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	<title>Comments on: Five Things From the Webcast You Should Know about Freeport</title>
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	<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/</link>
	<description>The EQ2 Wire</description>
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		<title>By: Kwill</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16227</link>
		<dc:creator>Kwill</dc:creator>
		<pubDate>Tue, 08 Nov 2011 16:21:59 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16227</guid>
		<description>I understand they believe that Freeport is the place to put their energies, even though there are a myriad of other issues to deal with, but using sarcasm during a video cast is a very poorly chosen response.  Everyone had to cover for him after that comment, as Feldon pointed out, and it was quite awkward.  I will say this, Scott Hartsman would NEVER have said something that stupid.  I know he wasn&#039;t a favorite of everyone, and Rift leaves something to be desired, but he was a good team leader and did get things done, and never put his foot in his mouth (that I am aware of).  That&#039;s probably the reason the dev team doesn&#039;t communicate as much any more, they don&#039;t have an appropriate person who can do good PR.  That never stopped SOE before, f course, but they had made some inroads in repairing community relations in the past.  Today, they again have problems.

I suppose they feel currently that being involved with fan sites hasn&#039;t gotten them the good PR that they hope for, and are circling the wagons.  It&#039;s a shame, but when there are more mistakes than triumphs there&#039;s nothing to really say to the fan sites, is there? 

I do hope they get it together and this Freeport revamp and the new expansion works for the dev team, and the players.  I truly do.</description>
		<content:encoded><![CDATA[<p>I understand they believe that Freeport is the place to put their energies, even though there are a myriad of other issues to deal with, but using sarcasm during a video cast is a very poorly chosen response.  Everyone had to cover for him after that comment, as Feldon pointed out, and it was quite awkward.  I will say this, Scott Hartsman would NEVER have said something that stupid.  I know he wasn't a favorite of everyone, and Rift leaves something to be desired, but he was a good team leader and did get things done, and never put his foot in his mouth (that I am aware of).  That's probably the reason the dev team doesn't communicate as much any more, they don't have an appropriate person who can do good PR.  That never stopped SOE before, f course, but they had made some inroads in repairing community relations in the past.  Today, they again have problems.</p>
<p>I suppose they feel currently that being involved with fan sites hasn't gotten them the good PR that they hope for, and are circling the wagons.  It's a shame, but when there are more mistakes than triumphs there's nothing to really say to the fan sites, is there? </p>
<p>I do hope they get it together and this Freeport revamp and the new expansion works for the dev team, and the players.  I truly do.</p>
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		<title>By: Feldon</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16224</link>
		<dc:creator>Feldon</dc:creator>
		<pubDate>Tue, 08 Nov 2011 08:15:55 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16224</guid>
		<description>&lt;blockquote&gt;Originally posted by Isest:

What got me hot was when I read the transcript, and the dev team said we had nothing else to do so we did a revamp. I was like how about all the bugs, fix itemization, fix progression, fix SG, I could go on and on. &lt;/blockquote&gt;
The line about &quot;we had nothing else to do&quot; by SmokeJokester was clearly stated in jest and got shocked looks from the devs. They genuinely feel that spending time revamping Freeport makes sense, unfortunately they missed the point by not making it a starting area, having no 1-20 content, and not allowing flying.</description>
		<content:encoded><![CDATA[<blockquote><p>Originally posted by Isest:</p>
<p>What got me hot was when I read the transcript, and the dev team said we had nothing else to do so we did a revamp. I was like how about all the bugs, fix itemization, fix progression, fix SG, I could go on and on. </p></blockquote>
<p>The line about "we had nothing else to do" by SmokeJokester was clearly stated in jest and got shocked looks from the devs. They genuinely feel that spending time revamping Freeport makes sense, unfortunately they missed the point by not making it a starting area, having no 1-20 content, and not allowing flying.</p>
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		<title>By: Isest</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16222</link>
		<dc:creator>Isest</dc:creator>
		<pubDate>Tue, 08 Nov 2011 00:24:08 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16222</guid>
		<description>@feldon,  its just not the fan sites, it the entire player base.  That is the largest problem that we have, as in they don&#039;t want to hear from us unless we say something they like or want to hear. I am sorry they are not talking to you, looks like there&#039;s been a lot of changes in mid level management over at soe. 

