Mega Update Notes: Thursday, November 29, 2012

Written by Feldon on . Posted in Art, Appearance, Housing, Game Updates & Maintenance, Grouping, Itemization, PvP/Battlegrounds, Raiding

The Thanksgiving holiday falling just after an expansion is always a pain. Just when we need those Tuesday/Thursday updates the most, the fixes start to thin out, or are postponed. But for those who have been waiting patiently (and even if you haven’t), the time is finally here for the post-Chains of Eternity Mega Patch. Tomorrow’s update contains a ton of fixes to issues that have been brought up repeatedly in /bug, here, and on the forums.

The updates include:

  • [eq2u]Call of the Veteran[/eq2u] is back working as it was before.
  • Jarsath Wastes Sokokar Trainers are back.
  • Gathering Goblin produces less rares, particularly roots.
  • Trichromatic Adornment Removers that will remove Yellow, Red, and Green adornments have been added as Tinkering recipes. This is in addition to the existing adornment removers which can remove yellow, red, or combinations thereof.
  • Spirit Stones (green adornments) now have better in-game display.
  • Items made with Refined materials, or which have been Experimented upon can now be linked in channel. Further, they now display correctly (instead of just showing the base item) when listed on the Broker.
  • Numerous Fixes to Chains of Eternity Zones and Quests

The complete Update Notes after the jump…


GENERAL

  • The [eq2u]Shave and a Cut[/eq2u] item once again properly changes your appearance.
  • The background and frame will now show up again in the Target and Implied Target windows when the slider is set to show them.
  • Fixed a bug where adventure and tradeskill level 91 to 95 guild events were not showing in the guild event filters.
  • Added chat channels for level 90 to 95.
  • Fixed an issue causing Call of the Veteran to not function properly.

GUILD HALL AMENITIES

  • Advanced Guild Hall Writ Agent now offers writs for the Withered Lands, Eidolon Jungle, and Obol Plains.

MERCENARIES

  • Mercenaries should now clear their hate list whenever their actor is added or removed from the world (ie: on flying mounts).
  • Looted mercenary tokens found in dungeons across Chains of Eternity should now have a more detailed descriptor on their looted items that tells the class and location where the mercenary can be hired from once the token is consumed.

POPULATION / ZONE PROGRESSION
General

  • The drop rates on the [eq2u]Greater Spirit[/eq2u]s needed to purchase from Drinal’s Steward have been increased.

Covenant District

  • Beserking Defender should be attackable again.

Obol Plains

  • You are now able to evacuate within Obol Plains.

Eidolon Jungle

  • Shortened respawn timer for “Tsol Ew scarhunter” mobs.
  • The portal in Lightshadow Contingent will no longer port the whole group to Feerrott.

Sleeper’s Tomb: The Forgotten Catacombs [Solo]

  • The gargoyles in the Eternal Sentinel fight should be slightly easier to trample.
  • The ice pillars during the Frost encounter should be easier to destroy.

Sleeper’s Tomb: The Forgotten Catacombs [Heroic]

  • The gargoyles in the Eternal Sentinel fight should be slightly easier to trample.
  • The Eternal Sentinel now charges slightly more frequently, and should not rotate to face different group members while starting his charge
  • The Eternal Sentinel can now be killed after trampling 6 of his gargoyles
  • The Forgotten Statue’s blue and red buffs can now be removed in a much greater radius on his pedestal. He no longer needs to remain dead-center on it for this to work.
  • The Forgotten Statue’s health regeneration buff, Cerulean Force, no longer heals him so quickly.

Sleeper’s Tomb: a Temporal Rift

  • Some trash encounters will no longer re-spawn.

Jarsath Wastes

  • The sokokar trainers should be back at their posts.

Wurmbone’s End [Solo]

  • Seer Gh’char’s Spirirt Rift no longer hits mercenaries. Spirit Rift has had its damage reduced.
  • Seer Gh’char – Hiding behind a pillar to gain Out of Sight, will protect you from Spirit Rift for 10 seconds, whether you move or not.
  • Prime Magnate Mrelg is now stunned during his [challenge] mode selection.

Altar of Abhorrence [Raid]

  • Pharinich should now echo his joust text to chat.
  • The Enraged Imp should now properly monitor DPS.
  • Sarinich’s On the Edge curse should now properly damage players.

Harrow’s End [Heroic]

  • Drinal should now correctly echo his joust text to chat.

ABILITIES / ALTERNATE ADVANCEMENT
General

  • Combat arts that attack a target encounter through melee will no longer mistakenly say that they are an area effect attack.

