots wouldn’t be all bad. I’m sure someone would like to create their own expansion pack for 40 percent of the profit, or some even for free.
    Could something like that be the basis for EQNext? It would be the ultimate sandbox and leave devs to focus on the building blocks and tool kit.

    Reply

  • Marvis

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    I was the co-founder of an lpmud and back in the mid 90s we were confronted with the first very rudimentary graphical interfaces and what it would mean if wizards would have to graphically design their content. Quite challenging, but of course we did not think about content development tools back then when everything was nonprofit.

    Since they referred to sandbox in connection with EQNext, the circle might finally close and I would be thrilled to see how this would work.

    Marv aka Zor@AncientAnguish

    Reply

  • Taka

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    Instead of plane of war being top end raid zone.. the top 5 guilds halls will be top tier raid zones with procedural generate loot based on those guilds setting up their zone difficulty level! yaaa. its like dungeon maker on crack where your homes are teh dungeons and you edit your home to have “visitor” layout and “attacker” layout!! and multiple homes in an area aren’t off one door they in a village like in Vanguard!

    *crosses fingers hopes to be right*

    Reply

  • Taladorm

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    Taka

    CoH/Cov had a similar feature to what you described. Subergroups(guilds) would buy and decorate bases (guild halls). High level mobs would drop items that would provide a benefit/buff to the supergroup while the item was on display in the base. Other supergroups would try to raid your base and take your buff items for themselves. There was a scheduling system so you could defend your base as well as automated defense items/traps that would help defend.

    Reply

  • Trueflight

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    We had Brasse on the show this week and she talked a bit about player studio. These awesome pieces of work are possible because the players who make them have no deadlines being forced upon them. The actual art team for the game has such tight restrictions on what they can do and how much time that they can dedicate to doing it, it is very difficult for them to produce things with the same level of quality that the players can. This sort of feature will be a staple in games to come.

    Reply

  • Honkhonk

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    I have no idea why the EQ2 community resents this. 40% of the cut for the creator of content is quite a large sum of money. Compare that to Valve’s TF2 player created content where the creator only receive 25%.

    First off; If you’re looking for a job as a model designer in the video game industry, this is a nice mark on your portfolio to present in a resume if your content was accepted by a developer such as SoE.

    Second off; You’re getting a lot of money at the end of the day. You think 40% is small? Well once it starts racking up you’ll think differently. Some item makers for TF2 make up to $500,000 a year for the stuff they create. Though EQ2’s community is nowhere near as big, the 40% difference and price is still good enough for a nice investment.

    Ignore the moaners, if you’re a model maker, try it out and see if it will get accepted.

    Reply

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