However we do appreciate everything you do feldon.  I try not to be so negative but honestly some of the stuff the are pulling is the same old mistakes we seen in other games (SWG),  and that is devs being totally disconnected from the player base. 

@kwill  its not only your server it is guk too, I see folks all the time in global channels looking for groups. I tried DF several times, and I always get with a group of folks who have no idea of what teamwork is. Thus making me go back to using global lfg channels (not the lfg tool).
  
What got me hot was when I read the transcript, and the dev team said we had nothing else to do so we did a revamp.  I was like how about all the bugs, fix itemization, fix progression, fix SG, I could go on and on.  

Please don&#039;t get me wrong I love my eq2, and that is why I get so passionate about it when I see the dev team about to blow it yet again.</description>
		<content:encoded><![CDATA[<p>@feldon,  its just not the fan sites, it the entire player base.  That is the largest problem that we have, as in they don't want to hear from us unless we say something they like or want to hear. I am sorry they are not talking to you, looks like there's been a lot of changes in mid level management over at soe. </p>
<p>However we do appreciate everything you do feldon.  I try not to be so negative but honestly some of the stuff the are pulling is the same old mistakes we seen in other games (SWG),  and that is devs being totally disconnected from the player base. </p>
<p>@kwill  its not only your server it is guk too, I see folks all the time in global channels looking for groups. I tried DF several times, and I always get with a group of folks who have no idea of what teamwork is. Thus making me go back to using global lfg channels (not the lfg tool).</p>
<p>What got me hot was when I read the transcript, and the dev team said we had nothing else to do so we did a revamp.  I was like how about all the bugs, fix itemization, fix progression, fix SG, I could go on and on.  </p>
<p>Please don't get me wrong I love my eq2, and that is why I get so passionate about it when I see the dev team about to blow it yet again.</p>
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		<title>By: Kwill</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16213</link>
		<dc:creator>Kwill</dc:creator>
		<pubDate>Mon, 07 Nov 2011 19:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16213</guid>
		<description>Here&#039;s my problem: why did the team find it necessary to put as they state &quot;1000s&quot; of hours into this revamp, when it doesn&#039;t sound all that interesting or of value to the game?  Aren&#039;t there other projects that would keep the game fresh that would be of more value to the players?  How about more public quests -- or fix Storm Gorge so people actually want to participate in it?  Fix the dungeon finder, so people actualy want to use it.  On Butcherblock, the channels are still full of people LFG, so clearly they aren&#039;t using the DF.  I have used it twice, and both times it put me in the Shard of Love ... no thanks.  Small zone that gives house items, not really my thing more than once.

I understand that Freeport and Qeynos are &quot;pivotal&quot; to the game, but so much so you would devote this much team effort into making it one zone?  Guild Halls are pivotal and a core part of the game now, not these two cities.  I am just not getting it.</description>
		<content:encoded><![CDATA[<p>Here's my problem: why did the team find it necessary to put as they state "1000s" of hours into this revamp, when it doesn't sound all that interesting or of value to the game?  Aren't there other projects that would keep the game fresh that would be of more value to the players?  How about more public quests -- or fix Storm Gorge so people actually want to participate in it?  Fix the dungeon finder, so people actualy want to use it.  On Butcherblock, the channels are still full of people LFG, so clearly they aren't using the DF.  I have used it twice, and both times it put me in the Shard of Love ... no thanks.  Small zone that gives house items, not really my thing more than once.</p>
<p>I understand that Freeport and Qeynos are "pivotal" to the game, but so much so you would devote this much team effort into making it one zone?  Guild Halls are pivotal and a core part of the game now, not these two cities.  I am just not getting it.</p>
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		<title>By: Landacet From Guk</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16212</link>
		<dc:creator>Landacet From Guk</dc:creator>
		<pubDate>Mon, 07 Nov 2011 19:32:54 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16212</guid>
		<description>&quot; They don’t want interaction with fansites anymore.&quot;