Monk

  • Fluid Combination now inflicts the right number of hits based on the amount of increments of Waveform on the target.

Bruiser

  • Battering Onslaught now inflicts the right number of hits based on the amount of increments of Pulverize on the target.

Defiler

  • Ward’s Bane now persists through death.

Dirge

  • Sonic Howl now adds an additional strike to Echoing Howl rather than increasing the initial damage.

Guardian

  • Champion’s Shout no longer increases the amount of healing the group receives. Instead, it adds damage reduction to the guardian on Champion’s Watch. The threat amount has been doubled.

Illusionist

  • Aura of Tranquility will no longer prevent the caster from camping.

Inquisitor

  • Smite Heretic and Heresy will now trigger properly while the inquisitor is casting other spells.

Shadowknight

  • Reaper’s Mist now properly has a 40 second reuse at rank 2 instead of 20 seconds.

Templar

  • Holy Army now lasts for 30 seconds.

Troubador

  • Piercing Reverberation now adds an additional strike to Reverberation rather than increasing the initial damage.

Warden

  • Icewater Armor will now properly cast on the target of Clearwater Current.

Warlock

  • Negative Void is now instant and can be cast while casting other spells. It no longer has a recovery time.
  • Dark Incubation now only triggers on the warlock. The text has been changed to: “You have infected your enemies with Dark Incubation!” Dark Aggravation can now be cast on any target while the warlock has Dark Incubation active. It can only be cast once per trigger of Dark Incubation.

TRADESKILLS

  • Material returns from crafting will now go back into the Supply Depot if they came from one.
  • Summoned Crafting Tables from the Tradeskill Prestige should now include a chemistry table.
  • All recipes should now match the level of the book that recipe was learned from.
  • [eq2u]Transmuting Distillations, Volume 10[/eq2u] should now properly refer to [eq2u]Frozen Fragment[/eq2u]s.
  • Rare roots are no longer more common than other rares from the gathering goblin.
  • Rare harvests are now more rare from the gathering goblin and refining common resources.
  • T10 tradeskilled cloth and leather armor now have more lenient class restrictions.
  • Quantity Crafting – Should no longer say you have invalid components because the recipe is trying to use the same stack twice.
  • Experimentation changes should now read correctly on the broker.
  • Experimental effects and mod boosts should now show up correctly when viewed as a text link.
  • Refined items can now be linked with their refined stats in the chat window.
  • New Trichromatic Adornment removers have been added! These will remove yellow, red, and green adornments. Visit Fizza Cogsworth in the Steamfont Mountains for these new recipes!
  • The Adornment remover icons have been updated.

ITEMS

  • Improved error messaging when attempting to use an adornment dislodger on an equipped item.
  • Refined items can now be linked with their refined stats in the chat window.
  • Several improvements were made to the tooltips and examines of spirit stones and items with spirit stones attached to make determining their progress easier.
  • [eq2u]Vallon’s Impious Shield of War[/eq2u] now has 2 white adornment slots and it’s protection has been increased.
  • [eq2u]War Torn Sash of the Zeks[/eq2u] should now have the effect War Torn on it .
  • [eq2u]Mighty Soldier’s Worked Breastplate[/eq2u] now has a breastplate icon.
  • [eq2u]Necroscorcher’s Grip[/eq2u] now has a more appropriate effect.
  • [eq2u]Bridled Tuatara Windgazer[/eq2u] mount can now be examined to turn into a house plushie, and vice versa.
  • [eq2u]Ancient Hood of the Shiverback King[/eq2u] is now wearable by all mages.
  • [eq2u]Ancient Barbute of the Shiverback King[/eq2u] is now wearable by all plate tanks.
  • [eq2u]Bow of Primal Velium Hues[/eq2u] is now actually a bow and requires arrows.
  • The Prime Fortified Soul Trap now gives more max HP %.
  • The Refined and Prime Arcanic Soul Traps now give more ability mod.
  • The stats on the Refined Consecrated Soul Trap have been rebalanced.

