Skyshrine Drop Rate Tweaks Incoming

Written by Feldon on . Posted in Game Updates & Maintenance, Grouping, Itemization, Raiding

While they aren’t glamorous, Content and Itemization are the meat and potatoes of the modern MMO. The thankless job of adding and maintaining these core items may not elicit splashy E3 announcements or garner press attention, but neglect them for a moment, and players will arrive at your gates brandishing pitchforks.

Players have been unable to ignore the skewed armor distribution of Skyshrine. In particular, the new solo, group, and raid zones all seem to heavily slant towards priests and fighters. Normally we would be able to confirm this data using Zam’s drop information statistics which they periodically receive from SOE, but they are still awaiting their Skyshrine GU63 data dump. Without definitive proof, I have been forced to make a guess at how Skyshrine loot has been distributed.

My theory is, Skyshrine armor is assigned with these numbers:

  • Leather Fighter 14%
  • Plate Fighter 14%
  • Scout 14%
  • Mage 14%
  • Leather Priest 14%
  • Chain Priest 14%
  • Plate Priest 14%

This may seem fair, until you realize that this distribution has this result:

  • Fighters – 29%
  • Scout – 14%
  • Mage – 14%
  • Priest – 43%

This is nearly the opposite of the actual distribution of class roles in most group and raid configurations. Again, we cannot confirm these numbers, and he did not elaborate on either the current or revised percentages, we do now have word from Kander that drop rate numbers are being looked into:

Adjustments have been made to the tables. Changes should go in on the 15th.

Hopefully we’ll see numbers that either represent the number of classes in the game (25 which would work out to an even 4% per class), or even better, numbers which reflect the typical group and raid distribution which is typically heavy on scouts and mages, and less so on fighters and priests. Any change will be preferable to the current imbalance.

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Comments (17)

  • Atan

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    At least they’re acknowledging a thread related to itemisation

    Reply

  • ragefighter

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    ahh Glad I got pretty much all of my new Cleric raid armor for like min bid each. lol

    Those drop rates were nice for us healers only 2 classes to bid/roll against another for armor.

    anyway glad to see hopefully the mages and scouts will get some more gear to drop. need to find a good middle ground, probably easier said than done.

    now maybe some more of the non armor healer items would drop like the jewelry. seems to be greatly slanted towards mages.

    Reply

  • Steve

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    I’m just happy SOEmote has scrolled down the page now.

    Reply

  • Liftik

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    @Steve

    No Kiddin’, I was getting tired of looking at that

    Reply

  • Beefeater

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    Finally! Every box we get in the SS raid zones has either a priest or brawler piece in it. Our mages and scouts will finally get geared.

    Reply

  • Silzin

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    So is this the reason that they have delayed the update that they talked about to fix the UD raid Quest ranged weapons?
    I am hoping that they are going to fix other raid and non raid gear problems that have been pointed out other places.

    Reply

  • Jrel

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    I do not mind the slant towards priests because this was a major problem with the last expansion for our healers. I am VERY comfortable with the current priest skew because this enables the priests to get their gear FIRST. Can’t progress through any new raid content if your healers can’t stay alive or heal enough. Also, I’m in two guilds, and their raid distribution is usually 2-3 fighters, 7-8 healers, 8 utility (bards/chanters), and 5-7 left for DPS. The only complaint I’ve been hearing is that the fighters have to roll against scouts for some of the loot (weapons and jewelry); and the usual, why are still getting separate brawler armor when it should be part of the fighter drops (make them fighter tokens so they can pick what they want).

    Reply

  • Jazzalyn

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    We actually noticed a huge increase in scout drops this last week and a half of raiding. Where before we were lucky to get one piece killing 6 mobs, we’re now coming out with closer to 4. Hopefully it holds and these changes make it better, rather than worse.

    @Jrel – in regards to Scout/Tank weapons and jewelry, there’s actually slight differences that make pieces more suitable for one, i.e. Tank drops have Strikethrough, mitigation, and Block chance. Scouts have more of the dps stats and flurry.

    Reply

  • Lempo of Everfrost

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    Well he also said the changes for Dozekar’s rewards (And I use the term loosely) were being looked at and should go in on the 5th or 6th. Today is the 7th and nothing has been done. Has everyone forgotten oh so long ago that they were ‘looking’ at Drunder itemization.

    Reply

  • Anaogi

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    It goes in waves. Last week was healerrama, this week it was melee-a-go-go. Probably casterpalooza next week, it’s just how the mood catches the RNG.

    And in any event, if we can progress a bit more, I should be kitted out by August on my defiler, a great improvement over Velious pt. I, where it seemed to take forever. Now if we can just get everyone else set so I can claim alt loot someday I’ll be all set… ;)

    Reply

  • Aggy

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    Will they be “fixing” PoW loot too?

    Reply

  • Snowdarc

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    Figures.When i do play anymore,it’s mainly on my brig.Shoulda been on the Inquis dammit…

    Reply

  • Nyna

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    NOT priests and fighter, but rather priests and scouts, maybe even mages. the only screwed ones ARE the fighters.

    Reply

  • Aggy

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    How are fighters screwed? Last night after raids a group of us ran a few ss zones,both easy mode and hard mode and 80% of the chests dropped fighter gear.

    Reply

  • Nyna

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    I ran SS and UD, contested and instance until I hit 50k faction as a tank. My observation is that I have to roll Greed on like 85% of the loot at least.
    Also, most “fighter gear” you fail to mention also has AGI on it, so it’s not really “fighter gear”, and most of the 15% times I could roll NEED it’s crap gear anyway for fighters, like the things that are worse then the access quest gear you get.

    Reply

  • Aggy

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    And you think the stuff for mage/healers is better? I have a mage and a healer and everything has WIS and INT on it…and it’s not like that gear is exceptional as well.

    Reply

  • Seshat

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    I think people need to consider the numbers differently.
    Given a group of 1 tank, 1 healer, 1 coercer, 1 bard , 1 melee DPS and 1 mage DPS, what you get is 14% drops for the fighter, 14% drops for the 2 scouts, 14% drops for the 2 mages, 14% drops for the healer and 42% trash drops. Changes need to be maded, but we need to be careful. Removing the class chests has severly changed the way look works and not in a good way. Changing the numbers will not fix that.

    Reply

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