Breaking: Lockout Timers Solution Forthcoming

Written by Feldon on . Posted in Game Updates & Maintenance, Raiding

According to Zoltaroth, the EQ2 team are looking into alternate solutions that would allow them to return to the soft timers. This would restore the ability to do raid zones in as little as 3 days or as long as 5 (or 7 or 9 depending on the zone).

More as I have it…

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Comments (11)

  • Betony

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    Thanks for the update Feldon!

    Gotta love how the complainers don’t comment on the really quick response by Zoltaroth AND you.

    Reply

  • Gourdon

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    The fix would be very simple, though many wouldn’t like it. Make the timers for an instance different for each character. When someone walks into a zone that is new to them, put the hard timer on for them. The soft timer would be inherited from the character that first zoned in. There are two options for dealing with a soft timer that is shorter than the hard timer. Either, extend the soft timer to match the hard timer for the character entering the zone, or don’t allow new accesses to the zone when the soft timer is shorter than the hard timer.

    Reply

  • Landiin

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    @Betony, why would we complain about good news? I don’t understand your comment there.

    Reply

  • Loch

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    @Landin

    Just wait and see. They’ll be here soon enough…

    Reply

  • baddabing

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    woot ty SOE

    Reply

  • Gaealiege

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    Well, as a complainer, I will comment on Feldon directly taking his influence and trying to positively correct the situation.

    Thank you, Feldon.

    (Also the implication that people were unreasonable in their responses, i.e. complaining, is ludicrous. I’m astounded at how many players seem to exhibit the symptoms of corporate Stockholm Syndrome or Battered Person Syndrome.)

    Reply

  • Ssmokeen

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    As I posted on the official forums, they could just have the death of a named NPC place a specific 2 day 20 hour (or longer) debuff on you. (Avatars used to do this with different consequences, so the mechanic is already in game.)

    Anyone with a debuff could engage but not damage the NPC associated with the specific debuff. There are a number of encounter debuffs already in game that do exactly that. They just need to put the two mechanics together. It would be a lot of debuffs, but they could also be hidden.

    Alternatively, they could just have individual lockouts based on named NPC’s rather than zones.

    I guess my point is that lockouts really should be based on how often you can kill a specific NPC, and less on the actual zone. There are plenty of ways to do it.

    It wouldn’t prevent people from farming trash, except that there is only so much trash that can be farmed without killing a named NPC anyway.

    Reply

  • Revekk

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    Complaints are why the prosieb. deal got changed. Complaints may be the reason this was being looked at , or perhaps better explained.
    If you pay for something and disagree with it’s execution you have every right to voice concerns.
    It’s called a free society and capitalism. It’s what people fight and die for all around the world and ranges from government to commerce to family.

    Reply

  • Kruzzen

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    This is a free market economy. Business know what we want by what we say. If people did not stand up for what they believed I guarantee that they would not have changed anything. If you want to be someone who is acted upon for everything then stay silent. If you want to help shape the future. Speak up. I for one will speak up.

    Reply

  • clownshoe

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    ‘MERICA: +1 (for revekk)
    Euro-peen’s even: +1
    SOE: 0

    I’m not sure who exhaled a larger sigh of relief, botters or guilds?

    Reply

  • Aelious

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    There’s a difference between speaking up when something’s not right and putting a negative connotation on anything SoE related. The good thing is SoE seems reasonable about their reactions even if it is after a WTF moment for the fans.

    Thanks Feldon!

    Reply

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