The Sentinel’s Fate EQ2Wire Mega-FAQ

Written by Feldon on . Posted in Expansion News, Game Updates & Maintenance

What I have noticed in the last 3 days is that folks have a LOT of questions — more so than we saw with the release of The Shadow Odyssey. Between itemization changes, stat consolidation, AA revamps, tranmuting/adornments changes, the number of factions, etc. it seems what’s really needed is a central Frequently Asked Questions (FAQ) which points to the resources out there on the web to help you get quick answers to all these questions. So here we go…

Sentinel’s Fate

How do I buy Sentinel’s Fate in the U.S. and Canada?

How do I buy Sentinel’s Fate outside the U.S. or Canada?

General

How do I travel to the new zones (Odus, Sundered Frontier, Stonebrunt Mountains, The Hole)?

How do I get off Spire Island? How do I get started doing quests in the City of Paineel?

Are there any new quests for low levels 20-70? What is the Golden Path?

What is the Hole (contested) Can I reach level 90 in Sentinel’s Fate by grouping?

Have you got a list of Dungeons in Sentinel’s Fate sorted by Level and Difficulty?

Do the Shadow Odyssey dungeons scale to level 90?

Why can’t I do grey/mentored shards anymore?

Are there any new Guild Hall Amenities?

Game Update 55

Where are the Update Notes for Game Update 55 (which coincided with Sentinel’s Fate)?

What’s up with the new Quest Journal and Quest Helper?

What about Shaders 3.0?

What about New Halas?

What about the Thundering Steppes Revamp?

Leveling, Stats, Itemization

Why am I not leveling at all?

How are people reaching level 90 so fast?

What’s is Stat Consolidation? What is Potency? What is Ability Mod? What is Toughness?

What is the new cap on stats like Strength, Intelligence, Stamina, Agility, and Wisdom

How do I upgrade my Fabled or Mythical Epic Weapon in this expansion?

Alternate Advancement (AA)

What’s changed with the AA (Alternate Advancement) system?

Tradeskills

What has changed in Tradeskilling in existing zones?

How do I get started with the new Tradeskill quest lines in Sentinel’s Fate?

What rare materials are used to make Spells and Combat Arts in Sentinel’s Fate?

Adornments & Transmuting

What’s changed with the Adornments and Transmuting System?

Is there a website where I can compare White Adornments?

Where do I get Red Adornments?

Battlegrounds

Battlegrounds is expected to launch on February 23rd. For now, they are available on the Test Copy server.

How do I get into Battlegrounds?

How do I get Battlegrounds tokens?

Battlegrounds Armor screen shots | Battlegrounds First Impressions | Balancing Battlegrounds | Battlegrounds Promo Video

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Comments (10)

  • Erratic

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    Just a small correction. The TSO zones when scaled to 90 award a single mark of Manaar from the final named. Or at least this was the case with crucible and Hollow tower.

    Reply

  • nothin

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    http://forums.station.sony.com/eq2/posts/list.m?topic_id=470445

    Several of the instanced dungeons from Shadow Odyssey now scale up to 90, and their bosses wil drop the new tokens if you fight them at this level. Zones that didn’t scale before (like Guk and the Void or Nu’Roga. So the ones that do scale up include al the Befallen, Miragul’s, Mistmoore and Najena singl group instances

    Reply

  • Green Armadillo

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    “before February is over, the required level to play group content in EQ2 will be level 90”

    Let’s say that SOE doubled exp required to level across the board. That would delay the deadline you’re threatening to mid-March. Let’s say they quadrupled it. Mid-April. If the next expansion comes out in February of 2011 and raises the cap (neither of which is certain), it would take a factor of 26 to keep the more casual group players from hitting 90 before then.

    Of course, this assumes that players continue to play the game instead of canceling when the exp requirements increase dramatically without a similar increase in amount of content available in which to gain exp, and that experience requirements that high would not deter alts or new players. EQ2 would be the laughingstock of the industry if you had “kill 260 rats” quests (or repeat kill 10 rats 26 times, same effect), and there simply wouldn’t be any other model that would support that much exp to level. Don’t take my word for this, look at SOE’s actions in fixing the gaping void of solo content in the KOS zones that existed until GU 55 hit.