Thats 100% correct, they do not give us the right information, they somehow manage to break things that were never meant to be broken (and for you omg coding omgs bugs, this is a Multi-million Dollar company, even mom and pop shops that designed websites take more responsibility.</description>
		<content:encoded><![CDATA[<p>" They don’t want interaction with fansites anymore."</p>
<p>Thats 100% correct, they do not give us the right information, they somehow manage to break things that were never meant to be broken (and for you omg coding omgs bugs, this is a Multi-million Dollar company, even mom and pop shops that designed websites take more responsibility.</p>
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		<title>By: Feldon</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16186</link>
		<dc:creator>Feldon</dc:creator>
		<pubDate>Mon, 07 Nov 2011 16:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16186</guid>
		<description>People should really stop blaming the players for pointing out obvious mistakes by SOE and EQ2 management.

When this site started, I brought up the &quot;good&quot; and the &quot;bad&quot; as fairly as I could. I still do, but the &quot;good&quot; side of the scale is awfully light these days. It also helped when I had communication with SOE and could give them a chance to respond/address issues before I&#039;d roll with an article. They don&#039;t want interaction with fansites anymore.</description>
		<content:encoded><![CDATA[<p>People should really stop blaming the players for pointing out obvious mistakes by SOE and EQ2 management.</p>
<p>When this site started, I brought up the "good" and the "bad" as fairly as I could. I still do, but the "good" side of the scale is awfully light these days. It also helped when I had communication with SOE and could give them a chance to respond/address issues before I'd roll with an article. They don't want interaction with fansites anymore.</p>
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		<title>By: Flirpy Irondoe</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16173</link>
		<dc:creator>Flirpy Irondoe</dc:creator>
		<pubDate>Mon, 07 Nov 2011 15:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16173</guid>
		<description>Wow I&#039;m glad I started enjoying LOTRO. So much negativity in EverQuest 2 these days, it&#039;s bad for your health!</description>
		<content:encoded><![CDATA[<p>Wow I'm glad I started enjoying LOTRO. So much negativity in EverQuest 2 these days, it's bad for your health!</p>
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		<title>By: PaulWS</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16158</link>
		<dc:creator>PaulWS</dc:creator>
		<pubDate>Mon, 07 Nov 2011 12:38:14 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16158</guid>
		<description>Im glad theres no flying and leaping in the city.  It would be annoying having those obnoxious leapers bouncing all around the city.  I hope they continue to add more quests from the cities.</description>
		<content:encoded><![CDATA[<p>Im glad theres no flying and leaping in the city.  It would be annoying having those obnoxious leapers bouncing all around the city.  I hope they continue to add more quests from the cities.</p>
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		<title>By: Isest</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16143</link>
		<dc:creator>Isest</dc:creator>
		<pubDate>Sun, 06 Nov 2011 23:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16143</guid>
		<description>@necromancer,  yes we all know that, thats not the problem. The problem is rolling a new toon, your stuck with new halas (cough), neriak (ok), or fayland uggg.   So if I want to create a beast-lord I best hope I can create an evil one. 

The starting Isles were cool easy to do and fun, all the bs excuses we getting for them removing them don&#039;t fly.</description>
		<content:encoded><![CDATA[<p>@necromancer,  yes we all know that, thats not the problem. The problem is rolling a new toon, your stuck with new halas (cough), neriak (ok), or fayland uggg.   So if I want to create a beast-lord I best hope I can create an evil one. </p>
<p>The starting Isles were cool easy to do and fun, all the bs excuses we getting for them removing them don't fly.</p>
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		<title>By: Necromancer</title>
		<link>http://eq2wire.com/2011/11/04/six-things-from-the-webcast-you-should-know-about-freeport/comment-page-1/#comment-16132</link>
		<dc:creator>Necromancer</dc:creator>
		<pubDate>Sun, 06 Nov 2011 19:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://eq2wire.com/?p=11451#comment-16132</guid>
		<description>You can still access the starting isle&#039;s if you had a character camped there before access was removed from them.</description>
		<content:encoded><![CDATA[<p>You can still access the starting isle's if you had a character camped there before access was removed from them.</p>
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