Itemization of any MMO is a thankless job. If I had my way, EQ2 Itemization would be a Senior Designer position with foot massages, baskets of fresh fruit, and refreshing margaritas. Instead, it seems to be the hot potato job that everyone prays they’re out of before the music stops.
A systemic problem we’ve been talking about for years with EverQuest II is that even the most obvious Itemization imbalances tend to take months to straighten out, all the while players spend hours farming and working towards items that will eventually be nerfed into oblivion.
Four months after the release of Game Update 63: Skyshrine, it seems the time has come for those Mythical weapons — which have been perplexingly dropping from Skyshrine Solo and Group zones — to undergo the knife. When these exceedingly rare but otherwise easily acquired Mythicals first popped up, players rightly expressed concern.
Now, in what has become a too-common refrain, months of silence has been followed by a “So sorry, but we have to nerf these items” note. Again, I consider this a systemic problem which has been present in the EQ2 team for years so let’s not shoot the messenger…
From Kander on the EQ2 Forums:
Many current mythical weapons were given an extra damage multiplier. They are currently receiving twice the damage they were intended to. We pained over how to not make a reduction [nerf], but the overall cascade would affect balance and content for years. Unfortunately, the damage is too high to be balanced properly or ever be replaced over the long term. We are going to be bringing current mythical weapon damage down as a whole.
Yes, this mythical change will include the current Skyshrine mythical drops and end line Beastlord mythical weapons. These weapons will remain significantly higher damage rating then anything Fabled that is currently available.
Some mythical item drops from Skyshrine will be coming up in quality as some shields and other items were not as good as was intended.
This issue is being discussed on the EQ2 Forums.
Maybe we should start campaigning now for the “Fabled Crate of Endless Plunder” (which requires one Dozekar’s head) to at least EQUAL the other items sold by the same vendor. Completing the Underdepths group zone should provide the best group gear in the game, yet players who have purchased dozens of these crates have received almost entirely useless Legendary gear.
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