Dungeon Maker “Play as a Character” has arrived on Test for the second time, but with a totally new Level Agnostic mechanic that turns the concept of Mentoring on its ear, by interactively adjusting the damage and heals of grouped characters in real time. The claim is, that a level 30 and level 92 will be able to group together, heal, buff, and do DPS effectively. And careful reading of the June Update indicates that Battlegrounds will soon inherit the same Level Agnostic mechanic, so proper testing of this functionality on Test is a good idea.
From Maevianiu on the EQ2 Forums:
We just added playing as your character in Dungeon Maker, but it is with a twist! Dungeon Maker dungeons are now “Level Agnostic” as in your level doesn’t matter much when in there. Players who are any level can group with players of any other level and fight side by side against the same monsters!
How does this work? Essentially you are fighting the monsters as if they are your level for each combat calculation. Are you a level 30 healing a level 92 player? Then the heal applies as if you were level 92 but that same heal will apply to a level 30 as if you were your normal level 30 self.
The con of monsters does matter, and monsters that con yellow, orange or red will be more difficult for players of all levels while grey, green and blue monsters will be less difficult for players of all levels.
This is a big change, and we need your help to get it tuned in! If you guys could make some dungeons and try playing them as your characters of various levels and maybe some groups with players of different levels that would be very helpful!
When posting feedback please format it something like this:
Maevianiu from Test Server level 84 monk, 135AA Dungeon: Devland by Gninja
Overall: Was pretty easy, this character handles large pulls very well and this dungeon fit the bill for that.
Encounter 1: A single white con no buffs, very easy
Encounter 2: Three white cons, difficult but doable had to use a cooldown to complete.
Encounter 3: Very difficult, a very large group of white cons used all cooldowns but completed.
Encounter 4: Moderate, a single very buffed yellow con.
Encounter 5: Very difficult, and took me two tries to break. It had 3 very buffed yellow cons.
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