    No matter how long it takes to level, players will eventually cluster at the game’s level cap. The real problem is that there is zero incentive in game for players to ever complete any group content other than the most advanced content available to them. If high end group players rush to the level cap in a matter of hours, refuse to backtrack, and, when they do, refuse to group with “ill-prepared” newbies until someone else trains them for group content, I don’t see how that’s the fault of the exp curve.

    Reply

  • Feldon

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    I don’t think it’s possible to prevent players from reaching level 90 at a rapid pace. And I would not want to see a return to the solo quest grind of Kunark. But really, I’m surprised when someone feels that this leveling pace is ok. The fastest from 70-80 was 40 hours in Kunark. Sentinel’s Fate is looking like 4 hours from level 80-90. How long will it take in the expansion after Velious? 30 minutes?

    It’s already an uphill battle for us to re-educate people that grouping is just as good a way to level as solo questing. People forgot how fun it was to level by grouping in Sanctum of Scaleborn, Nest of the Great Egg, Den of the Devourer, etc. Having all these bonuses effective from level 80-90 doesn’t help.

    Reply

  • Green Armadillo

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    In the early going, the solo leveling pace looks about the same as it did in the 70’s. Group players demanded a faster path, because only a faster path would make group content worth doing, so that’s what SOE delivered. The total length of the exp curve got constrained by how much solo leveling time SOE was able to support (using half as many overland leveling zones as ROK had at launch).

    And yes, it is unfortunate that all of the bonuses combined to further decrease the leveling time in an already-short expansion. Unfortunately, SOE is now in the business of selling these boosts directly for cash, so they would literally be leaving money on the table by not allowing them to work on the expansion. I suppose we should just be glad that they are not (yet) balancing the exp curve assuming paid exp boosts.

    Reply

  • Ndyin

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    “Battlegrounds are cross-server, and ….”

    This is not totally correct. International non English Server can only play with servers with the same language as they are, but also the international English servers are not able to cross over to US servers. This is very limiting for all international customers 🙁 . I was hoping that at least the internationl english ones could join in the fun with US players.

    This information was given by Brenlo during the UStream Event.

    Reply

  • rhymes

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    thank you for this 🙂

    Reply

  • Toksick

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    “Alchemists make fighter combat arts from kaborite clusters. Jewelers make scout combat arts from ulteran diamonds. Sages make mage spells with ulteran diamonds, and priest spells with karborite clusters.”

    This is incorrect. Priests and Scouts from ulteran diamonds. Fighters and Mages from karborite.

    http://forums.station.sony.com/eq2/posts/list.m?topic_id=419064 (There are no new loams)

    Reply

  • Feldon

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    I’ve corrected the kaborite vs. ulteran diamonds. Thanks!

    Reply

  • Twisted_Mentat

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    Basic gear guide.
    The best source of jewelry i’ve found for leveling chracters is the lvl 84 faction bought tiems from paineel, kerran isle and hua-mein vendors.
    Most of the heroics drop level 88-90 gear which are only slight improvements over them stat-wise. 50-70 gold per heirloom item.
    For the 1st character into the expansion this can mean a lot of work doing the main questlines (as it should be imo) but it has made gearing up secondary characters refreshingly simple, by level 84 their wearing sufficient jewelry to cover anything the expansion can throw at them (until the tougher instances at least).

    Armour wise the T2 TSO armour’s still the best around for casual players until 90 but their cost in shards is prohibitavley expensive (~140 shards is about a months solid work for one set assuming people run 2-3 TSO instances daily to recieve 5 shards per day, possible now, but not exactly fun), i’m hoping that the GU56 change will reduce their prices as well as remove the need for the previous teir’s armour in their crafting. SF “marks of manaar” thankfully are a lot easier to obtain.

    Reply

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