Even the most jaded player must admit that the EQ2 team have spent a lot of time in the last 18 months tweaking and balancing the classes, both in PvP and PvE situations. Every class in EQ2 now has a role to play, and the tools necessary to play that role, even if that role may not be the most engaging or fun to play.
On Friday, Mike "Xelgad" Ganz, EQ2's Mechanics Lead, posted threads in each of the Class forums seeking feedback not for further balancing, but what tweaks could be done to make each class less tedious and more enjoyable to actually play. This message was posted on the EQ2 forums under the Priests, Mages, Scouts, and Fighters subforums:
We're requesting focused feedback on the current state of each class. We're particularly interested in suggestions on how to make the classes more enjoyable, such as improving tedious abilities to be more user-friendly. Balance issues are always a concern, but numbers tend to spotlight those issues, while it's easy to overlook problems that simply make the classes less fun than they should be.
We do read your normal forum feedback, but we have had the most success with feedback during betas and in the testing forum. However, it's difficult to address existing class issues when the focus is on new additions. The idea here is to put the focus on the classes as they exist on live, including everything from the new Prestige Abilities to the spells and combat arts granted at early levels. We're going to close this thread at the end of next week, but we'll do more focus feedback threads if they are successful. The goal is to get some improvements to live with the next game update.
Nocturnus, a player on the Antonia Bayle server asked for some guidelines to the scope of the feedback being sought:
How extensive of feedback are you looking for? Sweeping changes? Full mechanic add-ons that can be added via the Prestige system? Or are you looking to stay simple? Like tweaking/merging abilities.
to which Xelgad clarified:
Generally just smaller things. If we see a more complicated idea we like, it may end up working its way into the game eventually, but we're limited in how much time we can spend implementing changes for [Game Update] 66 before we have to dive into a long to-do list for the next expansion.