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	<title>Comments on: StationCash Marketplace Evolution In-Game Poll</title>
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	<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/</link>
	<description>EverQuest II News &#38; Commentary</description>
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		<title>By: Taka</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23237</link>
		<dc:creator>Taka</dc:creator>
		<pubDate>Fri, 13 Apr 2012 12:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23237</guid>
		<description><![CDATA[Lol@Jay &amp; Feldon.]]></description>
		<content:encoded><![CDATA[<p>Lol@Jay &amp; Feldon.</p>
]]></content:encoded>
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	<item>
		<title>By: Feldon</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23223</link>
		<dc:creator>Feldon</dc:creator>
		<pubDate>Fri, 13 Apr 2012 07:54:52 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23223</guid>
		<description><![CDATA[Jayden gets better at trolling [27/450].]]></description>
		<content:encoded><![CDATA[<p>Jayden gets better at trolling [27/450].</p>
]]></content:encoded>
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	<item>
		<title>By: Jay</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23221</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Fri, 13 Apr 2012 05:17:02 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23221</guid>
		<description><![CDATA[Anaogi: &quot;I have 16+ toons. Hit ‘Strongly Disagree’ on every. Last. One.&quot;

I have 21, just to annoy you I logged in to each and hit Strongly Agree, cancelling your vote and adding a little more weight to the Pay2Win fire.

Have a nice day.]]></description>
		<content:encoded><![CDATA[<p>Anaogi: &#8220;I have 16+ toons. Hit ‘Strongly Disagree’ on every. Last. One.&#8221;</p>
<p>I have 21, just to annoy you I logged in to each and hit Strongly Agree, cancelling your vote and adding a little more weight to the Pay2Win fire.</p>
<p>Have a nice day.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eschia</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23220</link>
		<dc:creator>Eschia</dc:creator>
		<pubDate>Fri, 13 Apr 2012 04:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23220</guid>
		<description><![CDATA[Yea I agree, too many variables if you got multiple characters. I think only 1 should be able to receive the mail to take the survey, and it should be first logged in first serve. If the mail system isn&#039;t smart enough to know you took it already, then lets stop relying on it for the delivory method, and use something else, like buy the survey for 0SC in a special category, or put the survey in claim rewards 1 per account.]]></description>
		<content:encoded><![CDATA[<p>Yea I agree, too many variables if you got multiple characters. I think only 1 should be able to receive the mail to take the survey, and it should be first logged in first serve. If the mail system isn&#8217;t smart enough to know you took it already, then lets stop relying on it for the delivory method, and use something else, like buy the survey for 0SC in a special category, or put the survey in claim rewards 1 per account.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kwill</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23216</link>
		<dc:creator>Kwill</dc:creator>
		<pubDate>Fri, 13 Apr 2012 00:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23216</guid>
		<description><![CDATA[It&#039;s hilarious to me as a person who made a living writing surveys that they let each character take the poll.  And that they didn&#039;t really see a problem with that.  I guess I would have been out of a job if I suggested that we give multiple surveys to various people, and asked them to fill each of them out, depending on how they felt that day.  Some people, I would give 16 surveys to; some people just one.  And then I would simply tabulate my results, and see what &quot;everyone&quot; thought.  ....

It is not possible to get meaningful results that way.  Way too many variables  -- as Feldon pointed out.

And, as Feldon also pointed out, the survey was designed apparently to be meaningless, but just an exercise in data collection.  Really?  What a waste of time.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s hilarious to me as a person who made a living writing surveys that they let each character take the poll.  And that they didn&#8217;t really see a problem with that.  I guess I would have been out of a job if I suggested that we give multiple surveys to various people, and asked them to fill each of them out, depending on how they felt that day.  Some people, I would give 16 surveys to; some people just one.  And then I would simply tabulate my results, and see what &#8220;everyone&#8221; thought.  &#8230;.</p>
<p>It is not possible to get meaningful results that way.  Way too many variables  &#8212; as Feldon pointed out.</p>
<p>And, as Feldon also pointed out, the survey was designed apparently to be meaningless, but just an exercise in data collection.  Really?  What a waste of time.</p>
]]></content:encoded>
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	<item>
		<title>By: badcat</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23215</link>
		<dc:creator>badcat</dc:creator>
		<pubDate>Fri, 13 Apr 2012 00:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23215</guid>
		<description><![CDATA[Lol @ cristamir, he he.

