The Temptation to Exploit

Written by Aidis Darvidas on . Posted in Commentary, Raiding

The most difficult part of a raid encounter can be managing the Adds or additional enemies that come at predefined moments during the fight. EQ2 has a storied history of people trying different methods to manage, crowd control, confuse, or completely reset Adds during challenging fights. Clearly, the desire to beat more difficult enemies is a powerful temptation to cheat.

Manipulating the outcome of a fight through timely brawler death feigns or leashing certain mobs by fighting at a distance are tactics which have existed in EQ2 from the very beginning. Such exploits were very publicly documented in Veeshan’s Peak. But while it is one thing to participate in such tactics in a private instance. It is quite another to do so in a contested environment with plenty of witnesses!

EQ2Wire is not in the habit of pointing out particular guilds or players, but the controversy will likely be brewing until this exploit in the Klaaktuus Unbound fight can be closed.

With the recent attention to exploitation and penalizing players for various BattleGrounds exploits; the publicity of this event leaves one unanswered question, “Will SOE penalize guilds for exploiting a contested encounter, preventing others from enjoying its content legitimately?”

For those players interested in the exact details, the full transcription can be found on EQ2Flames from pages 124 to 129 (and continuing) (NOTE: Coarse language).

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