A Change of Pace #1 Written by Feldon on September 7, 2012 9:41 am. Posted in Commentary, Itemization Trackback from your site. Comments (19) Seffrid September 7, 2012 at 12:50 pm | # Very good, Feldon :)! Reply Brigh.Guk September 7, 2012 at 1:17 pm | # Brilliant! Reply Lempo of Everfrost September 7, 2012 at 2:21 pm | # Very nice Feldon So can we expect a weekly issue? Maybe a monthly? Reply Feldon September 7, 2012 at 2:23 pm | # I hope so. Ideas appreciated in my e-mail box. Reply Vortix September 9, 2012 at 5:39 am | # Try one with the new “Player Created” items. Particularly, about how you can win the privilege of them selling it back to you for SC. Despite requiring expensive 3D modeling software, they do not offer you the profits they earn on your artwork. Shortage of development artists because of cost cutting? No problem! Turn to the community and make them think they are being rewarded. Reply Vortix September 9, 2012 at 5:42 am | # Knowledge of*, the tools are free. At least some kiddos will expand their tool set. Reply Vortix September 9, 2012 at 5:44 am | # quotes, “Revenue from the sale of these items will be shared back with the creative player.” I totally missed that. Reply Madcat September 10, 2012 at 5:32 am | # @Vortix : If i have read right, Soe only take 60% (40% for the player)… it’s not that much(sarcasm), when you think blizzard take 15% with D3. It’s so fun, to think you can earn 60% from work of others. Reply Feldon September 10, 2012 at 6:34 am | # The percentage SOE keeps is high. Reply Klixe September 10, 2012 at 11:47 am | # They need it more Reply Common Sense September 11, 2012 at 2:38 am | # Feldon, you might consider that high, but in the videogame industry, that’s actually a really big chunk for the content creator. Most developers, such as Valve and their microtransaction store Mannco for TF2 give the community content creators 25% of the cut. I just think the EQ2 community has been so used to complaining about every single action from SoE, that even the minor good details are attacked. Reply Elderon September 11, 2012 at 8:04 am | # I’ll compromise… 50/50 and I won’t complain on “every single action” anymore. Reply Gaealiege September 11, 2012 at 8:08 am | # I’d consider 40% if Maya 3DMax didn’t cost me several thousand. As it is though, I’m going to need the 60%. They can take 40%. Reply Dethdlr September 11, 2012 at 11:16 am | # @Gaealiege: Use Blender. It’s free. Reply Common Sense September 12, 2012 at 2:28 am | # Or be evil and summon it by doing bad things! Reply Gaealiege September 12, 2012 at 8:19 am | # I already own 3DMax and Maya. My wife is in the computer animation industry. I’m simply pointing out that the cost of utilizing two of the best programs for generating this type of thing aren’t going to be accessible to the vast majority of people. When we bought the programs it cost us a little over 8k. I see they’re down to a meager 7k now. I’m sure many people will get right on that. Reply Landiin September 12, 2012 at 12:37 pm | # I doubt most people that will be submitting things will actually buy 3DMax or Maya just for this. If they don’t have it already via their employer then they’ll be at the shady broker in Freeport is my bet. Reply Landiin September 12, 2012 at 3:51 pm | # I meant to also say …is my bet if they don’t use Blender. Reply Hordolin September 18, 2012 at 8:36 am | # Just FYI, you can get educational license for Maya that’s good for 2 or 3 years. Pretty sure they have the same sort of program for 3DS Max. Reply Leave a comment - Name (required) - E-mail (required, but will not be shown) - Website (optional) Please post your comments without flaming or insulting other players or personally attacking SOE employees. Comments from bogus e-mail addresses may be deleted. If you wish to have an Avatar picture, feel free to create an account on Gravatar.com. Once you sign up for a Gravatar account, then any Wordpress-powered blog you comment on will automagically show your avatar.