QUESTS

  • Convenient Conversion: Everyone in the group will now be granted positive lujien faction after speaking to Elder Direfur.
  • A Lost Sister: Jenni Everling should respond to you more reliably now.
  • One Hungry Bug: Scuttles, with some help from Jenni Everling, will now grant this quest more reliably.
  • Shades of Drinal: Fate’s Crusade – Oligar of the Dead is now standing at the front of the dais, allowing players to approach him without being automatically teleported.
  • The incomplete memoirs in Oggok should now properly hand out the quest “Holdout“.
  • On the quest Tidal Waves, Veris will no longer make you wait for the event on the beach to complete before allowing you to participate in it.
  • Building Volunteers – You can no longer use the Velium Focus Crystal on Porousk [Banker], Brakerouk [Broker], or Crystalik [Mender].
  • Ironforged Requests – Call to Arms is now properly identified by Lily and Kaedrin Ironforge’s name is now spelled correctly in quest journal.
  • A Baron’s Loss – Kaedrin Ironforge’s name is now spelled correctly in quest journal.
  • A Body to Die For – Typo corrected in quest journal.
  • Fixed a bug that was causing an error when attempting to pick up the diary for the quest “Diary of a Madman“.
  • The Blue Sunrise should be referred to by her proper name during the quest “Sink or Swim“.
  • On the quest Fear Itself, scanning creatures with the Fear-Divining Rod now updates the quest for your entire group.

BATTLEGROUNDS

  • Level 90-94 players will now have more health.
  • The effects of gear in the 90-95 battleground bracket has been rebalanced.
Arcanic Soul Traps

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Comments (19)

  • foodcity

    |

    I bet they still haven’t fixed the description on the drinals scythe preorder item :P It has the description of a painting from DoV.

    Reply

  • Lidet

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    And still no Tradeskill writs wth

    Reply

  • Rhajiid

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    [quote]Convenient Conversion: Everyone in the group will now be granted positive lujien faction after speaking to Elder Direfur[/quote]
    I hope this will also affect chars who already did the quest… my coercer has done it but did not get the faction due to the group bug. It won’t help otherwise, as you can’t repeat the quest if you’ve already solved it…

    Reply

  • ziplock

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    The change to how green adorns are displayed are welcome. Right now it looks like a spreadsheet that you have to manually sum in your head.

    Reply

  • Anaogi

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    I see the ‘Fix’ for Throne of Fear (Heroic) didn’t go in, if the notes are to be believed. Grind it while you can, folks, that sucker’s ‘fixed’ on Test, so you know it gets the Nerfbat of Doom next week…

    Reply

  • Lokim

    |

    The Green adorns that require you to take damage to level them are basically broken. I’ve killed thousands of mobs that give me the notification that it’s leveling. At least 20 instances and over 20 hours of getting beat on as a tank and has only gone up 10% of the 1st level. My other adorns some were maxed out in the same time frame. The ones using “combat arts” to level them are also leveling poorly but not nearly as bad as the tank ones.

    At the current rate my tank one will need well over 1000 hours of game time to level it and by any standard ridiculous.

    I was hoping to see this addressed in this big update

    Reply

  • Whilhelmina

    |

    Errrr …. don’t tell me they’re patching live this patch that hopelessly broke tons of stuff on Test? We can’t use the broker for anything and the “refining fix” is brought live? We made feedbacks and not a thing was changed and it goes live?

    Reply

  • Whilhelmina

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    Hey Dethdlr, just realised your tooltip seems to be working! *happy dance*

    Reply

  • ziplock

    |

    Well the green adorn stats still look silly.. /sigh

    Reply

  • Kilotin

    |

    Broker is broken on Nagafen… impressive.

    Reply

  • Whilhelmina

    |

    and yeah for broker being broken on live now!

    Reply

  • Arbo@

    |

    Tooltips are completely broken. Anyone else have this ? I´m using ProfitUI.

    Reply

  • Feldon

    |

    They made an unannounced change to Tooltips which breaks all custom UIs.

    Also, they added a 90-95 channel but level 95 characters “do not meet the requirements” to join that channel.

    Reply

  • Dethdlr

    |

    Hey Dethdlr, just realised your tooltip seems to be working! *happy dance*

    Thanks. They’re getting there. We’re kinda alpha testing them here on EQ2Wire. Not really ready for prime time yet, but I’m getting closer.

    Reply

  • Vortix

    |

    Yay for no zone-pulling mercs when you take off! That was very annoying to wipe on a solo-encounter because it was dragging way too many for a single person to tackle.

    Reply

  • Trepide@Storms

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    This hotfix was on test before going live? Oo
    With so many things broken, I though it wasn’t…

    Reply

  • Swagems

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    New Trichromatic Adornment removers have been added! These will remove yellow, red, and green adornments. Visit Fizza Cogsworth in the Steamfont Mountains for these new recipes!

    So what is different between these and the blueprint basic and advanced dislodgers

    Reply

  • Whilhelmina

    |

    their cost. No transmuting stuff and only 1 root and 1 tungstene

    Reply

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