We all new that when SJ pulled these items out they would come back, and they will bend the data to show that folk want them.

Get ready for pay to win items in game, as long as folks have the sc they will buy them. 

Frankly I canceled my sub, gave up all the free sc i had coming my way. Just adds another reason not to worry with this game.  It has just become another free to play game with an item shop.]]></description>
		<content:encoded><![CDATA[<p>Lol @ cristamir, he he.</p>
<p>We all new that when SJ pulled these items out they would come back, and they will bend the data to show that folk want them.</p>
<p>Get ready for pay to win items in game, as long as folks have the sc they will buy them. </p>
<p>Frankly I canceled my sub, gave up all the free sc i had coming my way. Just adds another reason not to worry with this game.  It has just become another free to play game with an item shop.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cristamir</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23214</link>
		<dc:creator>Cristamir</dc:creator>
		<pubDate>Thu, 12 Apr 2012 23:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23214</guid>
		<description><![CDATA[Bend over, here it comes.]]></description>
		<content:encoded><![CDATA[<p>Bend over, here it comes.</p>
]]></content:encoded>
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	<item>
		<title>By: Flatley</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23211</link>
		<dc:creator>Flatley</dc:creator>
		<pubDate>Thu, 12 Apr 2012 22:26:58 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23211</guid>
		<description><![CDATA[Silly thing to add. It&#039;ll appeal to the &quot;me now&quot; mentality, no doubt. And yes, pay to win &gt; play to have fun.

As long as we supply $med$ with $&#039;s, the more simplistic the game becomes; next we&#039;ll know, we&#039;ll answer &quot;abcdefghijklmnopqrstuvwxyz&quot; to an answer to a level one quest and get insta-Drunder equipped persona with 92/92/3 bazillion or whatever... and the title &quot;I finished EQ2&quot;.]]></description>
		<content:encoded><![CDATA[<p>Silly thing to add. It&#8217;ll appeal to the &#8220;me now&#8221; mentality, no doubt. And yes, pay to win &gt; play to have fun.</p>
<p>As long as we supply $med$ with $&#8217;s, the more simplistic the game becomes; next we&#8217;ll know, we&#8217;ll answer &#8220;abcdefghijklmnopqrstuvwxyz&#8221; to an answer to a level one quest and get insta-Drunder equipped persona with 92/92/3 bazillion or whatever&#8230; and the title &#8220;I finished EQ2&#8243;.</p>
]]></content:encoded>
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	<item>
		<title>By: Breanna</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23207</link>
		<dc:creator>Breanna</dc:creator>
		<pubDate>Thu, 12 Apr 2012 21:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23207</guid>
		<description><![CDATA[well I did this poll too and said no thank u but i am sure they will show up on sc :(]]></description>
		<content:encoded><![CDATA[<p>well I did this poll too and said no thank u but i am sure they will show up on sc <img src='http://eq2wire.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Anaogi</title>
		<link>http://eq2wire.com/2012/04/12/stationcash-marketplace-evolution-in-game-poll/comment-page-1/#comment-23199</link>
		<dc:creator>Anaogi</dc:creator>
		<pubDate>Thu, 12 Apr 2012 19:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=13369#comment-23199</guid>
		<description><![CDATA[I have 16+ toons.  Hit &#039;Strongly Disagree&#039; on every.  Last.  One.]]></description>
		<content:encoded><![CDATA[<p>I have 16+ toons.  Hit &#8216;Strongly Disagree&#8217; on every.  Last.  One.</p>
]]></content:encoded>
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