Monks to be thrown a Bone?

Written by Feldon on . Posted in DGC Wants Feedback, Game Updates & Maintenance, Grouping, Raiding

In response to a detailed list of issues with the Monk Class, Xelgad has provided an unexpected commentary:

Thanks for the up to date thread!

I can’t give an ETA, but we are looking for ways to make Monks more viable in AE-oriented content, especially with heroic content in mind. If the change benefits both brawlers, all the better. In that light, Crane Twirl would seem like a great candidate for a change, but I think the advancement is, at worst, balanced compared to other alternate advancements in the slot, and forcing everyone to take that one would not be an ideal solution. We may end up bitting the bullet on that, but a class ability change similar to the changes planned for Recapture and Plant would probably be a better way to go. If you have ideas for changes like that to the monk class, we’d love to hear them.

Again, we’re very busy here with all the mechanics changes we’re trying to get live and the upcoming expansion so I can’t give an exact time frame but Monks are on our radar.

You can provide your feedback on Monk issues and Xelgad’s response in the EQ2 Forums thread entitled Monk Changes Discussion.

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Comments (2)

  • Eschia

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    Back when rise of kunark came out there was a lot of news about monks being the best tank back then so i rolled one as alt. That alt is still sitting on my account at level 30 untouched every since SOE changed that lol. perhaps one day i might be able to take that monk out for a spin again but right now i don’t care much for it. Still a fun class but if they aren’t desired then i’d be soloing with it all the time.

    Reply

  • Twisted_Mentat

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    everyone knows brawlers are for shinyfarming. 🙂
    for best results make a human one for soothe (glad that was one racial spell they didn’t remove).

    In a side note though, there have been regular boosts/fixes to brawlers since Kunark, shouldn’t take many more before they get em on track (seeing as the “avoidance tank” idea failed badly in raid conditions).

    Reply

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